mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-10 17:30:12 +00:00
Added Stan Melax Convex Hull utility under Zlib license, Thanks Stan!
Use this Convex Hull to create a renderable shape, using btHullShape, Thanks to John McCutchan
This commit is contained in:
parent
6eb97cd966
commit
127d911c9d
@ -17,6 +17,7 @@ subject to the following restrictions:
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#include "BspDemo.h"
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#include "GlutStuff.h"
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#include "GLDebugDrawer.h"
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#include "btBulletDynamicsCommon.h"
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char* makeExeToBspFilename(const char* lpCmdLine);
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char* getLastFileName();
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@ -44,9 +45,13 @@ int main(int argc,char** argv)
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bspfilename = argv[1];
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}
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GLDebugDrawer gDebugDrawer;
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// Enrico: TODO: Should change parameter type of initPhysics() to std::string or at least const char *
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bspDemo->initPhysics((char*)bspfilename);
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bspDemo->getDynamicsWorld()->setDebugDrawer(&gDebugDrawer);
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return glutmain(argc, argv,640,480,"Bullet Quake BSP Physics Viewer http://bullet.sourceforge.net",bspDemo);
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@ -39,7 +39,10 @@ subject to the following restrictions:
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#include "BulletCollision/CollisionShapes/btCapsuleShape.h"
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#include "BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h"
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#include "BulletCollision/CollisionShapes/btUniformScalingShape.h"
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#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
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#include "BulletCollision/CollisionShapes/btShapeHull.h"
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#include "LinearMath/btTransformUtil.h"
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#include "LinearMath/btIDebugDraw.h"
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@ -302,12 +305,19 @@ void GL_ShapeDrawer::drawCylinder(float radius,float halfHeight, int upAxis)
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gluQuadricDrawStyle(quadObj, (GLenum)GLU_FILL);
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gluQuadricNormals(quadObj, (GLenum)GLU_SMOOTH);
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gluDisk(quadObj,0,radius,15, 10);
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gluCylinder(quadObj, radius, radius, 2.f*halfHeight, 15, 10);
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glTranslatef(0.0, 0.0, 2.*halfHeight);
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glRotatef(-180.0, 0.0, 1.0, 0.0);
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gluDisk(quadObj,0,radius,15, 10);
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glPopMatrix();
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gluDeleteQuadric(quadObj);
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}
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void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, const btVector3& color,int debugMode)
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{
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@ -358,6 +368,8 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
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if (!(debugMode & btIDebugDraw::DBG_DrawWireframe))
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{
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///you can comment out any of the specific cases, and use the default
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///the benefit of 'default' is that it approximates the actual collision shape including collision margin
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switch (shape->getShapeType())
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{
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case BOX_SHAPE_PROXYTYPE:
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@ -369,15 +381,8 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
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useWireframeFallback = false;
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break;
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}
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case TRIANGLE_SHAPE_PROXYTYPE:
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case TETRAHEDRAL_SHAPE_PROXYTYPE:
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{
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//todo:
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// useWireframeFallback = false;
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break;
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}
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case CONVEX_HULL_SHAPE_PROXYTYPE:
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break;
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case SPHERE_SHAPE_PROXYTYPE:
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{
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const btSphereShape* sphereShape = static_cast<const btSphereShape*>(shape);
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@ -386,29 +391,7 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
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useWireframeFallback = false;
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break;
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}
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case CAPSULE_SHAPE_PROXYTYPE:
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{
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const btCapsuleShape* capsuleShape = static_cast<const btCapsuleShape*>(shape);
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float radius = capsuleShape->getRadius();
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float halfHeight = capsuleShape->getHalfHeight();
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int upAxis = 1;
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drawCylinder(radius,halfHeight,upAxis);
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glPushMatrix();
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glTranslatef(0.0, -halfHeight,0.0);
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glutSolidSphere(radius,10,10);
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glTranslatef(0.0, 2*halfHeight,0.0);
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glutSolidSphere(radius,10,10);
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glPopMatrix();
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useWireframeFallback = false;
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break;
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}
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case MULTI_SPHERE_SHAPE_PROXYTYPE:
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{
