added GpuSphereDemo (broken on NVIDIA GPU)

This commit is contained in:
erwincoumans 2013-04-02 13:21:45 -07:00
parent 2aa2de45bc
commit 1ebcc78280
7 changed files with 269 additions and 8 deletions

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@ -38,9 +38,9 @@ public:
:useOpenCL(true),
preferredOpenCLPlatformIndex(-1),
preferredOpenCLDeviceIndex(-1),
arraySizeX(10),
arraySizeY(10),
arraySizeZ(10),
arraySizeX(1),
arraySizeY(5),
arraySizeZ(1),
m_useConcaveMesh(false),
gapX(14.3),
gapY(14.0),

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@ -29,6 +29,7 @@
#include "rigidbody/ConcaveScene.h"
#include "rigidbody/GpuConvexScene.h"
#include "rigidbody/GpuCompoundScene.h"
#include "rigidbody/GpuSphereScene.h"
//#include "BroadphaseBenchmark.h"
@ -64,7 +65,7 @@ btAlignedObjectArray<const char*> demoNames;
int selectedDemo = 0;
GpuDemo::CreateFunc* allDemos[]=
{
GpuSphereScene::MyCreateFunc,
GpuConvexScene::MyCreateFunc,
ConcaveScene::MyCreateFunc,
@ -82,7 +83,7 @@ GpuDemo::CreateFunc* allDemos[]=
//ParticleDemo::MyCreateFunc,
//SpheresDemo::CreateFunc,
//GpuCompoundDemo::CreateFunc,
//EmptyDemo::CreateFunc,
};

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@ -0,0 +1,152 @@
#include "GpuSphereScene.h"
#include "GpuRigidBodyDemo.h"
#include "BulletCommon/btQuickprof.h"
#include "OpenGLWindow/ShapeData.h"
#include "OpenGLWindow/GLInstancingRenderer.h"
#include "BulletCommon/btQuaternion.h"
#include "OpenGLWindow/btgWindowInterface.h"
#include "gpu_broadphase/host/btGpuSapBroadphase.h"
#include "../GpuDemoInternalData.h"
#include "basic_initialize/btOpenCLUtils.h"
#include "OpenGLWindow/OpenGLInclude.h"
#include "OpenGLWindow/GLInstanceRendererInternalData.h"
#include "parallel_primitives/host/btLauncherCL.h"
#include "gpu_rigidbody/host/btGpuRigidBodyPipeline.h"
#include "gpu_rigidbody/host/btGpuNarrowPhase.h"
#include "gpu_rigidbody/host/btConfig.h"
#include "GpuRigidBodyDemoInternalData.h"
#include "../gwenUserInterface.h"
void GpuSphereScene::setupScene(const ConstructionInfo& ci)
{
int strideInBytes = 9*sizeof(float);
int numVertices = sizeof(cube_vertices)/strideInBytes;
int numIndices = sizeof(cube_indices)/sizeof(int);
//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
int group=1;
int mask=1;
int index=0;
if (0)
{
int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
btVector4 scaling(400,0.01,400,1);
//int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
btVector3 normal(0,1,0);
float constant=0.01;
int colIndex = m_data->m_np->registerPlaneShape(normal,constant);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
btVector4 position(0,0,0,0);
btQuaternion orn(0,0,0,1);
btVector4 color(0,0,1,1);
int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index);
index++;
}
{
int prevGraphicsShapeIndex = -1;
float radius = 1;
if (radius>=100)
{
int numVertices = sizeof(detailed_sphere_vertices)/strideInBytes;
int numIndices = sizeof(detailed_sphere_indices)/sizeof(int);
prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&detailed_sphere_vertices[0],numVertices,detailed_sphere_indices,numIndices);
} else
{
bool usePointSprites = false;
if (usePointSprites)
{
int numVertices = sizeof(point_sphere_vertices)/strideInBytes;
int numIndices = sizeof(point_sphere_indices)/sizeof(int);
prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&point_sphere_vertices[0],numVertices,point_sphere_indices,numIndices,BT_GL_POINTS);
} else
{
if (radius>=10)
{
int numVertices = sizeof(medium_sphere_vertices)/strideInBytes;
int numIndices = sizeof(medium_sphere_indices)/sizeof(int);
prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&medium_sphere_vertices[0],numVertices,medium_sphere_indices,numIndices);
} else
{
int numVertices = sizeof(low_sphere_vertices)/strideInBytes;
int numIndices = sizeof(low_sphere_indices)/sizeof(int);
prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&low_sphere_vertices[0],numVertices,low_sphere_indices,numIndices);
}
}
}
btVector4 colors[4] =
{
btVector4(1,0,0,1),
btVector4(0,1,0,1),
btVector4(0,1,1,1),
btVector4(1,1,0,1),
};
int curColor = 0;
float scaling[4] = {1,1,1,1};
//int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
int colIndex = m_data->m_np->registerSphereShape(radius);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
for (int i=0;i<ci.arraySizeX;i++)
{
for (int j=0;j<ci.arraySizeY;j++)
{
for (int k=0;k<ci.arraySizeZ;k++)
{
float mass = 1.f;
if (j==0)
mass=0.f;
//btVector3 position((j&1)+i*2.2,2+j*2.,(j&1)+k*2.2);
btVector3 position(i*2.2,2+j*2.,k*2.2);
btQuaternion orn(0,0,0,1);
btVector4 color = colors[curColor];
curColor++;
curColor&=3;
btVector4 scaling(1,1,1,1);
int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex,position,orn,color,scaling);
int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index);
index++;
}
}
}
}
float camPos[4]={ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0};
//float camPos[4]={1,12.5,1.5,0};
m_instancingRenderer->setCameraTargetPosition(camPos);
m_instancingRenderer->setCameraDistance(20);
char msg[1024];
int numInstances = index;
sprintf(msg,"Num objects = %d",numInstances);
ci.m_gui->setStatusBarMessage(msg,true);
}

