2015-04-16 16:55:32 +00:00
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#ifndef GUI_HELPER_INTERFACE_H
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#define GUI_HELPER_INTERFACE_H
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class btRigidBody;
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class btVector3;
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class btCollisionObject;
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class btDiscreteDynamicsWorld;
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class btCollisionShape;
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struct Common2dCanvasInterface;
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struct CommonParameterInterface;
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struct CommonRenderInterface;
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struct CommonGraphicsApp;
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2017-02-22 03:28:49 +00:00
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typedef void (*VisualizerFlagCallback)(int flag, bool enable);
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2015-04-16 16:55:32 +00:00
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///The Bullet 2 GraphicsPhysicsBridge let's the graphics engine create graphics representation and synchronize
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struct GUIHelperInterface
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{
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virtual ~GUIHelperInterface() {}
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virtual void createRigidBodyGraphicsObject(btRigidBody* body,const btVector3& color) = 0;
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virtual void createCollisionObjectGraphicsObject(btCollisionObject* obj,const btVector3& color) = 0;
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virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)=0;
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virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld)=0;
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2015-04-20 22:28:52 +00:00
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virtual void render(const btDiscreteDynamicsWorld* rbWorld)=0;
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2015-04-16 16:55:32 +00:00
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virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld)=0;
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2016-07-08 02:24:44 +00:00
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virtual int registerTexture(const unsigned char* texels, int width, int height)=0;
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virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId) = 0;
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2015-04-16 16:55:32 +00:00
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virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) =0;
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2016-07-08 02:24:44 +00:00
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virtual void removeAllGraphicsInstances()=0;
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2017-05-05 14:48:05 +00:00
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virtual void removeGraphicsInstance(int graphicsUid) {}
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2017-05-13 16:18:36 +00:00
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virtual void changeRGBAColor(int instanceUid, const double rgbaColor[4]) {}
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2015-04-16 16:55:32 +00:00
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virtual Common2dCanvasInterface* get2dCanvasInterface()=0;
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virtual CommonParameterInterface* getParameterInterface()=0;
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virtual CommonRenderInterface* getRenderInterface()=0;
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2017-04-10 18:03:41 +00:00
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virtual const CommonRenderInterface* getRenderInterface() const
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{
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return 0;
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}
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2015-04-16 16:55:32 +00:00
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virtual CommonGraphicsApp* getAppInterface()=0;
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virtual void setUpAxis(int axis)=0;
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2017-06-01 22:30:37 +00:00
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virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX,float camPosY, float camPosZ)=0;
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2017-04-10 18:03:41 +00:00
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virtual bool getCameraInfo(int* width, int* height, float viewMatrix[16], float projectionMatrix[16], float camUp[3], float camForward[3],float hor[3], float vert[3] ) const
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{
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return false;
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}
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2017-02-22 01:36:54 +00:00
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virtual void setVisualizerFlag(int flag, int enable){};
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2016-08-11 21:55:30 +00:00
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virtual void copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16],
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2016-08-12 21:18:46 +00:00
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unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels,
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float* depthBuffer, int depthBufferSizeInPixels,
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int startPixelIndex, int destinationWidth, int destinationHeight, int* numPixelsCopied)
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{
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copyCameraImageData(viewMatrix,projectionMatrix,pixelsRGBA,rgbaBufferSizeInPixels,
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depthBuffer,depthBufferSizeInPixels,
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0,0,
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startPixelIndex,destinationWidth,
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destinationHeight,numPixelsCopied);
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}
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virtual void copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16],
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2016-08-11 21:55:30 +00:00
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unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels,
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float* depthBuffer, int depthBufferSizeInPixels,
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int* segmentationMaskBuffer, int segmentationMaskBufferSizeInPixels,
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int startPixelIndex, int destinationWidth, int destinationHeight, int* numPixelsCopied)=0;
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2016-05-31 17:23:04 +00:00
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2015-04-16 16:55:32 +00:00
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virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld) =0;
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2017-05-25 02:30:06 +00:00
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virtual void drawText3D( const char* txt, float posX, float posY, float posZ, float size){}
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virtual void drawText3D( const char* txt, float position[3], float orientation[4], float color[4], float size, int optionFlag){}
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2016-11-14 15:39:34 +00:00
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Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link.
