prepare to create coordinate frame demo, minor cleanup for create funcs in demo entries,

fix r2d2.urdf inertia
This commit is contained in:
erwin coumans 2014-12-12 18:14:49 -08:00
parent cf2b4e03b5
commit 122fabac87
11 changed files with 433 additions and 82 deletions

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@ -4,6 +4,9 @@
#include "Bullet3AppSupport/BulletDemoInterface.h"
#include "../bullet2/BasicDemo/BasicDemo.h"
#include "../bullet2/CoordinateFramesDemo/CoordinateFrameDemoPhysicsSetup.h"
#include "../bullet2/BasicDemo/HingeDemo.h"
#include "../bullet2/BasicDemo/HingeDemo.h"
@ -29,59 +32,33 @@
#include "../../Demos3/FiniteElementMethod/FiniteElementDemo.h"
//#include "../../Demos3/bullet2/SoftDemo/SoftDemo.h"
static BulletDemoInterface* TestJointTorqueCreateFunc(CommonGraphicsApp* app)
{
CommonPhysicsSetup* physicsSetup = new TestJointTorqueSetup();
return new BasicDemo(app, physicsSetup);
}
static BulletDemoInterface* MultiBodyVehicleCreateFunc(CommonGraphicsApp* app)
{
CommonPhysicsSetup* physicsSetup = new MultiBodyVehicleSetup();
return new BasicDemo(app, physicsSetup);
}
static BulletDemoInterface* LuaDemoCreateFunc(CommonGraphicsApp* app)
{
CommonPhysicsSetup* physicsSetup = new LuaPhysicsSetup(app);
return new BasicDemo(app, physicsSetup);
#define MYCREATEFUNC(func) \
static BulletDemoInterface* func##CreateFunc(CommonGraphicsApp* app)\
{\
CommonPhysicsSetup* physicsSetup = new func##Setup();\
return new BasicDemo(app, physicsSetup);\
}
static BulletDemoInterface* MyCcdPhysicsDemoCreateFunc(CommonGraphicsApp* app)
{
CommonPhysicsSetup* physicsSetup = new CcdPhysicsSetup();
return new BasicDemo(app, physicsSetup);
#define MYCREATEFUNC2(func,setup) \
static BulletDemoInterface* func(CommonGraphicsApp* app)\
{\
CommonPhysicsSetup* physicsSetup = new setup(app);\
return new BasicDemo(app, physicsSetup);\
}
static BulletDemoInterface* MyKinematicObjectCreateFunc(CommonGraphicsApp* app)
{
CommonPhysicsSetup* physicsSetup = new KinematicObjectSetup();
return new BasicDemo(app, physicsSetup);
}
static BulletDemoInterface* MySerializeCreateFunc(CommonGraphicsApp* app)
{
CommonPhysicsSetup* physicsSetup = new SerializeSetup();
return new BasicDemo(app, physicsSetup);
}
static BulletDemoInterface* MyConstraintCreateFunc(CommonGraphicsApp* app)
{
CommonPhysicsSetup* physicsSetup = new ConstraintPhysicsSetup();
return new BasicDemo(app, physicsSetup);
}
MYCREATEFUNC(TestJointTorque);
MYCREATEFUNC(MultiBodyVehicle);
MYCREATEFUNC2(LuaDemoCreateFunc,LuaPhysicsSetup);
MYCREATEFUNC(Serialize);
MYCREATEFUNC(CcdPhysics);
MYCREATEFUNC(KinematicObject);
MYCREATEFUNC(ConstraintPhysics);
MYCREATEFUNC(ImportUrdf);
MYCREATEFUNC2(ImportObjCreateFunc,ImportObjSetup);
MYCREATEFUNC2(ImportSTLCreateFunc,ImportSTLSetup);
MYCREATEFUNC(CoordinateFrameDemoPhysics);
static BulletDemoInterface* MyImportUrdfCreateFunc(CommonGraphicsApp* app)
{
CommonPhysicsSetup* physicsSetup = new ImportUrdfDemo();
return new BasicDemo(app, physicsSetup);
}
static BulletDemoInterface* MyImportObjCreateFunc(CommonGraphicsApp* app)
{
CommonPhysicsSetup* physicsSetup = new ImportObjDemo(app);
return new BasicDemo(app, physicsSetup);
}
static BulletDemoInterface* MyImportSTLCreateFunc(CommonGraphicsApp* app)
{
CommonPhysicsSetup* physicsSetup = new ImportSTLDemo(app);
return new BasicDemo(app, physicsSetup);
}
static BulletDemoInterface* MyImportColladaCreateFunc(CommonGraphicsApp* app)
{
@ -92,7 +69,6 @@ static BulletDemoInterface* MyImportColladaCreateFunc(CommonGraphicsApp* app)
struct BulletDemoEntry
{
int m_menuLevel;
@ -107,21 +83,22 @@ static BulletDemoEntry allDemos[]=
{0,"Basic Concepts",0},
{1,"Basis Frame", &CoordinateSystemDemo::CreateFunc},
{1,"SupportFunc", &MySupportFuncDemo::CreateFunc},
{1,"Coordinate Frames", CoordinateFrameDemoPhysicsCreateFunc},
//{"emptydemo",EmptyBulletDemo::MyCreateFunc},
{0,"API Demos", 0},
{1,"BasicDemo",BasicDemo::MyCreateFunc},
{ 1, "CcdDemo", MyCcdPhysicsDemoCreateFunc },
{ 1, "Kinematic", MyKinematicObjectCreateFunc },
{ 1, "Constraints", MyConstraintCreateFunc },
{ 1, "CcdDemo", CcdPhysicsCreateFunc },
{ 1, "Kinematic", KinematicObjectCreateFunc },
{ 1, "Constraints", ConstraintPhysicsCreateFunc },
{ 1, "LuaDemo",LuaDemoCreateFunc},
{0,"File Formats", 0},
{ 1, ".bullet",MySerializeCreateFunc},
{ 1, "Wavefront Obj", MyImportObjCreateFunc},
{ 1, "URDF", MyImportUrdfCreateFunc },
{ 1, "STL", MyImportSTLCreateFunc},
{ 1, ".bullet",SerializeCreateFunc},
{ 1, "Wavefront Obj", ImportObjCreateFunc},
{ 1, "URDF", ImportUrdfCreateFunc },
{ 1, "STL", ImportSTLCreateFunc},
{ 1, "COLLADA", MyImportColladaCreateFunc},
{0,"Experiments", 0},
{1, "Finite Element Demo", FiniteElementDemo::CreateFunc},

