more work on PyBullet implementation of DeepMimic humanoid mimic of motion capture.

b3Quaternion, deal with zero-length axis (in axis,angle constructor)
This commit is contained in:
erwincoumans 2018-11-21 11:09:10 -08:00
parent f93e4e4553
commit 121cdc91b0
3 changed files with 300 additions and 79 deletions

View File

@ -4,6 +4,9 @@ currentdir = os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentfram
parentdir = os.path.dirname(os.path.dirname(currentdir))
os.sys.path.insert(0,parentdir)
jointTypes = ["JOINT_REVOLUTE","JOINT_PRISMATIC",
"JOINT_SPHERICAL","JOINT_PLANAR","JOINT_FIXED"]
class HumanoidPose(object):
def __init__(self):
pass
@ -57,9 +60,9 @@ class HumanoidPose(object):
def NormalizeQuaternion(self, orn):
length2 = orn[0]*orn[0]+orn[1]*orn[1]+orn[2]*orn[2]+orn[3]*orn[3]
if (length2>0):
length = math.sqrt(length2)
print("Normalize? length=",length)
length = math.sqrt(length2)
#print("Normalize? length=",length)
def PostProcessMotionData(self, frameData):
baseOrn1Start = [frameData[5],frameData[6], frameData[7],frameData[4]]
@ -74,7 +77,7 @@ class HumanoidPose(object):
leftAnkleRotStart = [frameData[36],frameData[37],frameData[38],frameData[35]]
leftShoulderRotStart = [frameData[40],frameData[41],frameData[42],frameData[39]]
def Slerp(self, frameFraction, frameData, frameDataNext,bullet_client ):
keyFrameDuration = frameData[0]
basePos1Start = [frameData[1],frameData[2],frameData[3]]
@ -111,7 +114,7 @@ class HumanoidPose(object):
rightKneeRotStart = [frameData[20]]
rightKneeRotEnd = [frameDataNext[20]]
self._rightKneeRot = [rightKneeRotStart[0]+frameFraction*(rightKneeRotEnd[0]-rightKneeRotStart[0])]
self._rightKneeVel = (rightKneeRotEnd[0]-rightKneeRotStart[0])/keyFrameDuration
self._rightKneeVel = [(rightKneeRotEnd[0]-rightKneeRotStart[0])/keyFrameDuration]
rightAnkleRotStart = [frameData[22],frameData[23],frameData[24],frameData[21]]
rightAnkleRotEnd = [frameDataNext[22],frameDataNext[23],frameDataNext[24],frameDataNext[21]]
@ -126,7 +129,7 @@ class HumanoidPose(object):
rightElbowRotStart = [frameData[29]]
rightElbowRotEnd = [frameDataNext[29]]
self._rightElbowRot = [rightElbowRotStart[0]+frameFraction*(rightElbowRotEnd[0]-rightElbowRotStart[0])]
self._rightElbowVel = (rightElbowRotEnd[0]-rightElbowRotStart[0])/keyFrameDuration
self._rightElbowVel = [(rightElbowRotEnd[0]-rightElbowRotStart[0])/keyFrameDuration]
leftHipRotStart = [frameData[31],frameData[32],frameData[33],frameData[30]]
leftHipRotEnd = [frameDataNext[31],frameDataNext[32],frameDataNext[33],frameDataNext[30]]
@ -136,7 +139,7 @@ class HumanoidPose(object):
leftKneeRotStart = [frameData[34]]
leftKneeRotEnd = [frameDataNext[34]]
self._leftKneeRot = [leftKneeRotStart[0] +frameFraction*(leftKneeRotEnd[0]-leftKneeRotStart[0]) ]
self._leftKneeVel = (leftKneeRotEnd[0]-leftKneeRotStart[0])/keyFrameDuration
self._leftKneeVel = [(leftKneeRotEnd[0]-leftKneeRotStart[0])/keyFrameDuration]
leftAnkleRotStart = [frameData[36],frameData[37],frameData[38],frameData[35]]
leftAnkleRotEnd = [frameDataNext[36],frameDataNext[37],frameDataNext[38],frameDataNext[35]]
@ -151,7 +154,7 @@ class HumanoidPose(object):
leftElbowRotStart = [frameData[43]]
leftElbowRotEnd = [frameDataNext[43]]
self._leftElbowRot = [leftElbowRotStart[0]+frameFraction*(leftElbowRotEnd[0]-leftElbowRotStart[0])]
self._leftElbowVel = (leftElbowRotEnd[0]-leftElbowRotStart[0])/keyFrameDuration
self._leftElbowVel = [(leftElbowRotEnd[0]-leftElbowRotStart[0])/keyFrameDuration]
class Humanoid(object):
@ -165,8 +168,12 @@ class Humanoid(object):
self._pybullet_client = pybullet_client
self._motion_data = motion_data
self._humanoid = self._pybullet_client.loadURDF(
"humanoid/humanoid.urdf", [0,0.9,0],globalScaling=0.25)
"humanoid/humanoid.urdf", [0,0.9,0],globalScaling=0.25, useFixedBase=False)
#self._humanoidDebug = self._pybullet_client.loadURDF(
