2015-11-23 04:50:32 +00:00
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#ifndef PHYSICS_SERVER_COMMAND_PROCESSOR_H
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#define PHYSICS_SERVER_COMMAND_PROCESSOR_H
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#include "LinearMath/btVector3.h"
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2016-11-04 20:15:10 +00:00
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#include "PhysicsCommandProcessorInterface.h"
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2015-11-23 04:50:32 +00:00
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struct SharedMemLines
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{
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btVector3 m_from;
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btVector3 m_to;
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btVector3 m_color;
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};
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2016-11-04 20:15:10 +00:00
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2015-11-23 04:50:32 +00:00
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///todo: naming. Perhaps PhysicsSdkCommandprocessor?
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print better error warning, in case the physics client/server version mismatch.
fix in b3HashString
remove many unused dependencies from kuka_grasp_block_playback.py (time,math, datetime ,numpy,pylab ,sys, os, fnmatch,argparse were not used!)
move block_grasp_log.bin from Bullet3/data to Bullet3/examples/pybullet/examples/data folder.
PhysicsServerCommandProcessor, derive from CommandProcessorInterface to prepare for different back-end implementation
2017-05-29 00:05:18 +00:00
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class PhysicsServerCommandProcessor : public CommandProcessorInterface
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2015-11-23 04:50:32 +00:00
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{
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struct PhysicsServerCommandProcessorInternalData* m_data;
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2016-11-30 01:08:47 +00:00
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void resetSimulation();
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2015-11-23 04:50:32 +00:00
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protected:
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2016-06-13 17:11:28 +00:00
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2016-11-04 20:15:10 +00:00
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2017-08-14 21:59:41 +00:00
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bool loadSdf(const char* fileName, char* bufferServerToClient, int bufferSizeInBytes, bool useMultiBody, int flags, btScalar globalScaling);
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2016-06-13 17:11:28 +00:00
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2015-11-23 04:50:32 +00:00
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bool loadUrdf(const char* fileName, const class btVector3& pos, const class btQuaternion& orn,
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2017-08-14 21:59:41 +00:00
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bool useMultiBody, bool useFixedBase, int* bodyUniqueIdPtr, char* bufferServerToClient, int bufferSizeInBytes, int flags, btScalar globalScaling);
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2015-11-23 04:50:32 +00:00
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2016-12-31 22:43:15 +00:00
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bool loadMjcf(const char* fileName, char* bufferServerToClient, int bufferSizeInBytes, bool useMultiBody, int flags);
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bool processImportedObjects(const char* fileName, char* bufferServerToClient, int bufferSizeInBytes, bool useMultiBody, int flags, class URDFImporterInterface& u2b);
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2015-11-23 04:50:32 +00:00
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bool supportsJointMotor(class btMultiBody* body, int linkIndex);
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2016-11-04 20:15:10 +00:00
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2016-06-15 01:41:19 +00:00
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int createBodyInfoStream(int bodyUniqueId, char* bufferServerToClient, int bufferSizeInBytes);
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2016-08-10 01:40:12 +00:00
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void deleteCachedInverseDynamicsBodies();
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2016-11-30 01:08:47 +00:00
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void deleteCachedInverseKinematicsBodies();
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2017-02-17 22:25:53 +00:00
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void deleteStateLoggers();
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2015-11-23 04:50:32 +00:00
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public:
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PhysicsServerCommandProcessor();
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virtual ~PhysicsServerCommandProcessor();
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void createJointMotors(class btMultiBody* body);
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2016-11-04 20:15:10 +00:00
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2015-11-23 04:50:32 +00:00
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virtual void createEmptyDynamicsWorld();
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virtual void deleteDynamicsWorld();
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2016-11-04 20:15:10 +00:00
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virtual bool connect()
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{
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return true;
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};
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virtual void disconnect() {}
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virtual bool isConnected() const
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{
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return true;
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}
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virtual bool processCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes)
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{
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return false;
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};
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2015-11-23 04:50:32 +00:00
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2017-05-16 19:19:03 +00:00
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virtual void renderScene(int renderFlags);
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2015-11-23 04:50:32 +00:00
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virtual void physicsDebugDraw(int debugDrawFlags);
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virtual void setGuiHelper(struct GUIHelperInterface* guiHelper);
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Improve debug text/line rendering, can be use to draw frames and text in local coordinate of an object / link.