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@ -321,7 +321,7 @@ void openURDFDemo(const char* filename)
s_parameterInterface->removeAllParameters();
ImportUrdfDemo* physicsSetup = new ImportUrdfDemo();
ImportUrdfSetup* physicsSetup = new ImportUrdfSetup();
physicsSetup->setFileName(filename);
sCurrentDemo = new BasicDemo(app, physicsSetup);

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@ -7,13 +7,13 @@
#include "OpenGLWindow/SimpleOpenGL3App.h"
#include "Wavefront2GLInstanceGraphicsShape.h"
ImportObjDemo::ImportObjDemo(CommonGraphicsApp* app)
ImportObjSetup::ImportObjSetup(CommonGraphicsApp* app)
:m_app(app)
{
}
ImportObjDemo::~ImportObjDemo()
ImportObjSetup::~ImportObjSetup()
{
}
@ -24,7 +24,7 @@ ImportObjDemo::~ImportObjDemo()
void ImportObjDemo::initPhysics(GraphicsPhysicsBridge& gfxBridge)
void ImportObjSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
{
gfxBridge.setUpAxis(2);
this->createEmptyDynamicsWorld();

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@ -4,12 +4,12 @@
#include "Bullet3AppSupport/CommonRigidBodySetup.h"
class ImportObjDemo : public CommonRigidBodySetup
class ImportObjSetup : public CommonRigidBodySetup
{
struct CommonGraphicsApp* m_app;
public:
ImportObjDemo(CommonGraphicsApp* app);
virtual ~ImportObjDemo();
ImportObjSetup(CommonGraphicsApp* app);
virtual ~ImportObjSetup();
virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
};

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@ -6,20 +6,20 @@
#include "OpenGLWindow/SimpleOpenGL3App.h"
#include "LoadMeshFromSTL.h"
ImportSTLDemo::ImportSTLDemo(CommonGraphicsApp* app)
ImportSTLSetup::ImportSTLSetup(CommonGraphicsApp* app)
:m_app(app)
{
}
ImportSTLDemo::~ImportSTLDemo()
ImportSTLSetup::~ImportSTLSetup()
{
}
void ImportSTLDemo::initPhysics(GraphicsPhysicsBridge& gfxBridge)
void ImportSTLSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
{
gfxBridge.setUpAxis(2);
this->createEmptyDynamicsWorld();

