Implement 'cone friction' for the rolling friction, to avoid curved trajectories for contact with rolling friction enabled.

(and separate spinning friction from rolling friction)
Fixes Issue 2117
This commit is contained in:
erwincoumans 2019-03-03 17:10:01 -08:00
parent d07c86842c
commit 04441a29cc
2 changed files with 84 additions and 9 deletions

View File

@ -70,13 +70,13 @@ btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btColl
//solve featherstone frictional contact
if (infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS && ((infoGlobal.m_solverMode & SOLVER_DISABLE_IMPLICIT_CONE_FRICTION) == 0))
{
for (int j1 = 0; j1 < this->m_multiBodyTorsionalFrictionContactConstraints.size(); j1++)
for (int j1 = 0; j1 < this->m_multiBodySpinningFrictionContactConstraints.size(); j1++)
{
if (iteration < infoGlobal.m_numIterations)
{
int index = j1; //iteration&1? j1 : m_multiBodyTorsionalFrictionContactConstraints.size()-1-j1;
int index = j1;
btMultiBodySolverConstraint& frictionConstraint = m_multiBodyTorsionalFrictionContactConstraints[index];
btMultiBodySolverConstraint& frictionConstraint = m_multiBodySpinningFrictionContactConstraints[index];
btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_appliedImpulse;
//adjust friction limits here
if (totalImpulse > btScalar(0))
@ -94,6 +94,41 @@ btScalar btMultiBodyConstraintSolver::solveSingleIteration(int iteration, btColl
}
}
for (int j1 = 0; j1 < this->m_multiBodyTorsionalFrictionContactConstraints.size(); j1++)
{
if (iteration < infoGlobal.m_numIterations)
{
int index = j1; //iteration&1? j1 : m_multiBodyTorsionalFrictionContactConstraints.size()-1-j1;
btMultiBodySolverConstraint& frictionConstraint = m_multiBodyTorsionalFrictionContactConstraints[index];
btScalar totalImpulse = m_multiBodyNormalContactConstraints[frictionConstraint.m_frictionIndex].m_appliedImpulse;
j1++;
int index2 = j1;
btMultiBodySolverConstraint& frictionConstraintB = m_multiBodyTorsionalFrictionContactConstraints[index2];
//adjust friction limits here
if (totalImpulse > btScalar(0) && frictionConstraint.m_frictionIndex == frictionConstraintB.m_frictionIndex)
{
frictionConstraint.m_lowerLimit = -(frictionConstraint.m_friction * totalImpulse);
frictionConstraint.m_upperLimit = frictionConstraint.m_friction * totalImpulse;
frictionConstraintB.m_lowerLimit = -(frictionConstraintB.m_friction * totalImpulse);
frictionConstraintB.m_upperLimit = frictionConstraintB.m_friction * totalImpulse;
btScalar residual = resolveConeFrictionConstraintRows(frictionConstraint, frictionConstraintB);
leastSquaredResidual = btMax(leastSquaredResidual, residual * residual);
if (frictionConstraint.m_multiBodyA)
frictionConstraint.m_multiBodyA->setPosUpdated(false);
if (frictionConstraint.m_multiBodyB)
frictionConstraint.m_multiBodyB->setPosUpdated(false);
if (frictionConstraintB.m_multiBodyA)
frictionConstraintB.m_multiBodyA->setPosUpdated(false);
if (frictionConstraintB.m_multiBodyB)
frictionConstraintB.m_multiBodyB->setPosUpdated(false);
}
}
}
for (int j1 = 0; j1 < this->m_multiBodyFrictionContactConstraints.size(); j1++)
{
if (iteration < infoGlobal.m_numIterations)
@ -164,6 +199,7 @@ btScalar btMultiBodyConstraintSolver::solveGroupCacheFriendlySetup(btCollisionOb
m_multiBodyNormalContactConstraints.resize(0);
m_multiBodyFrictionContactConstraints.resize(0);
m_multiBodyTorsionalFrictionContactConstraints.resize(0);
m_multiBodySpinningFrictionContactConstraints.resize(0);
m_data.m_jacobians.resize(0);
m_data.m_deltaVelocitiesUnitImpulse.resize(0);
@ -1169,6 +1205,43 @@ btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodyTorsionalF
return solverConstraint;
}
btMultiBodySolverConstraint& btMultiBodyConstraintSolver::addMultiBodySpinningFrictionConstraint(const btVector3& normalAxis, btPersistentManifold* manifold, int frictionIndex, btManifoldPoint& cp,
btScalar combinedTorsionalFriction,
btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity, btScalar cfmSlip)
{
BT_PROFILE("addMultiBodyRollingFrictionConstraint");
btMultiBodySolverConstraint& solverConstraint = m_multiBodySpinningFrictionContactConstraints.expandNonInitializing();
solverConstraint.m_orgConstraint = 0;
solverConstraint.m_orgDofIndex = -1;
solverConstraint.m_frictionIndex = frictionIndex;
bool isFriction = true;
const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0());
const btMultiBodyLinkCollider* fcB = btMultiBodyLinkCollider::upcast(manifold->getBody1());
btMultiBody* mbA = fcA ? fcA->m_multiBody : 0;
btMultiBody* mbB = fcB ? fcB->m_multiBody : 0;
int solverBodyIdA = mbA ? -1 : getOrInitSolverBody(*colObj0, infoGlobal.m_timeStep);
int solverBodyIdB = mbB ? -1 : getOrInitSolverBody(*colObj1, infoGlobal.m_timeStep);
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
solverConstraint.m_multiBodyA = mbA;
if (mbA)
solverConstraint.m_linkA = fcA->m_link;
solverConstraint.m_multiBodyB = mbB;
if (mbB)
solverConstraint.m_linkB = fcB->m_link;
solverConstraint.m_originalContactPoint = &cp;
setupMultiBodyTorsionalFrictionConstraint(solverConstraint, normalAxis, cp, combinedTorsionalFriction, infoGlobal, relaxation, isFriction, desiredVelocity, cfmSlip);
return solverConstraint;
}
void btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold* manifold, const btContactSolverInfo& infoGlobal)
{
const btMultiBodyLinkCollider* fcA = btMultiBodyLinkCollider::upcast(manifold->getBody0());
@ -1258,7 +1331,7 @@ void btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold*
{
if (cp.m_combinedSpinningFriction > 0)
{
addMultiBodyTorsionalFrictionConstraint(cp.m_normalWorldOnB, manifold, frictionIndex, cp, cp.m_combinedSpinningFriction, colObj0, colObj1, relaxation, infoGlobal);
addMultiBodySpinningFrictionConstraint(cp.m_normalWorldOnB, manifold, frictionIndex, cp, cp.m_combinedSpinningFriction, colObj0, colObj1, relaxation, infoGlobal);
}
if (cp.m_combinedRollingFriction > 0)
{
@ -1267,11 +1340,8 @@ void btMultiBodyConstraintSolver::convertMultiBodyContact(btPersistentManifold*
applyAnisotropicFriction(colObj0, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
applyAnisotropicFriction(colObj1, cp.m_lateralFrictionDir2, btCollisionObject::CF_ANISOTROPIC_ROLLING_FRICTION);
if (cp.m_lateralFrictionDir1.length() > 0.001)
addMultiBodyTorsionalFrictionConstraint(cp.m_lateralFrictionDir1, manifold, frictionIndex, cp, cp.m_combinedRollingFriction, colObj0, colObj1, relaxation, infoGlobal);
if (cp.m_lateralFrictionDir2.length() > 0.001)
addMultiBodyTorsionalFrictionConstraint(cp.m_lateralFrictionDir2, manifold, frictionIndex, cp, cp.m_combinedRollingFriction, colObj0, colObj1, relaxation, infoGlobal);
addMultiBodyTorsionalFrictionConstraint(cp.m_lateralFrictionDir1, manifold, frictionIndex, cp, cp.m_combinedRollingFriction, colObj0, colObj1, relaxation, infoGlobal);
addMultiBodyTorsionalFrictionConstraint(cp.m_lateralFrictionDir2, manifold, frictionIndex, cp, cp.m_combinedRollingFriction, colObj0, colObj1, relaxation, infoGlobal);
}
rollingFriction--;
}

