bullet3/examples/Importers/ImportURDFDemo/URDF2Bullet.h

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#ifndef _URDF2BULLET_H
#define _URDF2BULLET_H
#include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btTransform.h"
#include <string>
class btVector3;
class btTransform;
class btMultiBodyDynamicsWorld;
class btTransform;
class URDFImporterInterface;
class MultiBodyCreationInterface;
enum ConvertURDFFlags {
CUF_USE_SDF = 1,
// Use inertia values in URDF instead of recomputing them from collision shape.
CUF_USE_URDF_INERTIA = 2,
CUF_USE_MJCF = 4,
CUF_USE_SELF_COLLISION=8,
CUF_USE_SELF_COLLISION_EXCLUDE_PARENT=16,
CUF_USE_SELF_COLLISION_EXCLUDE_ALL_PARENTS=32,
};
void ConvertURDF2Bullet(const URDFImporterInterface& u2b,
MultiBodyCreationInterface& creationCallback,
const btTransform& rootTransformInWorldSpace,
btMultiBodyDynamicsWorld* world,
bool createMultiBody,
const char* pathPrefix,
int flags = 0);
#endif //_URDF2BULLET_H