mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-08 08:30:16 +00:00
compile fixes for trunk on OSX
This commit is contained in:
parent
4f92f69ca4
commit
31d3bf7700
@ -1,3 +1,18 @@
|
||||
SubDir TOP Demos Gpu3dDemo ;
|
||||
|
||||
BulletDemo Gpu3dDemo : [ Wildcard *.h *.cpp ] ;
|
||||
|
||||
rule BulletMTDemo
|
||||
{
|
||||
Application $(<) : $(>) : noinstall console nomanifest ;
|
||||
LinkWith $(<) : bulletopenglsupport bulletmultithreaded bulletdynamics bulletcollision bulletmath ;
|
||||
CFlags $(<) : [ FIncludes $(TOP)/Demos/OpenGL ]
|
||||
[ FIncludes $(TOP)/Extras/ConvexHull ]
|
||||
;
|
||||
MsvcIncDirs $(<) :
|
||||
"../../Demos/OpenGL"
|
||||
"../../src" ;
|
||||
}
|
||||
|
||||
|
||||
|
||||
BulletMTDemo Gpu3dDemo : [ Wildcard *.h *.cpp ] ;
|
||||
|
@ -13,6 +13,8 @@ subject to the following restrictions:
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "LinearMath/btMinMax.h"
|
||||
|
||||
//----------------------------------------------------------------------------------------
|
||||
|
||||
#define USE_FRICTION 1
|
||||
@ -57,7 +59,7 @@ BT_GPU___device__ float computeImpulse3D(float3 rVel,
|
||||
if(positionConstraint >= 0)
|
||||
return lambdaDt;
|
||||
|
||||
positionConstraint = min(0.0f,positionConstraint+penetrationError);
|
||||
positionConstraint = btMin(0.0f,positionConstraint+penetrationError);
|
||||
|
||||
lambdaDt = -(BT_GPU_dot(cNormal,rVel)*(collisionConstant));
|
||||
lambdaDt -= (baumgarteConstant/dt*positionConstraint);
|
||||
@ -104,6 +106,7 @@ BT_GPU___global__ void collisionWithWallBox3DD(float4 *trans,
|
||||
float3 dy = BT_GPU_make_float34(trans[idx * 4 + 1]);
|
||||
float3 dz = BT_GPU_make_float34(trans[idx * 4 + 2]);
|
||||
float3 rerVertex = ((iVtx & 1) ? dx : dx * (-1.f));
|
||||
|
||||
rerVertex += ((iVtx & 2) ? dy : dy * (-1.f));
|
||||
rerVertex += ((iVtx & 4) ? dz : dz * (-1.f));
|
||||
float3 vPos = aPos + rerVertex;
|
||||
@ -227,7 +230,7 @@ BT_GPU___global__ void collisionBatchResolutionBox3DD(int2 *constraints,
|
||||
{
|
||||
float rLambdaDt=lambdaDtBox[idx * 4 + iVtx];
|
||||
float pLambdaDt=rLambdaDt;
|
||||
rLambdaDt=max(pLambdaDt+lambdaDt,0.0f);
|
||||
rLambdaDt=btMax(pLambdaDt+lambdaDt,0.0f);
|
||||
lambdaDt=rLambdaDt-pLambdaDt;
|
||||
lambdaDtBox[idx * 4 + iVtx]=rLambdaDt;
|
||||
}
|
||||
|
@ -1,6 +1,11 @@
|
||||
INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src } )
|
||||
|
||||
|
||||
|
||||
SET(BulletDynamics_SRCS
|
||||
ConstraintSolver/btGeneric6DofSpringConstraint.cpp
|
||||
ConstraintSolver/btHinge2Constraint.cpp
|
||||
ConstraintSolver/btUniversalConstraint.cpp
|
||||
ConstraintSolver/btContactConstraint.cpp
|
||||
ConstraintSolver/btConeTwistConstraint.cpp
|
||||
ConstraintSolver/btGeneric6DofConstraint.cpp
|
||||
@ -24,6 +29,9 @@ SET(Root_HDRS
|
||||
../btBulletCollisionCommon.h
|
||||
)
|
||||
SET(ConstraintSolver_HDRS
|
||||
ConstraintSolver/btGeneric6DofSpringConstraint.h
|
||||
ConstraintSolver/btHinge2Constraint.h
|
||||
ConstraintSolver/btUniversalConstraint.h
|
||||
ConstraintSolver/btConstraintSolver.h
|
||||
ConstraintSolver/btContactConstraint.h
|
||||
ConstraintSolver/btContactSolverInfo.h
|
||||
|
@ -130,7 +130,7 @@ inline float4& operator*=(float4& a, float fact)
|
||||
a = fact * a;
|
||||
return a;
|
||||
}
|
||||
inline float4& operator+=(float4& a, float4& b)
|
||||
inline float4& operator+=(float4& a, const float4& b)
|
||||
{
|
||||
a = a + b;
|
||||
return a;
|
||||
@ -169,12 +169,12 @@ inline float3 operator*(const float3& a, float fact)
|
||||
}
|
||||
|
||||
|
||||
inline float3& operator+=(float3& a, float3& b)
|
||||
inline float3& operator+=(float3& a, const float3& b)
|
||||
{
|
||||
a = a + b;
|
||||
return a;
|
||||
}
|
||||
inline float3& operator-=(float3& a, float3& b)
|
||||
inline float3& operator-=(float3& a, const float3& b)
|
||||
{
|
||||
a = a - b;
|
||||
return a;
|
||||
|
Loading…
Reference in New Issue
Block a user