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https://github.com/bulletphysics/bullet3
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Modify the setup for grasping bunny example.
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parent
3c37db0804
commit
295c1b7c88
@ -377,7 +377,7 @@ public:
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{
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b3RobotSimLoadFileArgs args("");
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args.m_fileName = "gripper/wsg50_one_motor_gripper_left_finger.urdf";
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args.m_startPosition.setValue(-0.05,0,0.27);
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args.m_startPosition.setValue(-0.1,0,0.5);
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args.m_startOrientation.setEulerZYX(0,0,3.14);
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args.m_forceOverrideFixedBase = false;
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args.m_useMultiBody = false;
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@ -388,7 +388,7 @@ public:
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{
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b3RobotSimLoadFileArgs args("");
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args.m_fileName = "gripper/wsg50_one_motor_gripper_right_finger.urdf";
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args.m_startPosition.setValue(0.05,0,0.27);
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args.m_startPosition.setValue(0.1,0,0.5);
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args.m_startOrientation.setEulerZYX(0,0,3.14);
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args.m_forceOverrideFixedBase = false;
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args.m_useMultiBody = false;
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@ -399,7 +399,7 @@ public:
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{
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b3RobotSimLoadFileArgs args("");
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args.m_fileName = "plane.urdf";
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args.m_startPosition.setValue(0,0,0);
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args.m_startPosition.setValue(0,0,-0.2);
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args.m_startOrientation.setEulerZYX(0,0,0);
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args.m_forceOverrideFixedBase = true;
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args.m_useMultiBody = true;
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@ -1658,7 +1658,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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pm->m_kLST = 1.0;
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pm->m_flags -= btSoftBody::fMaterial::DebugDraw;
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psb->generateBendingConstraints(2,pm);
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psb->m_cfg.piterations = 15;
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psb->m_cfg.piterations = 20;
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psb->m_cfg.kDF = 0.5;
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psb->randomizeConstraints();
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psb->rotate(btQuaternion(0.70711,0,0,0.70711));
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