2015-04-16 16:55:32 +00:00
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project "App_BasicExample"
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if _OPTIONS["ios"] then
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kind "WindowedApp"
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else
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kind "ConsoleApp"
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end
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includedirs {"../../src"}
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links {
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"BulletDynamics","BulletCollision", "LinearMath"
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}
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language "C++"
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files {
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"**.cpp",
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"**.h",
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}
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2016-04-27 16:43:49 +00:00
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project "App_BasicExampleGui"
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if _OPTIONS["ios"] then
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kind "WindowedApp"
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else
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kind "ConsoleApp"
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end
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2016-05-01 21:52:27 +00:00
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defines {"B3_USE_STANDALONE_EXAMPLE"}
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includedirs {"../../src"}
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links {
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"BulletDynamics","BulletCollision", "LinearMath", "OpenGL_Window","Bullet3Common"
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}
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initOpenGL()
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initGlew()
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language "C++"
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files {
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"BasicExample.cpp",
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"*.h",
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"../StandaloneMain/main_opengl_single_example.cpp",
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"../ExampleBrowser/OpenGLGuiHelper.cpp",
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"../ExampleBrowser/GL_ShapeDrawer.cpp",
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2016-05-13 06:03:12 +00:00
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"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
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2016-05-01 21:52:27 +00:00
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}
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if os.is("Linux") then initX11() end
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if os.is("MacOSX") then
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links{"Cocoa.framework"}
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end
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project "App_BasicExampleGuiWithSoftwareRenderer"
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if _OPTIONS["ios"] then
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kind "WindowedApp"
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else
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kind "ConsoleApp"
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end
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defines {"B3_USE_STANDALONE_EXAMPLE"}
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2016-04-27 16:43:49 +00:00
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includedirs {"../../src"}
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links {
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"BulletDynamics","BulletCollision", "LinearMath", "OpenGL_Window","Bullet3Common"
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}
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initOpenGL()
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initGlew()
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language "C++"
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files {
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2016-05-01 21:52:27 +00:00
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"BasicExample.cpp",
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"*.h",
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"../StandaloneMain/main_sw_tinyrenderer_single_example.cpp",
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2016-04-27 16:43:49 +00:00
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"../ExampleBrowser/OpenGLGuiHelper.cpp",
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2016-04-28 19:28:04 +00:00
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"../ExampleBrowser/GL_ShapeDrawer.cpp",
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2016-05-13 06:03:12 +00:00
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"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
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2016-04-28 19:28:04 +00:00
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"../TinyRenderer/geometry.cpp",
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"../TinyRenderer/model.cpp",
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"../TinyRenderer/tgaimage.cpp",
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"../TinyRenderer/our_gl.cpp",
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"../TinyRenderer/TinyRenderer.cpp",
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"../Utils/b3ResourcePath.cpp"
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2016-04-27 16:43:49 +00:00
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}
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if os.is("Linux") then initX11() end
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if os.is("MacOSX") then
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links{"Cocoa.framework"}
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end
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2016-05-13 06:03:12 +00:00
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2016-05-27 00:36:01 +00:00
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project "App_BasicExampleTinyRenderer"
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if _OPTIONS["ios"] then
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kind "WindowedApp"
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else
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kind "ConsoleApp"
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end
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defines {"B3_USE_STANDALONE_EXAMPLE"}
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includedirs {"../../src"}
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links {
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"BulletDynamics","BulletCollision", "LinearMath", "Bullet3Common"
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}
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language "C++"
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files {
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"BasicExample.cpp",
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"*.h",
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"../StandaloneMain/main_tinyrenderer_single_example.cpp",
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"../ExampleBrowser/CollisionShape2TriangleMesh.cpp",
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"../OpenGLWindow/SimpleCamera.cpp",
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"../TinyRenderer/geometry.cpp",
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"../TinyRenderer/model.cpp",
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"../TinyRenderer/tgaimage.cpp",
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"../TinyRenderer/our_gl.cpp",
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"../TinyRenderer/TinyRenderer.cpp",
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"../Utils/b3ResourcePath.cpp"
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}
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