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https://github.com/bulletphysics/bullet3
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cast vertex data (btScalar) to float
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41c5a2e972
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@ -100,9 +100,9 @@ void btDefaultSoftBodySolver::copySoftBodyToVertexBuffer( const btSoftBody *cons
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for( int vertexIndex = 0; vertexIndex < numVertices; ++vertexIndex )
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{
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btVector3 position = clothVertices[vertexIndex].m_x;
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*(vertexPointer + 0) = position.getX();
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*(vertexPointer + 1) = position.getY();
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*(vertexPointer + 2) = position.getZ();
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*(vertexPointer + 0) = (float)position.getX();
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*(vertexPointer + 1) = (float)position.getY();
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*(vertexPointer + 2) = (float)position.getZ();
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vertexPointer += vertexStride;
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}
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}
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@ -115,9 +115,9 @@ void btDefaultSoftBodySolver::copySoftBodyToVertexBuffer( const btSoftBody *cons
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for( int vertexIndex = 0; vertexIndex < numVertices; ++vertexIndex )
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{
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btVector3 normal = clothVertices[vertexIndex].m_n;
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*(normalPointer + 0) = normal.getX();
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*(normalPointer + 1) = normal.getY();
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*(normalPointer + 2) = normal.getZ();
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*(normalPointer + 0) = (float)normal.getX();
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*(normalPointer + 1) = (float)normal.getY();
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*(normalPointer + 2) = (float)normal.getZ();
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normalPointer += normalStride;
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}
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}
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