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https://github.com/bulletphysics/bullet3
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apply a maximum velocity for the KUKA arm, otherwise motion can become very unrealistic
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@ -15,7 +15,7 @@ class Kuka:
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def __init__(self, urdfRootPath=pybullet_data.getDataPath(), timeStep=0.01):
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self.urdfRootPath = urdfRootPath
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self.timeStep = timeStep
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self.maxVelocity = .35
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self.maxForce = 200.
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self.fingerAForce = 2
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self.fingerBForce = 2.5
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@ -146,7 +146,7 @@ class Kuka:
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if (self.useSimulation):
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for i in range (self.kukaEndEffectorIndex+1):
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#print(i)
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p.setJointMotorControl2(bodyIndex=self.kukaUid,jointIndex=i,controlMode=p.POSITION_CONTROL,targetPosition=jointPoses[i],targetVelocity=0,force=self.maxForce,positionGain=0.3,velocityGain=1)
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p.setJointMotorControl2(bodyUniqueId=self.kukaUid,jointIndex=i,controlMode=p.POSITION_CONTROL,targetPosition=jointPoses[i],targetVelocity=0,force=self.maxForce,maxVelocity=self.maxVelocity, positionGain=0.3,velocityGain=1)
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else:
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#reset the joint state (ignoring all dynamics, not recommended to use during simulation)
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for i in range (self.numJoints):
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