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https://github.com/bulletphysics/bullet3
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re-enable enter key in example browser
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@ -528,6 +528,11 @@ bool GwenUserInterface::keyboardCallback(int bulletKey, int state)
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//convert 'Bullet' keys into 'Gwen' keys
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//convert 'Bullet' keys into 'Gwen' keys
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switch (bulletKey)
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switch (bulletKey)
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{
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{
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case B3G_RETURN:
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{
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gwenKey = Gwen::Key::Return;
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break;
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}
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case B3G_LEFT_ARROW:
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case B3G_LEFT_ARROW:
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{
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{
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gwenKey = Gwen::Key::Left;
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gwenKey = Gwen::Key::Left;
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@ -360,16 +360,10 @@ static void saveCurrentSettings(int currentEntry,const char* startFileName)
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if (enable_experimental_opencl)
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if (enable_experimental_opencl)
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{
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{
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fprintf(f,"--enable_experimental_opencl\n");
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fprintf(f,"--enable_experimental_opencl\n");
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} else
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{
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fprintf(f,"//enable_experimental_opencl\n");
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}
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}
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if (sUseOpenGL2 )
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if (sUseOpenGL2 )
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{
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{
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fprintf(f,"--opengl2\n");
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fprintf(f,"--opengl2\n");
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} else
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{
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fprintf(f,"//opengl2\n");
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}
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}
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fclose(f);
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fclose(f);
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@ -926,13 +920,8 @@ bool OpenGLExampleBrowser::requestedExit()
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void OpenGLExampleBrowser::update(float deltaTime)
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void OpenGLExampleBrowser::update(float deltaTime)
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{
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{
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/* if (sCurrentDemo)
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{
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sCurrentDemo->stepSimulation(deltaTime);
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}
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*/
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assert(glGetError()==GL_NO_ERROR);
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assert(glGetError()==GL_NO_ERROR);
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s_instancingRenderer->init();
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s_instancingRenderer->init();
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DrawGridData dg;
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DrawGridData dg;
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dg.upAxis = s_app->getUpAxis();
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dg.upAxis = s_app->getUpAxis();
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