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Revert "Reduced Deformable Model"
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@ -36,7 +36,3 @@ CTestTestFile.cmake
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# vim temp files
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*.swp
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.vscode/
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.idea/
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cmake-build-debug/
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#vtk DataFile Version 2.0
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I don't think this matters
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ASCII
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DATASET UNSTRUCTURED_GRID
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POINTS 28 double
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-0.5000000000000000 -0.2500000000000000 -2.0000000000000000
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0.5000000000000000 0.2500000000000000 -2.0000000000000000
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-0.5000000000000000 -0.2500000000000000 2.0000000000000000
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-0.5000000000000000 0.2500000000000000 2.0000000000000000
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0.5000000000000000 -0.2500000000000000 2.0000000000000000
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0.5000000000000000 0.2500000000000000 2.0000000000000000
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-0.5000000000000000 -0.2500000000000000 1.0000000000000000
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-0.5000000000000000 -0.2500000000000000 0.0000000000000000
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-0.5000000000000000 -0.2500000000000000 -1.0000000000000000
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0.5000000000000000 -0.2500000000000000 -1.0000000000000000
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0.5000000000000000 -0.2500000000000000 0.0000000000000000
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0.5000000000000000 -0.2500000000000000 1.0000000000000000
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-0.5000000000000000 0.2500000000000000 1.0000000000000000
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-0.5000000000000000 0.2500000000000000 0.0000000000000000
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-0.5000000000000000 0.2500000000000000 -1.0000000000000000
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0.5000000000000000 0.2500000000000000 1.0000000000000000
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0.5000000000000000 0.2500000000000000 0.0000000000000000
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0.5000000000000000 0.2500000000000000 -1.0000000000000000
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0.0000000000000000 -0.2500000000000000 -1.5000000000000000
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0.0000000000000000 -0.2500000000000000 -0.5000000000000000
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0.0000000000000000 -0.2500000000000000 0.5000000000000000
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0.0000000000000000 -0.2500000000000000 1.5000000000000000
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0.0000000000000000 0.2500000000000000 1.5000000000000000
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0.0000000000000000 0.2500000000000000 0.5000000000000000
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0.0000000000000000 0.2500000000000000 -0.5000000000000000
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0.0000000000000000 0.2500000000000000 -1.5000000000000000
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CELLS 48 192
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4 21 26 25 12
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CELL_TYPES 10
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@ -1,83 +0,0 @@
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#vtk DataFile Version 2.0
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I don't think this matters
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ASCII
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DATASET UNSTRUCTURED_GRID
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POINTS 28 double
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0.0000000000000000 0.0000000000000000 0.0000000000000000
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0.0000000000000000 0.5000000000000000 0.0000000000000000
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1.0000000000000000 0.0000000000000000 0.0000000000000000
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1.0000000000000000 0.5000000000000000 0.0000000000000000
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0.0000000000000000 0.0000000000000000 4.0000000000000000
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0.0000000000000000 0.5000000000000000 4.0000000000000000
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1.0000000000000000 0.0000000000000000 4.0000000000000000
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1.0000000000000000 0.5000000000000000 4.0000000000000000
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0.0000000000000000 0.0000000000000000 3.0000000000000000
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0.0000000000000000 0.0000000000000000 2.0000000000000000
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0.0000000000000000 0.0000000000000000 1.0000000000000000
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1.0000000000000000 0.0000000000000000 1.0000000000000000
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1.0000000000000000 0.0000000000000000 2.0000000000000000
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1.0000000000000000 0.0000000000000000 3.0000000000000000
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0.0000000000000000 0.5000000000000000 3.0000000000000000
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0.0000000000000000 0.5000000000000000 2.0000000000000000
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0.0000000000000000 0.5000000000000000 1.0000000000000000
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1.0000000000000000 0.5000000000000000 3.0000000000000000
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1.0000000000000000 0.5000000000000000 2.0000000000000000
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1.0000000000000000 0.5000000000000000 1.0000000000000000
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0.5000000000000000 0.0000000000000000 0.5000000000000000
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0.5000000000000000 0.0000000000000000 1.5000000000000000
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0.5000000000000000 0.0000000000000000 2.5000000000000000
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0.5000000000000000 0.0000000000000000 3.5000000000000000
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0.5000000000000000 0.5000000000000000 3.5000000000000000
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0.5000000000000000 0.5000000000000000 2.5000000000000000
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0.5000000000000000 0.5000000000000000 1.5000000000000000
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0.5000000000000000 0.5000000000000000 0.5000000000000000
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CELLS 48 192
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4 22 12 17 13
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4 20 26 21 11
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4 23 8 5 24
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4 20 1 0 16
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CELL_TYPES 10
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@ -1,14 +0,0 @@
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<?xml version="1.0"?>
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<robot name="reduced_cube">
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<reduced_deformable name="reduced_beam">
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<num_modes value="20"/>
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<mass value="1"/>
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<stiffness_scale value="100"/>
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<collision_margin value="0.01"/>
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<erp value= "0.2"/>
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<cfm value= "0.2"/>
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<friction value= "0.5"/>
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<damping_coefficient value="0.0"/>
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<visual filename="beam_mesh_origin.vtk"/>
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</reduced_deformable>
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</robot>
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@ -1,14 +0,0 @@
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<?xml version="1.0"?>
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<robot name="cube">
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<deformable name="cube">
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<inertial>
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<mass value="10" />
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<inertia ixx="0.0" ixy="0" ixz="0" iyy="0" iyz="0" izz="0" />
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</inertial>
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<collision_margin value="0.006"/>
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<repulsion_stiffness value="800.0"/>
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<friction value= "0.5"/>
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<neohookean mu= "180" lambda= "600" damping= "0.01" />
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<visual filename="cube_mesh.vtk"/>
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</deformable>
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</robot>
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<?xml version="1.0"?>
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<robot name="reduced_cube">
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<reduced_deformable name="reduced_cube">
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<num_modes value="20"/>
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<mass value="10"/>
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<stiffness_scale value="100"/>
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<collision_margin value="0.01"/>
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<erp value= "0.2"/>
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<cfm value= "0.2"/>
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<friction value= "0.5"/>
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<damping_coefficient value="0.0"/>
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<visual filename="cube_mesh.vtk"/>
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</reduced_deformable>
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</robot>
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<?xml version="1.0"?>
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<robot name="reduced_cube">
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<reduced_deformable name="reduced_cube">
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<num_modes value="20"/>
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<mass value="10"/>
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<stiffness_scale value="10"/>
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<collision_margin value="0.01"/>
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<erp value= "0.2"/>
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<cfm value= "0.2"/>
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<friction value= "0.5"/>
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<damping_coefficient value="0.00001"/>
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<visual filename="torus_textured.obj"/>
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<collision filename="torus_mesh.vtk"/>
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</reduced_deformable>
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</robot>
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@ -390,24 +390,6 @@ SET(BulletExampleBrowser_SRCS
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../MultiBody/MultiDofDemo.h
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../RigidBody/RigidBodySoftContact.cpp
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../RigidBody/KinematicRigidBodyExample.cpp
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../ReducedDeformableDemo/ConservationTest.cpp
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../ReducedDeformableDemo/ConservationTest.h
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../ReducedDeformableDemo/Springboard.cpp
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../ReducedDeformableDemo/Springboard.h
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../ReducedDeformableDemo/ModeVisualizer.cpp
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../ReducedDeformableDemo/ModeVisualizer.h
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../ReducedDeformableDemo/FreeFall.cpp
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../ReducedDeformableDemo/FreeFall.h
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../ReducedDeformableDemo/FrictionSlope.cpp
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../ReducedDeformableDemo/FrictionSlope.h
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../ReducedDeformableDemo/ReducedCollide.cpp
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../ReducedDeformableDemo/ReducedCollide.h
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../ReducedDeformableDemo/ReducedGrasp.cpp
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../ReducedDeformableDemo/ReducedGrasp.h
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../ReducedDeformableDemo/ReducedBenchmark.cpp
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../ReducedDeformableDemo/ReducedBenchmark.h
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../ReducedDeformableDemo/ReducedMotorGrasp.cpp
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../ReducedDeformableDemo/ReducedMotorGrasp.h
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../Constraints/TestHingeTorque.cpp
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../Constraints/TestHingeTorque.h
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../Constraints/ConstraintDemo.cpp
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@ -73,15 +73,6 @@
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#include "../RoboticsLearning/R2D2GraspExample.h"
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#include "../RoboticsLearning/KukaGraspExample.h"
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#include "../RoboticsLearning/GripperGraspExample.h"
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#include "../ReducedDeformableDemo/ConservationTest.h"
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#include "../ReducedDeformableDemo/ModeVisualizer.h"
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#include "../ReducedDeformableDemo/Springboard.h"
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#include "../ReducedDeformableDemo/FreeFall.h"
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#include "../ReducedDeformableDemo/FrictionSlope.h"
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#include "../ReducedDeformableDemo/ReducedCollide.h"
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#include "../ReducedDeformableDemo/ReducedGrasp.h"
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#include "../ReducedDeformableDemo/ReducedMotorGrasp.h"
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#include "../ReducedDeformableDemo/ReducedBenchmark.h"
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#include "../InverseKinematics/InverseKinematicsExample.h"
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#ifdef B3_ENABLE_TINY_AUDIO
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@ -225,18 +216,6 @@ static ExampleEntry gDefaultExamples[] =
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ExampleEntry(1, "Multibody Cloth Anchor", "Deformable Multibody Anchor test", MultibodyClothAnchorCreateFunc),
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ExampleEntry(1, "Deformable-MultiBody Contact", "MultiBody and Deformable contact", DeformableMultibodyCreateFunc),
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// ExampleEntry(1, "MultiBody Baseline", "MultiBody Baseline", MultiBodyBaselineCreateFunc),
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ExampleEntry(0, "Reduced Deformabe Body"),
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ExampleEntry(1, "Mode Visualizer", "Visualizer the modes for reduced deformable objects", ReducedModeVisualizerCreateFunc),
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ExampleEntry(1, "Reduced Conservation Test", "Momentum conservation test for the reduced deformable objects", ReducedConservationTestCreateFunc),
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ExampleEntry(1, "Reduced Springboard", "Moving rigid object colliding with a fixed reduced deformable objects", ReducedSpringboardCreateFunc),
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ExampleEntry(1, "Reduced Free Fall", "Free fall ground contact test for the reduced deformable model", ReducedFreeFallCreateFunc),
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ExampleEntry(1, "Reduced Collision Test", "Collision between a reduced block and the a rigid block", ReducedCollideCreateFunc),
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ExampleEntry(1, "Reduced Grasp", "Grasp a reduced deformable block", ReducedGraspCreateFunc),
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ExampleEntry(1, "Reduced Motor Grasp", "Grasp a reduced deformable block with motor", ReducedMotorGraspCreateFunc),
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ExampleEntry(1, "Reduced Friction Slope", "Grasp a reduced deformable block", FrictionSlopeCreateFunc),
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ExampleEntry(1, "Reduced Benchmark", "Reduced deformable performance benchmark example", ReducedBenchmarkCreateFunc),
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// ExampleEntry(1, "Simple Reduced Deformable Test", "Simple dynamics test for the reduced deformable objects", ReducedBasicTestCreateFunc),
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#ifdef INCLUDE_CLOTH_DEMOS
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ExampleEntry(0, "Soft Body"),
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@ -1541,8 +1541,3 @@ const struct UrdfDeformable& BulletURDFImporter::getDeformableModel() const
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{
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return m_data->m_urdfParser.getDeformable();
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}
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const struct UrdfReducedDeformable& BulletURDFImporter::getReducedDeformableModel() const
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{
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return m_data->m_urdfParser.getReducedDeformable();
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}
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@ -93,7 +93,6 @@ public:
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virtual void setEnableTinyRenderer(bool enable);
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void convertURDFToVisualShapeInternal(const struct UrdfVisual* visual, const char* urdfPathPrefix, const class btTransform& visualTransform, btAlignedObjectArray<struct GLInstanceVertex>& verticesOut, btAlignedObjectArray<int>& indicesOut, btAlignedObjectArray<struct BulletURDFTexture>& texturesOut, struct b3ImportMeshData& meshData) const;
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const struct UrdfDeformable& getDeformableModel() const;
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const struct UrdfReducedDeformable& getReducedDeformableModel() const;
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};
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#endif //BULLET_URDF_IMPORTER_H
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@ -1282,171 +1282,6 @@ bool UrdfParser::parseDeformable(UrdfModel& model, tinyxml2::XMLElement* config,
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return true;
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}
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bool UrdfParser::parseReducedDeformable(UrdfModel& model, tinyxml2::XMLElement* config, ErrorLogger* logger)
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{
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UrdfReducedDeformable& reduced_deformable = model.m_reducedDeformable;
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const char* name = config->Attribute("name");
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if (!name)
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{
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logger->reportError("Reduced deformable with no name");
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return false;
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}
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reduced_deformable.m_name = name;
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{
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XMLElement* numModes_xml = config->FirstChildElement("num_modes");
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if (numModes_xml)
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{
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if (!numModes_xml->Attribute("value"))
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{
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logger->reportError("numModes_xml element must have value attribute");
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return false;
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}
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reduced_deformable.m_numModes = urdfLexicalCast<double>(numModes_xml->Attribute("value"));
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}
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}
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{
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XMLElement* mass_xml = config->FirstChildElement("mass");
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if (mass_xml)
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{
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if (!mass_xml->Attribute("value"))
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{
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logger->reportError("mass_xml element must have value attribute");
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return false;
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}
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reduced_deformable.m_mass = urdfLexicalCast<double>(mass_xml->Attribute("value"));
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}
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}
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{
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XMLElement* stiffnessScale_xml = config->FirstChildElement("stiffness_scale");
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if (stiffnessScale_xml)
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{
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if (!stiffnessScale_xml->Attribute("value"))
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{
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logger->reportError("stiffnessScale_xml element must have value attribute");
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return false;
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}
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reduced_deformable.m_stiffnessScale = urdfLexicalCast<double>(stiffnessScale_xml->Attribute("value"));
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}
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}
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{
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XMLElement* collisionMargin_xml = config->FirstChildElement("collision_margin");
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if (collisionMargin_xml)
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{
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if (!collisionMargin_xml->Attribute("value"))
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{
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logger->reportError("collision_margin element must have value attribute");
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return false;
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}
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reduced_deformable.m_collisionMargin = urdfLexicalCast<double>(collisionMargin_xml->Attribute("value"));
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}
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}
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{
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XMLElement* erp_xml = config->FirstChildElement("erp");
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if (erp_xml)
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{
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if (!erp_xml->Attribute("value"))
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{
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logger->reportError("friction element must have value attribute");
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return false;
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}
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reduced_deformable.m_erp = urdfLexicalCast<double>(erp_xml->Attribute("value"));
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}
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}
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{
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XMLElement* cfm_xml = config->FirstChildElement("cfm");
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if (cfm_xml)
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{
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if (!cfm_xml->Attribute("value"))
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{
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logger->reportError("cfm element must have value attribute");
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return false;
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}
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reduced_deformable.m_cfm = urdfLexicalCast<double>(cfm_xml->Attribute("value"));
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}
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}
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{
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XMLElement* damping_xml = config->FirstChildElement("damping_coefficient");
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if (damping_xml)
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{
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if (!damping_xml->Attribute("value"))
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{
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logger->reportError("damping_coefficient element must have value attribute");
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return false;
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}
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reduced_deformable.m_damping = urdfLexicalCast<double>(damping_xml->Attribute("value"));
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}
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}
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{
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XMLElement* friction_xml = config->FirstChildElement("friction");
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if (friction_xml)
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{
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if (!friction_xml->Attribute("value"))
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{
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logger->reportError("friction element must have value attribute");
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return false;
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}
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reduced_deformable.m_friction = urdfLexicalCast<double>(friction_xml->Attribute("value"));
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}
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}
|
||||
|
||||
XMLElement* vis_xml = config->FirstChildElement("visual");
|
||||
if (!vis_xml)
|
||||
{
|
||||
logger->reportError("expected an visual element");
|
||||
return false;
|
||||
}
|
||||
if (!vis_xml->Attribute("filename"))
|
||||
{
|
||||
logger->reportError("expected a filename for visual geometry");
|
||||
return false;
|
||||
}
|
||||
std::string fn = vis_xml->Attribute("filename");
|
||||
reduced_deformable.m_visualFileName = fn;
|
||||
|
||||
int out_type(0);
|
||||
bool success = UrdfFindMeshFile(m_fileIO,
|
||||
model.m_sourceFile, fn, sourceFileLocation(vis_xml),
|
||||
&reduced_deformable.m_visualFileName, &out_type);
|
||||
|
||||
if (!success)
|
||||
{
|
||||
// warning already printed
|
||||
return false;
|
||||
}
|
||||
|
||||
// collision mesh is optional
|
||||
XMLElement* col_xml = config->FirstChildElement("collision");
|
||||
if (col_xml)
|
||||
{
|
||||
if (!col_xml->Attribute("filename"))
|
||||
{
|
||||
logger->reportError("expected a filename for collision geoemtry");
|
||||
return false;
|
||||
}
|
||||
fn = col_xml->Attribute("filename");
|
||||
success = UrdfFindMeshFile(m_fileIO,
|
||||
model.m_sourceFile, fn, sourceFileLocation(col_xml),
|
||||
&reduced_deformable.m_simFileName, &out_type);
|
||||
|
||||
if (!success)
|
||||
{
|
||||
// warning already printed
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
ParseUserData(config, reduced_deformable.m_userData, logger);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool UrdfParser::parseJointLimits(UrdfJoint& joint, XMLElement* config, ErrorLogger* logger)
|
||||
{
|
||||
joint.m_lowerLimit = 0.f;
|
||||
@ -2291,16 +2126,9 @@ bool UrdfParser::loadUrdf(const char* urdfText, ErrorLogger* logger, bool forceF
|
||||
// logger->printMessage(msg);
|
||||
|
||||
|
||||
|
||||
XMLElement* reduced_deformable_xml = robot_xml->FirstChildElement("reduced_deformable");
|
||||
if (reduced_deformable_xml) {
|
||||
return parseReducedDeformable(m_urdf2Model, reduced_deformable_xml, logger);
|
||||
}
|
||||
|
||||
XMLElement* deformable_xml = robot_xml->FirstChildElement("deformable");
|
||||
if (deformable_xml) {
|
||||
if(deformable_xml)
|
||||
return parseDeformable(m_urdf2Model, deformable_xml, logger);
|
||||
}
|
||||
|
||||
for (XMLElement* link_xml = robot_xml->FirstChildElement("link"); link_xml; link_xml = link_xml->NextSiblingElement("link"))
|
||||
{
|
||||
|
@ -247,37 +247,6 @@ struct UrdfDeformable
|
||||
}
|
||||
};
|
||||
|
||||
struct UrdfReducedDeformable
|
||||
{
|
||||
std::string m_name;
|
||||
int m_numModes;
|
||||
|
||||
double m_mass;
|
||||
double m_stiffnessScale;
|
||||
double m_erp;
|
||||
double m_cfm;
|
||||
double m_friction;
|
||||
double m_collisionMargin;
|
||||
double m_damping;
|
||||
|
||||
std::string m_visualFileName;
|
||||
std::string m_simFileName;
|
||||
btHashMap<btHashString, std::string> m_userData;
|
||||
|
||||
UrdfReducedDeformable()
|
||||
: m_numModes(1),
|
||||
m_mass(1),
|
||||
m_stiffnessScale(100),
|
||||
m_erp(0.2), // generally, 0.2 is a good value for erp and cfm
|
||||
m_cfm(0.2),
|
||||
m_friction(0),
|
||||
m_collisionMargin(0.02),
|
||||
m_damping(0),
|
||||
m_visualFileName(""),
|
||||
m_simFileName("")
|
||||
{}
|
||||
};
|
||||
|
||||
struct UrdfModel
|
||||
{
|
||||
std::string m_name;
|
||||
@ -287,7 +256,6 @@ struct UrdfModel
|
||||
btHashMap<btHashString, UrdfLink*> m_links;
|
||||
btHashMap<btHashString, UrdfJoint*> m_joints;
|
||||
UrdfDeformable m_deformable;
|
||||
UrdfReducedDeformable m_reducedDeformable;
|
||||
// Maps user data keys to user data values.
