2021-10-07 19:10:57 +00:00
|
|
|
/*
|
|
|
|
Bullet Continuous Collision Detection and Physics Library
|
|
|
|
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
|
|
|
This software is provided 'as-is', without any express or implied warranty.
|
|
|
|
In no event will the authors be held liable for any damages arising from the use of this software.
|
|
|
|
Permission is granted to anyone to use this software for any purpose,
|
|
|
|
including commercial applications, and to alter it and redistribute it freely,
|
|
|
|
subject to the following restrictions:
|
|
|
|
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
|
|
|
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
|
|
|
3. This notice may not be removed or altered from any source distribution.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "ReducedPress.h"
|
|
|
|
///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
|
|
|
|
#include "btBulletDynamicsCommon.h"
|
|
|
|
#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
|
|
|
|
#include "BulletSoftBody/BulletReducedSoftBody/btReducedSoftBody.h"
|
|
|
|
#include "BulletSoftBody/BulletReducedSoftBody/btReducedSoftBodyHelpers.h"
|
|
|
|
#include "BulletSoftBody/BulletReducedSoftBody/btReducedSoftBodySolver.h"
|
|
|
|
#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
|
|
|
|
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
|
|
|
|
#include "../CommonInterfaces/CommonParameterInterface.h"
|
|
|
|
#include <stdio.h> //printf debugging
|
|
|
|
|
|
|
|
#include "../CommonInterfaces/CommonDeformableBodyBase.h"
|
|
|
|
#include "../Utils/b3ResourcePath.h"
|
|
|
|
|
|
|
|
///The BasicTest shows the contact between volumetric deformable objects and rigid objects.
|
|
|
|
static btScalar damping_alpha = 0.0;
|
|
|
|
static btScalar damping_beta = 0.0;
|
|
|
|
static int num_modes = 20;
|
|
|
|
|
|
|
|
class ReducedPress : public CommonDeformableBodyBase
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
ReducedPress(struct GUIHelperInterface* helper)
|
|
|
|
: CommonDeformableBodyBase(helper)
|
|
|
|
{
|
|
|
|
}
|
|
|
|
virtual ~ReducedPress()
|
|
|
|
{
|
|
|
|
}
|
|
|
|
void initPhysics();
|
|
|
|
|
|
|
|
void exitPhysics();
|
|
|
|
|
|
|
|
void resetCamera()
|
|
|
|
{
|
|
|
|
float dist = 5;
|
|
|
|
float pitch = -10;
|
|
|
|
float yaw = 90;
|
|
|
|
|
|
|
|
// float dist = 25;
|
|
|
|
// float pitch = -30;
|
|
|
|
// float yaw = 100;
|
|
|
|
float targetPos[3] = {0, 0, 0};
|
|
|
|
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
|
|
|
|
}
|
|
|
|
|
|
|
|
void stepSimulation(float deltaTime)
|
|
|
|
{
|
|
|
|
//use a smaller internal timestep, there are stability issues
|
|
|
|
float internalTimeStep = 1. / 240.f;
|
|
|
|
m_dynamicsWorld->stepSimulation(deltaTime, 4, internalTimeStep);
|
|
|
|
// float internalTimeStep = 1. / 60.f;
|
|
|
|
// m_dynamicsWorld->stepSimulation(deltaTime, 1, internalTimeStep);
|
|
|
|
}
|
|
|
|
|
|
|
|
void createGrip()
|
|
|
|
{
|
|
|
|
int count = 2;
|
|
|
|
float mass = 1e6;
|
|
|
|
btCollisionShape* shape = new btBoxShape(btVector3(1, 0.25, 1));
|
|
|
|
{
|
|
|
|
btTransform startTransform;
|
|
|
|
startTransform.setIdentity();
|
|
|
|
startTransform.setOrigin(btVector3(0,2,0));