# "humanoid/humanoid.urdf", [0,0.9,3],globalScaling=0.25, useFixedBase=True)
print("human #joints=", self._pybullet_client.getNumJoints(self._humanoid))
pose = HumanoidPose()
for i in range (self._motion_data.NumFrames()-1):
@ -176,8 +183,11 @@ class Humanoid(object):
self._pybullet_client.resetBasePositionAndOrientation(self._humanoid,self._baseShift,[0,0,0,1])
self._pybullet_client.changeDynamics(self._humanoid, -1, linearDamping=0, angularDamping=0)
for j in range (self._pybullet_client.getNumJoints(self._humanoid)):
ji = self._pybullet_client.getJointInfo(self._humanoid,j)
self._pybullet_client.changeDynamics(self._humanoid, j, linearDamping=0, angularDamping=0)
self._pybullet_client.changeVisualShape(self._humanoid, j , rgbaColor=[1,1,1,1])
print("joint[",j,"].type=",jointTypes[ji[2]])
print("joint[",j,"].name=",ji[1])
self._initial_state = self._pybullet_client.saveState()
self._allowed_body_parts=[11,14]
@ -185,18 +195,41 @@ class Humanoid(object):
def Reset(self):
self._pybullet_client.restoreState(self._initial_state)
self.SetFrameTime(0)
self.SetSimTime(100)
pose = self.InitializePoseFromMotionData()
self.ApplyPose(pose, True)
self.ApplyPose(pose, True, True)
def CalcCycleCount(self, simTime, cycleTime):
phases = simTime / cycleTime;
count = math.floor(phases)
loop = True
#count = (loop) ? count : cMathUtil::Clamp(count, 0, 1);
return count
def SetFrameTime(self, t):
self._frameTime = t
self._frame = int(self._frameTime)
def SetSimTime(self, t):
self._simTime = t
print("SetTimeTime time =",t)
keyFrameDuration = self._motion_data.KeyFrameDuraction()
cycleTime = keyFrameDuration*(self._motion_data.NumFrames()-1)
#print("self._motion_data.NumFrames()=",self._motion_data.NumFrames())
#print("cycleTime=",cycleTime)
cycles = self.CalcCycleCount(t, cycleTime)
#print("cycles=",cycles)
frameTime = t - cycles*cycleTime
if (frameTime<0):
frameTime += cycleTime
#print("keyFrameDuration=",keyFrameDuration)
#print("frameTime=",frameTime)
self._frame = int(frameTime/keyFrameDuration)
#print("self._frame=",self._frame)
self._frameNext = self._frame+1
if (self._frameNext >= self._motion_data.NumFrames()):
self._frameNext = self._frame
self._frameFraction = self._frameTime - self._frame
self._frameFraction = (frameTime - self._frame*keyFrameDuration)/(keyFrameDuration)
#print("self._frameFraction=",self._frameFraction)
def Terminates(self):
#check if any non-allowed body part hits the ground
@ -208,14 +241,50 @@ class Humanoid(object):
part=p[3]
if (p[2]==self._humanoid):
part=p[4]
if (part not in self._allowed_body_parts):
if (part >=0 and part not in self._allowed_body_parts):
terminates=True
return terminates
def BuildHeadingTrans(self, rootOrn):
#align root transform 'forward' with world-space x axis
eul = self._pybullet_client.getEulerFromQuaternion(rootOrn)
refDir = [1,0,0]
rotVec = self._pybullet_client.rotateVector(rootOrn, refDir)
heading = math.atan2(-rotVec[2], rotVec[0])
heading2=eul[1]
print("heading=",heading)
headingOrn = self._pybullet_client.getQuaternionFromAxisAngle([0,1,0],-heading)
return headingOrn
def GetPhase(self):
keyFrameDuration = self._motion_data.KeyFrameDuraction()
cycleTime = keyFrameDuration*(self._motion_data.NumFrames()-1)
phase = self._simTime / cycleTime
phase = math.fmod(phase,1.0)
if (phase<0):
phase += 1
return phase
def BuildOriginTrans(self):
rootPos,rootOrn = self._pybullet_client.getBasePositionAndOrientation(self._humanoid)
print("rootPos=",rootPos, " rootOrn=",rootOrn)
invRootPos=[-rootPos[0], 0, -rootPos[2]]
#invOrigTransPos, invOrigTransOrn = self._pybullet_client.invertTransform(rootPos,rootOrn)
headingOrn = self.BuildHeadingTrans(rootOrn)
print("headingOrn=",headingOrn)
headingMat = self._pybullet_client.getMatrixFromQuaternion(headingOrn)
print("headingMat=",headingMat)
#dummy, rootOrnWithoutHeading = self._pybullet_client.multiplyTransforms([0,0,0],headingOrn, [0,0,0], rootOrn)
#dummy, invOrigTransOrn = self._pybullet_client.multiplyTransforms([0,0,0],rootOrnWithoutHeading, invOrigTransPos, invOrigTransOrn)