|
||||
btHashMap<btHashString, std::string> m_userData;
|
||||
|
||||
@ -365,7 +333,7 @@ protected:
|
||||
bool parseSensor(UrdfModel& model, UrdfLink& link, UrdfJoint& joint, tinyxml2::XMLElement* config, ErrorLogger* logger);
|
||||
bool parseLameCoefficients(LameCoefficients& lameCoefficients, tinyxml2::XMLElement* config, ErrorLogger* logger);
|
||||
bool parseDeformable(UrdfModel& model, tinyxml2::XMLElement* config, ErrorLogger* logger);
|
||||
bool parseReducedDeformable(UrdfModel& model, tinyxml2::XMLElement* config, ErrorLogger* logger);
|
||||
|
||||
|
||||
public:
|
||||
UrdfParser(struct CommonFileIOInterface* fileIO);
|
||||
@ -445,11 +413,6 @@ public:
|
||||
return m_urdf2Model.m_deformable;
|
||||
}
|
||||
|
||||
const UrdfReducedDeformable& getReducedDeformable() const
|
||||
{
|
||||
return m_urdf2Model.m_reducedDeformable;
|
||||
}
|
||||
|
||||
bool mergeFixedLinks(UrdfModel& model, UrdfLink* link, ErrorLogger* logger, bool forceFixedBase, int level);
|
||||
bool printTree(UrdfLink* link, ErrorLogger* logger, int level);
|
||||
bool recreateModel(UrdfModel& model, UrdfLink* link, ErrorLogger* logger);
|
||||
|
@ -165,7 +165,7 @@ void MultiDofDemo::initPhysics()
|
||||
btVector3 linkHalfExtents(0.05, 0.37, 0.1);
|
||||
btVector3 baseHalfExtents(0.05, 0.37, 0.1);
|
||||
|
||||
btMultiBody* mbC = createFeatherstoneMultiBody_testMultiDof(world, numLinks, btVector3(-0.4f, 3.f, 0.f), baseHalfExtents, linkHalfExtents, spherical, g_floatingBase);
|
||||
btMultiBody* mbC = createFeatherstoneMultiBody_testMultiDof(world, numLinks, btVector3(-0.4f, 3.f, 0.f), linkHalfExtents, baseHalfExtents, spherical, g_floatingBase);
|
||||
//mbC->forceMultiDof(); //if !spherical, you can comment this line to check the 1DoF algorithm
|
||||
|
||||
mbC->setCanSleep(canSleep);
|
||||
|
@ -1,316 +0,0 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "ConservationTest.h"
|
||||
///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodyHelpers.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.h"
|
||||
#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
|
||||
#include "../CommonInterfaces/CommonParameterInterface.h"
|
||||
#include <stdio.h> //printf debugging
|
||||
#include <random>
|
||||
|
||||
#include "../CommonInterfaces/CommonDeformableBodyBase.h"
|
||||
#include "../Utils/b3ResourcePath.h"
|
||||
|
||||
static btScalar damping_alpha = 0.0;
|
||||
static btScalar damping_beta = 0.0;
|
||||
static int start_mode = 6;
|
||||
static int num_modes = 20;
|
||||
|
||||
class ConservationTest : public CommonDeformableBodyBase
|
||||
{
|
||||
btScalar sim_time;
|
||||
bool first_step;
|
||||
|
||||
// get deformed shape
|
||||
void getDeformedShape(btReducedDeformableBody* rsb, const int mode_n, const btScalar scale = 1)
|
||||
{
|
||||
// for (int i = 0; i < rsb->m_nodes.size(); ++i)
|
||||
// for (int k = 0; k < 3; ++k)
|
||||
// rsb->m_nodes[i].m_x[k] += rsb->m_modes[mode_n][3 * i + k] * scale;
|
||||
|
||||
// rsb->m_reducedDofs[mode_n] = scale;
|
||||
// rsb->m_reducedDofsBuffer[mode_n] = scale;
|
||||
|
||||
srand(1);
|
||||
for (int r = 0; r < rsb->m_nReduced; r++)
|
||||
{
|
||||
rsb->m_reducedDofs[r] = (btScalar(rand()) / btScalar(RAND_MAX) - 0.5);
|
||||
rsb->m_reducedDofsBuffer[r] = rsb->m_reducedDofs[r];
|
||||
}
|
||||
|
||||
rsb->mapToFullPosition(rsb->getRigidTransform());
|
||||
// std::cout << "-----------\n";
|
||||
// std::cout << rsb->m_nodes[0].m_x[0] << '\t' << rsb->m_nodes[0].m_x[1] << '\t' << rsb->m_nodes[0].m_x[2] << '\n';
|
||||
// std::cout << "-----------\n";
|
||||
}
|
||||
|
||||
public:
|
||||
ConservationTest(struct GUIHelperInterface* helper)
|
||||
: CommonDeformableBodyBase(helper)
|
||||
{
|
||||
sim_time = 0;
|
||||
first_step = true;
|
||||
}
|
||||
virtual ~ConservationTest()
|
||||
{
|
||||
}
|
||||
void initPhysics();
|
||||
|
||||
void exitPhysics();
|
||||
|
||||
// TODO: disable pick force, non-interactive for now.
|
||||
bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void resetCamera()
|
||||
{
|
||||
float dist = 10;
|
||||
float pitch = 0;
|
||||
float yaw = 90;
|
||||
float targetPos[3] = {0, 3, 0};
|
||||
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
|
||||
}
|
||||
|
||||
void checkMomentum(btReducedDeformableBody* rsb)
|
||||
{
|
||||
btVector3 x_com(0, 0, 0);
|
||||
btVector3 total_linear(0, 0, 0);
|
||||
btVector3 total_angular(0, 0, 0);
|
||||
{
|
||||
std::ofstream myfile("center_of_mass.txt", std::ios_base::app);
|
||||
for (int i = 0; i < rsb->m_nFull; ++i)
|
||||
{
|
||||
x_com += rsb->m_nodalMass[i] * rsb->m_nodes[i].m_x;
|
||||
}
|
||||
x_com /= rsb->getTotalMass();
|
||||
myfile << sim_time << "\t" << x_com[0] << "\t" << x_com[1] << "\t" << x_com[2] << "\n";
|
||||
myfile.close();
|
||||
}
|
||||
{
|
||||
std::ofstream myfile("linear_momentum.txt", std::ios_base::app);
|
||||
for (int i = 0; i < rsb->m_nFull; ++i)
|
||||
{
|
||||
total_linear += rsb->m_nodalMass[i] * rsb->m_nodes[i].m_v;
|
||||
}
|
||||
myfile << sim_time << "\t" << total_linear[0] << "\t" << total_linear[1] << "\t" << total_linear[2] << "\n";
|
||||
myfile.close();
|
||||
}
|
||||
{
|
||||
std::ofstream myfile("angular_momentum.txt", std::ios_base::app);
|
||||
// btVector3 ri(0, 0, 0);
|
||||
// for (int i = 0; i < rsb->m_nFull; ++i)
|
||||
// {
|
||||
// ri = rsb->m_nodes[i].m_x - x_com;
|
||||
// total_angular += rsb->m_nodalMass[i] * ri.cross(rsb->m_nodes[i].m_v);
|
||||
// }
|
||||
total_angular = rsb->computeTotalAngularMomentum();
|
||||
myfile << sim_time << "\t" << total_angular[0] << "\t" << total_angular[1] << "\t" << total_angular[2] << "\n";
|
||||
myfile.close();
|
||||
}
|
||||
{
|
||||
btVector3 angular_rigid(0, 0, 0);
|
||||
std::ofstream myfile("angular_momentum_rigid.txt", std::ios_base::app);
|
||||
btVector3 ri(0, 0, 0);
|
||||
for (int i = 0; i < rsb->m_nFull; ++i)
|
||||
{
|
||||
ri = rsb->m_nodes[i].m_x - x_com;
|
||||
btMatrix3x3 ri_star = Cross(ri);
|
||||
angular_rigid += rsb->m_nodalMass[i] * (ri_star.transpose() * ri_star * rsb->getAngularVelocity());
|
||||
}
|
||||
myfile << sim_time << "\t" << angular_rigid[0] << "\t" << angular_rigid[1] << "\t" << angular_rigid[2] << "\n";
|
||||
myfile.close();
|
||||
}
|
||||
|
||||
{
|
||||
std::ofstream myfile("reduced_velocity.txt", std::ios_base::app);
|
||||
myfile << sim_time << "\t" << rsb->m_reducedVelocity[0] << "\t" << rsb->m_reducedDofs[0] << "\n";
|
||||
myfile.close();
|
||||
}
|
||||
}
|
||||
|
||||
void stepSimulation(float deltaTime)
|
||||
{
|
||||
// add initial deformation
|
||||
btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(static_cast<btDeformableMultiBodyDynamicsWorld*>(m_dynamicsWorld)->getSoftBodyArray()[0]);
|
||||
if (first_step /* && !rsb->m_bUpdateRtCst*/)
|
||||
{
|
||||
getDeformedShape(rsb, 0, 1);
|
||||
first_step = false;
|
||||
}
|
||||
|
||||
float internalTimeStep = 1. / 240.f;
|
||||
m_dynamicsWorld->stepSimulation(deltaTime, 4, internalTimeStep);
|
||||
|
||||
sim_time += internalTimeStep;
|
||||
checkMomentum(rsb);
|
||||
}
|
||||
|
||||
virtual void renderScene()
|
||||
{
|
||||
CommonDeformableBodyBase::renderScene();
|
||||
btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld();
|
||||
|
||||
for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
|
||||
{
|
||||
btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(deformableWorld->getSoftBodyArray()[i]);
|
||||
{
|
||||
btSoftBodyHelpers::DrawFrame(rsb, deformableWorld->getDebugDrawer());
|
||||
btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
|
||||
|
||||
btVector3 origin = rsb->getRigidTransform().getOrigin();
|
||||
btVector3 line_x = rsb->getRigidTransform().getBasis() * 2 * btVector3(1, 0, 0) + origin;
|
||||
btVector3 line_y = rsb->getRigidTransform().getBasis() * 2 * btVector3(0, 1, 0) + origin;
|
||||
btVector3 line_z = rsb->getRigidTransform().getBasis() * 2 * btVector3(0, 0, 1) + origin;
|
||||
|
||||
deformableWorld->getDebugDrawer()->drawLine(origin, line_x, btVector3(1, 0, 0));
|
||||
deformableWorld->getDebugDrawer()->drawLine(origin, line_y, btVector3(0, 1, 0));
|
||||
deformableWorld->getDebugDrawer()->drawLine(origin, line_z, btVector3(0, 0, 1));
|
||||
|
||||
deformableWorld->getDebugDrawer()->drawSphere(btVector3(0, 0, 0), 0.1, btVector3(1, 1, 1));
|
||||
deformableWorld->getDebugDrawer()->drawSphere(btVector3(0, 2, 0), 0.1, btVector3(1, 1, 1));
|
||||
deformableWorld->getDebugDrawer()->drawSphere(btVector3(0, 4, 0), 0.1, btVector3(1, 1, 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void ConservationTest::initPhysics()
|
||||
{
|
||||
m_guiHelper->setUpAxis(1);
|
||||
|
||||
///collision configuration contains default setup for memory, collision setup
|
||||
m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
|
||||
|
||||
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
||||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||
|
||||
m_broadphase = new btDbvtBroadphase();
|
||||
btReducedDeformableBodySolver* reducedSoftBodySolver = new btReducedDeformableBodySolver();
|
||||
btVector3 gravity = btVector3(0, 0, 0);
|
||||
reducedSoftBodySolver->setGravity(gravity);
|
||||
|
||||
btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
|
||||
sol->setDeformableSolver(reducedSoftBodySolver);
|
||||
m_solver = sol;
|
||||
|
||||
m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, reducedSoftBodySolver);
|
||||
m_dynamicsWorld->setGravity(gravity);
|
||||
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
|
||||
|
||||
// create volumetric reduced deformable body
|
||||
{
|
||||
std::string file_path("../../../data/reduced_beam/");
|
||||
std::string vtk_file("beam_mesh_origin.vtk");
|
||||
btReducedDeformableBody* rsb = btReducedDeformableBodyHelpers::createReducedDeformableObject(
|
||||
getDeformableDynamicsWorld()->getWorldInfo(),
|
||||
file_path,
|
||||
vtk_file,
|
||||
num_modes,
|
||||
false);
|
||||
|
||||
getDeformableDynamicsWorld()->addSoftBody(rsb);
|
||||
rsb->getCollisionShape()->setMargin(0.1);
|
||||
|
||||
btTransform init_transform;
|
||||
init_transform.setIdentity();
|
||||
init_transform.setOrigin(btVector3(0, 4, 0));
|
||||
// init_transform.setRotation(btQuaternion(btVector3(0, 1, 0), SIMD_PI / 2.0));
|
||||
rsb->transformTo(init_transform);
|
||||
|
||||
rsb->setStiffnessScale(100);
|
||||
rsb->setDamping(damping_alpha, damping_beta);
|
||||
|
||||
rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
|
||||
rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
|
||||
rsb->m_cfg.kDF = 0;
|
||||
rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
|
||||
rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
|
||||
rsb->m_sleepingThreshold = 0;
|
||||
btSoftBodyHelpers::generateBoundaryFaces(rsb);
|
||||
|
||||
// rsb->setVelocity(btVector3(0, -COLLIDING_VELOCITY, 0));
|
||||
// rsb->setRigidVelocity(btVector3(0, 1, 0));
|
||||
// rsb->setRigidAngularVelocity(btVector3(1, 0, 0));
|
||||
}
|
||||
getDeformableDynamicsWorld()->setImplicit(false);
|
||||
getDeformableDynamicsWorld()->setLineSearch(false);
|
||||
getDeformableDynamicsWorld()->setUseProjection(false);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.3;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_cfm = 0.2;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-3;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = false;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 100;
|
||||
|
||||
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
|
||||
}
|
||||
|
||||
void ConservationTest::exitPhysics()
|
||||
{
|
||||
//cleanup in the reverse order of creation/initialization
|
||||
removePickingConstraint();
|
||||
//remove the rigidbodies from the dynamics world and delete them
|
||||
int i;
|
||||
for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