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break;
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}
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case CONE_SHAPE_PROXYTYPE:
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{
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const btConeShape* coneShape = static_cast<const btConeShape*>(shape);
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@ -436,13 +419,33 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
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break;
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}
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case CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE:
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case STATIC_PLANE_PROXYTYPE:
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{
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useWireframeFallback = false;
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const btStaticPlaneShape* staticPlaneShape = static_cast<const btStaticPlaneShape*>(shape);
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btScalar planeConst = staticPlaneShape->getPlaneConstant();
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const btVector3& planeNormal = staticPlaneShape->getPlaneNormal();
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btVector3 planeOrigin = planeNormal * planeConst;
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btVector3 vec0,vec1;
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btPlaneSpace1(planeNormal,vec0,vec1);
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btScalar vecLen = 100.f;
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btVector3 pt0 = planeOrigin + vec0*vecLen;
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btVector3 pt1 = planeOrigin - vec0*vecLen;
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btVector3 pt2 = planeOrigin + vec1*vecLen;
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btVector3 pt3 = planeOrigin - vec1*vecLen;
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glBegin(GL_LINES);
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glVertex3f(pt0.getX(),pt0.getY(),pt0.getZ());
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glVertex3f(pt1.getX(),pt1.getY(),pt1.getZ());
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glVertex3f(pt2.getX(),pt2.getY(),pt2.getZ());
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glVertex3f(pt3.getX(),pt3.getY(),pt3.getZ());
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glEnd();
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break;
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}
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case CONVEX_SHAPE_PROXYTYPE:
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case CYLINDER_SHAPE_PROXYTYPE:
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{
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const btCylinderShape* cylinder = static_cast<const btCylinderShape*>(shape);
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@ -456,75 +459,129 @@ void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, cons
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break;
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}
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default:
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{
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}
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if (shape->isConvex())
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{
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btConvexShape* convexShape = (btConvexShape*)shape;
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if (!shape->getUserPointer())
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{
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//create a hull approximation
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btShapeHull* hull = new btShapeHull(convexShape);
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btScalar margin = shape->getMargin();
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hull->buildHull(margin);
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convexShape->setUserPointer(hull);
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};
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printf("numTriangles = %d\n", hull->numTriangles ());
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printf("numIndices = %d\n", hull->numIndices ());
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printf("numVertices = %d\n", hull->numVertices ());
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}
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if (shape->getUserPointer())
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{
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//glutSolidCube(1.0);
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btShapeHull* hull = (btShapeHull*)shape->getUserPointer();
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if (hull->numTriangles () > 0)
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{
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int index = 0;
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const unsigned int* idx = hull->getIndexPointer();
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const btVector3* vtx = hull->getVertexPointer();
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glBegin (GL_TRIANGLES);
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for (int i = 0; i < hull->numTriangles (); i++)
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{
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int i1 = index++;
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int i2 = index++;
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int i3 = index++;
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btAssert(i1 < hull->numIndices () &&
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i2 < hull->numIndices () &&
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i3 < hull->numIndices ());
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int index1 = idx[i1];
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int index2 = idx[i2];
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int index3 = idx[i3];
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btAssert(index1 < hull->numVertices () &&
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index2 < hull->numVertices () &&
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index3 < hull->numVertices ());
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btVector3 v1 = vtx[index1];
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btVector3 v2 = vtx[index2];
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btVector3 v3 = vtx[index3];
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btVector3 normal = (v3-v1).cross(v2-v1);
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normal.normalize ();
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glNormal3f(normal.getX(),normal.getY(),normal.getZ());
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glVertex3f (v1.x(), v1.y(), v1.z());
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glVertex3f (v2.x(), v2.y(), v2.z());
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glVertex3f (v3.x(), v3.y(), v3.z());
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}
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glEnd ();
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}
