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https://github.com/bulletphysics/bullet3
synced 2024-12-16 06:30:05 +00:00
added GpuSphereDemo (broken on NVIDIA GPU)
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2aa2de45bc
commit
1ebcc78280
@ -38,9 +38,9 @@ public:
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:useOpenCL(true),
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preferredOpenCLPlatformIndex(-1),
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preferredOpenCLDeviceIndex(-1),
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arraySizeX(10),
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arraySizeY(10),
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arraySizeZ(10),
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arraySizeX(1),
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arraySizeY(5),
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arraySizeZ(1),
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m_useConcaveMesh(false),
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gapX(14.3),
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gapY(14.0),
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@ -29,6 +29,7 @@
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#include "rigidbody/ConcaveScene.h"
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#include "rigidbody/GpuConvexScene.h"
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#include "rigidbody/GpuCompoundScene.h"
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#include "rigidbody/GpuSphereScene.h"
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//#include "BroadphaseBenchmark.h"
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@ -64,7 +65,7 @@ btAlignedObjectArray<const char*> demoNames;
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int selectedDemo = 0;
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GpuDemo::CreateFunc* allDemos[]=
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{
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GpuSphereScene::MyCreateFunc,
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GpuConvexScene::MyCreateFunc,
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ConcaveScene::MyCreateFunc,
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@ -82,7 +83,7 @@ GpuDemo::CreateFunc* allDemos[]=
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//ParticleDemo::MyCreateFunc,
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//SpheresDemo::CreateFunc,
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//GpuCompoundDemo::CreateFunc,
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//EmptyDemo::CreateFunc,
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};
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152
demo/gpudemo/rigidbody/GpuSphereScene.cpp
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152
demo/gpudemo/rigidbody/GpuSphereScene.cpp
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@ -0,0 +1,152 @@
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#include "GpuSphereScene.h"
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#include "GpuRigidBodyDemo.h"
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#include "BulletCommon/btQuickprof.h"
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#include "OpenGLWindow/ShapeData.h"
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#include "OpenGLWindow/GLInstancingRenderer.h"
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#include "BulletCommon/btQuaternion.h"
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#include "OpenGLWindow/btgWindowInterface.h"
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#include "gpu_broadphase/host/btGpuSapBroadphase.h"
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#include "../GpuDemoInternalData.h"
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#include "basic_initialize/btOpenCLUtils.h"
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#include "OpenGLWindow/OpenGLInclude.h"
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#include "OpenGLWindow/GLInstanceRendererInternalData.h"
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#include "parallel_primitives/host/btLauncherCL.h"
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#include "gpu_rigidbody/host/btGpuRigidBodyPipeline.h"
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#include "gpu_rigidbody/host/btGpuNarrowPhase.h"
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#include "gpu_rigidbody/host/btConfig.h"
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#include "GpuRigidBodyDemoInternalData.h"
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#include "../gwenUserInterface.h"
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void GpuSphereScene::setupScene(const ConstructionInfo& ci)
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{
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int strideInBytes = 9*sizeof(float);
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int numVertices = sizeof(cube_vertices)/strideInBytes;
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int numIndices = sizeof(cube_indices)/sizeof(int);
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//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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int group=1;
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int mask=1;
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int index=0;
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if (0)
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{
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int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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btVector4 scaling(400,0.01,400,1);
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//int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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btVector3 normal(0,1,0);
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float constant=0.01;
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int colIndex = m_data->m_np->registerPlaneShape(normal,constant);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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btVector4 position(0,0,0,0);
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btQuaternion orn(0,0,0,1);
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btVector4 color(0,0,1,1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index);
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index++;
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}
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{
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int prevGraphicsShapeIndex = -1;
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float radius = 1;
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if (radius>=100)
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{
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int numVertices = sizeof(detailed_sphere_vertices)/strideInBytes;
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int numIndices = sizeof(detailed_sphere_indices)/sizeof(int);
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prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&detailed_sphere_vertices[0],numVertices,detailed_sphere_indices,numIndices);
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} else
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{
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bool usePointSprites = false;
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if (usePointSprites)
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{
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int numVertices = sizeof(point_sphere_vertices)/strideInBytes;
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int numIndices = sizeof(point_sphere_indices)/sizeof(int);
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prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&point_sphere_vertices[0],numVertices,point_sphere_indices,numIndices,BT_GL_POINTS);
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} else
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{
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if (radius>=10)
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{
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int numVertices = sizeof(medium_sphere_vertices)/strideInBytes;
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int numIndices = sizeof(medium_sphere_indices)/sizeof(int);
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prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&medium_sphere_vertices[0],numVertices,medium_sphere_indices,numIndices);
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} else
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{
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int numVertices = sizeof(low_sphere_vertices)/strideInBytes;
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int numIndices = sizeof(low_sphere_indices)/sizeof(int);
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prevGraphicsShapeIndex = ci.m_instancingRenderer->registerShape(&low_sphere_vertices[0],numVertices,low_sphere_indices,numIndices);
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}
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}
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}
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btVector4 colors[4] =
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{
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btVector4(1,0,0,1),
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btVector4(0,1,0,1),
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btVector4(0,1,1,1),
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btVector4(1,1,0,1),
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};
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int curColor = 0;
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float scaling[4] = {1,1,1,1};
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//int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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int colIndex = m_data->m_np->registerSphereShape(radius);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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for (int i=0;i<ci.arraySizeX;i++)
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{
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for (int j=0;j<ci.arraySizeY;j++)
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{
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for (int k=0;k<ci.arraySizeZ;k++)
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{