btRigidBody* body = btRigidBody::upcast(obj);
|
||||
if (body && body->getMotionState())
|
||||
{
|
||||
delete body->getMotionState();
|
||||
}
|
||||
m_dynamicsWorld->removeCollisionObject(obj);
|
||||
delete obj;
|
||||
}
|
||||
// delete forces
|
||||
for (int j = 0; j < m_forces.size(); j++)
|
||||
{
|
||||
btDeformableLagrangianForce* force = m_forces[j];
|
||||
delete force;
|
||||
}
|
||||
m_forces.clear();
|
||||
|
||||
//delete collision shapes
|
||||
for (int j = 0; j < m_collisionShapes.size(); j++)
|
||||
{
|
||||
btCollisionShape* shape = m_collisionShapes[j];
|
||||
delete shape;
|
||||
}
|
||||
m_collisionShapes.clear();
|
||||
|
||||
delete m_dynamicsWorld;
|
||||
|
||||
delete m_solver;
|
||||
|
||||
delete m_broadphase;
|
||||
|
||||
delete m_dispatcher;
|
||||
|
||||
delete m_collisionConfiguration;
|
||||
}
|
||||
|
||||
|
||||
|
||||
class CommonExampleInterface* ReducedConservationTestCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
return new ConservationTest(options.m_guiHelper);
|
||||
}
|
||||
|
||||
|
@ -1,19 +0,0 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef _REDUCED_CONSERVATION_TEST_H
|
||||
#define _REDUCED_CONSERVATION_TEST_H
|
||||
|
||||
class CommonExampleInterface* ReducedConservationTestCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
#endif //_REDUCED_CONSERVATION_TEST_H
|
@ -1,276 +0,0 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "FreeFall.h"
|
||||
///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodyHelpers.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.h"
|
||||
#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
|
||||
#include "../CommonInterfaces/CommonParameterInterface.h"
|
||||
#include <stdio.h> //printf debugging
|
||||
|
||||
#include "../CommonInterfaces/CommonDeformableBodyBase.h"
|
||||
#include "../Utils/b3ResourcePath.h"
|
||||
|
||||
///The BasicTest shows the contact between volumetric deformable objects and rigid objects.
|
||||
// static btScalar E = 50;
|
||||
// static btScalar nu = 0.3;
|
||||
static btScalar damping_alpha = 0.0;
|
||||
static btScalar damping_beta = 0.0001;
|
||||
static btScalar COLLIDING_VELOCITY = 0;
|
||||
static int num_modes = 40;
|
||||
|
||||
class FreeFall : public CommonDeformableBodyBase
|
||||
{
|
||||
public:
|
||||
FreeFall(struct GUIHelperInterface* helper)
|
||||
: CommonDeformableBodyBase(helper)
|
||||
{
|
||||
}
|
||||
virtual ~FreeFall()
|
||||
{
|
||||
}
|
||||
void initPhysics();
|
||||
|
||||
void exitPhysics();
|
||||
|
||||
// TODO: disable pick force, non-interactive for now.
|
||||
bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void resetCamera()
|
||||
{
|
||||
float dist = 8;
|
||||
float pitch = -10;
|
||||
float yaw = 90;
|
||||
float targetPos[3] = {0, 2, 0};
|
||||
// float dist = 10;
|
||||
// float pitch = -30;
|
||||
// float yaw = 125;
|
||||
// float targetPos[3] = {0, 2, 0};
|
||||
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
|
||||
}
|
||||
|
||||
void Ctor_RbUpStack(const btVector3& origin)
|
||||
{
|
||||
float mass = 10;
|
||||
btCollisionShape* shape = new btBoxShape(btVector3(0.5, 0.5, 0.5));
|
||||
// btCollisionShape* shape = new btBoxShape(btVector3(1, 1, 1));
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
// startTransform.setOrigin(btVector3(0, 12, 0));
|
||||
// btRigidBody* rb0 = createRigidBody(mass, startTransform, shape);
|
||||
// rb0->setLinearVelocity(btVector3(0, 0, 0));
|
||||
|
||||
startTransform.setOrigin(origin);
|
||||
// startTransform.setRotation(btQuaternion(btVector3(1, 0, 1), SIMD_PI / 4.0));
|
||||
btRigidBody* rb1 = createRigidBody(mass, startTransform, shape);
|
||||
rb1->setActivationState(DISABLE_DEACTIVATION);
|
||||
rb1->setLinearVelocity(btVector3(0, 0, 0));
|
||||
}
|
||||
|
||||
void createReducedDeformableObject(const btVector3& origin, const btQuaternion& rotation)
|
||||
{
|
||||
std::string file_path("../../../data/reduced_cube/");
|
||||
std::string vtk_file("cube_mesh.vtk");
|
||||
btReducedDeformableBody* rsb = btReducedDeformableBodyHelpers::createReducedDeformableObject(
|
||||
getDeformableDynamicsWorld()->getWorldInfo(),
|
||||
file_path,
|
||||
vtk_file,
|
||||
num_modes,
|
||||
false);
|
||||
|
||||
getDeformableDynamicsWorld()->addSoftBody(rsb);
|
||||
rsb->getCollisionShape()->setMargin(0.01);
|
||||
// rsb->scale(btVector3(1, 1, 0.5));
|
||||
|
||||
rsb->setTotalMass(10);
|
||||
|
||||
btTransform init_transform;
|
||||
init_transform.setIdentity();
|
||||
init_transform.setOrigin(origin);
|
||||
init_transform.setRotation(rotation);
|
||||
rsb->transformTo(init_transform);
|
||||
|
||||
rsb->setStiffnessScale(25);
|
||||
rsb->setDamping(damping_alpha, damping_beta);
|
||||
// rsb->scale(btVector3(0.5, 0.5, 0.5));
|
||||
|
||||
rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
|
||||
rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
|
||||
rsb->m_cfg.kDF = 0;
|
||||
rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
|
||||
rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
|
||||
rsb->m_sleepingThreshold = 0;
|
||||
btSoftBodyHelpers::generateBoundaryFaces(rsb);
|
||||
}
|
||||
|
||||
void stepSimulation(float deltaTime)
|
||||
{
|
||||
float internalTimeStep = 1. / 60.f;
|
||||
m_dynamicsWorld->stepSimulation(deltaTime, 1, internalTimeStep);
|
||||
}
|
||||
|
||||
virtual void renderScene()
|
||||
{
|
||||
CommonDeformableBodyBase::renderScene();
|
||||
btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld();
|
||||
// int flag = 0;
|
||||
|
||||
for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
|
||||
{
|
||||
btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(deformableWorld->getSoftBodyArray()[i]);
|
||||
{
|
||||
btSoftBodyHelpers::DrawFrame(rsb, deformableWorld->getDebugDrawer());
|
||||
// btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), flag);
|
||||
btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
|
||||
|
||||
// for (int p = 0; p < rsb->m_fixedNodes.size(); ++p)
|
||||
// {
|
||||
// deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[rsb->m_fixedNodes[p]].m_x, 0.2, btVector3(1, 0, 0));
|
||||
// }
|
||||
// for (int p = 0; p < rsb->m_nodeRigidContacts.size(); ++p)
|
||||
// {
|
||||
// deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[rsb->m_contactNodesList[p]].m_x, 0.2, btVector3(0, 1, 0));
|
||||
// }
|
||||
|
||||
// deformableWorld->getDebugDrawer()->drawSphere(btVector3(0, 0, 0), 0.1, btVector3(1, 1, 1));
|
||||
// deformableWorld->getDebugDrawer()->drawSphere(btVector3(0, 5, 0), 0.1, btVector3(1, 1, 1));
|
||||
// deformableWorld->getDebugDrawer()->drawSphere(btVector3(0, 10, 0), 0.1, btVector3(1, 1, 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void FreeFall::initPhysics()
|
||||
{
|
||||
m_guiHelper->setUpAxis(1);
|
||||
|
||||
///collision configuration contains default setup for memory, collision setup
|
||||
m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
|
||||
|
||||
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
||||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||
|
||||
m_broadphase = new btDbvtBroadphase();
|
||||
btReducedDeformableBodySolver* reducedSoftBodySolver = new btReducedDeformableBodySolver();
|
||||
|
||||
btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
|
||||
sol->setDeformableSolver(reducedSoftBodySolver);
|
||||
m_solver = sol;
|
||||
|
||||
m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, reducedSoftBodySolver);
|
||||
btVector3 gravity = btVector3(0, -9.8, 0);
|
||||
m_dynamicsWorld->setGravity(gravity);
|
||||
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
|
||||
// m_dynamicsWorld->getSolverInfo().m_solverMode |= SOLVER_RANDMIZE_ORDER;
|
||||
|
||||
// 2 reduced deformable cubes
|
||||
createReducedDeformableObject(btVector3(0, 4, -2), btQuaternion(0, 0, 0));
|
||||
createReducedDeformableObject(btVector3(0, 4, 2), btQuaternion(0, 0, 0));
|
||||
|
||||
// 2 rigid cubes
|
||||
Ctor_RbUpStack(btVector3(0, 10, -2));
|
||||
Ctor_RbUpStack(btVector3(0, 10, 2));
|
||||
|
||||
// create a static rigid box as the ground
|
||||
{
|
||||
// btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50), btScalar(50), btScalar(50)));
|
||||
btBoxShape* groundShape = createBoxShape(btVector3(btScalar(10), btScalar(2), btScalar(10)));
|
||||
m_collisionShapes.push_back(groundShape);
|
||||
|
||||
btTransform groundTransform;
|
||||
groundTransform.setIdentity();
|
||||
// groundTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI / 6.0));
|
||||
// groundTransform.setRotation(btQuaternion(btVector3(0, 0, 1), SIMD_PI / 6.0));
|
||||
groundTransform.setOrigin(btVector3(0, -2, 0));
|
||||
// groundTransform.setOrigin(btVector3(0, 0, 6));
|
||||
// groundTransform.setOrigin(btVector3(0, -50, 0));
|
||||
{
|
||||
btScalar mass(0.);
|
||||
createRigidBody(mass, groundTransform, groundShape, btVector4(0,0,0,0));
|
||||
}
|
||||
}
|
||||
|
||||
getDeformableDynamicsWorld()->setImplicit(false);
|
||||
getDeformableDynamicsWorld()->setLineSearch(false);
|
||||
getDeformableDynamicsWorld()->setUseProjection(false);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.2;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_cfm = 0.2;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_friction = 0.5;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-3;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = false;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 100;
|
||||
|
||||
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
|
||||
m_dynamicsWorld->setGravity(gravity);
|
||||
}
|
||||
|
||||
void FreeFall::exitPhysics()
|
||||
{
|
||||
//cleanup in the reverse order of creation/initialization
|
||||
removePickingConstraint();
|
||||
//remove the rigidbodies from the dynamics world and delete them
|
||||
int i;
|
||||
for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
btRigidBody* body = btRigidBody::upcast(obj);
|
||||
if (body && body->getMotionState())
|
||||
{
|
||||
delete body->getMotionState();
|
||||
}
|
||||
m_dynamicsWorld->removeCollisionObject(obj);
|
||||
delete obj;
|
||||
}
|
||||
// delete forces
|
||||
for (int j = 0; j < m_forces.size(); j++)
|
||||
{
|
||||
btDeformableLagrangianForce* force = m_forces[j];
|
||||
delete force;
|
||||
}
|
||||
m_forces.clear();
|
||||
|
||||
//delete collision shapes
|
||||
for (int j = 0; j < m_collisionShapes.size(); j++)
|
||||
{
|
||||
btCollisionShape* shape = m_collisionShapes[j];
|
||||
delete shape;
|
||||
}
|
||||
m_collisionShapes.clear();
|
||||
|
||||
delete m_dynamicsWorld;
|
||||
|
||||
delete m_solver;
|
||||
|
||||
delete m_broadphase;
|
||||
|
||||
delete m_dispatcher;
|
||||
|
||||
delete m_collisionConfiguration;
|
||||
}
|
||||
|
||||
|
||||
|
||||
class CommonExampleInterface* ReducedFreeFallCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
return new FreeFall(options.m_guiHelper);
|
||||
}
|
||||
|
||||
|
@ -1,19 +0,0 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef _REDUCED_FREE_FALL_H
|
||||
#define _REDUCED_FREE_FALL_H
|
||||
|
||||
class CommonExampleInterface* ReducedFreeFallCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
#endif //_REDUCED_FREE_FALL_H
|
@ -1,288 +0,0 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "FrictionSlope.h"
|
||||
///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodyHelpers.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.h"
|
||||
#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
|
||||
#include "../CommonInterfaces/CommonParameterInterface.h"
|
||||
#include <stdio.h> //printf debugging
|
||||
|
||||
#include "../CommonInterfaces/CommonDeformableBodyBase.h"
|
||||
#include "../Utils/b3ResourcePath.h"
|
||||
|
||||
///The BasicTest shows the contact between volumetric deformable objects and rigid objects.