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@ -4,12 +4,12 @@
#include "Bullet3AppSupport/CommonRigidBodySetup.h"
class ImportSTLDemo : public CommonRigidBodySetup
class ImportSTLSetup : public CommonRigidBodySetup
{
struct CommonGraphicsApp* m_app;
public:
ImportSTLDemo(CommonGraphicsApp* app);
virtual ~ImportSTLDemo();
ImportSTLSetup(CommonGraphicsApp* app);
virtual ~ImportSTLSetup();
virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
};

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@ -12,12 +12,12 @@ static int bodyCollisionFilterMask=btBroadphaseProxy::AllFilter&(~btBroadphasePr
static bool enableConstraints = true;//false;
ImportUrdfDemo::ImportUrdfDemo()
ImportUrdfSetup::ImportUrdfSetup()
{
sprintf(m_fileName,"r2d2.urdf");
sprintf(m_fileName,"r2d2.urdf");//sphere2.urdf");//
}
ImportUrdfDemo::~ImportUrdfDemo()
ImportUrdfSetup::~ImportUrdfSetup()
{
}
@ -41,7 +41,7 @@ btVector3 selectColor()
return color;
}
void ImportUrdfDemo::setFileName(const char* urdfFileName)
void ImportUrdfSetup::setFileName(const char* urdfFileName)
{
memcpy(m_fileName,urdfFileName,strlen(urdfFileName)+1);
}
@ -544,7 +544,260 @@ void URDFvisual2BulletCollisionShape(my_shared_ptr<const Link> link, GraphicsPhy
}
void ImportUrdfDemo::initPhysics(GraphicsPhysicsBridge& gfxBridge)
btMultiBody* URDF2BulletMultiBody(my_shared_ptr<const Link> link, GraphicsPhysicsBridge& gfxBridge, const btTransform& parentTransformInWorldSpace, btMultiBodyDynamicsWorld* world, URDF2BulletMappings& mappings, const char* pathPrefix, btMultiBody* mb, int totalNumJoints)
{
btScalar mass = 0.f;
btTransform localInertialTransform; localInertialTransform.setIdentity();
btVector3 localInertiaDiagonal(0,0,0);
{
if ((*link).inertial)
{
mass = (*link).inertial->mass;
btMatrix3x3 inertiaMat;
inertiaMat.setIdentity();
inertiaMat.setValue(
(*link).inertial->ixx,(*link).inertial->ixy,(*link).inertial->ixz,
(*link).inertial->ixy,(*link).inertial->iyy,(*link).inertial->iyz,
(*link).inertial->ixz,(*link).inertial->iyz,(*link).inertial->izz);
btScalar threshold = 0.00001f;
int maxSteps=20;
btMatrix3x3 inertia2PrincipalAxis;
inertiaMat.diagonalize(inertia2PrincipalAxis,threshold,maxSteps);
localInertiaDiagonal.setValue(inertiaMat[0][0],inertiaMat[1][1],inertiaMat[2][2]);
btVector3 inertiaLocalCOM((*link).inertial->origin.position.x,(*link).inertial->origin.position.y,(*link).inertial->origin.position.z);
localInertialTransform.setOrigin(inertiaLocalCOM);
btQuaternion inertiaOrn((*link).inertial->origin.rotation.x,(*link).inertial->origin.rotation.y,(*link).inertial->origin.rotation.z,(*link).inertial->origin.rotation.w);
btMatrix3x3 inertiaOrnMat(inertiaOrn);
if (mass > 0 && (localInertiaDiagonal[0]==0.f || localInertiaDiagonal[1] == 0.f
|| localInertiaDiagonal[2] == 0.f))
{
b3Warning("Error: inertia should not be zero if mass is positive\n");
localInertiaDiagonal.setMax(btVector3(0.1,0.1,0.1));
localInertialTransform.setIdentity();//.setBasis(inertiaOrnMat);
}
else
{
localInertialTransform.setBasis(inertiaOrnMat*inertia2PrincipalAxis);
}
}
}
btTransform linkTransformInWorldSpace;
int parentIndex = -1;
const Link* parentLink = (*link).getParent();
if (parentLink)
{
parentIndex = parentLink->m_link_index;
btAssert(parentIndex>=0);
}