View File

@ -34,6 +34,7 @@ protected:
btMultiBodyConstraintArray m_multiBodyNormalContactConstraints;
btMultiBodyConstraintArray m_multiBodyFrictionContactConstraints;
btMultiBodyConstraintArray m_multiBodyTorsionalFrictionContactConstraints;
btMultiBodyConstraintArray m_multiBodySpinningFrictionContactConstraints;
btMultiBodyJacobianData m_data;
@ -54,6 +55,10 @@ protected:
btScalar combinedTorsionalFriction,
btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity = 0, btScalar cfmSlip = 0);
btMultiBodySolverConstraint& addMultiBodySpinningFrictionConstraint(const btVector3& normalAxis, btPersistentManifold* manifold, int frictionIndex, btManifoldPoint& cp,
btScalar combinedTorsionalFriction,
btCollisionObject* colObj0, btCollisionObject* colObj1, btScalar relaxation, const btContactSolverInfo& infoGlobal, btScalar desiredVelocity = 0, btScalar cfmSlip = 0);
void setupMultiBodyJointLimitConstraint(btMultiBodySolverConstraint & constraintRow,
btScalar * jacA, btScalar * jacB,
btScalar penetration, btScalar combinedFrictionCoeff, btScalar combinedRestitutionCoeff,