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} else
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{
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// printf("unhandled drawing\n");
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}
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}
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}
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}
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}
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if (useWireframeFallback)
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/// for polyhedral shapes
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if (debugMode==btIDebugDraw::DBG_DrawFeaturesText && (shape->isPolyhedral()))
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{
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/// for polyhedral shapes
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if (shape->isPolyhedral())
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btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape;
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{
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btPolyhedralConvexShape* polyshape = (btPolyhedralConvexShape*) shape;
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glBegin(GL_LINES);
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glRasterPos3f(0.0, 0.0, 0.0);
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//BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),polyshape->getExtraDebugInfo());
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glColor3f(1.f, 1.f, 1.f);
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int i;
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for (i=0;i<polyshape->getNumEdges();i++)
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for (i=0;i<polyshape->getNumVertices();i++)
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{
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btPoint3 a,b;
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polyshape->getEdge(i,a,b);
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glVertex3f(a.getX(),a.getY(),a.getZ());
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glVertex3f(b.getX(),b.getY(),b.getZ());
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}
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glEnd();
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if (debugMode==btIDebugDraw::DBG_DrawFeaturesText)
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{
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glRasterPos3f(0.0, 0.0, 0.0);
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//BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),polyshape->getExtraDebugInfo());
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glColor3f(1.f, 1.f, 1.f);
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for (i=0;i<polyshape->getNumVertices();i++)
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{
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btPoint3 vtx;
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polyshape->getVertex(i,vtx);
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glRasterPos3f(vtx.x(), vtx.y(), vtx.z());
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char buf[12];
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sprintf(buf," %d",i);
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BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
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}
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for (i=0;i<polyshape->getNumPlanes();i++)
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{
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btVector3 normal;
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btPoint3 vtx;
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polyshape->getPlane(normal,vtx,i);
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btScalar d = vtx.dot(normal);
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glRasterPos3f(normal.x()*d, normal.y()*d, normal.z()*d);
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char buf[12];
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sprintf(buf," plane %d",i);
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BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
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}
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btPoint3 vtx;
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polyshape->getVertex(i,vtx);
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glRasterPos3f(vtx.x(), vtx.y(), vtx.z());
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char buf[12];
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sprintf(buf," %d",i);
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BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
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}
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for (i=0;i<polyshape->getNumPlanes();i++)
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{
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btVector3 normal;
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btPoint3 vtx;
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polyshape->getPlane(normal,vtx,i);
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btScalar d = vtx.dot(normal);
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glRasterPos3f(normal.x()*d, normal.y()*d, normal.z()*d);
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char buf[12];
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sprintf(buf," plane %d",i);
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BMF_DrawString(BMF_GetFont(BMF_kHelvetica10),buf);
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}
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}
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}
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src/BulletCollision/CollisionShapes/btShapeHull.cpp
Normal file
156
src/BulletCollision/CollisionShapes/btShapeHull.cpp
Normal file
@ -0,0 +1,156 @@
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/*
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btbtShapeHull implemented by John McCutchan.
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "btShapeHull.h"
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#include "LinearMath/btConvexHull.h"
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#define NUM_UNITSPHERE_POINTS 42
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static btVector3 btUnitSpherePoints[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2] =
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{
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btVector3(btScalar(0.000000) , btScalar(-0.000000),btScalar(-1.000000)),
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btVector3(btScalar(0.723608) , btScalar(-0.525725),btScalar(-0.447219)),
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btVector3(btScalar(-0.276388) , btScalar(-0.850649),btScalar(-0.447219)),
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btVector3(btScalar(-0.894426) , btScalar(-0.000000),btScalar(-0.447216)),
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btVector3(btScalar(-0.276388) , btScalar(0.850649),btScalar(-0.447220)),
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btVector3(btScalar(0.723608) , btScalar(0.525725),btScalar(-0.447219)),
