bullet3/build3/premake4.lua

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solution "0_Bullet3Solution"
local osversion = os.getversion()
print(string.format(" %d.%d.%d (%s)",
osversion.majorversion, osversion.minorversion, osversion.revision,
osversion.description))
if _ACTION == "vs2010" or _ACTION=="vs2008" then
buildoptions
{
-- Multithreaded compiling
"/MP",
-- Disable a few useless warnings
"/wd4244",
"/wd4267"
}
end
act = ""
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if _ACTION then
act = _ACTION
end
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newoption {
trigger = "ios",
description = "Enable iOS target (requires xcode4)"
}
newoption
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{
trigger = "enable_system_opengl",
description = "Try to link and use the system OpenGL headers version instead of dynamically loading OpenGL (dlopen is default)"
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}
newoption
{
trigger = "enable_openvr",
description = "Enable experimental Virtual Reality examples, using OpenVR for HTC Vive and Oculus Rift"
}
newoption
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{
trigger = "enable_system_x11",
description = "Try to link and use system X11 headers instead of dynamically loading X11 (dlopen is default)"
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}
newoption
{
trigger = "enable_static_vr_plugin",
description = "Statically link vr plugin (in examples/SharedMemory/plugins/vrSyncPlugin)"
}
newoption
{
trigger = "noopengl3",
description = "Don't compile any OpenGL3+ code"
}
newoption
{
trigger = "midi",
description = "Use Midi controller to control parameters"
}
-- _OPTIONS["midi"] = "1";
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newoption
{
trigger = "no-demos",
description = "Don't build demos"
}
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newoption
{
trigger = "no-extras",
description = "Don't build Extras"
}
newoption
{
trigger = "standalone-examples",
description = "Build standalone examples with reduced dependencies."
}
newoption
{
trigger = "no-clsocket",
description = "Disable clsocket and clsocket tests (used for optional TCP networking in pybullet and shared memory C-API)"
}
newoption
{
trigger = "no-enet",
description = "Disable enet and enet tests (used for optional UDP networking in pybullet and shared memory C-API)"
}
newoption
{
trigger = "lua",
description = "Enable Lua scipting support in Example Browser"
}
newoption
{
trigger = "enable_pybullet",
description = "Enable high-level Python scripting of Bullet with URDF/SDF import and synthetic camera."
}
if os.is("Linux") then
default_python_include_dir = "/usr/include/python2.7"
default_python_lib_dir = "/usr/local/lib/"
end
if os.is("Windows") then
default_python_include_dir = "C:/Python-3.5.2/include"
default_python_lib_dir = "C:/Python-3.5.2/libs"
end
newoption
{
trigger = "python_include_dir",
value = default_python_include_dir,
description = "Python (2.x or 3.x) include directory"
}
newoption
{
trigger = "python_lib_dir",
value = default_python_lib_dir,
description = "Python (2.x or 3.x) library directory "
}
newoption {
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trigger = "targetdir",
value = "path such as ../bin",
description = "Set the output location for the generated project files"
}
newoption
{
trigger = "no-test",
description = "Disable all tests"
}
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newoption
{
trigger = "no-gtest",
description = "Disable unit tests using gtest"
}
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newoption
{
trigger = "no-bullet3",