|
|
|
|
// startTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0.));
|
|
|
|
createRigidBody(mass, startTransform, shape);
|
|
|
|
}
|
|
|
|
// {
|
|
|
|
// btTransform startTransform;
|
|
|
|
// startTransform.setIdentity();
|
|
|
|
// startTransform.setOrigin(btVector3(0,1,-2));
|
|
|
|
// startTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0.));
|
|
|
|
// createRigidBody(mass, startTransform, shape);
|
|
|
|
// }
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
void Ctor_RbUpStack()
|
|
|
|
{
|
|
|
|
float mass = 8;
|
|
|
|
btCollisionShape* shape = new btBoxShape(btVector3(0.25, 2, 0.5));
|
|
|
|
btTransform startTransform;
|
|
|
|
startTransform.setIdentity();
|
|
|
|
|
|
|
|
startTransform.setOrigin(btVector3(0,9.5,0));
|
|
|
|
btRigidBody* rb1 = createRigidBody(mass, startTransform, shape);
|
|
|
|
rb1->setLinearVelocity(btVector3(0, 0, 0));
|
|
|
|
rb1->setFriction(0.7);
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void renderScene()
|
|
|
|
{
|
|
|
|
CommonDeformableBodyBase::renderScene();
|
|
|
|
btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld();
|
|
|
|
|
|
|
|
for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
|
|
|
|
{
|
|
|
|
btReducedSoftBody* rsb = static_cast<btReducedSoftBody*>(deformableWorld->getSoftBodyArray()[i]);
|
|
|
|
{
|
|
|
|
btSoftBodyHelpers::DrawFrame(rsb, deformableWorld->getDebugDrawer());
|
|
|
|
btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
|
|
|
|
}
|
|
|
|
|
|
|
|
for (int p = 0; p < rsb->m_nodeRigidContacts.size(); ++p)
|
|
|
|
{
|
|
|
|
deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[rsb->m_contactNodesList[p]].m_x, 0.1, btVector3(0, 1, 0));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
static void GripperDynamics(btScalar time, btDeformableMultiBodyDynamicsWorld* world);
|
|
|
|
};
|
|
|
|
|
|
|
|
void ReducedPress::GripperDynamics(btScalar time, btDeformableMultiBodyDynamicsWorld* world)
|
|
|
|
{
|
|
|
|
btAlignedObjectArray<btRigidBody*>& rbs = world->getNonStaticRigidBodies();
|
|
|
|
if (rbs.size()>1)
|
|
|
|
return;
|
|
|
|
btRigidBody* rb0 = rbs[0];
|
|
|
|
btScalar pressTime = 0.75;
|
|
|
|
btTransform rbTransform;
|
|
|
|
rbTransform.setIdentity();
|
|
|
|
btVector3 translation;
|
|
|
|
btVector3 velocity;
|
|
|
|
|
|
|
|
btVector3 initialTranslationLeft = btVector3(0,2,0); // inner face has z=2
|
|
|
|
btVector3 pinchVelocityLeft = btVector3(0,-1,0);
|
|
|
|
|
|
|
|
if (time < pressTime)
|
|
|
|
{
|
|
|
|
velocity = pinchVelocityLeft;
|
|
|
|
translation = initialTranslationLeft + pinchVelocityLeft * time;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
velocity = btVector3(0, 0, 0);
|
|
|
|
translation = initialTranslationLeft + pinchVelocityLeft * pressTime;
|
|
|
|
}
|
|
|
|
|
|
|
|
rbTransform.setOrigin(translation);
|
|
|
|
// rbTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0));
|
|
|
|
rb0->setCenterOfMassTransform(rbTransform);
|
|
|
|
rb0->setAngularVelocity(btVector3(0,0,0));
|
|
|
|
rb0->setLinearVelocity(velocity);
|
|
|
|
|
|
|
|
rb0->setFriction(20);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ReducedPress::initPhysics()
|
|
|
|
{
|
|
|
|