int linkIndex = mappings.m_linkMasses.size();
btTransform parent2joint;
if ((*link).parent_joint)
{
const urdf::Vector3 pos = (*link).parent_joint->parent_to_joint_origin_transform.position;
const urdf::Rotation orn = (*link).parent_joint->parent_to_joint_origin_transform.rotation;
parent2joint.setOrigin(btVector3(pos.x,pos.y,pos.z));
parent2joint.setRotation(btQuaternion(orn.x,orn.y,orn.z,orn.w));
linkTransformInWorldSpace =parentTransformInWorldSpace*parent2joint;
} else
{
linkTransformInWorldSpace = parentTransformInWorldSpace;
btAssert(mb==0);
bool multiDof = true;
bool canSleep = false;
bool isFixedBase = (mass==0);//todo: figure out when base is fixed
mb = new btMultiBody(totalNumJoints,mass, localInertiaDiagonal, isFixedBase, canSleep, multiDof);
}
btAssert(mb);
(*link).m_link_index = linkIndex;
//compute this links center of mass transform, aligned with the principal axis of inertia
{
//btTransform rigidBodyFrameInWorldSpace =linkTransformInWorldSpace*inertialFrame;
mappings.m_linkMasses.push_back(mass);
mappings.m_linkLocalDiagonalInertiaTensors.push_back(localInertiaDiagonal);
mappings.m_linkLocalInertiaTransforms.push_back(localInertialTransform);
if ((*link).parent_joint)
{
btTransform offsetInA,offsetInB;
offsetInA.setIdentity();
//offsetInA = mappings.m_linkLocalInertiaTransforms[parentIndex].inverse()*parent2joint;
offsetInA = parent2joint;
offsetInB.setIdentity();
//offsetInB = localInertialTransform.inverse();
const Joint* pj = (*link).parent_joint.get();
//btVector3 jointAxis(0,0,1);//pj->axis.x,pj->axis.y,pj->axis.z);
btVector3 jointAxis(pj->axis.x,pj->axis.y,pj->axis.z);
mappings.m_jointAxisArray.push_back(jointAxis);
mappings.m_jointOffsetInParent.push_back(offsetInA);
mappings.m_jointOffsetInChild.push_back(offsetInB);
mappings.m_jointTypeArray.push_back(pj->type);
switch (pj->type)
{
case Joint::FIXED:
{
printf("Fixed joint\n");
mb->setupFixed(linkIndex-1,mass,localInertiaDiagonal,parentIndex-1,offsetInA.getRotation(),offsetInA.getOrigin(),offsetInB.getOrigin());
break;
}
case Joint::CONTINUOUS:
case Joint::REVOLUTE:
{
printf("Revolute joint\n");
mb->setupRevolute(linkIndex-1,mass,localInertiaDiagonal,parentIndex-1,offsetInA.getRotation(),jointAxis,offsetInA.getOrigin(),offsetInB.getOrigin(),true);
mb->finalizeMultiDof();
//mb->setJointVel(linkIndex-1,1);
break;
}
case Joint::PRISMATIC:
{
mb->setupPrismatic(linkIndex-1,mass,localInertiaDiagonal,parentIndex-1,offsetInA.getRotation(),jointAxis,offsetInB.getOrigin(),true);
printf("Prismatic joint\n");
break;
}
default:
{
printf("Unknown joint\n");
btAssert(0);
}
};
} else
{
mappings.m_jointAxisArray.push_back(btVector3(0,0,0));
btTransform ident;
ident.setIdentity();
mappings.m_jointOffsetInParent.push_back(ident);
mappings.m_jointOffsetInChild.push_back(ident);
mappings.m_jointTypeArray.push_back(-1);
}
}
//btCompoundShape* compoundShape = new btCompoundShape();
btCollisionShape* shape = 0;
for (int v=0;v<(int)link->collision_array.size();v++)
{
const Collision* visual = link->collision_array[v].get();
shape = convertVisualToCollisionShape(visual,pathPrefix);
if (shape)//childShape)
{
gfxBridge.createCollisionShapeGraphicsObject(shape);//childShape);
//btVector3 color = selectColor();
/*
if (visual->material.get())
{
