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https://github.com/bulletphysics/bullet3
synced 2025-01-18 21:10:05 +00:00
remove a few unused variable, and add casts to avoid warnings
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@ -494,10 +494,10 @@ static int get_quad(struct sth_stash* stash, struct sth_font* fnt, struct sth_gl
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ry = (*y + scale * float(glyph->yoff));
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q->x0 = rx;
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q->y0 = ry + 1.5*0.5f*float(isize)/10.f;
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q->y0 = ry + 1.5f*0.5f*float(isize)/10.f;
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q->x1 = rx + scale * float(glyph->x1 - glyph->x0_);
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q->y1 = ry + scale * float(glyph->y1 - glyph->y0)+ 1.5*0.5f*float(isize)/10.f;
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q->y1 = ry + scale * float(glyph->y1 - glyph->y0)+ 1.5f*0.5f*float(isize)/10.f;
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q->s0 = float(glyph->x0_) * stash->itw;
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q->t0 = float(glyph->y0) * stash->ith;
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@ -637,13 +637,13 @@ void sth_draw_texture(struct sth_stash* stash,
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q.x1 = q.x0+width;
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q.y1 = q.y0+height;
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v = setv(v, q.x0, q.y0, 0,0,screenwidth,screenheight);
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v = setv(v, q.x1, q.y0, 1,0,screenwidth,screenheight);
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v = setv(v, q.x1, q.y1, 1,1,screenwidth,screenheight);
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v = setv(v, q.x0, q.y0, 0,0,(float)screenwidth,(float)screenheight);
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v = setv(v, q.x1, q.y0, 1,0,(float)screenwidth,(float)screenheight);
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v = setv(v, q.x1, q.y1, 1,1,(float)screenwidth,(float)screenheight);
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v = setv(v, q.x0, q.y0, 0,0,screenwidth,screenheight);
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v = setv(v, q.x1, q.y1, 1,1,screenwidth,screenheight);
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v = setv(v, q.x0, q.y1, 0,1,screenwidth,screenheight);
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v = setv(v, q.x0, q.y0, 0,0,(float)screenwidth,(float)screenheight);
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v = setv(v, q.x1, q.y1, 1,1,(float)screenwidth,(float)screenheight);
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v = setv(v, q.x0, q.y1, 0,1,(float)screenwidth,(float)screenheight);
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texture->nverts += 6;
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}
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@ -703,13 +703,13 @@ void sth_draw_text(struct sth_stash* stash,
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{
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v = &texture->newverts[texture->nverts];
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v = setv(v, q.x0, q.y0, q.s0, q.t0,screenwidth,screenheight);
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v = setv(v, q.x1, q.y0, q.s1, q.t0,screenwidth,screenheight);
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v = setv(v, q.x1, q.y1, q.s1, q.t1,screenwidth,screenheight);
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v = setv(v, q.x0, q.y0, q.s0, q.t0,(float)screenwidth,(float)screenheight);
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v = setv(v, q.x1, q.y0, q.s1, q.t0,(float)screenwidth,(float)screenheight);
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v = setv(v, q.x1, q.y1, q.s1, q.t1,(float)screenwidth,(float)screenheight);
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v = setv(v, q.x0, q.y0, q.s0, q.t0,screenwidth,screenheight);
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v = setv(v, q.x1, q.y1, q.s1, q.t1,screenwidth,screenheight);
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v = setv(v, q.x0, q.y1, q.s0, q.t1,screenwidth,screenheight);
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v = setv(v, q.x0, q.y0, q.s0, q.t0,(float)screenwidth,(float)screenheight);
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v = setv(v, q.x1, q.y1, q.s1, q.t1,(float)screenwidth,(float)screenheight);
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v = setv(v, q.x0, q.y1, q.s0, q.t1,(float)screenwidth,(float)screenheight);
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texture->nverts += 6;
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}
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@ -178,7 +178,7 @@ struct InternalDataRenderer : public GLInstanceRendererInternalData
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if (deltay<0 || m_cameraDistance>1)
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{
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m_cameraDistance -= deltay*0.1;
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m_cameraDistance -= deltay*0.1f;
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if (m_cameraDistance<1)
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m_cameraDistance=1;
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} else
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@ -234,8 +234,8 @@ struct InternalDataRenderer : public GLInstanceRendererInternalData
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}
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if (m_rightMouseButton)
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{
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m_cameraDistance -= xDelta*0.01;
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m_cameraDistance -= yDelta*0.01;
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m_cameraDistance -= xDelta*0.01f;
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m_cameraDistance -= yDelta*0.01f;
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if (m_cameraDistance<1)
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m_cameraDistance=1;
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if (m_cameraDistance>1000)
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@ -1205,7 +1205,7 @@ void GLInstancingRenderer::getMouseDirection(float* dir, int x, int y)
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float farPlane = 10000.f;
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rayForward*= farPlane;
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b3Vector3 rightOffset;
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// b3Vector3 rightOffset;
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b3Vector3 vertical = m_data->m_cameraUp;
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b3Vector3 hor;
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@ -1270,9 +1270,9 @@ void writeTextureToPng(int textureWidth, int textureHeight, const char* fileName
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{
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//printf("val[%d,%d]=%f\n", i,j,val);
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}
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pixels[(j*textureWidth+i)*numComponents]=orgPixels[(j*textureWidth+i)]*255.f;
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pixels[(j*textureWidth+i)*numComponents+1]=0.f;//255.f;
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pixels[(j*textureWidth+i)*numComponents+2]=0.f;//255.f;
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pixels[(j*textureWidth+i)*numComponents]=char(orgPixels[(j*textureWidth+i)]*255.f);
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pixels[(j*textureWidth+i)*numComponents+1]=0;//255.f;
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pixels[(j*textureWidth+i)*numComponents+2]=0;//255.f;
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pixels[(j*textureWidth+i)*numComponents+3]=255;
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@ -370,7 +370,7 @@ inline int b3ClipHullHullSingle(
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B3_PROFILE("overlap");
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b3Float4 normalOnSurfaceB = (b3Float4&)hostNormal;
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b3Float4 centerOut;
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// b3Float4 centerOut;
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b3Int4 contactIdx;
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contactIdx.x = 0;
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@ -461,7 +461,7 @@ inline int b3ContactConvexConvexSAT(
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//printf("numvertsB = %d\n",hullB.m_numVertices);
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b3Float4 contactsOut[B3_MAX_VERTS];
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// b3Float4 contactsOut[B3_MAX_VERTS];
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int contactCapacity = B3_MAX_VERTS;
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int numContactsOut=0;
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@ -149,7 +149,7 @@ inline bool b3FindSeparatingAxis( const b3ConvexPolyhedronData& hullA, const b3C
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}
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}
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b3Vector3 edgeAstart,edgeAend,edgeBstart,edgeBend;
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// b3Vector3 edgeAstart,edgeAend,edgeBstart,edgeBend;
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int curEdgeEdge = 0;
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// Test edges
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