description = "Do not build bullet3 libs"
}
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newoption
{
trigger = "double",
description = "Double precision version of Bullet"
}
newoption
{
trigger = "serial",
description = "Enable serial, for testing the VR glove in C++"
}
newoption
{
trigger = "audio",
description = "Enable audio"
}
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if _OPTIONS["double"] then
defines {"BT_USE_DOUBLE_PRECISION"}
end
configurations {"Release", "Debug"}
configuration "Release"
flags { "Optimize", "EnableSSE2","StaticRuntime", "NoMinimalRebuild", "FloatFast"}
configuration "Debug"
defines {"_DEBUG=1"}
flags { "Symbols", "StaticRuntime" , "NoMinimalRebuild", "NoEditAndContinue" ,"FloatFast"}
if os.is("Linux") or os.is("macosx") then
if os.is64bit() then
platforms {"x64"}
else
platforms {"x32"}
end
else
platforms {"x32","x64"}
end
configuration {"x32"}
targetsuffix ("_" .. act)
configuration "x64"
targetsuffix ("_" .. act .. "_64" )
configuration {"x64", "debug"}
targetsuffix ("_" .. act .. "_x64_debug")
configuration {"x64", "release"}
targetsuffix ("_" .. act .. "_x64_release" )
configuration {"x32", "debug"}
targetsuffix ("_" .. act .. "_debug" )
configuration{}
postfix=""
if _ACTION == "xcode4" then
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if _OPTIONS["ios"] then
_OPTIONS["no-bullet3"] = "1"
_OPTIONS["no-gtest"] = "1"
postfix = "ios";
xcodebuildsettings
{
'INFOPLIST_FILE = "../../test/Bullet2/Info.plist"',
'CODE_SIGN_IDENTITY = "iPhone Developer"',
"SDKROOT = iphoneos",
'ARCHS = "armv7"',
'TARGETED_DEVICE_FAMILY = "1,2"',
'VALID_ARCHS = "armv7"',
}
else
xcodebuildsettings
{
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'ARCHS = "$(ARCHS_STANDARD_32_BIT) $(ARCHS_STANDARD_64_BIT)"',
'VALID_ARCHS = "x86_64 i386"',
-- 'SDKROOT = "macosx10.9"',
}
end
end
-- comment-out for now, URDF reader needs exceptions
-- flags { "NoRTTI", "NoExceptions"}
-- defines { "_HAS_EXCEPTIONS=0" }
--printf ( _OPTIONS["targetdir"] )
targetdir( _OPTIONS["targetdir"] or "../bin" )
location("./" .. act .. postfix)
projectRootDir = os.getcwd() .. "/../"
print("Project root directory: " .. projectRootDir);
if not _OPTIONS["python_include_dir"] then
_OPTIONS["python_include_dir"] = default_python_include_dir
end
if not _OPTIONS["python_lib_dir"] then
_OPTIONS["python_lib_dir"] = default_python_lib_dir
end
if os.is("Linux") then
default_glfw_include_dir = "usr/local/include/GLFW"
default_glfw_lib_dir = "/usr/local/lib/"
default_glfw_lib_name = "glfw3"
end
if os.is("macosx") then
default_glfw_include_dir = "/usr/local/Cellar/glfw/3.2.1/include"
default_glfw_lib_dir = "/usr/local/Cellar/glfw/3.2.1/lib"
default_glfw_lib_name = "glfw"
end
if os.is("Windows") then
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default_glfw_include_dir = "c:/glfw/include"
default_glfw_lib_dir = "c:/glfw/lib"
default_glfw_lib_name = "glfw3"
end
if not _OPTIONS["glfw_lib_dir"] then
_OPTIONS["glfw_lib_dir"] = default_glfw_lib_dir
end
if not _OPTIONS["glfw_include_dir"] then
_OPTIONS["glfw_include_dir"] = default_glfw_include_dir
end
if not _OPTIONS["glfw_lib_name"] then
_OPTIONS["glfw_lib_name"] = default_glfw_lib_name
end
newoption
{
trigger = "glfw_include_dir",
value = default_glfw_include_dir,
description = "GLFW 3.x include directory"
}
newoption
{
trigger = "glfw_lib_name",
value = default_glfw_lib_name,
description = "GLFW 3.x library name (glfw, glfw3)"
}
newoption
{
trigger = "glfw_lib_dir",
value = default_glfw_lib_dir,
description = "(optional) GLFW 3.x library directory "
}
newoption
{
trigger = "enable_glfw",
value = false,
description = "(optional) use GLFW 3.x library"