m_guiHelper->setUpAxis(1);
|
|
|
|
|
|
|
|
///collision configuration contains default setup for memory, collision setup
|
|
|
|
m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
|
|
|
|
|
|
|
|
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
|
|
|
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
|
|
|
|
|
|
|
m_broadphase = new btDbvtBroadphase();
|
|
|
|
btReducedSoftBodySolver* reducedSoftBodySolver = new btReducedSoftBodySolver();
|
|
|
|
btVector3 gravity = btVector3(0, 0, 0);
|
|
|
|
reducedSoftBodySolver->setGravity(gravity);
|
|
|
|
|
|
|
|
btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
|
|
|
|
sol->setDeformableSolver(reducedSoftBodySolver);
|
|
|
|
m_solver = sol;
|
|
|
|
|
|
|
|
m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, reducedSoftBodySolver);
|
|
|
|
m_dynamicsWorld->setGravity(gravity);
|
|
|
|
getDeformableDynamicsWorld()->getWorldInfo().m_gravity = gravity;
|
|
|
|
getDeformableDynamicsWorld()->getWorldInfo().m_sparsesdf.setDefaultVoxelsz(0.25);
|
|
|
|
getDeformableDynamicsWorld()->setSolverCallback(GripperDynamics);
|
|
|
|
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
|
|
|
|
|
|
|
|
// create volumetric reduced deformable body
|
|
|
|
{
|
2021-11-17 02:05:48 +00:00
|
|
|
btReducedSoftBody* rsb = btReducedSoftBodyHelpers::createReducedCube(getDeformableDynamicsWorld()->getWorldInfo(), num_modes);
|
2021-10-07 19:10:57 +00:00
|
|
|
|
|
|
|
getDeformableDynamicsWorld()->addSoftBody(rsb);
|
|
|
|
rsb->getCollisionShape()->setMargin(0.015);
|
|
|
|
|
|
|
|
btTransform init_transform;
|
|
|
|
init_transform.setIdentity();
|
|
|
|
init_transform.setOrigin(btVector3(0, 1, 0));
|
|
|
|
// init_transform.setRotation(btQuaternion(0, SIMD_PI / 2.0, SIMD_PI / 2.0));
|
|
|
|
// init_transform.setRotation(btQuaternion(btVector3(0, 1, 0), SIMD_PI / 2.0));
|
|
|
|
rsb->transform(init_transform);
|
|
|
|
|
|
|
|
rsb->setStiffnessScale(100);
|
|
|
|
rsb->setDamping(damping_alpha, damping_beta);
|
|
|
|
|
|
|
|
rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
|
|
|
|
rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
|
|
|
|
rsb->m_cfg.kDF = 0;
|
|
|
|
rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
|
|
|
|
rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
|
|
|
|
rsb->m_sleepingThreshold = 0;
|
|
|
|
btSoftBodyHelpers::generateBoundaryFaces(rsb);
|
|
|
|
|
|
|
|
// rsb->setRigidAngularVelocity(btVector3(1, 0, 0));
|
|
|
|
}
|
|
|
|
|
|
|
|
getDeformableDynamicsWorld()->setImplicit(false);
|
|
|
|
getDeformableDynamicsWorld()->setLineSearch(false);
|
|
|
|
getDeformableDynamicsWorld()->setUseProjection(true);
|
|
|
|
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.2;
|
|
|
|
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_cfm = 0.2;
|
|
|
|
getDeformableDynamicsWorld()->getSolverInfo().m_friction = 1;
|
|
|
|
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200);
|
|
|
|
getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-3;
|
|
|
|
getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = false;
|
|
|
|
getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 100;
|
|
|
|
|
|
|
|
// grippers
|
|
|
|
createGrip();
|
|
|
|
|
|
|
|
// rigid block
|