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btVector3(btScalar(0.276388) , btScalar(-0.850649),btScalar(0.447220)),
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btVector3(btScalar(-0.723608) , btScalar(-0.525725),btScalar(0.447219)),
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btVector3(btScalar(-0.723608) , btScalar(0.525725),btScalar(0.447219)),
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btVector3(btScalar(0.276388) , btScalar(0.850649),btScalar(0.447219)),
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btVector3(btScalar(0.894426) , btScalar(0.000000),btScalar(0.447216)),
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btVector3(btScalar(-0.000000) , btScalar(0.000000),btScalar(1.000000)),
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btVector3(btScalar(0.425323) , btScalar(-0.309011),btScalar(-0.850654)),
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btVector3(btScalar(-0.162456) , btScalar(-0.499995),btScalar(-0.850654)),
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btVector3(btScalar(0.262869) , btScalar(-0.809012),btScalar(-0.525738)),
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btVector3(btScalar(0.425323) , btScalar(0.309011),btScalar(-0.850654)),
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btVector3(btScalar(0.850648) , btScalar(-0.000000),btScalar(-0.525736)),
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btVector3(btScalar(-0.525730) , btScalar(-0.000000),btScalar(-0.850652)),
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btVector3(btScalar(-0.688190) , btScalar(-0.499997),btScalar(-0.525736)),
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btVector3(btScalar(-0.162456) , btScalar(0.499995),btScalar(-0.850654)),
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btVector3(btScalar(-0.688190) , btScalar(0.499997),btScalar(-0.525736)),
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btVector3(btScalar(0.262869) , btScalar(0.809012),btScalar(-0.525738)),
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btVector3(btScalar(0.951058) , btScalar(0.309013),btScalar(0.000000)),
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btVector3(btScalar(0.951058) , btScalar(-0.309013),btScalar(0.000000)),
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btVector3(btScalar(0.587786) , btScalar(-0.809017),btScalar(0.000000)),
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btVector3(btScalar(0.000000) , btScalar(-1.000000),btScalar(0.000000)),
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btVector3(btScalar(-0.587786) , btScalar(-0.809017),btScalar(0.000000)),
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btVector3(btScalar(-0.951058) , btScalar(-0.309013),btScalar(-0.000000)),
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btVector3(btScalar(-0.951058) , btScalar(0.309013),btScalar(-0.000000)),
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btVector3(btScalar(-0.587786) , btScalar(0.809017),btScalar(-0.000000)),
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btVector3(btScalar(-0.000000) , btScalar(1.000000),btScalar(-0.000000)),
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btVector3(btScalar(0.587786) , btScalar(0.809017),btScalar(-0.000000)),
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btVector3(btScalar(0.688190) , btScalar(-0.499997),btScalar(0.525736)),
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btVector3(btScalar(-0.262869) , btScalar(-0.809012),btScalar(0.525738)),
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btVector3(btScalar(-0.850648) , btScalar(0.000000),btScalar(0.525736)),
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btVector3(btScalar(-0.262869) , btScalar(0.809012),btScalar(0.525738)),
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btVector3(btScalar(0.688190) , btScalar(0.499997),btScalar(0.525736)),
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btVector3(btScalar(0.525730) , btScalar(0.000000),btScalar(0.850652)),
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btVector3(btScalar(0.162456) , btScalar(-0.499995),btScalar(0.850654)),
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btVector3(btScalar(-0.425323) , btScalar(-0.309011),btScalar(0.850654)),
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btVector3(btScalar(-0.425323) , btScalar(0.309011),btScalar(0.850654)),
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btVector3(btScalar(0.162456) , btScalar(0.499995),btScalar(0.850654))
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};
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btShapeHull::btShapeHull (const btConvexShape* shape)
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{
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m_shape = shape;
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m_vertices.clear ();
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m_indices = NULL;
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m_numIndices = 0;
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}
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btShapeHull::~btShapeHull ()
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{
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if (m_indices)
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delete [] m_indices;
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m_vertices.clear ();
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}
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||||
bool
|
||||
btShapeHull::buildHull (btScalar margin)
|
||||
{
|
||||
int numSampleDirections = NUM_UNITSPHERE_POINTS;
|
||||
{
|
||||
int numPDA = m_shape->getNumPreferredPenetrationDirections();
|
||||
if (numPDA)
|
||||
{
|
||||
for (int i=0;i<numPDA;i++)
|
||||
{
|
||||
btVector3 norm;
|
||||
m_shape->getPreferredPenetrationDirection(i,norm);
|
||||
btUnitSpherePoints[numSampleDirections] = norm;
|
||||
numSampleDirections++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
btVector3 supportPoints[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2];
|
||||
for (int i = 0; i < numSampleDirections; i++)
|
||||
{
|
||||
supportPoints[i] = m_shape->localGetSupportingVertex(btUnitSpherePoints[i]);
|
||||
}
|
||||
|
||||
HullDesc hd;
|
||||
hd.mFlags = QF_TRIANGLES;
|
||||
hd.mVcount = numSampleDirections;
|
||||
hd.mVertices = &supportPoints[0][0];
|
||||
hd.mVertexStride = sizeof (btVector3);
|
||||
|
||||
|
||||
HullLibrary hl;
|
||||
HullResult hr;
|
||||
if (hl.CreateConvexHull (hd, hr) == QE_FAIL)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
m_vertices.resize (hr.mNumOutputVertices);
|
||||
float* V = hr.mOutputVertices;
|
||||
for (unsigned int i = 0; i < hr.mNumOutputVertices; i++)
|
||||
{
|
||||
btVector3 hp (V[0], V[1], V[2]);
|
||||
V+=3;
|
||||
m_vertices[i] = hp;
|
||||
}
|
||||
m_numIndices = hr.mNumIndices;
|
||||
m_indices = new unsigned int [m_numIndices];
|
||||
for (unsigned int i = 0; i < m_numIndices; i++)
|
||||
{
|
||||
m_indices[i] = hr.mIndices[i];
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
int
|
||||
btShapeHull::numTriangles () const
|
||||
{
|
||||
return m_numIndices / 3;
|
||||
}
|
||||
|
||||
int
|
||||
btShapeHull::numVertices () const
|
||||
{
|
||||
return m_vertices.size ();
|
||||
}
|
||||
|
||||
int
|
||||
btShapeHull::numIndices () const
|
||||
{
|
||||
return m_numIndices;
|
||||
}
|
||||
|
54
src/BulletCollision/CollisionShapes/btShapeHull.h
Normal file
54
src/BulletCollision/CollisionShapes/btShapeHull.h
Normal file
@ -0,0 +1,54 @@
|
||||
/*
|
||||
btShapeHull implemented by John McCutchan.
