preparation for compound collision shapes

This commit is contained in:
ejcoumans 2006-06-25 19:53:07 +00:00
parent 93fda830d4
commit 35c2da987e
5 changed files with 215 additions and 0 deletions

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@ -43,6 +43,7 @@ CONCAVE_SHAPES_START_HERE,
//keep all the convex shapetype below here, for the check IsConvexShape in broadphase proxy!
TRIANGLE_MESH_SHAPE_PROXYTYPE,
EMPTY_SHAPE_PROXYTYPE,
COMPOUND_SHAPE_PROXYTYPE,
MAX_BROADPHASE_COLLISION_TYPES
};

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@ -0,0 +1,35 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "CollisionDispatch/CompoundCollisionAlgorithm.h"
CompoundCollisionAlgorithm::CompoundCollisionAlgorithm( const CollisionAlgorithmConstructionInfo& ci,BroadphaseProxy* proxy0,BroadphaseProxy* proxy1)
{
}
CompoundCollisionAlgorithm::~CompoundCollisionAlgorithm()
{
}
void CompoundCollisionAlgorithm::ProcessCollision (BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,const DispatcherInfo& dispatchInfo)
{
}
float CompoundCollisionAlgorithm::CalculateTimeOfImpact(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,const DispatcherInfo& dispatchInfo)
{
return 1.f;
}

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@ -0,0 +1,51 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef COMPOUND_COLLISION_ALGORITHM_H
#define COMPOUND_COLLISION_ALGORITHM_H
#include "BroadphaseCollision/CollisionAlgorithm.h"
#include "BroadphaseCollision/Dispatcher.h"
#include "BroadphaseCollision/BroadphaseInterface.h"
#include "NarrowPhaseCollision/PersistentManifold.h"
class Dispatcher;
#include "BroadphaseCollision/BroadphaseProxy.h"
/// CompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes
/// Place holder, not fully implemented yet
class CompoundCollisionAlgorithm : public CollisionAlgorithm
{
BroadphaseProxy m_compound;
BroadphaseProxy m_other;
public:
CompoundCollisionAlgorithm( const CollisionAlgorithmConstructionInfo& ci,BroadphaseProxy* proxy0,BroadphaseProxy* proxy1);
virtual ~CompoundCollisionAlgorithm();
virtual void ProcessCollision (BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,const DispatcherInfo& dispatchInfo);
float CalculateTimeOfImpact(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,const DispatcherInfo& dispatchInfo);
};
#endif //COMPOUND_COLLISION_ALGORITHM_H

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@ -0,0 +1,49 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#include "CompoundShape.h"
#include "CollisionShape.h"
CompoundShape::CompoundShape()
{
}
CompoundShape::~CompoundShape()
{
}
///GetAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
void CompoundShape::GetAabb(const SimdTransform& t,SimdVector3& aabbMin,SimdVector3& aabbMax) const
{
SimdVector3 margin(GetMargin(),GetMargin(),GetMargin());
aabbMin = t.getOrigin() - margin;
aabbMax = t.getOrigin() + margin;
}
void CompoundShape::CalculateLocalInertia(SimdScalar mass,SimdVector3& inertia)
{
assert(0);
}

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@ -0,0 +1,79 @@
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef COMPOUND_SHAPE_H
#define COMPOUND_SHAPE_H
#include "CollisionShape.h"
#include "SimdVector3.h"
#include "SimdTransform.h"
#include "SimdMatrix3x3.h"
#include <vector>
#include "CollisionShapes/CollisionMargin.h"
/// CompoundShape allows to store multiple other CollisionShapes
/// This allows for concave collision objects. This is more general then the Static Concave TriangleMeshShape.
class CompoundShape : public CollisionShape
{
public:
CompoundShape();
virtual ~CompoundShape();
///GetAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
void GetAabb(const SimdTransform& t,SimdVector3& aabbMin,SimdVector3& aabbMax) const;
virtual void setLocalScaling(const SimdVector3& scaling)
{
m_localScaling = scaling;
}
virtual const SimdVector3& getLocalScaling() const
{
return m_localScaling;
}
virtual void CalculateLocalInertia(SimdScalar mass,SimdVector3& inertia);
virtual int GetShapeType() const { return COMPOUND_SHAPE_PROXYTYPE;}
virtual void SetMargin(float margin)
{
m_collisionMargin = margin;
}
virtual float GetMargin() const
{
return m_collisionMargin;
}
virtual char* GetName()const
{
return "Compound";
}
private:
SimdScalar m_collisionMargin;
protected:
SimdVector3 m_localScaling;
};
#endif //COMPOUND_SHAPE_H