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https://github.com/bulletphysics/bullet3
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Merge pull request #1244 from erwincoumans/master
add 'createObstacleCourse.py' example, helps reproducing
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commit
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data/stone.mtl
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data/stone.mtl
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# Blender MTL File: 'None'
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# Material Count: 1
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newmtl None
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Ns 0
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Ka 0.000000 0.000000 0.000000
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Kd 0.8 0.8 0.8
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Ks 0.8 0.8 0.8
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d 1
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illum 2
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32
data/stone.obj
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data/stone.obj
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# Blender v2.78 (sub 0) OBJ File: ''
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# www.blender.org
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mtllib stone.mtl
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o Cube
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v -0.246350 -0.246483 -0.000624
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v -0.151407 -0.176325 0.172867
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v -0.246350 0.249205 -0.000624
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v -0.151407 0.129477 0.172867
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v 0.249338 -0.246483 -0.000624
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v 0.154395 -0.176325 0.172867
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v 0.249338 0.249205 -0.000624
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v 0.154395 0.129477 0.172867
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vn -0.8772 0.0000 0.4801
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vn 0.0000 0.8230 0.5680
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vn 0.8772 0.0000 0.4801
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vn 0.0000 -0.9271 0.3749
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vn 0.0000 0.0000 -1.0000
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vn 0.0000 0.0000 1.0000
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usemtl None
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s off
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f 1//1 4//1 3//1
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f 4//2 7//2 3//2
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f 8//3 5//3 7//3
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f 6//4 1//4 5//4
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f 7//5 1//5 3//5
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f 4//6 6//6 8//6
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f 1//1 2//1 4//1
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f 4//2 8//2 7//2
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f 8//3 6//3 5//3
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f 6//4 2//4 1//4
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f 7//5 5//5 1//5
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f 4//6 2//6 6//6
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examples/pybullet/examples/createObstacleCourse.py
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examples/pybullet/examples/createObstacleCourse.py
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import pybullet as p
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import time
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import math
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p.connect(p.GUI)
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#don't create a ground plane, to allow for gaps etc
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p.resetSimulation()
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#p.createCollisionShape(p.GEOM_PLANE)
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#p.createMultiBody(0,0)
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#p.resetDebugVisualizerCamera(5,75,-26,[0,0,1]);
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p.resetDebugVisualizerCamera(15,-346,-16,[-15,0,1]);
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,0)
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sphereRadius = 0.05
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colSphereId = p.createCollisionShape(p.GEOM_SPHERE,radius=sphereRadius)
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stoneId = p.createCollisionShape(p.GEOM_MESH,fileName="stone.obj")
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boxHalfLength = 0.5
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boxHalfWidth = 2.5
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boxHalfHeight = 0.1
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segmentLength = 5
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colBoxId = p.createCollisionShape(p.GEOM_BOX,halfExtents=[boxHalfLength,boxHalfWidth,boxHalfHeight])
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mass = 1
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visualShapeId = -1
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segmentStart = 0
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for i in range (segmentLength):
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p.createMultiBody(baseMass=0,baseCollisionShapeIndex = colBoxId,basePosition = [segmentStart,0,-0.1])
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segmentStart=segmentStart-1
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for i in range (segmentLength):
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height = 0
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if (i%2):
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height=1
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p.createMultiBody(baseMass=0,baseCollisionShapeIndex = colBoxId,basePosition = [segmentStart,0,-0.1+height])
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segmentStart=segmentStart-1
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baseOrientation = p.getQuaternionFromEuler([math.pi/2.,0,math.pi/2.])
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for i in range (segmentLength):
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p.createMultiBody(baseMass=0,baseCollisionShapeIndex = colBoxId,basePosition = [segmentStart,0,-0.1])
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segmentStart=segmentStart-1
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if (i%2):
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p.createMultiBody(baseMass=0,baseCollisionShapeIndex = colBoxId,basePosition = [segmentStart,i%3,-0.1+height+boxHalfWidth],baseOrientation=baseOrientation)
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for i in range (segmentLength):
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p.createMultiBody(baseMass=0,baseCollisionShapeIndex = colBoxId,basePosition = [segmentStart,0,-0.1])
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width=4
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for j in range (width):
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p.createMultiBody(baseMass=0,baseCollisionShapeIndex = stoneId,basePosition = [segmentStart,0.5*(i%2)+j-width/2.,0])
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segmentStart=segmentStart-1
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link_Masses=[1]
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linkCollisionShapeIndices=[colBoxId]
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linkVisualShapeIndices=[-1]
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linkPositions=[[0,0,0]]
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linkOrientations=[[0,0,0,1]]
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linkInertialFramePositions=[[0,0,0]]
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linkInertialFrameOrientations=[[0,0,0,1]]
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indices=[0]
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jointTypes=[p.JOINT_REVOLUTE]
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axis=[[1,0,0]]
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baseOrientation = [0,0,0,1]
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for i in range (segmentLength):
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boxId = p.createMultiBody(0,colSphereId,-1,[segmentStart,0,-0.1],baseOrientation,linkMasses=link_Masses,linkCollisionShapeIndices=linkCollisionShapeIndices,linkVisualShapeIndices=linkVisualShapeIndices,linkPositions=linkPositions,linkOrientations=linkOrientations,linkInertialFramePositions=linkInertialFramePositions, linkInertialFrameOrientations=linkInertialFrameOrientations,linkParentIndices=indices,linkJointTypes=jointTypes,linkJointAxis=axis)
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p.changeDynamics(boxId,-1,spinningFriction=0.001, rollingFriction=0.001,linearDamping=0.0)
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print(p.getNumJoints(boxId))
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for joint in range (p.getNumJoints(boxId)):
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targetVelocity = 1
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if (i%2):
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targetVelocity =-1
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p.setJointMotorControl2(boxId,joint,p.VELOCITY_CONTROL,targetVelocity=targetVelocity,force=10)
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segmentStart=segmentStart-1.1
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p.configureDebugVisualizer(p.COV_ENABLE_RENDERING,1)
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while (1):
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camData = p.getDebugVisualizerCamera()
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viewMat = camData[2]
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projMat = camData[3]
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p.getCameraImage(256,256,viewMatrix=viewMat, projectionMatrix=projMat, renderer=p.ER_BULLET_HARDWARE_OPENGL)
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keys = p.getKeyboardEvents()
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p.stepSimulation()
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#print(keys)
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time.sleep(0.01)
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