|
||||
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2003-2008 Erwin Coumans http://continuousphysics.com/Bullet/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef _SHAPE_HULL_H
|
||||
#define _SHAPE_HULL_H
|
||||
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
#include "btConvexShape.h"
|
||||
|
||||
|
||||
///btShapeHull takes a btConvexShape, builds the convex hull using btConvexHull and provides triangle indices and vertices.
|
||||
class btShapeHull
|
||||
{
|
||||
public:
|
||||
btShapeHull (const btConvexShape* shape);
|
||||
~btShapeHull ();
|
||||
|
||||
bool buildHull (btScalar margin);
|
||||
|
||||
int numTriangles () const;
|
||||
int numVertices () const;
|
||||
int numIndices () const;
|
||||
|
||||
const btVector3* getVertexPointer() const
|
||||
{
|
||||
return &m_vertices[0];
|
||||
}
|
||||
const unsigned int* getIndexPointer() const
|
||||
{
|
||||
return m_indices;
|
||||
}
|
||||
|
||||
protected:
|
||||
btAlignedObjectArray<btVector3> m_vertices;
|
||||
unsigned int* m_indices;
|
||||
unsigned int m_numIndices;
|
||||
const btConvexShape* m_shape;
|
||||
};
|
||||
|
||||
#endif //_SHAPE_HULL_H
|
@ -17,6 +17,7 @@ ADD_LIBRARY(LibLinearMath
|
||||
btMinMax.h
|
||||
btQuaternion.h
|
||||
btStackAlloc.h
|
||||
btConvexHull.h
|
||||
btGeometryUtil.h
|
||||
btMotionState.h
|
||||
btTransform.h
|
||||
@ -26,6 +27,7 @@ ADD_LIBRARY(LibLinearMath
|
||||
btQuickprof.h
|
||||
btTransformUtil.h
|
||||
btQuickprof.cpp
|
||||
btConvexHull.cpp
|
||||
btGeometryUtil.cpp
|
||||
btAlignedAllocator.cpp
|
||||
)
|
||||
|
3176
src/LinearMath/btConvexHull.cpp
Normal file
3176
src/LinearMath/btConvexHull.cpp
Normal file
File diff suppressed because it is too large
Load Diff
143
src/LinearMath/btConvexHull.h
Normal file
143
src/LinearMath/btConvexHull.h
Normal file
@ -0,0 +1,143 @@
|
||||
|
||||
/*
|
||||
Stan Melax Convex Hull Computation
|
||||
Copyright (c) 2008 Stan Melax http://www.melax.com/
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
///includes modifications/improvements by John Ratcliff, see BringOutYourDead below.
|
||||
|
||||
#ifndef CD_HULL_H
|
||||
#define CD_HULL_H
|
||||
|
||||
class HullResult
|
||||
{
|
||||
public:
|
||||
HullResult(void)
|
||||
{
|
||||
mPolygons = true;
|
||||
mNumOutputVertices = 0;
|
||||
mOutputVertices = 0;
|
||||
mNumFaces = 0;
|
||||
mNumIndices = 0;
|
||||
mIndices = 0;
|
||||
}
|
||||
bool mPolygons; // true if indices represents polygons, false indices are triangles
|
||||
unsigned int mNumOutputVertices; // number of vertices in the output hull
|
||||
float *mOutputVertices; // array of vertices, 3 floats each x,y,z
|
||||
unsigned int mNumFaces; // the number of faces produced
|
||||
unsigned int mNumIndices; // the total number of indices
|
||||
unsigned int *mIndices; // pointer to indices.