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@ -0,0 +1,27 @@
#ifndef GPU_SPHERE_SCENE_H
#define GPU_SPHERE_SCENE_H
#include "GpuRigidBodyDemo.h"
class GpuSphereScene : public GpuRigidBodyDemo
{
public:
GpuSphereScene(){}
virtual ~GpuSphereScene(){}
virtual const char* getName()
{
return "GRBSphere";
}
static GpuDemo* MyCreateFunc()
{
GpuDemo* demo = new GpuSphereScene;
return demo;
}
virtual void setupScene(const ConstructionInfo& ci);
};
#endif //GPU_SPHERE_SCENE_H

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@ -37,8 +37,8 @@ enum
};
bool gpuBatchContacts = true;
bool gpuSolveConstraint = true;
bool gpuBatchContacts = true;//true;
bool gpuSolveConstraint = false;//true;//true;
struct btGpuBatchingPgsSolverInternalData

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@ -196,6 +196,85 @@ int btGpuNarrowPhase::allocateCollidable()
int btGpuNarrowPhase::registerSphereShape(float radius)
{
int collidableIndex = allocateCollidable();
btCollidable& col = getCollidableCpu(collidableIndex);
col.m_shapeType = SHAPE_SPHERE;
col.m_shapeIndex = 0;
col.m_radius = radius;
if (col.m_shapeIndex>=0)
{
btSapAabb aabb;
btVector3 myAabbMin(-radius,-radius,-radius);
btVector3 myAabbMax(radius,radius,radius);
aabb.m_min[0] = myAabbMin[0];//s_convexHeightField->m_aabb.m_min.x;
aabb.m_min[1] = myAabbMin[1];//s_convexHeightField->m_aabb.m_min.y;
aabb.m_min[2] = myAabbMin[2];//s_convexHeightField->m_aabb.m_min.z;
aabb.m_minIndices[3] = 0;
aabb.m_max[0] = myAabbMax[0];//s_convexHeightField->m_aabb.m_max.x;
aabb.m_max[1] = myAabbMax[1];//s_convexHeightField->m_aabb.m_max.y;
aabb.m_max[2] = myAabbMax[2];//s_convexHeightField->m_aabb.m_max.z;
aabb.m_signedMaxIndices[3] = 0;
m_data->m_localShapeAABBCPU->push_back(aabb);
m_data->m_localShapeAABBGPU->push_back(aabb);
clFinish(m_queue);
}
return collidableIndex;
}
int btGpuNarrowPhase::registerFace(const btVector3& faceNormal, float faceConstant)
{
int faceOffset = m_data->m_convexFaces.size();
btGpuFace& face = m_data->m_convexFaces.expand();
face.m_plane[0] = faceNormal.getX();
face.m_plane[1] = faceNormal.getY();
face.m_plane[2] = faceNormal.getZ();
face.m_plane[3] = faceConstant;
m_data->m_convexFacesGPU->copyFromHost(m_data->m_convexFaces);
return faceOffset;
}
int btGpuNarrowPhase::registerPlaneShape(const btVector3& planeNormal, float planeConstant)
{
int collidableIndex = allocateCollidable();
btCollidable& col = getCollidableCpu(collidableIndex);
col.m_shapeType = SHAPE_PLANE;
col.m_shapeIndex = registerFace(planeNormal,planeConstant);
col.m_radius = planeConstant;
if (col.m_shapeIndex>=0)
{
btSapAabb aabb;
aabb.m_min[0] = -1e30f;
aabb.m_min[1] = -1e30f;
aabb.m_min[2] = -1e30f;
aabb.m_minIndices[3] = 0;
aabb.m_max[0] = 1e30f;
aabb.m_max[1] = 1e30f;
aabb.m_max[2] = 1e30f;
aabb.m_signedMaxIndices[3] = 0;
m_data->m_localShapeAABBCPU->push_back(aabb);
m_data->m_localShapeAABBGPU->push_back(aabb);
clFinish(m_queue);
}
return collidableIndex;
}
int btGpuNarrowPhase::registerConvexHullShape(btConvexUtility* convexPtr,btCollidable& col)
{
m_data->m_convexData->resize(m_data->m_numAcceleratedShapes+1);

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@ -31,7 +31,9 @@ public:
virtual ~btGpuNarrowPhase(void);
int registerSphereShape(float radius);
int registerPlaneShape(const btVector3& planeNormal, float planeConstant);
int registerCompoundShape(btAlignedObjectArray<btGpuChildShape>* childShapes);
int registerFace(const btVector3& faceNormal, float faceConstant);