|
||||
// static btScalar E = 50;
|
||||
// static btScalar nu = 0.3;
|
||||
static btScalar damping_alpha = 0.0;
|
||||
static btScalar damping_beta = 0.001;
|
||||
static btScalar COLLIDING_VELOCITY = 0;
|
||||
static int num_modes = 20;
|
||||
|
||||
class FrictionSlope : public CommonDeformableBodyBase
|
||||
{
|
||||
public:
|
||||
FrictionSlope(struct GUIHelperInterface* helper)
|
||||
: CommonDeformableBodyBase(helper)
|
||||
{}
|
||||
virtual ~FrictionSlope()
|
||||
{
|
||||
}
|
||||
void initPhysics();
|
||||
|
||||
void exitPhysics();
|
||||
|
||||
// TODO: disable pick force, non-interactive for now.
|
||||
bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void resetCamera()
|
||||
{
|
||||
float dist = 20;
|
||||
float pitch = -20;
|
||||
float yaw = 90;
|
||||
float targetPos[3] = {0, 0, 0.5};
|
||||
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
|
||||
}
|
||||
|
||||
void Ctor_RbUpStack()
|
||||
{
|
||||
float mass = 1;
|
||||
btCollisionShape* shape = new btBoxShape(btVector3(1, 1, 1));
|
||||
// btCollisionShape* shape = new btBoxShape(btVector3(0.5, 0.5, 0.5));
|
||||
// btCollisionShape* shape = new btBoxShape(btVector3(0.5, 0.25, 2));
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
|
||||
startTransform.setOrigin(btVector3(0,4,0));
|
||||
btRigidBody* rb1 = createRigidBody(mass, startTransform, shape);
|
||||
rb1->setLinearVelocity(btVector3(0, 0, 0));
|
||||
}
|
||||
|
||||
void createGround()
|
||||
{
|
||||
btBoxShape* groundShape = createBoxShape(btVector3(btScalar(10), btScalar(2), btScalar(10)));
|
||||
m_collisionShapes.push_back(groundShape);
|
||||
|
||||
btTransform groundTransform;
|
||||
groundTransform.setIdentity();
|
||||
// groundTransform.setRotation(btQuaternion(btVector3(0, 0, 1), SIMD_PI / 6.0));
|
||||
groundTransform.setOrigin(btVector3(0, 0, 0));
|
||||
btScalar mass(1e6);
|
||||
btRigidBody* ground = createRigidBody(mass, groundTransform, groundShape, btVector4(0,0,0,0));
|
||||
// ground->setFriction(1);
|
||||
}
|
||||
|
||||
void stepSimulation(float deltaTime)
|
||||
{
|
||||
float internalTimeStep = 1. / 60.f;
|
||||
m_dynamicsWorld->stepSimulation(deltaTime, 1, internalTimeStep);
|
||||
}
|
||||
|
||||
virtual void renderScene()
|
||||
{
|
||||
CommonDeformableBodyBase::renderScene();
|
||||
btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld();
|
||||
|
||||
for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
|
||||
{
|
||||
btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(deformableWorld->getSoftBodyArray()[i]);
|
||||
{
|
||||
btSoftBodyHelpers::DrawFrame(rsb, deformableWorld->getDebugDrawer());
|
||||
// btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), flag);
|
||||
btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
|
||||
|
||||
// for (int p = 0; p < rsb->m_fixedNodes.size(); ++p)
|
||||
// {
|
||||
// deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[rsb->m_fixedNodes[p]].m_x, 0.2, btVector3(1, 0, 0));
|
||||
// }
|
||||
// for (int p = 0; p < rsb->m_nodeRigidContacts.size(); ++p)
|
||||
// {
|
||||
// deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[rsb->m_contactNodesList[p]].m_x, 0.2, btVector3(0, 1, 0));
|
||||
// }
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
namespace FrictionSlopeHelper
|
||||
{
|
||||
void groundMotion(btScalar time, btDeformableMultiBodyDynamicsWorld* world)
|
||||
{
|
||||
btAlignedObjectArray<btRigidBody*>& rbs = world->getNonStaticRigidBodies();
|
||||
|
||||
btRigidBody* ground = rbs[0];
|
||||
btAssert(ground->getMass() > 1e5);
|
||||
|
||||
btScalar start_time = 2;
|
||||
btScalar end_time = 8;
|
||||
btScalar start_angle = 0;
|
||||
btScalar end_angle = SIMD_PI / 6;
|
||||
btScalar current_angle = 0;
|
||||
btScalar turn_speed = (end_angle - start_angle) / (end_time - start_time);
|
||||
|
||||
if (time >= start_time)
|
||||
{
|
||||
current_angle = (time - start_time) * turn_speed;
|
||||
if (time > end_time)
|
||||
{
|
||||
current_angle = end_angle;
|
||||
turn_speed = 0;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
current_angle = start_angle;
|
||||
turn_speed = 0;
|
||||
}
|
||||
|
||||
btTransform groundTransform;
|
||||
groundTransform.setIdentity();
|
||||
// groundTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI / 6.0));
|
||||
groundTransform.setRotation(btQuaternion(btVector3(0, 0, 1), current_angle));
|
||||
|
||||
ground->setCenterOfMassTransform(groundTransform);
|
||||
ground->setLinearVelocity(btVector3(0, 0, 0));
|
||||
ground->setAngularVelocity(btVector3(0, 0, 0));
|
||||
}
|
||||
};
|
||||
|
||||
void FrictionSlope::initPhysics()
|
||||
{
|
||||
m_guiHelper->setUpAxis(1);
|
||||
|
||||
///collision configuration contains default setup for memory, collision setup
|
||||
m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
|
||||
|
||||
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
||||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||
|
||||
m_broadphase = new btDbvtBroadphase();
|
||||
btReducedDeformableBodySolver* reducedSoftBodySolver = new btReducedDeformableBodySolver();
|
||||
btVector3 gravity = btVector3(0, -10, 0);
|
||||
reducedSoftBodySolver->setGravity(gravity);
|
||||
|
||||
btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
|
||||
sol->setDeformableSolver(reducedSoftBodySolver);
|
||||
m_solver = sol;
|
||||
|
||||
m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, reducedSoftBodySolver);
|
||||
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
|
||||
|
||||
// create volumetric reduced deformable body
|
||||
{
|
||||
std::string file_path("../../../data/reduced_beam/");
|
||||
std::string vtk_file("beam_mesh_origin.vtk");
|
||||
btReducedDeformableBody* rsb = btReducedDeformableBodyHelpers::createReducedDeformableObject(
|
||||
getDeformableDynamicsWorld()->getWorldInfo(),
|
||||
file_path,
|
||||
vtk_file,
|
||||
num_modes,
|
||||
false);
|
||||
|
||||
getDeformableDynamicsWorld()->addSoftBody(rsb);
|
||||
rsb->getCollisionShape()->setMargin(0.01);
|
||||
|
||||
btTransform init_transform;
|
||||
init_transform.setIdentity();
|
||||
init_transform.setOrigin(btVector3(0, 4, 0));
|
||||
init_transform.setRotation(btQuaternion(btVector3(0, 0, 1), SIMD_PI / 2.0));
|
||||
rsb->transform(init_transform);
|
||||
rsb->setStiffnessScale(50);
|
||||
rsb->setDamping(damping_alpha, damping_beta);
|
||||
|
||||
rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
|
||||
rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
|
||||
rsb->m_cfg.kDF = 0;
|
||||
rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
|
||||
rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
|
||||
rsb->m_sleepingThreshold = 0;
|
||||
btSoftBodyHelpers::generateBoundaryFaces(rsb);
|
||||
}
|
||||
|
||||
createGround();
|
||||
// add a few rigid bodies
|
||||
// Ctor_RbUpStack();
|
||||
|
||||
getDeformableDynamicsWorld()->setImplicit(false);
|
||||
getDeformableDynamicsWorld()->setLineSearch(false);
|
||||
getDeformableDynamicsWorld()->setUseProjection(false);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.2;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_friction = 1;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-3;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = false;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 100;
|
||||
getDeformableDynamicsWorld()->setSolverCallback(FrictionSlopeHelper::groundMotion);
|
||||
m_dynamicsWorld->setGravity(gravity);
|
||||
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
|
||||
}
|
||||
|
||||
void FrictionSlope::exitPhysics()
|
||||
{
|
||||
//cleanup in the reverse order of creation/initialization
|
||||
removePickingConstraint();
|
||||
//remove the rigidbodies from the dynamics world and delete them
|
||||
int i;
|
||||
for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
btRigidBody* body = btRigidBody::upcast(obj);
|
||||
if (body && body->getMotionState())
|
||||
{
|
||||
delete body->getMotionState();
|
||||
}
|
||||
m_dynamicsWorld->removeCollisionObject(obj);
|
||||
delete obj;
|
||||
}
|
||||
// delete forces
|
||||
for (int j = 0; j < m_forces.size(); j++)
|
||||
{
|
||||
btDeformableLagrangianForce* force = m_forces[j];
|
||||
delete force;
|
||||
}
|
||||
m_forces.clear();
|
||||
|
||||
//delete collision shapes
|
||||
for (int j = 0; j < m_collisionShapes.size(); j++)
|
||||
{
|
||||
btCollisionShape* shape = m_collisionShapes[j];
|
||||
delete shape;
|
||||
}
|
||||
m_collisionShapes.clear();
|
||||
|
||||
delete m_dynamicsWorld;
|
||||
|
||||
delete m_solver;
|
||||
|
||||
delete m_broadphase;
|
||||
|
||||
delete m_dispatcher;
|
||||
|
||||
delete m_collisionConfiguration;
|
||||
}
|
||||
|
||||
|
||||
|
||||
class CommonExampleInterface* FrictionSlopeCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
return new FrictionSlope(options.m_guiHelper);
|
||||
}
|
||||
|
||||
|
@ -1,19 +0,0 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef _FRICTION_SLOPE_H
|
||||
#define _FRICTION_SLOPE_H
|
||||
|
||||
class CommonExampleInterface* FrictionSlopeCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
#endif //_REDUCED_FREE_FALL_H
|
@ -1,227 +0,0 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "ModeVisualizer.h"
|
||||
///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodyHelpers.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.h"
|
||||
#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
|
||||
#include "../CommonInterfaces/CommonParameterInterface.h"
|
||||
#include <stdio.h> //printf debugging
|
||||
|
||||
#include "../CommonInterfaces/CommonDeformableBodyBase.h"
|
||||
#include "../Utils/b3ResourcePath.h"
|
||||
|
||||
|
||||
static int num_modes = 20;
|
||||
static btScalar visualize_mode = 0;
|
||||
static btScalar frequency_scale = 1;
|
||||
|
||||
class ModeVisualizer : public CommonDeformableBodyBase
|
||||
{
|
||||
btScalar sim_time;
|
||||
|
||||
// get deformed shape
|
||||
void getDeformedShape(btReducedDeformableBody* rsb, const int mode_n, const btScalar time_term = 1)
|
||||
{
|
||||
for (int i = 0; i < rsb->m_nodes.size(); ++i)
|
||||
for (int k = 0; k < 3; ++k)
|
||||
rsb->m_nodes[i].m_x[k] = rsb->m_x0[i][k] + rsb->m_modes[mode_n][3 * i + k] * time_term;
|
||||
}
|
||||
|
||||
btVector3 computeMassWeightedColumnSum(btReducedDeformableBody* rsb, const int mode_n)
|
||||
{
|
||||
btVector3 sum(0, 0, 0);
|
||||
for (int i = 0; i < rsb->m_nodes.size(); ++i)
|
||||
{
|
||||
for (int k = 0; k < 3; ++k)
|
||||
{
|
||||
sum[k] += rsb->m_nodalMass[i] * rsb->m_modes[mode_n][3 * i + k];
|
||||
}
|
||||
}
|
||||
return sum;
|
||||
}
|
||||
|
||||
public:
|
||||
ModeVisualizer(struct GUIHelperInterface* helper)
|
||||
: CommonDeformableBodyBase(helper)
|
||||
{
|
||||
sim_time = 0;
|
||||
}
|
||||
virtual ~ModeVisualizer()
|
||||
{
|
||||
}
|
||||
void initPhysics();
|
||||
|
||||
void exitPhysics();
|
||||
|
||||
// disable pick force. non-interactive example.