invOrigTransPos, invOrigTransOrn = self._pybullet_client.multiplyTransforms( [0,0,0],headingOrn, invRootPos,[0,0,0,1])
print("invOrigTransPos=",invOrigTransPos)
print("invOrigTransOrn=",invOrigTransOrn)
invOrigTransMat = self._pybullet_client.getMatrixFromQuaternion(invOrigTransOrn)
print("invOrigTransMat =",invOrigTransMat )
return invOrigTransPos, invOrigTransOrn
def InitializePoseFromMotionData(self):
frameData = self._motion_data._motion_data['Frames'][self._frame]
@ -225,27 +294,94 @@ class Humanoid(object):
return pose
def ApplyAction(self, action):
#turn action into pose
pose = HumanoidPose()
#todo: convert action vector into pose
#convert from angle-axis to quaternion for spherical joints
pose.Reset()
index=0
angle = action[index]
axis = [action[index+1],action[index+2],action[index+3]]
index+=4
pose._chestRot = self._pybullet_client.getQuaternionFromAxisAngle(axis,angle)
#print("pose._chestRot=",pose._chestRot)
angle = action[index]
axis = [action[index+1],action[index+2],action[index+3]]
index+=4
pose._neckRot = self._pybullet_client.getQuaternionFromAxisAngle(axis,angle)
angle = action[index]
axis = [action[index+1],action[index+2],action[index+3]]
index+=4
pose._rightHipRot = self._pybullet_client.getQuaternionFromAxisAngle(axis,angle)
angle = action[index]
index+=1
pose._rightKneeRot = [angle]
angle = action[index]
axis = [action[index+1],action[index+2],action[index+3]]
index+=4
pose._rightAnkleRot = self._pybullet_client.getQuaternionFromAxisAngle(axis,angle)
angle = action[index]
axis = [action[index+1],action[index+2],action[index+3]]
index+=4
pose._rightShoulderRot = self._pybullet_client.getQuaternionFromAxisAngle(axis,angle)
angle = action[index]
index+=1
pose._rightElbowRot = [angle]
angle = action[index]
axis = [action[index+1],action[index+2],action[index+3]]
index+=4
pose._leftHipRot = self._pybullet_client.getQuaternionFromAxisAngle(axis,angle)
angle = action[index]
index+=1
pose._leftKneeRot = [angle]
angle = action[index]
axis = [action[index+1],action[index+2],action[index+3]]
index+=4
pose._leftAnkleRot = self._pybullet_client.getQuaternionFromAxisAngle(axis,angle)
angle = action[index]
axis = [action[index+1],action[index+2],action[index+3]]
index+=4
pose._leftShoulderRot = self._pybullet_client.getQuaternionFromAxisAngle(axis,angle)
angle = action[index]
index+=1
pose._leftElbowRot = [angle]
print("index=",index)
initializeBase = False
self.ApplyPose(pose, initializeBase)
initializeVelocities = False
self.ApplyPose(pose, initializeBase, initializeVelocities)
def ApplyPose(self, pose, initializeBase):
def ApplyPose(self, pose, initializeBase, initializeVelocities):
#todo: get tunable parametes from a json file or from URDF (kd, maxForce)
if (initializeBase):
self._pybullet_client.changeVisualShape(self._humanoid, 2 , rgbaColor=[1,0,0,1])
basePos=[pose._basePos[0]+self._baseShift[0],pose._basePos[1]+self._baseShift[1],pose._basePos[2]+self._baseShift[2]]
self._pybullet_client.resetBasePositionAndOrientation(self._humanoid,
basePos, pose._baseOrn)
self._pybullet_client.resetBaseVelocity(self._humanoid, pose._baseLinVel, pose._baseAngVel)
print("resetBaseVelocity=",pose._baseLinVel)
if initializeVelocities:
self._pybullet_client.resetBaseVelocity(self._humanoid, pose._baseLinVel, pose._baseAngVel)
#print("resetBaseVelocity=",pose._baseLinVel)
else:
self._pybullet_client.changeVisualShape(self._humanoid, 2 , rgbaColor=[1,1,1,1])
maxForce=1000
kp=0.8
kp=0.01
chest=1
neck=2
rightShoulder=3
@ -261,29 +397,101 @@ class Humanoid(object):
controlMode = self._pybullet_client.POSITION_CONTROL
if (initializeBase):
