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https://github.com/bulletphysics/bullet3
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prepare for Bullet 2 demo collection
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110
Demos3/AllBullet2Demos/main.cpp
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110
Demos3/AllBullet2Demos/main.cpp
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@ -0,0 +1,110 @@
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#include "../../btgui/OpenGLWindow/SimpleOpenGL3App.h"
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#include "Bullet3Common/b3Vector3.h"
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#include "assert.h"
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#include <stdio.h>
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#include "../GpuDemos/gwenUserInterface.h"
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GwenUserInterface* gui = 0;
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static void MyMouseMoveCallback( float x, float y)
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{
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bool handled = false;
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if (gui)
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handled = gui->mouseMoveCallback(x,y);
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if (!handled)
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b3DefaultMouseMoveCallback(x,y);
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}
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static void MyMouseButtonCallback(int button, int state, float x, float y)
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{
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bool handled = false;
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//try picking first
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if (gui)
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handled = gui->mouseButtonCallback(button,state,x,y);
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if (!handled)
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b3DefaultMouseButtonCallback(button,state,x,y);
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}
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void MyComboBoxCallback(int comboId, const char* item)
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{
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printf("comboId = %d, item = %s\n",comboId, item);
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/*int numDemos = demoNames.size();
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for (int i=0;i<numDemos;i++)
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{
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if (!strcmp(demoNames[i],item))
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{
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if (selectedDemo != i)
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{
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gReset = true;
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selectedDemo = i;
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printf("selected demo %s!\n", item);
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}
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}
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}
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*/
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}
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int main(int argc, char* argv[])
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{
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float dt = 1./120.f;
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int width = 1024;
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int height=768;
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SimpleOpenGL3App* app = new SimpleOpenGL3App("AllBullet2Demos",width,height);
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app->m_instancingRenderer->setCameraDistance(13);
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app->m_instancingRenderer->setCameraPitch(0);
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app->m_instancingRenderer->setCameraTargetPosition(b3MakeVector3(0,0,0));
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app->m_window->setMouseMoveCallback(MyMouseMoveCallback);
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app->m_window->setMouseButtonCallback(MyMouseButtonCallback);
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GLint err = glGetError();
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assert(err==GL_NO_ERROR);
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sth_stash* fontstash=0;
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gui = new GwenUserInterface;
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gui->init(width,height,fontstash,app->m_window->getRetinaScale());
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const char* names[] = {"test1", "test2","test3"};
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gui->registerComboBox(13,3,&names[0],1);
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const char* names2[] = {"comboF", "comboG","comboH"};
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gui->registerComboBox(2,3,&names2[0],1);
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gui->setComboBoxCallback(MyComboBoxCallback);
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do
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{
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GLint err = glGetError();
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assert(err==GL_NO_ERROR);
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app->m_instancingRenderer->init();
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app->m_instancingRenderer->updateCamera();
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app->drawGrid();
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char bla[1024];
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static int frameCount = 0;
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frameCount++;
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sprintf(bla,"Simple test frame %d", frameCount);
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app->drawText(bla,10,10);
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static int toggle = 1;
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if (1)
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{
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gui->draw(app->m_instancingRenderer->getScreenWidth(),app->m_instancingRenderer->getScreenHeight());
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}
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toggle=1-toggle;
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app->swapBuffer();
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} while (!app->m_window->requestedExit());
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delete gui;
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delete app;
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return 0;
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}
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33
Demos3/AllBullet2Demos/premake4.lua
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33
Demos3/AllBullet2Demos/premake4.lua
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@ -0,0 +1,33 @@
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project "App_AllBullet2Demos"
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language "C++"
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kind "ConsoleApp"
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targetdir "../../bin"
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includedirs {
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".",
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"../../src",
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"../../btgui"
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}
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initOpenGL()
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initGlew()
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links{"gwen", "OpenGL_Window","OpenGL_TrueTypeFont","BulletSoftBody","BulletDynamics","BulletCollision","LinearMath"}
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files {
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"**.cpp",
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"**.h",
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"../../src/Bullet3Common/**.cpp",
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"../../src/Bullet3Common/**.h",
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"../../btgui/Timing/b3Clock.cpp",
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"../../btgui/Timing/b3Clock.h",
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"../GpuDemos/gwenUserInterface.cpp",
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"../GpuDemos/gwenUserInterface.h"
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}
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if os.is("MacOSX") then
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links{"Cocoa.framework"}
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end
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@ -228,8 +228,8 @@ void GwenUserInterface::init(int width, int height,struct sth_stash* stash,float
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Gwen::UnicodeString str2(L"OpenCL");
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tab->AddPage(str2);
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// Gwen::UnicodeString str2(L"OpenCL");
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// tab->AddPage(str2);
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//Gwen::UnicodeString str3(L"page3");
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// tab->AddPage(str3);
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@ -291,7 +291,7 @@ void GwenUserInterface::setComboBoxCallback(b3ComboBoxCallback callback)
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m_data->m_comboBoxCallback = callback;
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}
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void GwenUserInterface::registerComboBox(int comboboxId, int numItems, const char** items)
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void GwenUserInterface::registerComboBox(int comboboxId, int numItems, const char** items, int startItem)
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{
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Gwen::Controls::ComboBox* combobox = new Gwen::Controls::ComboBox(m_data->m_demoPage->GetPage());
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MyComboBoxHander* handler = new MyComboBoxHander(m_data, comboboxId);
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@ -303,8 +303,12 @@ void GwenUserInterface::registerComboBox(int comboboxId, int numItems, const cha
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combobox->SetWidth( 100 );
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//box->SetPos(120,130);
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for (int i=0;i<numItems;i++)
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combobox->AddItem(Gwen::Utility::StringToUnicode(items[i]));