|
||||
bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void resetCamera()
|
||||
{
|
||||
float dist = 10;
|
||||
float pitch = 0;
|
||||
float yaw = 90;
|
||||
float targetPos[3] = {0, 3, 0};
|
||||
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
|
||||
}
|
||||
|
||||
void stepSimulation(float deltaTime)
|
||||
{
|
||||
btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(static_cast<btDeformableMultiBodyDynamicsWorld*>(m_dynamicsWorld)->getSoftBodyArray()[0]);
|
||||
|
||||
sim_time += deltaTime;
|
||||
int n_mode = floor(visualize_mode);
|
||||
btScalar scale = sin(sqrt(rsb->m_eigenvalues[n_mode]) * sim_time / frequency_scale);
|
||||
getDeformedShape(rsb, n_mode, scale);
|
||||
// btVector3 mass_weighted_column_sum = computeMassWeightedColumnSum(rsb, visualize_mode);
|
||||
// std::cout << "mode=" << int(visualize_mode) << "\t" << mass_weighted_column_sum[0] << "\t"
|
||||
// << mass_weighted_column_sum[1] << "\t"
|
||||
// << mass_weighted_column_sum[2] << "\n";
|
||||
}
|
||||
|
||||
virtual void renderScene()
|
||||
{
|
||||
CommonDeformableBodyBase::renderScene();
|
||||
btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld();
|
||||
|
||||
for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
|
||||
{
|
||||
btSoftBody* rsb = (btSoftBody*)deformableWorld->getSoftBodyArray()[i];
|
||||
{
|
||||
btSoftBodyHelpers::DrawFrame(rsb, deformableWorld->getDebugDrawer());
|
||||
btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void ModeVisualizer::initPhysics()
|
||||
{
|
||||
m_guiHelper->setUpAxis(1);
|
||||
|
||||
///collision configuration contains default setup for memory, collision setup
|
||||
m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
|
||||
|
||||
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
||||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||
|
||||
m_broadphase = new btDbvtBroadphase();
|
||||
btReducedDeformableBodySolver* reducedSoftBodySolver = new btReducedDeformableBodySolver();
|
||||
|
||||
btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
|
||||
sol->setDeformableSolver(reducedSoftBodySolver);
|
||||
m_solver = sol;
|
||||
|
||||
m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, reducedSoftBodySolver);
|
||||
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
|
||||
|
||||
// create volumetric soft body
|
||||
{
|
||||
std::string file_path("../../../data/reduced_cube/");
|
||||
std::string vtk_file("cube_mesh.vtk");
|
||||
btReducedDeformableBody* rsb = btReducedDeformableBodyHelpers::createReducedDeformableObject(
|
||||
getDeformableDynamicsWorld()->getWorldInfo(),
|
||||
file_path,
|
||||
vtk_file,
|
||||
num_modes,
|
||||
false);
|
||||
|
||||
getDeformableDynamicsWorld()->addSoftBody(rsb);
|
||||
rsb->getCollisionShape()->setMargin(0.1);
|
||||
|
||||
btTransform init_transform;
|
||||
init_transform.setIdentity();
|
||||
init_transform.setOrigin(btVector3(0, 2, 0));
|
||||
// init_transform.setRotation(btQuaternion(btVector3(0, 1, 0), SIMD_PI / 2.0));
|
||||
rsb->transform(init_transform);
|
||||
btSoftBodyHelpers::generateBoundaryFaces(rsb);
|
||||
}
|
||||
getDeformableDynamicsWorld()->setImplicit(false);
|
||||
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
|
||||
|
||||
{
|
||||
SliderParams slider("Visualize Mode", &visualize_mode);
|
||||
slider.m_minVal = 0;
|
||||
slider.m_maxVal = num_modes - 1;
|
||||
if (m_guiHelper->getParameterInterface())
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
}
|
||||
{
|
||||
SliderParams slider("Frequency Reduction", &frequency_scale);
|
||||
slider.m_minVal = 1;
|
||||
slider.m_maxVal = 1e3;
|
||||
if (m_guiHelper->getParameterInterface())
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
}
|
||||
}
|
||||
|
||||
void ModeVisualizer::exitPhysics()
|
||||
{
|
||||
//cleanup in the reverse order of creation/initialization
|
||||
removePickingConstraint();
|
||||
//remove the rigidbodies from the dynamics world and delete them
|
||||
int i;
|
||||
for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
btRigidBody* body = btRigidBody::upcast(obj);
|
||||
if (body && body->getMotionState())
|
||||
{
|
||||
delete body->getMotionState();
|
||||
}
|
||||
m_dynamicsWorld->removeCollisionObject(obj);
|
||||
delete obj;
|
||||
}
|
||||
// delete forces
|
||||
for (int j = 0; j < m_forces.size(); j++)
|
||||
{
|
||||
btDeformableLagrangianForce* force = m_forces[j];
|
||||
delete force;
|
||||
}
|
||||
m_forces.clear();
|
||||
|
||||
//delete collision shapes
|
||||
for (int j = 0; j < m_collisionShapes.size(); j++)
|
||||
{
|
||||
btCollisionShape* shape = m_collisionShapes[j];
|
||||
delete shape;
|
||||
}
|
||||
m_collisionShapes.clear();
|
||||
|
||||
delete m_dynamicsWorld;
|
||||
|
||||
delete m_solver;
|
||||
|
||||
delete m_broadphase;
|
||||
|
||||
delete m_dispatcher;
|
||||
|
||||
delete m_collisionConfiguration;
|
||||
}
|
||||
|
||||
|
||||
|
||||
class CommonExampleInterface* ReducedModeVisualizerCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
return new ModeVisualizer(options.m_guiHelper);
|
||||
}
|
||||
|
||||
|
@ -1,19 +0,0 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef _REDUCED_MODE_VISUALIZER_H
|
||||
#define _REDUCED_MODE_VISUALIZER_H
|
||||
|
||||
class CommonExampleInterface* ReducedModeVisualizerCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
#endif //_REDUCED_MODE_VISUALIZER_H
|
@ -1,349 +0,0 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "ReducedBenchmark.h"
|
||||
///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodyHelpers.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.h"
|
||||
#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
|
||||
#include "../CommonInterfaces/CommonParameterInterface.h"
|
||||
#include <stdio.h> //printf debugging
|
||||
|
||||
#include "../CommonInterfaces/CommonDeformableBodyBase.h"
|
||||
#include "../Utils/b3ResourcePath.h"
|
||||
|
||||
static btScalar damping_alpha = 0.0;
|
||||
static btScalar damping_beta = 0.0001;
|
||||
static btScalar COLLIDING_VELOCITY = 0;
|
||||
static int num_modes = 20;
|
||||
static bool run_reduced = true;
|
||||
|
||||
class ReducedBenchmark : public CommonDeformableBodyBase
|
||||
{
|
||||
btVector3 m_gravity;
|
||||
public:
|
||||
ReducedBenchmark(struct GUIHelperInterface* helper)
|
||||
: CommonDeformableBodyBase(helper)
|
||||
{
|
||||
}
|
||||
virtual ~ReducedBenchmark()
|
||||
{
|
||||
}
|
||||
void initPhysics();
|
||||
|
||||
void exitPhysics();
|
||||
|
||||
// TODO: disable pick force, non-interactive for now.
|
||||
bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void resetCamera()
|
||||
{
|
||||
// float dist = 6;
|
||||
// float pitch = -10;
|
||||
// float yaw = 90;
|
||||
// float targetPos[3] = {0, 2, 0};
|
||||
float dist = 10;
|
||||
float pitch = -30;
|
||||
float yaw = 125;
|
||||
float targetPos[3] = {0, 2, 0};
|
||||
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
|
||||
}
|
||||
|
||||
void Ctor_RbUpStack(const btVector3& origin)
|
||||
{
|
||||
float mass = 10;
|
||||
btCollisionShape* shape = new btBoxShape(btVector3(0.5, 0.5, 0.5));
|
||||
// btCollisionShape* shape = new btBoxShape(btVector3(1, 1, 1));
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
// startTransform.setOrigin(btVector3(0, 12, 0));
|
||||
// btRigidBody* rb0 = createRigidBody(mass, startTransform, shape);
|
||||
// rb0->setLinearVelocity(btVector3(0, 0, 0));
|
||||
|
||||
startTransform.setOrigin(origin);
|
||||
// startTransform.setRotation(btQuaternion(btVector3(1, 0, 1), SIMD_PI / 4.0));
|
||||
btRigidBody* rb1 = createRigidBody(mass, startTransform, shape);
|
||||
rb1->setActivationState(DISABLE_DEACTIVATION);
|
||||
// rb1->setLinearVelocity(btVector3(0, 0, 4));
|
||||
}
|
||||
|
||||
void createDeform(const btVector3& origin, const btQuaternion& rotation)
|
||||
{
|
||||
|
||||
if (run_reduced)
|
||||
{
|
||||
std::string file_path("../../../data/reduced_torus/");
|
||||
std::string vtk_file("torus_mesh.vtk");
|
||||
btReducedDeformableBody* rsb = btReducedDeformableBodyHelpers::createReducedDeformableObject(
|
||||
getDeformableDynamicsWorld()->getWorldInfo(),
|
||||
file_path,
|
||||
vtk_file,
|
||||
num_modes,
|
||||
false);
|
||||
|
||||
getDeformableDynamicsWorld()->addSoftBody(rsb);
|
||||
rsb->getCollisionShape()->setMargin(0.01);
|
||||
// rsb->scale(btVector3(1, 1, 0.5));
|
||||
|
||||
rsb->setTotalMass(10);
|
||||
|
||||
btTransform init_transform;
|
||||
init_transform.setIdentity();
|
||||
init_transform.setOrigin(origin);
|
||||
init_transform.setRotation(rotation);
|
||||
rsb->transformTo(init_transform);
|
||||
|
||||
rsb->setStiffnessScale(5);
|
||||
rsb->setDamping(damping_alpha, damping_beta);
|
||||
// rsb->scale(btVector3(0.5, 0.5, 0.5));
|
||||
|
||||
rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
|
||||
rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
|
||||
rsb->m_cfg.kDF = 0;
|
||||
rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
|
||||
rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
|
||||
rsb->m_sleepingThreshold = 0;
|
||||
btSoftBodyHelpers::generateBoundaryFaces(rsb);
|
||||
|
||||
std::cout << "Running reduced deformable\n";
|
||||
}
|
||||
else // create full deformable cube
|
||||
{
|
||||
std::string filepath("../../../data/reduced_torus/");
|
||||
std::string filename = filepath + "torus_mesh.vtk";
|
||||
btSoftBody* psb = btSoftBodyHelpers::CreateFromVtkFile(getDeformableDynamicsWorld()->getWorldInfo(), filename.c_str());
|
||||
|
||||
btTransform init_transform;
|
||||
init_transform.setIdentity();
|
||||
init_transform.setOrigin(origin);
|
||||
init_transform.setRotation(rotation);
|
||||
psb->transform(init_transform);
|
||||
psb->getCollisionShape()->setMargin(0.015);
|
||||
psb->setTotalMass(10);
|
||||
psb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
|
||||
psb->m_cfg.kCHR = 1; // collision hardness with rigid body
|
||||
psb->m_cfg.kDF = .5;
|
||||
psb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
|
||||
psb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
|
||||
getDeformableDynamicsWorld()->addSoftBody(psb);
|
||||
btSoftBodyHelpers::generateBoundaryFaces(psb);
|
||||
|
||||
btDeformableGravityForce* gravity_force = new btDeformableGravityForce(m_gravity);
|
||||
getDeformableDynamicsWorld()->addForce(psb, gravity_force);
|
||||
m_forces.push_back(gravity_force);
|
||||
|
||||
btScalar E = 10000;
|
||||
btScalar nu = 0.3;
|
||||
btScalar lambda = E * nu / ((1 + nu) * (1 - 2 * nu));
|
||||
btScalar mu = E / (2 * (1 + nu));
|
||||
btDeformableNeoHookeanForce* neohookean = new btDeformableNeoHookeanForce(lambda, mu, 0.01);
|
||||
// neohookean->setPoissonRatio(0.3);
|
||||
// neohookean->setYoungsModulus(25);
|
||||
neohookean->setDamping(0.01);
|
||||
psb->m_cfg.drag = 0.001;
|
||||
getDeformableDynamicsWorld()->addForce(psb, neohookean);
|
||||
m_forces.push_back(neohookean);
|
||||
|
||||
std::cout << "Running full deformable\n";
|
||||
}
|
||||
|
||||
// btReducedDeformableBody* rsb = btReducedDeformableBodyHelpers::createReducedTorus(getDeformableDynamicsWorld()->getWorldInfo(), num_modes);
|
||||
|
||||
// getDeformableDynamicsWorld()->addSoftBody(rsb);
|
||||
// rsb->getCollisionShape()->setMargin(0.01);
|
||||
// // rsb->scale(btVector3(1, 1, 0.5));
|
||||
|
||||
// rsb->setTotalMass(10);
|
||||
|
||||
// btTransform init_transform;
|
||||
// init_transform.setIdentity();
|
||||
// init_transform.setOrigin(origin);
|
||||
// init_transform.setRotation(rotation);
|
||||
// rsb->transformTo(init_transform);
|
||||
|
||||
// rsb->setStiffnessScale(5);
|
||||
// rsb->setDamping(damping_alpha, damping_beta);
|
||||
// // rsb->scale(btVector3(0.5, 0.5, 0.5));
|
||||
|
||||
// rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
|
||||
// rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
|
||||
// rsb->m_cfg.kDF = 0;
|
||||
// rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
|
||||
// rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
|
||||
// rsb->m_sleepingThreshold = 0;
|
||||
// btSoftBodyHelpers::generateBoundaryFaces(rsb);
|
||||
}
|
||||
|
||||
void stepSimulation(float deltaTime)
|
||||
{
|
||||
float internalTimeStep = 1. / 240.f;
|
||||
m_dynamicsWorld->stepSimulation(deltaTime, 4, internalTimeStep);
|
||||
}
|
||||
|
||||
virtual void renderScene()
|
||||
{
|
||||
CommonDeformableBodyBase::renderScene();
|
||||
btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld();
|
||||
|
||||
for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
|
||||
{
|
||||
btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(deformableWorld->getSoftBodyArray()[i]);
|
||||
{
|
||||
btSoftBodyHelpers::DrawFrame(rsb, deformableWorld->getDebugDrawer());
|
||||
btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void ReducedBenchmark::initPhysics()
|
||||
{
|
||||
m_guiHelper->setUpAxis(1);
|
||||
|
||||
///collision configuration contains default setup for memory, collision setup
|
||||
m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
|
||||
|
||||
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
||||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||
|
||||
m_broadphase = new btDbvtBroadphase();
|
||||
|
||||
if (run_reduced)
|
||||
{
|
||||
btReducedDeformableBodySolver* solver = new btReducedDeformableBodySolver();
|
||||
|
||||
btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
|
||||
sol->setDeformableSolver(solver);
|
||||
m_solver = sol;
|
||||
m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, solver);
|
||||
}
|
||||
else
|
||||
{
|
||||
btDeformableBodySolver* solver = new btDeformableBodySolver();
|
||||
|
||||
btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
|
||||
sol->setDeformableSolver(solver);
|
||||
m_solver = sol;
|
||||
m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, solver);
|
||||
}
|
||||
|
||||
// m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, solver);
|
||||
btVector3 gravity = btVector3(0, -10, 0);
|
||||
m_gravity = gravity;
|
||||
m_dynamicsWorld->setGravity(gravity);
|
||||
getDeformableDynamicsWorld()->getWorldInfo().m_gravity = gravity;
|
||||
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
|
||||
|
||||
// 3x3 torus
|
||||
createDeform(btVector3(4, 4, -4), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
|
||||
createDeform(btVector3(4, 4, 0), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
|
||||
createDeform(btVector3(4, 4, 4), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
|
||||
createDeform(btVector3(0, 4, -4), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
|
||||
createDeform(btVector3(0, 4, 0), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
|
||||
createDeform(btVector3(0, 4, 4), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
|
||||
createDeform(btVector3(-4, 4, -4), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
|
||||
createDeform(btVector3(-4, 4, 0), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
|
||||
createDeform(btVector3(-4, 4, 4), btQuaternion(SIMD_PI / 2.0, SIMD_PI / 2.0, 0));
|
||||
|
||||
// create a static rigid box as the ground
|
||||
{
|
||||
// btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50), btScalar(50), btScalar(50)));
|
||||
btBoxShape* groundShape = createBoxShape(btVector3(btScalar(20), btScalar(2), btScalar(20)));
|
||||
m_collisionShapes.push_back(groundShape);
|
||||
|
||||
btTransform groundTransform;
|
||||
groundTransform.setIdentity();
|
||||
// groundTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI / 6.0));
|
||||
// groundTransform.setRotation(btQuaternion(btVector3(0, 0, 1), SIMD_PI / 6.0));
|
||||
groundTransform.setOrigin(btVector3(0, 0, 0));
|
||||
// groundTransform.setOrigin(btVector3(0, 0, 6));
|
||||
// groundTransform.setOrigin(btVector3(0, -50, 0));
|
||||
{
|
||||
btScalar mass(0.);
|
||||
createRigidBody(mass, groundTransform, groundShape, btVector4(0,0,0,0));
|
||||
}
|
||||
}
|
||||
|
||||
getDeformableDynamicsWorld()->setImplicit(false);
|
||||
getDeformableDynamicsWorld()->setLineSearch(false);
|
||||
getDeformableDynamicsWorld()->setUseProjection(false);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.2;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_cfm = 0.2;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_friction = 0.5;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-3;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = false;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 100;
|
||||
|
||||
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
|
||||
m_dynamicsWorld->setGravity(gravity);
|
||||
}
|
||||
|
||||
void ReducedBenchmark::exitPhysics()
|
||||
{
|
||||
//cleanup in the reverse order of creation/initialization
|
||||
removePickingConstraint();
|
||||
//remove the rigidbodies from the dynamics world and delete them
|
||||
int i;
|
||||
for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
btRigidBody* body = btRigidBody::upcast(obj);
|
||||
if (body && body->getMotionState())
|
||||
{
|
||||
delete body->getMotionState();
|
||||
}
|
||||
m_dynamicsWorld->removeCollisionObject(obj);
|
||||
delete obj;
|
||||
}
|
||||
// delete forces
|
||||
for (int j = 0; j < m_forces.size(); j++)
|
||||
{
|
||||
btDeformableLagrangianForce* force = m_forces[j];
|
||||
delete force;
|
||||
}
|
||||
m_forces.clear();
|
||||
|
||||
//delete collision shapes
|
||||
for (int j = 0; j < m_collisionShapes.size(); j++)
|
||||
{
|
||||
btCollisionShape* shape = m_collisionShapes[j];
|
||||
delete shape;
|
||||
}
|
||||
m_collisionShapes.clear();
|
||||
|
||||
delete m_dynamicsWorld;
|
||||
|
||||
delete m_solver;
|
||||
|
||||
delete m_broadphase;
|
||||
|
||||
delete m_dispatcher;
|
||||
|
||||
delete m_collisionConfiguration;
|
||||
}
|
||||
|
||||
|
||||
|
||||
class CommonExampleInterface* ReducedBenchmarkCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
return new ReducedBenchmark(options.m_guiHelper);
|
||||
}
|
||||
|
||||
|
@ -1,19 +0,0 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef _REDUCED_BENCHMARK_H
|
||||
#define _REDUCED_BENCHMARK_H
|
||||
|
||||
class CommonExampleInterface* ReducedBenchmarkCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
#endif //_REDUCED_BENCHMARK_H
|
@ -1,522 +0,0 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "ReducedCollide.h"
|
||||
///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodyHelpers.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.h"
|
||||
#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
|
||||
#include "../CommonInterfaces/CommonParameterInterface.h"
|
||||
#include <stdio.h> //printf debugging
|
||||
|
||||
#include "../CommonInterfaces/CommonDeformableBodyBase.h"
|
||||
#include "../Utils/b3ResourcePath.h"
|
||||
|
||||
///The BasicTest shows the contact between volumetric deformable objects and rigid objects.
