Merge pull request #1353 from srajangarg/compound

add new example for btCompoundShape
This commit is contained in:
erwincoumans 2017-10-03 09:09:51 -07:00 committed by GitHub
commit 0e893d4c56
4 changed files with 161 additions and 0 deletions

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@ -122,6 +122,8 @@ SET(ExtendedTutorialsSources
../ExtendedTutorials/SimpleBox.h ../ExtendedTutorials/SimpleBox.h
../ExtendedTutorials/MultipleBoxes.cpp ../ExtendedTutorials/MultipleBoxes.cpp
../ExtendedTutorials/MultipleBoxes.h ../ExtendedTutorials/MultipleBoxes.h
../ExtendedTutorials/CompoundBoxes.cpp
../ExtendedTutorials/CompoundBoxes.h
../ExtendedTutorials/SimpleCloth.cpp ../ExtendedTutorials/SimpleCloth.cpp
../ExtendedTutorials/SimpleCloth.h ../ExtendedTutorials/SimpleCloth.h
../ExtendedTutorials/SimpleJoint.cpp ../ExtendedTutorials/SimpleJoint.cpp

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@ -71,6 +71,7 @@
//Extended Tutorial Includes Added by Mobeen and Benelot //Extended Tutorial Includes Added by Mobeen and Benelot
#include "../ExtendedTutorials/SimpleBox.h" #include "../ExtendedTutorials/SimpleBox.h"
#include "../ExtendedTutorials/MultipleBoxes.h" #include "../ExtendedTutorials/MultipleBoxes.h"
#include "../ExtendedTutorials/CompoundBoxes.h"
#include "../ExtendedTutorials/SimpleJoint.h" #include "../ExtendedTutorials/SimpleJoint.h"
#include "../ExtendedTutorials/SimpleCloth.h" #include "../ExtendedTutorials/SimpleCloth.h"
#include "../ExtendedTutorials/Chain.h" #include "../ExtendedTutorials/Chain.h"
@ -322,6 +323,7 @@ static ExampleEntry gDefaultExamples[]=
ExampleEntry(0,"Extended Tutorials"), ExampleEntry(0,"Extended Tutorials"),
ExampleEntry(1,"Simple Box", "Simplest possible demo creating a single box rigid body that falls under gravity", ET_SimpleBoxCreateFunc), ExampleEntry(1,"Simple Box", "Simplest possible demo creating a single box rigid body that falls under gravity", ET_SimpleBoxCreateFunc),
ExampleEntry(1,"Multiple Boxes", "Add multiple box rigid bodies that fall under gravity", ET_MultipleBoxesCreateFunc), ExampleEntry(1,"Multiple Boxes", "Add multiple box rigid bodies that fall under gravity", ET_MultipleBoxesCreateFunc),
ExampleEntry(1,"Compound Boxes", "Add multiple boxes to a single CompoundShape to form a simple rigid L-beam, that falls under gravity", ET_CompoundBoxesCreateFunc),
ExampleEntry(1,"Simple Joint", "Create a single distance constraint between two box rigid bodies", ET_SimpleJointCreateFunc), ExampleEntry(1,"Simple Joint", "Create a single distance constraint between two box rigid bodies", ET_SimpleJointCreateFunc),
ExampleEntry(1,"Simple Cloth", "Create a simple piece of cloth", ET_SimpleClothCreateFunc), ExampleEntry(1,"Simple Cloth", "Create a simple piece of cloth", ET_SimpleClothCreateFunc),
ExampleEntry(1,"Simple Chain", "Create a simple chain using a pair of point2point/distance constraints. You may click and drag any box to see the chain respond.", ET_ChainCreateFunc), ExampleEntry(1,"Simple Chain", "Create a simple chain using a pair of point2point/distance constraints. You may click and drag any box to see the chain respond.", ET_ChainCreateFunc),

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@ -0,0 +1,135 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2015 Google Inc. http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "CompoundBoxes.h"
#include "btBulletDynamicsCommon.h"
#include "LinearMath/btVector3.h"
#include "LinearMath/btAlignedObjectArray.h"
#include "../CommonInterfaces/CommonRigidBodyBase.h"
struct CompoundBoxesExample : public CommonRigidBodyBase
{
CompoundBoxesExample(struct GUIHelperInterface* helper)
:CommonRigidBodyBase(helper)
{
}
virtual ~CompoundBoxesExample(){}
virtual void initPhysics();
virtual void renderScene();
void resetCamera()
{
float dist = 41;
float pitch = -35;
float yaw = 52;
float targetPos[3]={0,0.46,0};
m_guiHelper->resetCamera(dist,yaw,pitch,targetPos[0],targetPos[1],targetPos[2]);
}
};
void CompoundBoxesExample::initPhysics()
{
m_guiHelper->setUpAxis(1);
createEmptyDynamicsWorld();
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
if (m_dynamicsWorld->getDebugDrawer())
m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe+btIDebugDraw::DBG_DrawContactPoints);
///create a few basic rigid bodies
btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.)));
m_collisionShapes.push_back(groundShape);
btTransform groundTransform;
groundTransform.setIdentity();
groundTransform.setOrigin(btVector3(0,-50,0));
{
btScalar mass(0.);
createRigidBody(mass,groundTransform,groundShape, btVector4(0,0,1,1));
}
{
//create a few dynamic rigidbodies
// Re-using the same collision is better for memory usage and performance
btBoxShape* cube = createBoxShape(btVector3(0.5,0.5,0.5));
m_collisionShapes.push_back(cube);
// create a new compound shape for making an L-beam from `cube`s
btCompoundShape* compoundShape = new btCompoundShape();
btTransform transform;
// add cubes in an L-beam fashion to the compound shape
transform.setIdentity();
transform.setOrigin(btVector3(0, 0, 0));
compoundShape->addChildShape(transform, cube);
transform.setIdentity();
transform.setOrigin(btVector3(0, -1, 0));
compoundShape->addChildShape(transform, cube);
transform.setIdentity();
transform.setOrigin(btVector3(0, 0, 1));
compoundShape->addChildShape(transform, cube);
btScalar masses[3]={1, 1, 1};
btTransform principal;
btVector3 inertia;
compoundShape->calculatePrincipalAxisTransform(masses, principal, inertia);
// new compund shape to store
btCompoundShape* compound2 = new btCompoundShape();
m_collisionShapes.push_back(compound2);
#if 0
// less efficient way to add the entire compund shape
// to a new compund shape as a child
compound2->addChildShape(principal.inverse(), compoundShape);
#else
// recompute the shift to make sure the compound shape is re-aligned
for (int i=0; i < compoundShape->getNumChildShapes(); i++)
compound2->addChildShape(compoundShape->getChildTransform(i) * principal.inverse(),
compoundShape->getChildShape(i));
#endif
delete compoundShape;
transform.setIdentity();
transform.setOrigin(btVector3(0, 10, 0));
createRigidBody(1.0, transform, compound2);
}
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
}
void CompoundBoxesExample::renderScene()
{
CommonRigidBodyBase::renderScene();
}
CommonExampleInterface* ET_CompoundBoxesCreateFunc(CommonExampleOptions& options)
{
return new CompoundBoxesExample(options.m_guiHelper);
}

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@ -0,0 +1,22 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2015 Google Inc. http://bulletphysics.org
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef ET_COMPOUND_BOXES_EXAMPLE_H
#define ET_COMPOUND_BOXES_EXAMPLE_H
class CommonExampleInterface* ET_CompoundBoxesCreateFunc(struct CommonExampleOptions& options);
#endif //ET_COMPOUND_BOXES_EXAMPLE_H