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https://github.com/bulletphysics/bullet3
synced 2024-12-15 14:10:11 +00:00
move b3RaycastInfo.h so it can be used without OpenCL dependency
add b3Assert to make sure m_maxShapeCapacityInBytes is not exceeded in GLInstancingRenderer prepare for CpuSoftClothDemo
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@ -100,12 +100,14 @@ struct EmptyDemo : public CpuDemo
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};
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#include "rendering/RenderDemo.h"
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#include "rigidbody/RigidBodyDemo.h"
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#include "deformable/CpuSoftBodyDemo.h"
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b3AlignedObjectArray<const char*> demoNames;
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int selectedDemo = 0;
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CpuDemo::CreateFunc* allDemos[]=
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{
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//CpuSoftClothDemo::MyCreateFunc,
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RigidBodyDemo::MyCreateFunc,
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RenderDemo::MyCreateFunc,
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EmptyDemo::MyCreateFunc,
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@ -627,7 +629,7 @@ int main(int argc, char* argv[])
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int maxObjectCapacity=1024*1024;//128*1024;
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int maxShapeCapacityInBytes=128*1024;
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int maxShapeCapacityInBytes=10*1024*1024;
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//maxObjectCapacity = b3Max(maxObjectCapacity,ci.arraySizeX*ci.arraySizeX*ci.arraySizeX+10);
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@ -7,7 +7,7 @@ struct RigidBodyDemo : public CpuDemo
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{
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struct b3DynamicBvhBroadphase* m_bp;
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struct b3CpuNarrowPhase* m_np;
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class b3CpuNarrowPhase* m_np;
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struct b3CpuRigidBodyPipeline* m_rb;
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@ -3,7 +3,7 @@
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#include "GpuRigidBodyDemo.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "Bullet3OpenCL/Raycast/b3RaycastInfo.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h"
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class GpuConvexScene : public GpuRigidBodyDemo
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{
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@ -665,6 +665,9 @@ int GLInstancingRenderer::registerShape(const float* vertices, int numvertices,
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char* dest= (char*)glMapBuffer( GL_ARRAY_BUFFER,GL_WRITE_ONLY);//GL_WRITE_ONLY
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int vertexStrideInBytes = 9*sizeof(float);
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int sz = numvertices*vertexStrideInBytes;
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int totalUsed = vertexStrideInBytes*gfxObj->m_vertexArrayOffset+sz;
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b3Assert(totalUsed<this->m_maxShapeCapacityInBytes);
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memcpy(dest+vertexStrideInBytes*gfxObj->m_vertexArrayOffset,vertices,sz);
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glUnmapBuffer( GL_ARRAY_BUFFER);
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@ -19,7 +19,7 @@ subject to the following restrictions:
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "Bullet3OpenCL/Raycast/b3RaycastInfo.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h"
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class b3CpuRigidBodyPipeline
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{
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@ -5,7 +5,7 @@
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#include "Bullet3OpenCL/Initialize/b3OpenCLInclude.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "b3RaycastInfo.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h"
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@ -20,7 +20,7 @@ subject to the following restrictions:
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#include "Bullet3Collision/NarrowPhaseCollision/b3Config.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include "Bullet3OpenCL/Raycast/b3RaycastInfo.h"
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#include "Bullet3Collision/NarrowPhaseCollision/b3RaycastInfo.h"
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class b3GpuRigidBodyPipeline
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{
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