bullet3/examples/OpenCL/rigidbody/ConcaveScene.h

91 lines
1.8 KiB
C
Raw Normal View History

#ifndef CONCAVE_SCENE_H
#define CONCAVE_SCENE_H
#include "GpuRigidBodyDemo.h"
#include "Bullet3Common/b3Vector3.h"
class ConcaveScene : public GpuRigidBodyDemo
{
public:
ConcaveScene() {}
virtual ~ConcaveScene() {}
virtual const char* getName()
{
return "BoxTrimesh";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new ConcaveScene;
return demo;
}
virtual void setupScene(const ConstructionInfo& ci);
virtual void createDynamicObjects(const ConstructionInfo& ci);
virtual void createConcaveMesh(const ConstructionInfo& ci, const char* fileName, const b3Vector3& shift, const b3Vector3& scaling);
};
class ConcaveSphereScene : public ConcaveScene
{
public:
ConcaveSphereScene() {}
virtual ~ConcaveSphereScene() {}
virtual const char* getName()
{
return "SphereTrimesh";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new ConcaveSphereScene;
return demo;
}
virtual void setupScene(const ConstructionInfo& ci);
virtual void createDynamicObjects(const ConstructionInfo& ci);
};
class ConcaveCompoundScene : public ConcaveScene
{
public:
ConcaveCompoundScene() {}
virtual ~ConcaveCompoundScene() {}
virtual const char* getName()
{
return "CompoundConcave";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new ConcaveCompoundScene;
return demo;
}
virtual void setupScene(const ConstructionInfo& ci);
virtual void createDynamicObjects(const ConstructionInfo& ci);
};
class ConcaveCompound2Scene : public ConcaveCompoundScene
{
public:
ConcaveCompound2Scene() {}
virtual ~ConcaveCompound2Scene() {}
virtual const char* getName()
{
return "GRBConcave2Compound";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new ConcaveCompound2Scene;
return demo;
}
virtual void createDynamicObjects(const ConstructionInfo& ci);
};
#endif //CONCAVE_SCENE_H