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{
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Gwen::Controls::MenuItem* item = combobox->AddItem(Gwen::Utility::StringToUnicode(items[i]));
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if (i==startItem)
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combobox->OnItemSelected(item);
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}
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}
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@ -29,7 +29,7 @@ class GwenUserInterface
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void registerToggleButton(int buttonId, const char* name);
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void setComboBoxCallback(b3ComboBoxCallback callback);
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void registerComboBox(int buttonId, int numItems, const char** items);
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void registerComboBox(int buttonId, int numItems, const char** items, int startItem = 0);
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void setStatusBarMessage(const char* message, bool isLeft=true);
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};
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@ -101,7 +101,7 @@ enum
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};
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b3AlignedObjectArray<const char*> demoNames;
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int selectedDemo = 0;
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int selectedDemo = 1;
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GpuDemo::CreateFunc* allDemos[]=
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{
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//ConcaveCompound2Scene::MyCreateFunc,
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@ -730,7 +730,7 @@ int main(int argc, char* argv[])
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delete demo;
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}
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gui->registerComboBox(MYCOMBOBOX1,numItems,&demoNames[0]);
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gui->registerComboBox(MYCOMBOBOX1,numItems,&demoNames[0],selectedDemo);
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gui->setComboBoxCallback(MyComboBoxCallback);
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}
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@ -27,7 +27,7 @@ int main(int argc, char* argv[])
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char bla[1024];
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static int frameCount = 0;
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frameCount++;
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sprintf(bla,"Simple test frame %d\n", frameCount);
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sprintf(bla,"Simple test frame %d", frameCount);
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app->drawText(bla,10,10);
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app->swapBuffer();
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@ -145,6 +145,8 @@ public:
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}
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virtual void End()
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{
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glDisable(GL_BLEND);
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}
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virtual void StartClip()
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#include "OpenGLWindow/GLInstancingRenderer.h"
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#include "Bullet3Common/b3Vector3.h"
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#include "Bullet3Common/b3Logging.h"
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#include "../btgui/OpenGLTrueTypeFont/fontstash.h"
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#include "../btgui/OpenGLWindow/TwFonts.h"
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#include "OpenGLTrueTypeFont/opengl_fontstashcallbacks.h"
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#include <assert.h>
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struct SimpleInternalData
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{
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GLuint m_fontTextureId;
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GLuint m_fontTextureId;
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struct sth_stash* m_fontStash;
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OpenGL2RenderCallbacks* m_renderCallbacks;
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int m_droidRegular;
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};
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static SimpleOpenGL3App* gApp=0;
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@ -57,6 +64,7 @@ static GLuint BindFont(const CTexFont *_Font)
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return TexID;
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}
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extern char OpenSansData[];
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SimpleOpenGL3App::SimpleOpenGL3App( const char* title, int width,int height)
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{
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TwGenerateDefaultFonts();
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m_data->m_fontTextureId = BindFont(g_DefaultNormalFont);
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{
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GLint err;
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int datasize;
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float sx,sy,dx,dy,lh;
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GLuint texture;
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m_data->m_renderCallbacks = new OpenGL2RenderCallbacks(m_primRenderer);
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m_data->m_fontStash = sth_create(512,512,m_data->m_renderCallbacks);//256,256);//,1024);//512,512);
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err = glGetError();
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assert(err==GL_NO_ERROR);
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if (!m_data->m_fontStash)
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{
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b3Warning("Could not create stash");
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//fprintf(stderr, "Could not create stash.\n");
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}
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int droidRegular=0;
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char* data2 = OpenSansData;
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unsigned char* data = (unsigned char*) data2;
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if (!(m_data->m_droidRegular = sth_add_font_from_memory(m_data->m_fontStash, data)))
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{
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b3Warning("error!\n");
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}
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err = glGetError();
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assert(err==GL_NO_ERROR);
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}
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}
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void SimpleOpenGL3App::drawText( const char* txt, int posX, int posY)
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{
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@ -102,32 +144,26 @@ void SimpleOpenGL3App::drawText( const char* txt, int posX, int posY)
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//
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//printf("str = %s\n",unicodeText);
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int xpos=0;
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int ypos=0;
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float dx;
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float dx=0;
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int measureOnly=0;
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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/*
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if (m_useTrueTypeFont)
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if (1)//m_useTrueTypeFont)
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{
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bool measureOnly = false;
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float yoffset = 0.f;
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if (m_retinaScale==2.0f)
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{
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yoffset = -12;
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}
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Translate(r);
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sth_draw_text(m_font,
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1,m_fontScaling,
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r.x,r.y+yoffset,
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unicodeText,&dx, m_screenWidth,m_screenHeight,measureOnly,m_retinaScale);
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float fontSize= 64;//512;//128;
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sth_draw_text(m_data->m_fontStash,
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m_data->m_droidRegular,fontSize,posX,posY,
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txt,&dx, this->m_instancingRenderer->getScreenWidth(),this->m_instancingRenderer->getScreenHeight(),measureOnly,m_window->getRetinaScale());
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sth_end_draw(m_data->m_fontStash);
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sth_flush_draw(m_data->m_fontStash);
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} else
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*/
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{
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//float width = 0.f;
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int pos=0;
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@ -82,7 +82,7 @@
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language "C++"
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include "../Demos3/AllBullet2Demos"
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include "../Demos3/GpuDemos"
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-- include "../Demos3/CpuDemos"
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@ -110,7 +110,7 @@ include "../Demos3/SimpleOpenGL3"
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include "../test/OpenCL/ParallelPrimitives"
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include "../test/OpenCL/RadixSortBenchmark"
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include "../src/BulletSoftBody"
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include "../src/BulletDynamics"
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include "../src/BulletCollision"
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include "../src/LinearMath"
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