|
||||
// static btScalar E = 50;
|
||||
// static btScalar nu = 0.3;
|
||||
static btScalar damping_alpha = 0.0;
|
||||
static btScalar damping_beta = 0.0;
|
||||
static btScalar COLLIDING_VELOCITY = 4;
|
||||
static int num_modes = 20;
|
||||
|
||||
class ReducedCollide : public CommonDeformableBodyBase
|
||||
{
|
||||
public:
|
||||
ReducedCollide(struct GUIHelperInterface* helper)
|
||||
: CommonDeformableBodyBase(helper)
|
||||
{
|
||||
}
|
||||
virtual ~ReducedCollide()
|
||||
{
|
||||
}
|
||||
void initPhysics();
|
||||
|
||||
void exitPhysics();
|
||||
|
||||
btMultiBody* createFeatherstoneMultiBody_testMultiDof(class btMultiBodyDynamicsWorld* world, int numLinks, const btVector3& basePosition, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents, bool spherical = false, bool floating = false);
|
||||
void addColliders_testMultiDof(btMultiBody* pMultiBody, btMultiBodyDynamicsWorld* pWorld, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents);
|
||||
|
||||
// TODO: disable pick force, non-interactive for now.
|
||||
bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void resetCamera()
|
||||
{
|
||||
// float dist = 20;
|
||||
// float pitch = -10;
|
||||
float dist = 10;
|
||||
float pitch = -5;
|
||||
float yaw = 90;
|
||||
float targetPos[3] = {0, 0, 0};
|
||||
|
||||
// float dist = 5;
|
||||
// float pitch = -35;
|
||||
// float yaw = 50;
|
||||
// float targetPos[3] = {-3, 2.8, -2.5};
|
||||
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
|
||||
}
|
||||
|
||||
void Ctor_RbUpStack()
|
||||
{
|
||||
float mass = 10;
|
||||
|
||||
btCollisionShape* shape = new btBoxShape(btVector3(0.5, 0.5, 0.5));
|
||||
// btCollisionShape* shape = new btBoxShape(btVector3(1, 1, 1));
|
||||
btVector3 localInertia(0, 0, 0);
|
||||
if (mass != 0.f)
|
||||
shape->calculateLocalInertia(mass, localInertia);
|
||||
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
startTransform.setOrigin(btVector3(0,-2,0));
|
||||
// startTransform.setRotation(btQuaternion(btVector3(1, 0, 1), SIMD_PI / 3.0));
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
|
||||
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, shape, localInertia);
|
||||
btRigidBody* body = new btRigidBody(rbInfo);
|
||||
|
||||
m_dynamicsWorld->addRigidBody(body, 1, 1+2);
|
||||
|
||||
body->setActivationState(DISABLE_DEACTIVATION);
|
||||
body->setLinearVelocity(btVector3(0, COLLIDING_VELOCITY, 0));
|
||||
// body->setFriction(1);
|
||||
}
|
||||
|
||||
void rigidBar()
|
||||
{
|
||||
float mass = 10;
|
||||
|
||||
btCollisionShape* shape = new btBoxShape(btVector3(0.5, 0.25, 2));
|
||||
btVector3 localInertia(0, 0, 0);
|
||||
if (mass != 0.f)
|
||||
shape->calculateLocalInertia(mass, localInertia);
|
||||
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
startTransform.setOrigin(btVector3(0,10,0));
|
||||
// startTransform.setRotation(btQuaternion(btVector3(1, 0, 1), SIMD_PI / 3.0));
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
|
||||
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, shape, localInertia);
|
||||
btRigidBody* body = new btRigidBody(rbInfo);
|
||||
|
||||
m_dynamicsWorld->addRigidBody(body, 1, 1+2);
|
||||
|
||||
body->setActivationState(DISABLE_DEACTIVATION);
|
||||
body->setLinearVelocity(btVector3(0, 0, 0));
|
||||
// body->setFriction(0);
|
||||
}
|
||||
|
||||
void createGround()
|
||||
{
|
||||
// float mass = 55;
|
||||
float mass = 0;
|
||||
|
||||
btCollisionShape* shape = new btBoxShape(btVector3(10, 2, 10));
|
||||
btVector3 localInertia(0, 0, 0);
|
||||
if (mass != 0.f)
|
||||
shape->calculateLocalInertia(mass, localInertia);
|
||||
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
startTransform.setOrigin(btVector3(0,-2,0));
|
||||
// startTransform.setRotation(btQuaternion(btVector3(1, 0, 1), SIMD_PI / 3.0));
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
|
||||
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, shape, localInertia);
|
||||
btRigidBody* body = new btRigidBody(rbInfo);
|
||||
|
||||
m_dynamicsWorld->addRigidBody(body, 1, 1+2);
|
||||
|
||||
body->setActivationState(DISABLE_DEACTIVATION);
|
||||
body->setLinearVelocity(btVector3(0, 0, 0));
|
||||
// body->setFriction(1);
|
||||
}
|
||||
|
||||
void stepSimulation(float deltaTime)
|
||||
{
|
||||
float internalTimeStep = 1. / 60.f;
|
||||
m_dynamicsWorld->stepSimulation(deltaTime, 1, internalTimeStep);
|
||||
}
|
||||
|
||||
virtual void renderScene()
|
||||
{
|
||||
CommonDeformableBodyBase::renderScene();
|
||||
btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld();
|
||||
|
||||
for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
|
||||
{
|
||||
btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(deformableWorld->getSoftBodyArray()[i]);
|
||||
{
|
||||
btSoftBodyHelpers::DrawFrame(rsb, deformableWorld->getDebugDrawer());
|
||||
btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
|
||||
}
|
||||
|
||||
for (int p = 0; p < rsb->m_contactNodesList.size(); ++p)
|
||||
{
|
||||
int index = rsb->m_contactNodesList[p];
|
||||
deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[index].m_x, 0.2, btVector3(0, 1, 0));
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void ReducedCollide::initPhysics()
|
||||
{
|
||||
m_guiHelper->setUpAxis(1);
|
||||
|
||||
///collision configuration contains default setup for memory, collision setup
|
||||
m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
|
||||
|
||||
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
||||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||
|
||||
m_broadphase = new btDbvtBroadphase();
|
||||
btReducedDeformableBodySolver* reducedSoftBodySolver = new btReducedDeformableBodySolver();
|
||||
btVector3 gravity = btVector3(0, 0, 0);
|
||||
reducedSoftBodySolver->setGravity(gravity);
|
||||
|
||||
btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
|
||||
sol->setDeformableSolver(reducedSoftBodySolver);
|
||||
m_solver = sol;
|
||||
|
||||
m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, reducedSoftBodySolver);
|
||||
m_dynamicsWorld->setGravity(gravity);
|
||||
m_dynamicsWorld->getSolverInfo().m_globalCfm = 1e-3;
|
||||
m_dynamicsWorld->getSolverInfo().m_solverMode |= SOLVER_RANDMIZE_ORDER;
|
||||
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
|
||||
|
||||
// create volumetric reduced deformable body
|
||||
{
|
||||
std::string file_path("../../../data/reduced_cube/");
|
||||
std::string vtk_file("cube_mesh.vtk");
|
||||
btReducedDeformableBody* rsb = btReducedDeformableBodyHelpers::createReducedDeformableObject(
|
||||
getDeformableDynamicsWorld()->getWorldInfo(),
|
||||
file_path,
|
||||
vtk_file,
|
||||
num_modes,
|
||||
false);
|
||||
|
||||
getDeformableDynamicsWorld()->addSoftBody(rsb);
|
||||
rsb->getCollisionShape()->setMargin(0.1);
|
||||
// rsb->scale(btVector3(0.5, 0.5, 0.5));
|
||||
|
||||
rsb->setStiffnessScale(100);
|
||||
rsb->setDamping(damping_alpha, damping_beta);
|
||||
|
||||
rsb->setTotalMass(15);
|
||||
|
||||
btTransform init_transform;
|
||||
init_transform.setIdentity();
|
||||
init_transform.setOrigin(btVector3(0, 4, 0));
|
||||
// init_transform.setRotation(btQuaternion(0, SIMD_PI / 2.0, SIMD_PI / 2.0));
|
||||
rsb->transformTo(init_transform);
|
||||
|
||||
rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
|
||||
rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
|
||||
rsb->m_cfg.kDF = 0;
|
||||
rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
|
||||
rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
|
||||
rsb->m_sleepingThreshold = 0;
|
||||
btSoftBodyHelpers::generateBoundaryFaces(rsb);
|
||||
|
||||
rsb->setRigidVelocity(btVector3(0, -COLLIDING_VELOCITY, 0));
|
||||
// rsb->setRigidAngularVelocity(btVector3(1, 0, 0));
|
||||
b3Printf("total mass: %e", rsb->getTotalMass());
|
||||
}
|
||||
// rigidBar();
|
||||
|
||||
// add a few rigid bodies
|
||||
Ctor_RbUpStack();
|
||||
|
||||
// create ground
|
||||
// createGround();
|
||||
|
||||
// create multibody
|
||||
// {
|
||||
// bool damping = false;
|
||||
// bool gyro = true;
|
||||
// int numLinks = 0;
|
||||
// bool spherical = true; //set it ot false -to use 1DoF hinges instead of 3DoF sphericals
|
||||
// bool multibodyOnly = true;
|
||||
// bool canSleep = false;
|
||||
// bool selfCollide = true;
|
||||
// bool multibodyConstraint = false;
|
||||
// btVector3 linkHalfExtents(0.05, 0.37, 0.1);
|
||||
// btVector3 baseHalfExtents(1, 1, 1);
|
||||
// // btVector3 baseHalfExtents(2.5, 0.5, 2.5);
|
||||
// // btVector3 baseHalfExtents(0.05, 0.37, 0.1);
|
||||
|
||||
// bool g_floatingBase = true;
|
||||
// // btMultiBody* mbC = createFeatherstoneMultiBody_testMultiDof(m_dynamicsWorld, numLinks, btVector3(0, 4, 0), linkHalfExtents, baseHalfExtents, spherical, g_floatingBase);
|
||||
// btMultiBody* mbC = createFeatherstoneMultiBody_testMultiDof(m_dynamicsWorld, numLinks, btVector3(0.f, 4.f, 0.f), baseHalfExtents, linkHalfExtents, spherical, g_floatingBase);
|
||||
// //mbC->forceMultiDof(); //if !spherical, you can comment this line to check the 1DoF algorithm
|
||||
|
||||
// mbC->setCanSleep(canSleep);
|
||||
// mbC->setHasSelfCollision(selfCollide);
|
||||
// mbC->setUseGyroTerm(gyro);
|
||||
// //
|
||||
// if (!damping)
|
||||
// {
|
||||
// mbC->setLinearDamping(0.f);
|
||||
// mbC->setAngularDamping(0.f);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// mbC->setLinearDamping(0.1f);
|
||||
// mbC->setAngularDamping(0.9f);
|
||||
// }
|
||||
// //
|
||||
// //////////////////////////////////////////////
|
||||
// // if (numLinks > 0)
|
||||
// // {
|
||||
// // btScalar q0 = 45.f * SIMD_PI / 180.f;
|
||||
// // if (!spherical)
|
||||
// // {
|
||||
// // mbC->setJointPosMultiDof(0, &q0);
|
||||
// // }
|
||||
// // else
|
||||
// // {
|
||||
// // btQuaternion quat0(btVector3(1, 1, 0).normalized(), q0);
|
||||
// // quat0.normalize();
|
||||
// // mbC->setJointPosMultiDof(0, quat0);
|
||||
// // }
|
||||
// // }
|
||||
// ///
|
||||
// addColliders_testMultiDof(mbC, m_dynamicsWorld, baseHalfExtents, linkHalfExtents);
|
||||
// }
|
||||
|
||||
getDeformableDynamicsWorld()->setImplicit(false);
|
||||
getDeformableDynamicsWorld()->setLineSearch(false);
|
||||
getDeformableDynamicsWorld()->setUseProjection(false);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_friction = 1;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.2;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_cfm = 0.2;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-3;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = false;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 100;
|
||||
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
|
||||
|
||||
// {
|
||||
// SliderParams slider("Young's Modulus", &E);
|
||||
// slider.m_minVal = 0;
|
||||
// slider.m_maxVal = 2000;
|
||||
// if (m_guiHelper->getParameterInterface())
|
||||
// m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
// }
|
||||
// {
|
||||
// SliderParams slider("Poisson Ratio", &nu);
|
||||
// slider.m_minVal = 0.05;
|
||||
// slider.m_maxVal = 0.49;
|
||||
// if (m_guiHelper->getParameterInterface())
|
||||
// m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
// }
|
||||
// {
|
||||
// SliderParams slider("Mass Damping", &damping_alpha);
|
||||
// slider.m_minVal = 0;
|
||||
// slider.m_maxVal = 1;
|
||||
// if (m_guiHelper->getParameterInterface())
|
||||
// m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
// }
|
||||
// {
|
||||
// SliderParams slider("Stiffness Damping", &damping_beta);
|
||||
// slider.m_minVal = 0;
|
||||
// slider.m_maxVal = 0.1;
|
||||
// if (m_guiHelper->getParameterInterface())
|
||||
// m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
// }
|
||||
}
|
||||
|
||||
void ReducedCollide::exitPhysics()
|
||||
{
|
||||
//cleanup in the reverse order of creation/initialization
|
||||
removePickingConstraint();
|
||||
//remove the rigidbodies from the dynamics world and delete them
|
||||
int i;
|
||||
for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
btRigidBody* body = btRigidBody::upcast(obj);
|
||||
if (body && body->getMotionState())
|
||||
{
|
||||
delete body->getMotionState();
|
||||
}
|
||||
m_dynamicsWorld->removeCollisionObject(obj);
|
||||
delete obj;
|
||||
}
|
||||
// delete forces
|
||||
for (int j = 0; j < m_forces.size(); j++)
|
||||
{
|
||||
btDeformableLagrangianForce* force = m_forces[j];
|
||||
delete force;
|
||||
}
|
||||
m_forces.clear();
|
||||
|
||||
//delete collision shapes
|
||||
for (int j = 0; j < m_collisionShapes.size(); j++)
|
||||
{
|
||||
btCollisionShape* shape = m_collisionShapes[j];
|
||||
delete shape;
|
||||
}
|
||||
m_collisionShapes.clear();
|
||||
|
||||
delete m_dynamicsWorld;
|
||||
|
||||
delete m_solver;
|
||||
|
||||
delete m_broadphase;
|
||||
|
||||
delete m_dispatcher;
|
||||
|
||||
delete m_collisionConfiguration;
|
||||
}
|
||||
|
||||
btMultiBody* ReducedCollide::createFeatherstoneMultiBody_testMultiDof(btMultiBodyDynamicsWorld* pWorld, int numLinks, const btVector3& basePosition, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents, bool spherical, bool floating)
|
||||
{
|
||||
//init the base
|
||||