|
|
|
// Ctor_RbUpStack();
|
|
|
|
|
|
|
|
// {
|
|
|
|
// float mass = 10;
|
|
|
|
// btCollisionShape* shape = new btBoxShape(btVector3(0.25, 2, 0.5));
|
|
|
|
// btTransform startTransform;
|
|
|
|
// startTransform.setIdentity();
|
|
|
|
// startTransform.setOrigin(btVector3(0,4,0));
|
|
|
|
// btRigidBody* rb1 = createRigidBody(mass, startTransform, shape);
|
|
|
|
// rb1->setLinearVelocity(btVector3(0, 0, 0));
|
|
|
|
// }
|
|
|
|
|
|
|
|
//create a ground
|
|
|
|
{
|
|
|
|
btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(150.), btScalar(25.), btScalar(150.)));
|
|
|
|
|
|
|
|
m_collisionShapes.push_back(groundShape);
|
|
|
|
|
|
|
|
btTransform groundTransform;
|
|
|
|
groundTransform.setIdentity();
|
|
|
|
groundTransform.setOrigin(btVector3(0, -25, 0));
|
|
|
|
groundTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0));
|
|
|
|
//We can also use DemoApplication::localCreateRigidBody, but for clarity it is provided here:
|
|
|
|
btScalar mass(0.);
|
|
|
|
|
|
|
|
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
|
|
|
bool isDynamic = (mass != 0.f);
|
|
|
|
|
|
|
|
btVector3 localInertia(0, 0, 0);
|
|
|
|
if (isDynamic)
|
|
|
|
groundShape->calculateLocalInertia(mass, localInertia);
|
|
|
|
|
|
|
|
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
|
|
|
btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
|
|
|
|
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia);
|
|
|
|
btRigidBody* body = new btRigidBody(rbInfo);
|
|
|
|
body->setFriction(0.5);
|
|
|
|
|
|
|
|
//add the ground to the dynamics world
|
|
|
|
m_dynamicsWorld->addRigidBody(body);
|
|
|
|
}
|
|
|
|
|
|
|
|
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
|
|
|
|
}
|
|
|
|
|
|
|
|
void ReducedPress::exitPhysics()
|
|
|
|
{
|
|
|
|
//cleanup in the reverse order of creation/initialization
|
|
|
|
removePickingConstraint();
|
|
|
|
//remove the rigidbodies from the dynamics world and delete them
|
|
|
|
int i;
|
|
|
|
for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
|
|
|
|
{
|
|
|
|
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
|
|
|
btRigidBody* body = btRigidBody::upcast(obj);
|
|
|
|
if (body && body->getMotionState())
|
|
|
|
{
|
|
|
|
delete body->getMotionState();
|
|
|
|
}
|
|
|
|
m_dynamicsWorld->removeCollisionObject(obj);
|
|
|
|
delete obj;
|
|
|
|
}
|
|
|
|
// delete forces
|
|
|
|
for (int j = 0; j < m_forces.size(); j++)
|
|
|
|
{
|
|
|
|
btDeformableLagrangianForce* force = m_forces[j];
|
|
|
|
delete force;
|
|
|
|
}
|
|
|
|
m_forces.clear();
|
|
|
|
//delete collision shapes
|
|
|
|
for (int j = 0; j < m_collisionShapes.size(); j++)
|
|
|
|
{
|
|
|
|
btCollisionShape* shape = m_collisionShapes[j];
|
|
|
|
delete shape;
|
|
|
|
}
|
|
|
|
m_collisionShapes.clear();
|
|
|
|
|
|
|
|
delete m_dynamicsWorld;
|
|
|
|
|
|
|
|
delete m_solver;
|
|
|
|
|
|
|
|
delete m_broadphase;
|
|
|
|
|
|
|
|
delete m_dispatcher;
|
|
|
|
|
|
|
|
delete m_collisionConfiguration;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class CommonExampleInterface* ReducedPressCreateFunc(struct CommonExampleOptions& options)
|
|
|
|
{
|
|
|
|
return new ReducedPress(options.m_guiHelper);
|
|
|
|
}
|
|
|
|
|
|
|
|
|