example:
kuka = p.loadURDF("kuka_iiwa/model.urdf")
p.getNumJoints(kuka)
pybullet.addUserDebugLine([0,0,0],[0,0,0.1],[0,0,1],trackObjectUniqueId=2,trackLinkIndex=6)
pybullet.addUserDebugText("tip", [0,0,0.1],textColorRGB=[1,0,0],trackObjectUniqueId=2,trackLinkIndex=6)
Also allow to render text using a given orientation (instead of pointing to the camera), example:
pybullet.addUserDebugText("tip", [0,0,0.1],textColorRGB=[1,0,0],textOrientation=[0,0,0,1], trackObjectUniqueId=2,trackLinkIndex=6)
Add drawTexturedTriangleMesh, for drawing 3d text.
Expose readSingleInstanceTransformToCPU, to extract position/orientation from graphics index.
updateTexture: allow to not flip texels around up axis
2017-05-24 05:05:26 +00:00
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virtual int addUserDebugText3D( const char* txt, const double positionXYZ[3], const double orientation[4], const double textColorRGB[3], double size, double lifeTime, int trackingVisualShapeIndex, int optionFlags){return -1;}
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virtual int addUserDebugLine(const double debugLineFromXYZ[3], const double debugLineToXYZ[3], const double debugLineColorRGB[3], double lineWidth, double lifeTime , int trackingVisualShapeIndex){return -1;};
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2017-01-17 23:42:32 +00:00
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virtual int addUserDebugParameter(const char* txt, double rangeMin, double rangeMax, double startValue){return -1;};
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virtual int readUserDebugParameter(int itemUniqueId, double* value) { return 0;}
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2017-01-12 19:40:43 +00:00
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virtual void removeUserDebugItem( int debugItemUniqueId){};
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virtual void removeAllUserDebugItems( ){};
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2017-02-22 03:28:49 +00:00
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virtual void setVisualizerFlagCallback(VisualizerFlagCallback callback){}
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2016-11-14 15:39:34 +00:00
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2017-03-16 16:13:33 +00:00
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//empty name stops dumping video
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virtual void dumpFramesToVideo(const char* mp4FileName) {};
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2015-04-16 16:55:32 +00:00
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};
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///the DummyGUIHelper does nothing, so we can test the examples without GUI/graphics (in 'console mode')
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struct DummyGUIHelper : public GUIHelperInterface
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{
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DummyGUIHelper() {}
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virtual ~DummyGUIHelper() {}
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virtual void createRigidBodyGraphicsObject(btRigidBody* body,const btVector3& color){}
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virtual void createCollisionObjectGraphicsObject(btCollisionObject* obj,const btVector3& color) {}
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virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape){}
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virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld){}
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2015-04-20 22:28:52 +00:00
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virtual void render(const btDiscreteDynamicsWorld* rbWorld) {}
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2015-04-16 16:55:32 +00:00
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virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld){}
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2016-07-08 02:24:44 +00:00
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virtual int registerTexture(const unsigned char* texels, int width, int height){return -1;}
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virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices,int primitiveType, int textureId){return -1;}
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virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling) {return -1;}
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virtual void removeAllGraphicsInstances(){}
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2017-05-04 00:05:05 +00:00
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virtual void removeGraphicsInstance(int graphicsUid){}
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2017-05-13 16:18:36 +00:00
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virtual void changeRGBAColor(int instanceUid, const double rgbaColor[4]) {}
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2017-05-04 00:05:05 +00:00
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2015-04-16 16:55:32 +00:00
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virtual Common2dCanvasInterface* get2dCanvasInterface()
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{
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return 0;
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}
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virtual CommonParameterInterface* getParameterInterface()
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{
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return 0;
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}
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virtual CommonRenderInterface* getRenderInterface()
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{