}
if _OPTIONS["enable_glfw"] then
defines {"B3_USE_GLFW"}
function initOpenGL()
includedirs {
projectRootDir .. "examples/ThirdPartyLibs/glad"
}
includedirs {
_OPTIONS["glfw_include_dir"],
}
libdirs {
_OPTIONS["glfw_lib_dir"]
}
links { _OPTIONS["glfw_lib_name"]}
files { projectRootDir .. "examples/ThirdPartyLibs/glad/glad.c" }
end
function findOpenGL3()
return true
end
function initGlew()
end
else
dofile ("findOpenGLGlewGlut.lua")
if (not findOpenGL3()) then
defines {"NO_OPENGL3"}
end
end
dofile ("findOpenCL.lua")
dofile ("findDirectX11.lua")
language "C++"
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if _OPTIONS["audio"] then
include "../examples/TinyAudio"
end
if _OPTIONS["serial"] then
include "../examples/ThirdPartyLibs/serial"
end
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if not _OPTIONS["no-demos"] then
include "../examples/ExampleBrowser"
include "../examples/RobotSimulator"
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include "../examples/OpenGLWindow"
include "../examples/ThirdPartyLibs/Gwen"
include "../examples/HelloWorld"
include "../examples/SharedMemory"
include "../examples/ThirdPartyLibs/BussIK"
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if _OPTIONS["lua"] then
include "../examples/ThirdPartyLibs/lua-5.2.3"
end
if _OPTIONS["enable_pybullet"] then
include "../examples/pybullet"
end
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include "../examples/SimpleOpenGL3"
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if _OPTIONS["standalone-examples"] then
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include "../examples/TinyRenderer"
include "../examples/BasicDemo"
include "../examples/InverseDynamics"
include "../examples/ExtendedTutorials"
include "../examples/MultiThreading"
end
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if not _OPTIONS["no-test"] then
include "../test/SharedMemory"
end
end
if _OPTIONS["midi"] then
include "../examples/ThirdPartyLibs/midi"
end
if not _OPTIONS["no-clsocket"] then
defines {"BT_ENABLE_CLSOCKET"}
include "../examples/ThirdPartyLibs/clsocket"
include "../test/clsocket"
end
if not _OPTIONS["no-enet"] then
defines {"BT_ENABLE_ENET"}
include "../examples/ThirdPartyLibs/enet"
include "../test/enet/nat_punchthrough/client"
include "../test/enet/nat_punchthrough/server"
include "../test/enet/chat/client"
include "../test/enet/chat/server"
end
if _OPTIONS["no-bullet3"] then
print "--no-bullet3 implies --no-demos"
_OPTIONS["no-demos"] = "1"
else
include "../src/Bullet3Common"
include "../src/Bullet3Geometry"
include "../src/Bullet3Collision"
include "../src/Bullet3Dynamics"
include "../src/Bullet3OpenCL"
include "../src/Bullet3Serialize/Bullet2FileLoader"
end
if _OPTIONS["no-extras"] then
print "--no-extras implies --no-demos"
_OPTIONS["no-demos"] = "1"
else
include "../Extras"
end
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if not _OPTIONS["no-test"] then
include "../test/Bullet2"
if not _OPTIONS["no-gtest"] then
include "../test/gtest-1.7.0"
-- include "../test/hello_gtest"
include "../test/collision"
include "../test/BulletDynamics/pendulum"
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if not _OPTIONS["no-bullet3"] then
if not _OPTIONS["no-extras"] then
include "../test/InverseDynamics"
end
include "../test/TestBullet3OpenCL"
end
if not _OPTIONS["no-demos"] then
-- Gwen is only used for demos
include "../test/GwenOpenGLTest"
end
end
end
include "../src/BulletInverseDynamics"
include "../src/BulletSoftBody"
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include "../src/BulletDynamics"
include "../src/BulletCollision"
include "../src/LinearMath"