example:
kuka = p.loadURDF("kuka_iiwa/model.urdf")
p.getNumJoints(kuka)
pybullet.addUserDebugLine([0,0,0],[0,0,0.1],[0,0,1],trackObjectUniqueId=2,trackLinkIndex=6)
pybullet.addUserDebugText("tip", [0,0,0.1],textColorRGB=[1,0,0],trackObjectUniqueId=2,trackLinkIndex=6)
Also allow to render text using a given orientation (instead of pointing to the camera), example:
pybullet.addUserDebugText("tip", [0,0,0.1],textColorRGB=[1,0,0],textOrientation=[0,0,0,1], trackObjectUniqueId=2,trackLinkIndex=6)
Add drawTexturedTriangleMesh, for drawing 3d text.
Expose readSingleInstanceTransformToCPU, to extract position/orientation from graphics index.
updateTexture: allow to not flip texels around up axis
2017-05-24 05:05:26 +00:00
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virtual void syncPhysicsToGraphics();
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2015-11-23 04:50:32 +00:00
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//@todo(erwincoumans) Should we have shared memory commands for picking objects?
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///The pickBody method will try to pick the first body along a ray, return true if succeeds, false otherwise
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virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld);
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virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld);
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virtual void removePickingConstraint();
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2017-02-17 18:47:55 +00:00
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//logging /playback the shared memory commands
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print better error warning, in case the physics client/server version mismatch.
fix in b3HashString
remove many unused dependencies from kuka_grasp_block_playback.py (time,math, datetime ,numpy,pylab ,sys, os, fnmatch,argparse were not used!)
move block_grasp_log.bin from Bullet3/data to Bullet3/examples/pybullet/examples/data folder.
PhysicsServerCommandProcessor, derive from CommandProcessorInterface to prepare for different back-end implementation
2017-05-29 00:05:18 +00:00
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virtual void enableCommandLogging(bool enable, const char* fileName);
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virtual void replayFromLogFile(const char* fileName);
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virtual void replayLogCommand(char* bufferServerToClient, int bufferSizeInBytes );
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2017-02-17 18:47:55 +00:00
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//logging of object states (position etc)
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2017-09-24 01:05:23 +00:00
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void tickPlugins(btScalar timeStep, bool isPreTick);
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2017-02-17 18:47:55 +00:00
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void logObjectStates(btScalar timeStep);
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2017-04-29 17:32:30 +00:00
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void processCollisionForces(btScalar timeStep);
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2017-02-17 18:47:55 +00:00
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2017-06-17 20:29:14 +00:00
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virtual void stepSimulationRealTime(double dtInSec,const struct b3VRControllerEvent* vrControllerEvents, int numVRControllerEvents, const struct b3KeyboardEvent* keyEvents, int numKeyEvents, const struct b3MouseEvent* mouseEvents, int numMouseEvents);
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print better error warning, in case the physics client/server version mismatch.
fix in b3HashString
remove many unused dependencies from kuka_grasp_block_playback.py (time,math, datetime ,numpy,pylab ,sys, os, fnmatch,argparse were not used!)
move block_grasp_log.bin from Bullet3/data to Bullet3/examples/pybullet/examples/data folder.
PhysicsServerCommandProcessor, derive from CommandProcessorInterface to prepare for different back-end implementation
2017-05-29 00:05:18 +00:00
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virtual void enableRealTimeSimulation(bool enableRealTimeSim);
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2017-05-31 02:54:55 +00:00
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virtual bool isRealTimeSimulationEnabled() const;
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2016-04-14 00:21:43 +00:00
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void applyJointDamping(int bodyUniqueId);
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2017-02-24 23:34:11 +00:00
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virtual void setTimeOut(double timeOutInSeconds);
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2017-05-31 02:54:55 +00:00
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virtual const btVector3& getVRTeleportPosition() const;
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2017-06-01 23:48:07 +00:00
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virtual void setVRTeleportPosition(const btVector3& vrTeleportPos);
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2017-05-31 02:54:55 +00:00
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virtual const btQuaternion& getVRTeleportOrientation() const;
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2017-06-01 23:48:07 +00:00
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virtual void setVRTeleportOrientation(const btQuaternion& vrTeleportOrn);
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2015-11-23 04:50:32 +00:00
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};
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#endif //PHYSICS_SERVER_COMMAND_PROCESSOR_H
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