self._pybullet_client.resetJointStateMultiDof(self._humanoid,chest,pose._chestRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,neck,pose._neckRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,rightHip,pose._rightHipRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,rightKnee,pose._rightKneeRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,rightAnkle,pose._rightAnkleRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,rightShoulder,pose._rightShoulderRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,rightElbow, pose._rightElbowRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,leftHip, pose._leftHipRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,leftKnee, pose._leftKneeRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,leftAnkle, pose._leftAnkleRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,leftShoulder, pose._leftShoulderRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,leftElbow, pose._leftElbowRot)
if initializeVelocities:
self._pybullet_client.resetJointStateMultiDof(self._humanoid,chest,pose._chestRot, pose._chestVel)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,neck,pose._neckRot, pose._neckVel)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,rightHip,pose._rightHipRot, pose._rightHipVel)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,rightKnee,pose._rightKneeRot, pose._rightKneeVel)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,rightAnkle,pose._rightAnkleRot, pose._rightAnkleVel)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,rightShoulder,pose._rightShoulderRot, pose._rightShoulderVel)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,rightElbow, pose._rightElbowRot, pose._rightElbowVel)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,leftHip, pose._leftHipRot, pose._leftHipVel)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,leftKnee, pose._leftKneeRot, pose._leftKneeVel)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,leftAnkle, pose._leftAnkleRot, pose._leftAnkleVel)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,leftShoulder, pose._leftShoulderRot, pose._leftShoulderVel)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,leftElbow, pose._leftElbowRot, pose._leftElbowVel)
else:
self._pybullet_client.resetJointStateMultiDof(self._humanoid,chest,pose._chestRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,neck,pose._neckRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,rightHip,pose._rightHipRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,rightKnee,pose._rightKneeRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,rightAnkle,pose._rightAnkleRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,rightShoulder,pose._rightShoulderRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,rightElbow, pose._rightElbowRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,leftHip, pose._leftHipRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,leftKnee, pose._leftKneeRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,leftAnkle, pose._leftAnkleRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,leftShoulder, pose._leftShoulderRot)
self._pybullet_client.resetJointStateMultiDof(self._humanoid,leftElbow, pose._leftElbowRot)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,chest,controlMode, targetPosition=pose._chestRot,positionGain=kp, force=maxForce)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,neck,controlMode,targetPosition=pose._neckRot,positionGain=kp, force=maxForce)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,rightHip,controlMode,targetPosition=pose._rightHipRot,positionGain=kp, force=maxForce)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,rightKnee,controlMode,targetPosition=pose._rightKneeRot,positionGain=kp, force=maxForce)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,rightAnkle,controlMode,targetPosition=pose._rightAnkleRot,positionGain=kp, force=maxForce)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,rightShoulder,controlMode,targetPosition=pose._rightShoulderRot,positionGain=kp, force=maxForce)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,rightElbow, controlMode,targetPosition=pose._rightElbowRot,positionGain=kp, force=maxForce)