|
||||
|
||||
// If triangles, then indices are array indexes into the vertex list.
|
||||
// If polygons, indices are in the form (number of points in face) (p1, p2, p3, ..) etc..
|
||||
};
|
||||
|
||||
enum HullFlag
|
||||
{
|
||||
QF_TRIANGLES = (1<<0), // report results as triangles, not polygons.
|
||||
QF_REVERSE_ORDER = (1<<1), // reverse order of the triangle indices.
|
||||
QF_SKIN_WIDTH = (1<<2), // extrude hull based on this skin width
|
||||
QF_DEFAULT = 0
|
||||
};
|
||||
|
||||
|
||||
class HullDesc
|
||||
{
|
||||
public:
|
||||
HullDesc(void)
|
||||
{
|
||||
mFlags = QF_DEFAULT;
|
||||
mVcount = 0;
|
||||
mVertices = 0;
|
||||
mVertexStride = sizeof(float)*3;
|
||||
mNormalEpsilon = 0.001f;
|
||||
mMaxVertices = 4096; // maximum number of points to be considered for a convex hull.
|
||||
mMaxFaces = 4096;
|
||||
mSkinWidth = 0.01f; // default is one centimeter
|
||||
};
|
||||
|
||||
HullDesc(HullFlag flag,
|
||||
unsigned int vcount,
|
||||
const float *vertices,
|
||||
unsigned int stride)
|
||||
{
|
||||
mFlags = flag;
|
||||
mVcount = vcount;
|
||||
mVertices = vertices;
|
||||
mVertexStride = stride;
|
||||
mNormalEpsilon = 0.001f;
|
||||
mMaxVertices = 4096;
|
||||
mSkinWidth = 0.01f; // default is one centimeter
|
||||
}
|
||||
|
||||
bool HasHullFlag(HullFlag flag) const
|
||||
{
|
||||
if ( mFlags & flag ) return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
void SetHullFlag(HullFlag flag)
|
||||
{
|
||||
mFlags|=flag;
|
||||
}
|
||||
|
||||
void ClearHullFlag(HullFlag flag)
|
||||
{
|
||||
mFlags&=~flag;
|
||||
}
|
||||
|
||||
unsigned int mFlags; // flags to use when generating the convex hull.
|
||||
unsigned int mVcount; // number of vertices in the input point cloud
|
||||
const float *mVertices; // the array of vertices.
|
||||
unsigned int mVertexStride; // the stride of each vertex, in bytes.
|
||||
float mNormalEpsilon; // the epsilon for removing duplicates. This is a normalized value, if normalized bit is on.
|
||||
float mSkinWidth;
|
||||
unsigned int mMaxVertices; // maximum number of vertices to be considered for the hull!
|
||||
unsigned int mMaxFaces;
|
||||
};
|
||||
|
||||
enum HullError
|
||||
{
|
||||
QE_OK, // success!
|
||||
QE_FAIL // failed.
|
||||
};
|
||||
|
||||
class HullLibrary
|
||||
{
|
||||
public:
|
||||
|
||||
HullError CreateConvexHull(const HullDesc &desc, // describes the input request
|
||||
HullResult &result); // contains the resulst
|
||||
|
||||
HullError ReleaseResult(HullResult &result); // release memory allocated for this result, we are done with it.
|
||||
|
||||
private:
|
||||
|
||||
//BringOutYourDead (John Ratcliff): When you create a convex hull you hand it a large input set of vertices forming a 'point cloud'.
|
||||
//After the hull is generated it give you back a set of polygon faces which index the *original* point cloud.
|
||||
//The thing is, often times, there are many 'dead vertices' in the point cloud that are on longer referenced by the hull.
|
||||
//The routine 'BringOutYourDead' find only the referenced vertices, copies them to an new buffer, and re-indexes the hull so that it is a minimal representation.
|
||||
void BringOutYourDead(const float *verts,unsigned int vcount, float *overts,unsigned int &ocount,unsigned int *indices,unsigned indexcount);
|
||||
|
||||
bool CleanupVertices(unsigned int svcount,
|
||||
const float *svertices,
|
||||
unsigned int stride,
|
||||
unsigned int &vcount, // output number of vertices
|
||||
float *vertices, // location to store the results.
|
||||
float normalepsilon,
|
||||
float *scale);
|
||||
};
|
||||
|
||||
|
||||
#endif
|
||||
|
Loading…
Reference in New Issue
Block a user