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fix getCameraImage in VR server using renderer=pybullet.ER_BULLET_HARDWARE_OPENGL
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@ -1792,6 +1792,7 @@ void CMainApplication::RenderStereoTargets()
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//m_app->drawGrid(gridUp);
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m_app->m_instancingRenderer->setRenderFrameBuffer(0);
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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glDisable(GL_MULTISAMPLE);
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