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,leftHip, controlMode,targetPosition=pose._leftHipRot,positionGain=kp, force=maxForce)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,leftKnee, controlMode,targetPosition=pose._leftKneeRot,positionGain=kp, force=maxForce)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,leftAnkle, controlMode,targetPosition=pose._leftAnkleRot,positionGain=kp, force=maxForce)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,leftShoulder, controlMode,targetPosition=pose._leftShoulderRot,positionGain=kp, force=maxForce)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,leftElbow, controlMode,targetPosition=pose._leftElbowRot,positionGain=kp, force=maxForce)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,chest,controlMode, targetPosition=pose._chestRot,positionGain=kp, force=200)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,neck,controlMode,targetPosition=pose._neckRot,positionGain=kp, force=50)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,rightHip,controlMode,targetPosition=pose._rightHipRot,positionGain=kp, force=200)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,rightKnee,controlMode,targetPosition=pose._rightKneeRot,positionGain=kp, force=150)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,rightAnkle,controlMode,targetPosition=pose._rightAnkleRot,positionGain=kp, force=90)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,rightShoulder,controlMode,targetPosition=pose._rightShoulderRot,positionGain=kp, force=100)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,rightElbow, controlMode,targetPosition=pose._rightElbowRot,positionGain=kp, force=60)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,leftHip, controlMode,targetPosition=pose._leftHipRot,positionGain=kp, force=200)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,leftKnee, controlMode,targetPosition=pose._leftKneeRot,positionGain=kp, force=150)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,leftAnkle, controlMode,targetPosition=pose._leftAnkleRot,positionGain=kp, force=90)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,leftShoulder, controlMode,targetPosition=pose._leftShoulderRot,positionGain=kp, force=100)
self._pybullet_client.setJointMotorControlMultiDof(self._humanoid,leftElbow, controlMode,targetPosition=pose._leftElbowRot,positionGain=kp, force=60)
#debug space
#if (False):
# for j in range (self._pybullet_client.getNumJoints(self._humanoid)):
# js = self._pybullet_client.getJointState(self._humanoid, j)
# self._pybullet_client.resetJointState(self._humanoidDebug, j,js[0])
# jsm = self._pybullet_client.getJointStateMultiDof(self._humanoid, j)
# if (len(jsm[0])>0):
# self._pybullet_client.resetJointStateMultiDof(self._humanoidDebug,j,jsm[0])
def GetState(self):
stateVector = []
phase = self.GetPhase()
print("phase=",phase)
stateVector.append(phase)
rootTransPos, rootTransOrn=self.BuildOriginTrans()
basePos,baseOrn = self._pybullet_client.getBasePositionAndOrientation(self._humanoid)
rootPosRel, dummy = self._pybullet_client.multiplyTransforms(rootTransPos, rootTransOrn, basePos,[0,0,0,1])
#print("!!!rootPosRel =",rootPosRel )
#print("rootTransPos=",rootTransPos)
print("basePos=",basePos)
localPos,localOrn = self._pybullet_client.multiplyTransforms( rootTransPos, rootTransOrn , basePos,baseOrn )
localPos=[localPos[0]-rootPosRel[0],localPos[1]-rootPosRel[1],localPos[2]-rootPosRel[2]]
print("localPos=",localPos)
stateVector.append(rootPosRel[1])
for j in range (self._pybullet_client.getNumJoints(self._humanoid)):
ls = self._pybullet_client.getLinkState(self._humanoid, j, computeForwardKinematics=True)
linkPos = ls[0]
linkOrn = ls[1]
linkPosLocal, linkOrnLocal = self._pybullet_client.multiplyTransforms(rootTransPos, rootTransOrn, linkPos,linkOrn)
if (linkOrnLocal[3]<0):
linkOrnLocal=[-linkOrnLocal[0],-linkOrnLocal[1],-linkOrnLocal[2],-linkOrnLocal[3]]