color.setValue(visual->material->color.r,visual->material->color.g,visual->material->color.b);//,visual->material->color.a);
}
*/
btVector3 localInertia(0,0,0);
if (mass)
{
shape->calculateLocalInertia(mass,localInertia);
}
//btRigidBody::btRigidBodyConstructionInfo rbci(mass,0,shape,localInertia);
btVector3 visual_pos(visual->origin.position.x,visual->origin.position.y,visual->origin.position.z);
btQuaternion visual_orn(visual->origin.rotation.x,visual->origin.rotation.y,visual->origin.rotation.z,visual->origin.rotation.w);
btTransform visual_frame;
visual_frame.setOrigin(visual_pos);
visual_frame.setRotation(visual_orn);
btTransform childTransform;
childTransform.setIdentity();//TODO(erwincoumans): compute relative visual/inertial transform
// compoundShape->addChildShape(childTransform,childShape);
}
}
if (shape)//compoundShape->getNumChildShapes()>0)
{
btMultiBodyLinkCollider* col= new btMultiBodyLinkCollider(mb, linkIndex-1);
col->setCollisionShape(shape);
btTransform tr;
tr.setIdentity();
tr = linkTransformInWorldSpace;
//if we don't set the initial pose of the btCollisionObject, the simulator will do this
//when syncing the btMultiBody link transforms to the btMultiBodyLinkCollider
//tr.setOrigin(local_origin[0]);
//tr.setRotation(btQuaternion(quat[0],quat[1],quat[2],quat[3]));
col->setWorldTransform(tr);
bool isDynamic = true;
short collisionFilterGroup = isDynamic? short(btBroadphaseProxy::DefaultFilter) : short(btBroadphaseProxy::StaticFilter);
short collisionFilterMask = isDynamic? short(btBroadphaseProxy::AllFilter) : short(btBroadphaseProxy::AllFilter ^ btBroadphaseProxy::StaticFilter);
world->addCollisionObject(col,collisionFilterGroup,collisionFilterMask);
btVector3 color = selectColor();//(0.0,0.0,0.5);
gfxBridge.createCollisionObjectGraphicsObject(col,color);
btScalar friction = 0.5f;
col->setFriction(friction);
if (parentIndex>=0)
{
mb->getLink(linkIndex-1).m_collider=col;
} else
{
mb->setBaseCollider(col);
}
}
for (std::vector<my_shared_ptr<Link> >::const_iterator child = link->child_links.begin(); child != link->child_links.end(); child++)
{
if (*child)
{
URDF2BulletMultiBody(*child,gfxBridge, linkTransformInWorldSpace, world,mappings,pathPrefix,mb,totalNumJoints);
}
else
{
std::cout << "root link: " << link->name << " has a null child!" << *child << std::endl;
}
}
return mb;
}
void ImportUrdfSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
{
int upAxis = 2;
@ -620,15 +873,16 @@ void ImportUrdfDemo::initPhysics(GraphicsPhysicsBridge& gfxBridge)
int numJoints = (*robot).m_numJoints;
if (1)
static bool useFeatherstone = false;
if (!useFeatherstone)
{
URDF2BulletMappings mappings;
URDFvisual2BulletCollisionShape(root_link, gfxBridge, identityTrans,m_dynamicsWorld,mappings,pathPrefix);
}
//the btMultiBody support is work-in-progress :-)
#if 0
if (0)
#if 1
else
{
URDF2BulletMappings mappings;
@ -641,7 +895,7 @@ void ImportUrdfDemo::initPhysics(GraphicsPhysicsBridge& gfxBridge)
}
#endif//
useFeatherstone = !useFeatherstone;
printf("numJoints/DOFS = %d\n", numJoints);
if (0)
@ -681,7 +935,7 @@ void ImportUrdfDemo::initPhysics(GraphicsPhysicsBridge& gfxBridge)
}
void ImportUrdfDemo::stepSimulation(float deltaTime)
void ImportUrdfSetup::stepSimulation(float deltaTime)
{
if (m_dynamicsWorld)
{