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return 0;
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}
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virtual CommonGraphicsApp* getAppInterface()
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{
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return 0;
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}
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virtual void setUpAxis(int axis)
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{
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}
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2017-06-01 22:30:37 +00:00
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virtual void resetCamera(float camDist, float yaw, float pitch, float camPosX,float camPosY, float camPosZ)
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2015-05-01 18:42:14 +00:00
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{
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}
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2015-04-16 16:55:32 +00:00
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2016-08-11 21:55:30 +00:00
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virtual void copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16],
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unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels,
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float* depthBuffer, int depthBufferSizeInPixels,
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int* segmentationMaskBuffer, int segmentationMaskBufferSizeInPixels,
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int startPixelIndex, int width, int height, int* numPixelsCopied)
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2016-05-31 17:23:04 +00:00
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{
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if (numPixelsCopied)
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*numPixelsCopied = 0;
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}
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2015-04-16 16:55:32 +00:00
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virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld)
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{
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}
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virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size)
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{
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}
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Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link.
example:
kuka = p.loadURDF("kuka_iiwa/model.urdf")
p.getNumJoints(kuka)
pybullet.addUserDebugLine([0,0,0],[0,0,0.1],[0,0,1],trackObjectUniqueId=2,trackLinkIndex=6)
pybullet.addUserDebugText("tip", [0,0,0.1],textColorRGB=[1,0,0],trackObjectUniqueId=2,trackLinkIndex=6)
Also allow to render text using a given orientation (instead of pointing to the camera), example:
pybullet.addUserDebugText("tip", [0,0,0.1],textColorRGB=[1,0,0],textOrientation=[0,0,0,1], trackObjectUniqueId=2,trackLinkIndex=6)
Add drawTexturedTriangleMesh, for drawing 3d text.
Expose readSingleInstanceTransformToCPU, to extract position/orientation from graphics index.
updateTexture: allow to not flip texels around up axis
2017-05-24 05:05:26 +00:00
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virtual void drawText3D( const char* txt, float position[3], float orientation[4], float color[4], float size, int optionFlag)
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2016-11-14 15:39:34 +00:00
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{
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}
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Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link.
example:
kuka = p.loadURDF("kuka_iiwa/model.urdf")
p.getNumJoints(kuka)
pybullet.addUserDebugLine([0,0,0],[0,0,0.1],[0,0,1],trackObjectUniqueId=2,trackLinkIndex=6)
pybullet.addUserDebugText("tip", [0,0,0.1],textColorRGB=[1,0,0],trackObjectUniqueId=2,trackLinkIndex=6)
Also allow to render text using a given orientation (instead of pointing to the camera), example:
pybullet.addUserDebugText("tip", [0,0,0.1],textColorRGB=[1,0,0],textOrientation=[0,0,0,1], trackObjectUniqueId=2,trackLinkIndex=6)
Add drawTexturedTriangleMesh, for drawing 3d text.
Expose readSingleInstanceTransformToCPU, to extract position/orientation from graphics index.
updateTexture: allow to not flip texels around up axis
2017-05-24 05:05:26 +00:00
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virtual int addUserDebugLine(const double debugLineFromXYZ[3], const double debugLineToXYZ[3], const double debugLineColorRGB[3], double lineWidth, double lifeTime , int trackingVisualShapeIndex)
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2016-11-14 15:39:34 +00:00
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{
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return -1;
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}
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virtual void removeUserDebugItem( int debugItemUniqueId)
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{
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}
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virtual void removeAllUserDebugItems( )
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{
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}
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2015-04-16 16:55:32 +00:00
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};
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#endif //GUI_HELPER_INTERFACE_H
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