btVector3 baseInertiaDiag(0.f, 0.f, 0.f);
|
||||
float baseMass = 10;
|
||||
|
||||
if (baseMass)
|
||||
{
|
||||
btCollisionShape* pTempBox = new btBoxShape(btVector3(baseHalfExtents[0], baseHalfExtents[1], baseHalfExtents[2]));
|
||||
pTempBox->calculateLocalInertia(baseMass, baseInertiaDiag);
|
||||
delete pTempBox;
|
||||
}
|
||||
|
||||
bool canSleep = false;
|
||||
|
||||
btMultiBody* pMultiBody = new btMultiBody(numLinks, baseMass, baseInertiaDiag, !floating, canSleep);
|
||||
|
||||
btQuaternion baseOriQuat(0.f, 0.f, 0.f, 1.f);
|
||||
// btQuaternion baseOriQuat(btVector3(0, 0, 1), -SIMD_PI / 6.0);
|
||||
pMultiBody->setBasePos(basePosition);
|
||||
pMultiBody->setWorldToBaseRot(baseOriQuat);
|
||||
btVector3 vel(0, 0, 0);
|
||||
|
||||
//init the links
|
||||
btVector3 hingeJointAxis(1, 0, 0);
|
||||
float linkMass = 1.f;
|
||||
btVector3 linkInertiaDiag(0.f, 0.f, 0.f);
|
||||
|
||||
btCollisionShape* pTempBox = new btBoxShape(btVector3(linkHalfExtents[0], linkHalfExtents[1], linkHalfExtents[2]));
|
||||
pTempBox->calculateLocalInertia(linkMass, linkInertiaDiag);
|
||||
delete pTempBox;
|
||||
|
||||
//y-axis assumed up
|
||||
btVector3 parentComToCurrentCom(0, -linkHalfExtents[1] * 2.f, 0); //par body's COM to cur body's COM offset
|
||||
btVector3 currentPivotToCurrentCom(0, -linkHalfExtents[1], 0); //cur body's COM to cur body's PIV offset
|
||||
btVector3 parentComToCurrentPivot = parentComToCurrentCom - currentPivotToCurrentCom; //par body's COM to cur body's PIV offset
|
||||
|
||||
//////
|
||||
btScalar q0 = 0.f * SIMD_PI / 180.f;
|
||||
btQuaternion quat0(btVector3(0, 1, 0).normalized(), q0);
|
||||
quat0.normalize();
|
||||
/////
|
||||
|
||||
for (int i = 0; i < numLinks; ++i)
|
||||
{
|
||||
if (!spherical)
|
||||
pMultiBody->setupRevolute(i, linkMass, linkInertiaDiag, i - 1, btQuaternion(0.f, 0.f, 0.f, 1.f), hingeJointAxis, parentComToCurrentPivot, currentPivotToCurrentCom, true);
|
||||
else
|
||||
//pMultiBody->setupPlanar(i, linkMass, linkInertiaDiag, i - 1, btQuaternion(0.f, 0.f, 0.f, 1.f)/*quat0*/, btVector3(1, 0, 0), parentComToCurrentPivot*2, false);
|
||||
pMultiBody->setupSpherical(i, linkMass, linkInertiaDiag, i - 1, btQuaternion(0.f, 0.f, 0.f, 1.f), parentComToCurrentPivot, currentPivotToCurrentCom, true);
|
||||
}
|
||||
|
||||
pMultiBody->finalizeMultiDof();
|
||||
pMultiBody->setBaseVel(vel);
|
||||
|
||||
///
|
||||
pWorld->addMultiBody(pMultiBody);
|
||||
///
|
||||
return pMultiBody;
|
||||
}
|
||||
|
||||
void ReducedCollide::addColliders_testMultiDof(btMultiBody* pMultiBody, btMultiBodyDynamicsWorld* pWorld, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents)
|
||||
{
|
||||
btAlignedObjectArray<btQuaternion> world_to_local;
|
||||
world_to_local.resize(pMultiBody->getNumLinks() + 1);
|
||||
|
||||
btAlignedObjectArray<btVector3> local_origin;
|
||||
local_origin.resize(pMultiBody->getNumLinks() + 1);
|
||||
world_to_local[0] = pMultiBody->getWorldToBaseRot();
|
||||
local_origin[0] = pMultiBody->getBasePos();
|
||||
|
||||
{
|
||||
// float pos[4]={local_origin[0].x(),local_origin[0].y(),local_origin[0].z(),1};
|
||||
btScalar quat[4] = {-world_to_local[0].x(), -world_to_local[0].y(), -world_to_local[0].z(), world_to_local[0].w()};
|
||||
|
||||
if (1)
|
||||
{
|
||||
btCollisionShape* box = new btBoxShape(baseHalfExtents);
|
||||
btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(pMultiBody, -1);
|
||||
col->setCollisionShape(box);
|
||||
|
||||
btTransform tr;
|
||||
tr.setIdentity();
|
||||
tr.setOrigin(local_origin[0]);
|
||||
tr.setRotation(btQuaternion(quat[0], quat[1], quat[2], quat[3]));
|
||||
col->setWorldTransform(tr);
|
||||
|
||||
pWorld->addCollisionObject(col, 2, 1 + 2);
|
||||
|
||||
col->setFriction(1);
|
||||
pMultiBody->setBaseCollider(col);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < pMultiBody->getNumLinks(); ++i)
|
||||
{
|
||||
const int parent = pMultiBody->getParent(i);
|
||||
world_to_local[i + 1] = pMultiBody->getParentToLocalRot(i) * world_to_local[parent + 1];
|
||||
local_origin[i + 1] = local_origin[parent + 1] + (quatRotate(world_to_local[i + 1].inverse(), pMultiBody->getRVector(i)));
|
||||
}
|
||||
|
||||
for (int i = 0; i < pMultiBody->getNumLinks(); ++i)
|
||||
{
|
||||
btVector3 posr = local_origin[i + 1];
|
||||
// float pos[4]={posr.x(),posr.y(),posr.z(),1};
|
||||
|
||||
btScalar quat[4] = {-world_to_local[i + 1].x(), -world_to_local[i + 1].y(), -world_to_local[i + 1].z(), world_to_local[i + 1].w()};
|
||||
|
||||
btCollisionShape* box = new btBoxShape(linkHalfExtents);
|
||||
btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(pMultiBody, i);
|
||||
|
||||
col->setCollisionShape(box);
|
||||
btTransform tr;
|
||||
tr.setIdentity();
|
||||
tr.setOrigin(posr);
|
||||
tr.setRotation(btQuaternion(quat[0], quat[1], quat[2], quat[3]));
|
||||
col->setWorldTransform(tr);
|
||||
col->setFriction(1);
|
||||
pWorld->addCollisionObject(col, 2, 1 + 2);
|
||||
|
||||
pMultiBody->getLink(i).m_collider = col;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
class CommonExampleInterface* ReducedCollideCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
return new ReducedCollide(options.m_guiHelper);
|
||||
}
|
||||
|
||||
|
@ -1,19 +0,0 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef _REDUCED_COLLIDE_H
|
||||
#define _REDUCED_COLLIDE_H
|
||||
|
||||
class CommonExampleInterface* ReducedCollideCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
#endif //_REDUCED_COLLIDE_H
|
@ -1,457 +0,0 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "ReducedGrasp.h"
|
||||
///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodyHelpers.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.h"
|
||||
#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
|
||||
#include "../CommonInterfaces/CommonParameterInterface.h"
|
||||
#include <stdio.h> //printf debugging
|
||||
|
||||
#include "../CommonInterfaces/CommonDeformableBodyBase.h"
|
||||
#include "../Utils/b3ResourcePath.h"
|
||||
|
||||
///The BasicTest shows the contact between volumetric deformable objects and rigid objects.
|
||||
// static btScalar E = 50;
|
||||
// static btScalar nu = 0.3;
|
||||
static btScalar damping_alpha = 0.0;
|
||||
static btScalar damping_beta = 0.0001;
|
||||
static int num_modes = 20;
|
||||
|
||||
class ReducedGrasp : public CommonDeformableBodyBase
|
||||
{
|
||||
public:
|
||||
ReducedGrasp(struct GUIHelperInterface* helper)
|
||||
: CommonDeformableBodyBase(helper)
|
||||
{
|
||||
}
|
||||
virtual ~ReducedGrasp()
|
||||
{
|
||||
}
|
||||
void initPhysics();
|
||||
|
||||
void exitPhysics();
|
||||
|
||||
void resetCamera()
|
||||
{
|
||||
float dist = 10;
|
||||
float pitch = -10;
|
||||
float yaw = 90;
|
||||
|
||||
// float dist = 25;
|
||||
// float pitch = -30;
|
||||
// float yaw = 100;
|
||||
float targetPos[3] = {0, 0, 0};
|
||||
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
|
||||
}
|
||||
|
||||
void stepSimulation(float deltaTime)
|
||||
{
|
||||
//use a smaller internal timestep, there are stability issues
|
||||
float internalTimeStep = 1. / 240.f;
|
||||
m_dynamicsWorld->stepSimulation(deltaTime, 4, internalTimeStep);
|
||||
// float internalTimeStep = 1. / 60.f;
|
||||
// m_dynamicsWorld->stepSimulation(deltaTime, 1, internalTimeStep);
|
||||
}
|
||||
|
||||
void createGrip()
|
||||
{
|
||||
int count = 2;
|
||||
float mass = 1e6;
|
||||
btCollisionShape* shape = new btBoxShape(btVector3(1, 1, 0.25));
|
||||
{
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
startTransform.setOrigin(btVector3(0,1,0));
|
||||
startTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0.));
|
||||
createRigidBody(mass, startTransform, shape);
|
||||
}
|
||||
{
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
startTransform.setOrigin(btVector3(0,1,-4));
|
||||
startTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0.));
|
||||
createRigidBody(mass, startTransform, shape);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void Ctor_RbUpStack()
|
||||
{
|
||||
float mass = 8;
|
||||
btCollisionShape* shape = new btBoxShape(btVector3(0.25, 2, 0.5));
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
|
||||
startTransform.setOrigin(btVector3(0,9.5,0));
|
||||
btRigidBody* rb1 = createRigidBody(mass, startTransform, shape);
|
||||
rb1->setLinearVelocity(btVector3(0, 0, 0));
|
||||
rb1->setFriction(0.7);
|
||||
}
|
||||
|
||||
virtual void renderScene()
|
||||
{
|
||||
CommonDeformableBodyBase::renderScene();
|
||||
btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld();
|
||||
|
||||
for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
|
||||
{
|
||||
// btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(deformableWorld->getSoftBodyArray()[i]);
|
||||
// {
|
||||
// btSoftBodyHelpers::DrawFrame(rsb, deformableWorld->getDebugDrawer());
|
||||
// btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
|
||||
// }
|
||||
|
||||
// for (int p = 0; p < rsb->m_nodeRigidContacts.size(); ++p)
|
||||
// {
|
||||
// deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[rsb->m_contactNodesList[p]].m_x, 0.1, btVector3(0, 1, 0));
|
||||
// }
|
||||
|
||||
btSoftBody* psb = static_cast<btSoftBody*>(deformableWorld->getSoftBodyArray()[i]);
|
||||
{
|
||||
btSoftBodyHelpers::DrawFrame(psb, deformableWorld->getDebugDrawer());
|
||||
btSoftBodyHelpers::Draw(psb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void GripperDynamics(btScalar time, btDeformableMultiBodyDynamicsWorld* world);
|
||||
};
|
||||
|
||||
void ReducedGrasp::GripperDynamics(btScalar time, btDeformableMultiBodyDynamicsWorld* world)
|
||||
{
|
||||
btAlignedObjectArray<btRigidBody*>& rbs = world->getNonStaticRigidBodies();
|
||||
if (rbs.size()<2)
|
||||
return;
|
||||
btRigidBody* rb0 = rbs[0];
|
||||
// btScalar pressTime = 0.9;
|
||||
// btScalar pressTime = 0.96;
|
||||
btScalar pressTime = 1.26;
|
||||
btScalar liftTime = 2.5;
|
||||
btScalar shiftTime = 6;
|
||||
btScalar holdTime = 7;
|
||||
btScalar dropTime = 10;
|
||||
// btScalar holdTime = 500;
|
||||
// btScalar dropTime = 1000;
|
||||
btTransform rbTransform;
|
||||
rbTransform.setIdentity();
|
||||
btVector3 translation;
|
||||
btVector3 velocity;
|
||||
|
||||
btVector3 initialTranslationLeft = btVector3(0,1,0); // inner face has z=2
|
||||
btVector3 initialTranslationRight = btVector3(0,1,-4); // inner face has z=-2
|
||||
btVector3 pinchVelocityLeft = btVector3(0,0,-1);
|
||||
btVector3 pinchVelocityRight = btVector3(0,0,1);
|
||||
btVector3 liftVelocity = btVector3(0,4,0);
|
||||
btVector3 shiftVelocity = btVector3(0,0,2);
|
||||
btVector3 holdVelocity = btVector3(0,0,0);
|
||||
btVector3 openVelocityLeft = btVector3(0,0,4);
|
||||
btVector3 openVelocityRight = btVector3(0,0,-4);
|
||||
|
||||
if (time < pressTime)
|
||||
{
|
||||
velocity = pinchVelocityLeft;
|
||||
translation = initialTranslationLeft + pinchVelocityLeft * time;
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// velocity = btVector3(0, 0, 0);
|
||||
// translation = initialTranslationLeft + pinchVelocityLeft * pressTime;
|
||||
// }
|
||||
else if (time < liftTime)
|
||||
{
|
||||
velocity = liftVelocity;
|
||||
translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (time - pressTime);
|
||||
}
|
||||
else if (time < shiftTime)
|
||||
{
|
||||
velocity = shiftVelocity;
|
||||
translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (time - liftTime);
|
||||
}
|
||||
else if (time < holdTime)
|
||||
{
|
||||
velocity = btVector3(0,0,0);
|
||||
translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (time - shiftTime);
|
||||
}
|
||||
else if (time < dropTime)
|
||||
{
|
||||
velocity = openVelocityLeft;
|
||||
translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityLeft * (time - holdTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
velocity = holdVelocity;
|
||||
translation = initialTranslationLeft + pinchVelocityLeft * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityLeft * (dropTime - holdTime);
|
||||
}
|
||||
rbTransform.setOrigin(translation);
|
||||
rbTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0));
|
||||
rb0->setCenterOfMassTransform(rbTransform);
|
||||
rb0->setAngularVelocity(btVector3(0,0,0));
|
||||
rb0->setLinearVelocity(velocity);
|
||||
|
||||
btRigidBody* rb1 = rbs[1];
|
||||
if (time < pressTime)
|
||||
{
|
||||
velocity = pinchVelocityRight;
|
||||
translation = initialTranslationRight + pinchVelocityRight * time;
|
||||
}
|
||||
// else
|
||||
// {
|
||||
// velocity = btVector3(0, 0, 0);
|
||||
// translation = initialTranslationRight + pinchVelocityRight * pressTime;
|
||||
// }
|
||||
else if (time < liftTime)
|
||||
{
|
||||
velocity = liftVelocity;
|
||||
translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (time - pressTime);
|
||||
}
|
||||
else if (time < shiftTime)
|
||||
{
|
||||
velocity = shiftVelocity;
|
||||
translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (time - liftTime);
|
||||
}
|
||||
else if (time < holdTime)
|
||||
{
|
||||
velocity = btVector3(0,0,0);
|
||||
translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (time - shiftTime);
|
||||
}
|
||||
else if (time < dropTime)
|
||||
{
|
||||
velocity = openVelocityRight;