linkPosLocal=[linkPosLocal[0]-rootPosRel[0],linkPosLocal[1]-rootPosRel[1],linkPosLocal[2]-rootPosRel[2]]
for l in linkPosLocal:
stateVector.append(l)
for l in linkOrnLocal:
stateVector.append(l)
for j in range (self._pybullet_client.getNumJoints(self._humanoid)):
ls = self._pybullet_client.getLinkState(self._humanoid, j, computeLinkVelocity=True)
linkLinVel = ls[6]
linkAngVel = ls[7]
for l in linkLinVel:
stateVector.append(l)
for l in linkAngVel:
stateVector.append(l)
print("stateVector len=",len(stateVector))
return stateVector

View File

@ -3,9 +3,9 @@ currentdir = os.path.dirname(os.path.abspath(inspect.getfile(inspect.currentfram
parentdir = os.path.dirname(os.path.dirname(currentdir))
os.sys.path.insert(0,parentdir)
from pybullet_envs.deep_mimic.humanoid import Humanoid
from pybullet_envs.mimic.humanoid import Humanoid
from pybullet_utils.bullet_client import BulletClient
from pybullet_envs.deep_mimic.motion_capture_data import MotionCaptureData
from pybullet_envs.mimic.motion_capture_data import MotionCaptureData
import pybullet_data
import pybullet
import time
@ -17,17 +17,19 @@ bc.configureDebugVisualizer(bc.COV_ENABLE_Y_AXIS_UP,1)
bc.setGravity(0,-9.8,0)
motion=MotionCaptureData()
motionPath = pybullet_data.getDataPath()+"/motions/humanoid3d_backflip.txt"#humanoid3d_spinkick.txt"#humanoid3d_backflip.txt"
motionPath = pybullet_data.getDataPath()+"/motions/humanoid3d_walk.txt"#humanoid3d_spinkick.txt"#/motions/humanoid3d_backflip.txt"
motion.Load(motionPath)
print("numFrames = ", motion.NumFrames())
frameTimeId= bc.addUserDebugParameter("frameTime",0,motion.NumFrames()-1.1,0)
simTimeId= bc.addUserDebugParameter("simTime",0,motion.NumFrames()-1.1,0)
y2zOrn = bc.getQuaternionFromEuler([-1.57,0,0])
bc.loadURDF("plane.urdf",[0,-0.08,0], y2zOrn)
bc.loadURDF("plane.urdf",[0,-0.04,0], y2zOrn)
humanoid = Humanoid(bc, motion,[0,0,0])
frameTime = 0
simTime = 0
keyFrameDuration = motion.KeyFrameDuraction()
print("keyFrameDuration=",keyFrameDuration)
#for i in range (50):
@ -40,37 +42,41 @@ stage = 0
def Reset(humanoid):
global frameTime
global simTime
humanoid.Reset()
frameTime = 0#random.randint(0,motion.NumFrames()-2)
print("RESET frametime=",frameTime)
humanoid.SetFrameTime(frameTime)
simTime = random.randint(0,motion.NumFrames()-2)
humanoid.SetSimTime(simTime)
pose = humanoid.InitializePoseFromMotionData()
humanoid.ApplyPose(pose, True)
humanoid.ApplyPose(pose, True, True)
Reset(humanoid)
bc.stepSimulation()
while (1):
#frameTime = bc.readUserDebugParameter(frameTimeId)
#simTime = bc.readUserDebugParameter(frameTimeId)
#print("keyFrameDuration=",keyFrameDuration)
dt = (1./240.)/keyFrameDuration
#print("dt=",dt)
frameTime += dt
if (frameTime >= (motion.NumFrames())-1.1):
frameTime = motion.NumFrames()-1.1
#print("frameTime=", frameTime)
humanoid.SetFrameTime(frameTime)
dt = (1./240.)
print("------------------------------------------")
print("dt=",dt)
print("simTime=",simTime)
print("humanoid.SetSimTime(simTime)")
humanoid.SetSimTime(simTime)
pose = humanoid.InitializePoseFromMotionData()
#pose = humanoid.InitializePoseFromMotionData()
#humanoid.ApplyPose(pose, False)#False, False)
#humanoid.ApplyPose(pose, True)#False)#False, False)
if (humanoid.Terminates()):
Reset(humanoid)
bc.stepSimulation()
time.sleep(1./240.)
state = humanoid.GetState()
action = [0]*36
humanoid.ApplyAction(action)
for s in range (8):
print("step:",s)
bc.stepSimulation()
simTime += dt
time.sleep(1./240.)

View File

@ -96,9 +96,16 @@ public:
{
b3Scalar d = axis.length();
b3Assert(d != b3Scalar(0.0));
b3Scalar s = b3Sin(_angle * b3Scalar(0.5)) / d;
setValue(axis.getX() * s, axis.getY() * s, axis.getZ() * s,
b3Cos(_angle * b3Scalar(0.5)));
if (d < B3_EPSILON)
{
setValue(0, 0, 0, 1);
}
else
{
b3Scalar s = b3Sin(_angle * b3Scalar(0.5)) / d;
setValue(axis.getX() * s, axis.getY() * s, axis.getZ() * s,
b3Cos(_angle * b3Scalar(0.5)));
}
}
/**@brief Set the quaternion using Euler angles
* @param yaw Angle around Y