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float mass = 1.f;
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if (j==0)
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mass=0.f;
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//btVector3 position((j&1)+i*2.2,2+j*2.,(j&1)+k*2.2);
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btVector3 position(i*2.2,2+j*2.,k*2.2);
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btQuaternion orn(0,0,0,1);
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btVector4 color = colors[curColor];
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curColor++;
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curColor&=3;
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btVector4 scaling(1,1,1,1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(prevGraphicsShapeIndex,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(mass,position,orn,colIndex,index);
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index++;
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}
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}
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}
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}
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float camPos[4]={ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0};
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//float camPos[4]={1,12.5,1.5,0};
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m_instancingRenderer->setCameraTargetPosition(camPos);
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m_instancingRenderer->setCameraDistance(20);
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char msg[1024];
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int numInstances = index;
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sprintf(msg,"Num objects = %d",numInstances);
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ci.m_gui->setStatusBarMessage(msg,true);
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}
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27
demo/gpudemo/rigidbody/GpuSphereScene.h
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27
demo/gpudemo/rigidbody/GpuSphereScene.h
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@ -0,0 +1,27 @@
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#ifndef GPU_SPHERE_SCENE_H
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#define GPU_SPHERE_SCENE_H
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#include "GpuRigidBodyDemo.h"
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class GpuSphereScene : public GpuRigidBodyDemo
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{
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public:
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GpuSphereScene(){}
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virtual ~GpuSphereScene(){}
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virtual const char* getName()
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{
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return "GRBSphere";
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}
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static GpuDemo* MyCreateFunc()
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{
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GpuDemo* demo = new GpuSphereScene;
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return demo;
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}
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virtual void setupScene(const ConstructionInfo& ci);
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};
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#endif //GPU_SPHERE_SCENE_H
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@ -37,8 +37,8 @@ enum
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};
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bool gpuBatchContacts = true;
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bool gpuSolveConstraint = true;
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bool gpuBatchContacts = true;//true;
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bool gpuSolveConstraint = false;//true;//true;
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struct btGpuBatchingPgsSolverInternalData
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@ -196,6 +196,85 @@ int btGpuNarrowPhase::allocateCollidable()
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int btGpuNarrowPhase::registerSphereShape(float radius)
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{
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int collidableIndex = allocateCollidable();
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btCollidable& col = getCollidableCpu(collidableIndex);
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col.m_shapeType = SHAPE_SPHERE;
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col.m_shapeIndex = 0;
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col.m_radius = radius;
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if (col.m_shapeIndex>=0)
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{
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btSapAabb aabb;
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btVector3 myAabbMin(-radius,-radius,-radius);
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btVector3 myAabbMax(radius,radius,radius);
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aabb.m_min[0] = myAabbMin[0];//s_convexHeightField->m_aabb.m_min.x;
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aabb.m_min[1] = myAabbMin[1];//s_convexHeightField->m_aabb.m_min.y;
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aabb.m_min[2] = myAabbMin[2];//s_convexHeightField->m_aabb.m_min.z;
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aabb.m_minIndices[3] = 0;
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aabb.m_max[0] = myAabbMax[0];//s_convexHeightField->m_aabb.m_max.x;
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aabb.m_max[1] = myAabbMax[1];//s_convexHeightField->m_aabb.m_max.y;
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aabb.m_max[2] = myAabbMax[2];//s_convexHeightField->m_aabb.m_max.z;
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aabb.m_signedMaxIndices[3] = 0;
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m_data->m_localShapeAABBCPU->push_back(aabb);
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m_data->m_localShapeAABBGPU->push_back(aabb);
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clFinish(m_queue);
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}
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return collidableIndex;
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}
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int btGpuNarrowPhase::registerFace(const btVector3& faceNormal, float faceConstant)
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{
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int faceOffset = m_data->m_convexFaces.size();
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btGpuFace& face = m_data->m_convexFaces.expand();
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face.m_plane[0] = faceNormal.getX();
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face.m_plane[1] = faceNormal.getY();
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face.m_plane[2] = faceNormal.getZ();
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face.m_plane[3] = faceConstant;
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m_data->m_convexFacesGPU->copyFromHost(m_data->m_convexFaces);
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return faceOffset;
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}
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int btGpuNarrowPhase::registerPlaneShape(const btVector3& planeNormal, float planeConstant)
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{
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int collidableIndex = allocateCollidable();
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btCollidable& col = getCollidableCpu(collidableIndex);
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col.m_shapeType = SHAPE_PLANE;
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col.m_shapeIndex = registerFace(planeNormal,planeConstant);
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col.m_radius = planeConstant;
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if (col.m_shapeIndex>=0)
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{
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btSapAabb aabb;
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aabb.m_min[0] = -1e30f;
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aabb.m_min[1] = -1e30f;
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aabb.m_min[2] = -1e30f;
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aabb.m_minIndices[3] = 0;
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aabb.m_max[0] = 1e30f;
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aabb.m_max[1] = 1e30f;
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aabb.m_max[2] = 1e30f;
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aabb.m_signedMaxIndices[3] = 0;
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m_data->m_localShapeAABBCPU->push_back(aabb);
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m_data->m_localShapeAABBGPU->push_back(aabb);
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clFinish(m_queue);
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}
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return collidableIndex;
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}
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int btGpuNarrowPhase::registerConvexHullShape(btConvexUtility* convexPtr,btCollidable& col)
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{
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m_data->m_convexData->resize(m_data->m_numAcceleratedShapes+1);
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@ -31,7 +31,9 @@ public:
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virtual ~btGpuNarrowPhase(void);
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int registerSphereShape(float radius);
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int registerPlaneShape(const btVector3& planeNormal, float planeConstant);
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int registerCompoundShape(btAlignedObjectArray<btGpuChildShape>* childShapes);
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int registerFace(const btVector3& faceNormal, float faceConstant);
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