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@ -4,13 +4,13 @@
#include "Bullet3AppSupport/CommonMultiBodySetup.h"
class ImportUrdfDemo : public CommonMultiBodySetup
class ImportUrdfSetup : public CommonMultiBodySetup
{
char m_fileName[1024];
public:
ImportUrdfDemo();
virtual ~ImportUrdfDemo();
ImportUrdfSetup();
virtual ~ImportUrdfSetup();
virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
virtual void stepSimulation(float deltaTime);

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@ -0,0 +1,90 @@
#include "CoordinateFrameDemoPhysicsSetup.h"
#include "btBulletDynamicsCommon.h"
#define ARRAY_SIZE_Y 5
#define ARRAY_SIZE_X 5
#define ARRAY_SIZE_Z 5
void CoordinateFrameDemoPhysicsSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
{
createEmptyDynamicsWorld();
gfxBridge.createPhysicsDebugDrawer(m_dynamicsWorld);
m_dynamicsWorld->getDebugDrawer()->setDebugMode(btIDebugDraw::DBG_DrawWireframe+btIDebugDraw::DBG_DrawContactPoints);
///create a few basic rigid bodies
btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50.),btScalar(50.),btScalar(50.)));
gfxBridge.createCollisionShapeGraphicsObject(groundShape);
//groundShape->initializePolyhedralFeatures();
// btCollisionShape* groundShape = new btStaticPlaneShape(btVector3(0,1,0),50);
m_collisionShapes.push_back(groundShape);
btTransform groundTransform;
groundTransform.setIdentity();
groundTransform.setOrigin(btVector3(0,-50,0));
{
btScalar mass(0.);
btRigidBody* body = createRigidBody(mass,groundTransform,groundShape, btVector4(0,0,1,1));
gfxBridge.createRigidBodyGraphicsObject(body, btVector3(0, 1, 0));
}
{
//create a few dynamic rigidbodies
// Re-using the same collision is better for memory usage and performance
btBoxShape* colShape = createBoxShape(btVector3(1,1,1));
gfxBridge.createCollisionShapeGraphicsObject(colShape);
//btCollisionShape* colShape = new btSphereShape(btScalar(1.));
m_collisionShapes.push_back(colShape);
/// Create Dynamic Objects
btTransform startTransform;
startTransform.setIdentity();
btScalar mass(1.f);
//rigidbody is dynamic if and only if mass is non zero, otherwise static
bool isDynamic = (mass != 0.f);
btVector3 localInertia(0,0,0);
if (isDynamic)
colShape->calculateLocalInertia(mass,localInertia);
for (int k=0;k<ARRAY_SIZE_Y;k++)
{
for (int i=0;i<ARRAY_SIZE_X;i++)
{
for(int j = 0;j<ARRAY_SIZE_Z;j++)
{
startTransform.setOrigin(btVector3(
btScalar(2.0*i),
btScalar(20+2.0*k),
btScalar(2.0*j)));
btRigidBody* body = createRigidBody(mass,startTransform,colShape);
gfxBridge.createRigidBodyGraphicsObject(body, btVector3(1, 1, 0));
}
}
}
}
}

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@ -0,0 +1,28 @@
#ifndef COORDINATE_FRAME_DEMO_PHYSICS_SETUP_H
#define COORDINATE_FRAME_DEMO_PHYSICS_SETUP_H
class btRigidBody;
class btCollisionShape;
class btBroadphaseInterface;
class btConstraintSolver;
class btCollisionDispatcher;
class btDefaultCollisionConfiguration;
class btDiscreteDynamicsWorld;
class btTransform;
class btVector3;
class btBoxShape;
#include "LinearMath/btVector3.h"
#include "LinearMath/btAlignedObjectArray.h"
#include "Bullet3AppSupport/CommonRigidBodySetup.h"
struct CoordinateFrameDemoPhysicsSetup : public CommonRigidBodySetup
{
virtual void initPhysics(GraphicsPhysicsBridge& gfxBridge);
};
#endif //COORDINATE_FRAME_DEMO_PHYSICS_SETUP_H

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@ -38,6 +38,7 @@
</collision>
<inertial>
<mass value="10"/>
<origin rpy="0 1.57075 0" xyz="0 0 -0.3"/>
<inertia ixx="1.0" ixy="0.0" ixz="0.0" iyy="1.0" iyz="0.0" izz="1.0"/>
</inertial>
</link>
@ -145,6 +146,7 @@
<inertial>
<mass value="10"/>
<inertia ixx="1.0" ixy="0.0" ixz="0.0" iyy="1.0" iyz="0.0" izz="1.0"/>
<origin rpy="0 1.57075 0" xyz="0 0 -0.3"/>
</inertial>
</link>