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preparation for compound collision shapes
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@ -43,6 +43,7 @@ CONCAVE_SHAPES_START_HERE,
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//keep all the convex shapetype below here, for the check IsConvexShape in broadphase proxy!
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TRIANGLE_MESH_SHAPE_PROXYTYPE,
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EMPTY_SHAPE_PROXYTYPE,
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COMPOUND_SHAPE_PROXYTYPE,
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MAX_BROADPHASE_COLLISION_TYPES
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};
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35
Bullet/CollisionDispatch/CompoundCollisionAlgorithm.cpp
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35
Bullet/CollisionDispatch/CompoundCollisionAlgorithm.cpp
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@ -0,0 +1,35 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "CollisionDispatch/CompoundCollisionAlgorithm.h"
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CompoundCollisionAlgorithm::CompoundCollisionAlgorithm( const CollisionAlgorithmConstructionInfo& ci,BroadphaseProxy* proxy0,BroadphaseProxy* proxy1)
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{
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}
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CompoundCollisionAlgorithm::~CompoundCollisionAlgorithm()
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{
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}
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void CompoundCollisionAlgorithm::ProcessCollision (BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,const DispatcherInfo& dispatchInfo)
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{
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}
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float CompoundCollisionAlgorithm::CalculateTimeOfImpact(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,const DispatcherInfo& dispatchInfo)
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{
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return 1.f;
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}
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51
Bullet/CollisionDispatch/CompoundCollisionAlgorithm.h
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51
Bullet/CollisionDispatch/CompoundCollisionAlgorithm.h
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@ -0,0 +1,51 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef COMPOUND_COLLISION_ALGORITHM_H
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#define COMPOUND_COLLISION_ALGORITHM_H
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#include "BroadphaseCollision/CollisionAlgorithm.h"
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#include "BroadphaseCollision/Dispatcher.h"
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#include "BroadphaseCollision/BroadphaseInterface.h"
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#include "NarrowPhaseCollision/PersistentManifold.h"
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class Dispatcher;
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#include "BroadphaseCollision/BroadphaseProxy.h"
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/// CompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes
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/// Place holder, not fully implemented yet
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class CompoundCollisionAlgorithm : public CollisionAlgorithm
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{
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BroadphaseProxy m_compound;
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BroadphaseProxy m_other;
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public:
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CompoundCollisionAlgorithm( const CollisionAlgorithmConstructionInfo& ci,BroadphaseProxy* proxy0,BroadphaseProxy* proxy1);
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virtual ~CompoundCollisionAlgorithm();
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virtual void ProcessCollision (BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,const DispatcherInfo& dispatchInfo);
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float CalculateTimeOfImpact(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,const DispatcherInfo& dispatchInfo);
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};
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#endif //COMPOUND_COLLISION_ALGORITHM_H
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49
Bullet/CollisionShapes/CompoundShape.cpp
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49
Bullet/CollisionShapes/CompoundShape.cpp
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@ -0,0 +1,49 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "CompoundShape.h"
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#include "CollisionShape.h"
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CompoundShape::CompoundShape()
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{
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}
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CompoundShape::~CompoundShape()
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{
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}
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///GetAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
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void CompoundShape::GetAabb(const SimdTransform& t,SimdVector3& aabbMin,SimdVector3& aabbMax) const
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{
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SimdVector3 margin(GetMargin(),GetMargin(),GetMargin());
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aabbMin = t.getOrigin() - margin;
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aabbMax = t.getOrigin() + margin;
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}
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void CompoundShape::CalculateLocalInertia(SimdScalar mass,SimdVector3& inertia)
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{
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assert(0);
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}
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79
Bullet/CollisionShapes/CompoundShape.h
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79
Bullet/CollisionShapes/CompoundShape.h
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@ -0,0 +1,79 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef COMPOUND_SHAPE_H
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#define COMPOUND_SHAPE_H
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#include "CollisionShape.h"
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#include "SimdVector3.h"
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#include "SimdTransform.h"
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#include "SimdMatrix3x3.h"
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#include <vector>
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#include "CollisionShapes/CollisionMargin.h"
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/// CompoundShape allows to store multiple other CollisionShapes
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/// This allows for concave collision objects. This is more general then the Static Concave TriangleMeshShape.
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class CompoundShape : public CollisionShape
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{
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public:
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CompoundShape();
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virtual ~CompoundShape();
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///GetAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
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void GetAabb(const SimdTransform& t,SimdVector3& aabbMin,SimdVector3& aabbMax) const;
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virtual void setLocalScaling(const SimdVector3& scaling)
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{
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m_localScaling = scaling;
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}
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virtual const SimdVector3& getLocalScaling() const
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{
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return m_localScaling;
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}
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virtual void CalculateLocalInertia(SimdScalar mass,SimdVector3& inertia);
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virtual int GetShapeType() const { return COMPOUND_SHAPE_PROXYTYPE;}
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virtual void SetMargin(float margin)
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{
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m_collisionMargin = margin;
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}
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virtual float GetMargin() const
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{
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return m_collisionMargin;
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}
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virtual char* GetName()const
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{
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return "Compound";
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}
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private:
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SimdScalar m_collisionMargin;
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protected:
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SimdVector3 m_localScaling;
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};
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#endif //COMPOUND_SHAPE_H
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