|
||||
translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityRight * (time - holdTime);
|
||||
}
|
||||
else
|
||||
{
|
||||
velocity = holdVelocity;
|
||||
translation = initialTranslationRight + pinchVelocityRight * pressTime + liftVelocity * (liftTime-pressTime) + shiftVelocity * (shiftTime - liftTime) + holdVelocity * (holdTime - shiftTime)+ openVelocityRight * (dropTime - holdTime);
|
||||
}
|
||||
rbTransform.setOrigin(translation);
|
||||
rbTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0));
|
||||
rb1->setCenterOfMassTransform(rbTransform);
|
||||
rb1->setAngularVelocity(btVector3(0,0,0));
|
||||
rb1->setLinearVelocity(velocity);
|
||||
|
||||
rb0->setFriction(20);
|
||||
rb1->setFriction(20);
|
||||
}
|
||||
|
||||
void ReducedGrasp::initPhysics()
|
||||
{
|
||||
m_guiHelper->setUpAxis(1);
|
||||
|
||||
///collision configuration contains default setup for memory, collision setup
|
||||
m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
|
||||
|
||||
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
||||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||
|
||||
m_broadphase = new btDbvtBroadphase();
|
||||
// btDeformableBodySolver* solver = new btDeformableBodySolver();
|
||||
btReducedDeformableBodySolver* solver = new btReducedDeformableBodySolver();
|
||||
|
||||
btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
|
||||
sol->setDeformableSolver(solver);
|
||||
m_solver = sol;
|
||||
|
||||
m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, solver);
|
||||
btVector3 gravity = btVector3(0, -10, 0);
|
||||
m_dynamicsWorld->setGravity(gravity);
|
||||
getDeformableDynamicsWorld()->getWorldInfo().m_gravity = gravity;
|
||||
getDeformableDynamicsWorld()->getWorldInfo().m_sparsesdf.setDefaultVoxelsz(0.25);
|
||||
getDeformableDynamicsWorld()->setSolverCallback(GripperDynamics);
|
||||
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
|
||||
|
||||
// create volumetric reduced deformable body
|
||||
{
|
||||
std::string file_path("../../../data/reduced_cube/");
|
||||
std::string vtk_file("cube_mesh.vtk");
|
||||
btReducedDeformableBody* rsb = btReducedDeformableBodyHelpers::createReducedDeformableObject(
|
||||
getDeformableDynamicsWorld()->getWorldInfo(),
|
||||
file_path,
|
||||
vtk_file,
|
||||
num_modes,
|
||||
false);
|
||||
|
||||
getDeformableDynamicsWorld()->addSoftBody(rsb);
|
||||
rsb->getCollisionShape()->setMargin(0.015);
|
||||
|
||||
btTransform init_transform;
|
||||
init_transform.setIdentity();
|
||||
init_transform.setOrigin(btVector3(0, 1, -2));
|
||||
// init_transform.setRotation(btQuaternion(0, SIMD_PI / 2.0, SIMD_PI / 2.0));
|
||||
// init_transform.setRotation(btQuaternion(btVector3(0, 1, 0), SIMD_PI / 2.0));
|
||||
rsb->transform(init_transform);
|
||||
|
||||
rsb->setStiffnessScale(100);
|
||||
rsb->setDamping(damping_alpha, damping_beta);
|
||||
|
||||
rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
|
||||
rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
|
||||
rsb->m_cfg.kDF = 0;
|
||||
rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
|
||||
rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
|
||||
rsb->m_sleepingThreshold = 0;
|
||||
btSoftBodyHelpers::generateBoundaryFaces(rsb);
|
||||
}
|
||||
|
||||
// create full deformable cube
|
||||
{
|
||||
// std::string filepath("../../../examples/SoftDemo/cube/");
|
||||
// std::string filename = filepath + "mesh.vtk";
|
||||
// btSoftBody* psb = btSoftBodyHelpers::CreateFromVtkFile(getDeformableDynamicsWorld()->getWorldInfo(), filename.c_str());
|
||||
|
||||
// // psb->scale(btVector3(2, 2, 2));
|
||||
// psb->translate(btVector3(0, 1, -2));
|
||||
// psb->getCollisionShape()->setMargin(0.05);
|
||||
// psb->setTotalMass(28.6);
|
||||
// psb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
|
||||
// psb->m_cfg.kCHR = 1; // collision hardness with rigid body
|
||||
// psb->m_cfg.kDF = .5;
|
||||
// psb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
|
||||
// psb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
|
||||
// getDeformableDynamicsWorld()->addSoftBody(psb);
|
||||
// btSoftBodyHelpers::generateBoundaryFaces(psb);
|
||||
|
||||
// btDeformableGravityForce* gravity_force = new btDeformableGravityForce(gravity);
|
||||
// getDeformableDynamicsWorld()->addForce(psb, gravity_force);
|
||||
// m_forces.push_back(gravity_force);
|
||||
|
||||
// btScalar E = 10000;
|
||||
// btScalar nu = 0.3;
|
||||
// btScalar lambda = E * nu / ((1 + nu) * (1 - 2 * nu));
|
||||
// btScalar mu = E / (2 * (1 + nu));
|
||||
// btDeformableNeoHookeanForce* neohookean = new btDeformableNeoHookeanForce(lambda, mu, 0.02);
|
||||
// // neohookean->setPoissonRatio(0.3);
|
||||
// // neohookean->setYoungsModulus(25);
|
||||
// neohookean->setDamping(0.01);
|
||||
// psb->m_cfg.drag = 0.001;
|
||||
// getDeformableDynamicsWorld()->addForce(psb, neohookean);
|
||||
// m_forces.push_back(neohookean);
|
||||
}
|
||||
|
||||
getDeformableDynamicsWorld()->setImplicit(false);
|
||||
getDeformableDynamicsWorld()->setLineSearch(false);
|
||||
getDeformableDynamicsWorld()->setUseProjection(false);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.2;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_cfm = 0.2;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_friction = 1;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-3;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = false;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 100;
|
||||
|
||||
// grippers
|
||||
createGrip();
|
||||
|
||||
// rigid block
|
||||
// Ctor_RbUpStack();
|
||||
|
||||
// {
|
||||
// float mass = 10;
|
||||
// btCollisionShape* shape = new btBoxShape(btVector3(0.25, 2, 0.5));
|
||||
// btTransform startTransform;
|
||||
// startTransform.setIdentity();
|
||||
// startTransform.setOrigin(btVector3(0,4,0));
|
||||
// btRigidBody* rb1 = createRigidBody(mass, startTransform, shape);
|
||||
// rb1->setLinearVelocity(btVector3(0, 0, 0));
|
||||
// }
|
||||
|
||||
//create a ground
|
||||
{
|
||||
btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(150.), btScalar(25.), btScalar(150.)));
|
||||
|
||||
m_collisionShapes.push_back(groundShape);
|
||||
|
||||
btTransform groundTransform;
|
||||
groundTransform.setIdentity();
|
||||
groundTransform.setOrigin(btVector3(0, -25, 0));
|
||||
groundTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0));
|
||||
//We can also use DemoApplication::localCreateRigidBody, but for clarity it is provided here:
|
||||
btScalar mass(0.);
|
||||
|
||||
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
||||
bool isDynamic = (mass != 0.f);
|
||||
|
||||
btVector3 localInertia(0, 0, 0);
|
||||
if (isDynamic)
|
||||
groundShape->calculateLocalInertia(mass, localInertia);
|
||||
|
||||
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia);
|
||||
btRigidBody* body = new btRigidBody(rbInfo);
|
||||
body->setFriction(0.5);
|
||||
|
||||
//add the ground to the dynamics world
|
||||
m_dynamicsWorld->addRigidBody(body);
|
||||
}
|
||||
|
||||
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
|
||||
}
|
||||
|
||||
void ReducedGrasp::exitPhysics()
|
||||
{
|
||||
//cleanup in the reverse order of creation/initialization
|
||||
removePickingConstraint();
|
||||
//remove the rigidbodies from the dynamics world and delete them
|
||||
int i;
|
||||
for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
btRigidBody* body = btRigidBody::upcast(obj);
|
||||
if (body && body->getMotionState())
|
||||
{
|
||||
delete body->getMotionState();
|
||||
}
|
||||
m_dynamicsWorld->removeCollisionObject(obj);
|
||||
delete obj;
|
||||
}
|
||||
// delete forces
|
||||
for (int j = 0; j < m_forces.size(); j++)
|
||||
{
|
||||
btDeformableLagrangianForce* force = m_forces[j];
|
||||
delete force;
|
||||
}
|
||||
m_forces.clear();
|
||||
//delete collision shapes
|
||||
for (int j = 0; j < m_collisionShapes.size(); j++)
|
||||
{
|
||||
btCollisionShape* shape = m_collisionShapes[j];
|
||||
delete shape;
|
||||
}
|
||||
m_collisionShapes.clear();
|
||||
|
||||
delete m_dynamicsWorld;
|
||||
|
||||
delete m_solver;
|
||||
|
||||
delete m_broadphase;
|
||||
|
||||
delete m_dispatcher;
|
||||
|
||||
delete m_collisionConfiguration;
|
||||
}
|
||||
|
||||
|
||||
|
||||
class CommonExampleInterface* ReducedGraspCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
return new ReducedGrasp(options.m_guiHelper);
|
||||
}
|
||||
|
||||
|
@ -1,19 +0,0 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef _REDUCED_GRASP_H
|
||||
#define _REDUCED_GRASP_H
|
||||
|
||||
class CommonExampleInterface* ReducedGraspCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
#endif //_REDUCED_GRASP_H
|
@ -1,558 +0,0 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "ReducedMotorGrasp.h"
|
||||
///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodyHelpers.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.h"
|
||||
#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyJointMotor.h"
|
||||
#include <stdio.h> //printf debugging
|
||||
|
||||
#include "../CommonInterfaces/CommonDeformableBodyBase.h"
|
||||
#include "../Utils/b3ResourcePath.h"
|
||||
#include "../Importers/ImportURDFDemo/BulletUrdfImporter.h"
|
||||
#include "../Importers/ImportURDFDemo/MyMultiBodyCreator.h"
|
||||
#include "../Importers/ImportURDFDemo/URDF2Bullet.h"
|
||||
#include "../Utils/b3BulletDefaultFileIO.h"
|
||||
#include "../CommonInterfaces/CommonMultiBodyBase.h"
|
||||
#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
|
||||
#include "../CommonInterfaces/CommonParameterInterface.h"
|
||||
#include "../CommonInterfaces/CommonFileIOInterface.h"
|
||||
#include "Bullet3Common/b3FileUtils.h"
|
||||
|
||||
///The ReducedMotorGrasp shows grasping a volumetric deformable objects with multibody gripper with moter constraints.
|
||||
static btScalar sGripperVerticalVelocity = 0.f;
|
||||
static btScalar sGripperClosingTargetVelocity = 0.f;
|
||||
static btScalar damping_alpha = 0.0;
|
||||
static btScalar damping_beta = 0.0001;
|
||||
static int num_modes = 20;
|
||||
static float friction = 1.;
|
||||
struct TetraCube
|
||||
{
|
||||
#include "../SoftDemo/cube.inl"
|
||||
};
|
||||
|
||||
struct TetraBunny
|
||||
{
|
||||
#include "../SoftDemo/bunny.inl"
|
||||
};
|
||||
|
||||
static bool supportsJointMotor(btMultiBody* mb, int mbLinkIndex)
|
||||
{
|
||||
bool canHaveMotor = (mb->getLink(mbLinkIndex).m_jointType == btMultibodyLink::eRevolute
|
||||
|| mb->getLink(mbLinkIndex).m_jointType == btMultibodyLink::ePrismatic);
|
||||
return canHaveMotor;
|
||||
}
|
||||
|
||||
class ReducedMotorGrasp : public CommonDeformableBodyBase
|
||||
{
|
||||
btAlignedObjectArray<btDeformableLagrangianForce*> m_forces;
|
||||
public:
|
||||
ReducedMotorGrasp(struct GUIHelperInterface* helper)
|
||||
:CommonDeformableBodyBase(helper)
|
||||
{
|
||||
}
|
||||
virtual ~ReducedMotorGrasp()
|
||||
{
|
||||
}
|
||||
void initPhysics();
|
||||
|
||||
void exitPhysics();
|
||||
|
||||
void Ctor_RbUpStack()
|
||||
{
|
||||
float mass = 8;
|
||||
btCollisionShape* shape = new btBoxShape(btVector3(2, 0.25, 0.5));
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
|
||||
startTransform.setOrigin(btVector3(0,0.25,0));
|
||||
btRigidBody* rb1 = createRigidBody(mass, startTransform, shape);
|
||||
rb1->setLinearVelocity(btVector3(0, 0, 0));
|
||||
rb1->setFriction(0.7);
|
||||
}
|
||||
|
||||
void resetCamera()
|
||||
{
|
||||
// float dist = 0.3;
|
||||
// float pitch = -45;
|
||||
// float yaw = 100;
|
||||
// float targetPos[3] = {0, -0.1, 0};
|
||||
float dist = 0.4;
|
||||
float pitch = -25;
|
||||
float yaw = 90;
|
||||
float targetPos[3] = {0, 0, 0};
|
||||
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
|
||||
}
|
||||
|
||||
btMultiBody* createFeatherstoneMultiBody(btMultiBodyDynamicsWorld* pWorld,const btVector3& basePosition, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents, bool floating);
|
||||
|
||||
void addColliders(btMultiBody* pMultiBody, btMultiBodyDynamicsWorld* pWorld, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents);
|
||||
|
||||
btMultiBody* createFeatherstoneMultiBody_testMultiDof(btMultiBodyDynamicsWorld* pWorld, int numLinks, const btVector3& basePosition, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents, bool spherical, bool floating);
|
||||
|
||||
void stepSimulation(float deltaTime)
|
||||
{
|
||||
double fingerTargetVelocities[2] = {sGripperVerticalVelocity, sGripperClosingTargetVelocity};
|
||||
int num_multiBody = getDeformableDynamicsWorld()->getNumMultibodies();
|
||||
for (int i = 0; i < num_multiBody; ++i)
|
||||
{
|
||||
btMultiBody* mb = getDeformableDynamicsWorld()->btMultiBodyDynamicsWorld::getMultiBody(i);
|
||||
mb->setBaseVel(btVector3(0,sGripperVerticalVelocity, 0));
|
||||
int dofIndex = 6; //skip the 3 linear + 3 angular degree of freedom entries of the base
|
||||
for (int link = 0; link < mb->getNumLinks(); link++)
|
||||
{
|
||||
if (supportsJointMotor(mb, link))
|
||||
{
|
||||
btMultiBodyJointMotor* motor = (btMultiBodyJointMotor*)mb->getLink(link).m_userPtr;
|
||||
if (motor)
|
||||
{
|
||||
if (dofIndex == 6)
|
||||
{
|
||||
motor->setVelocityTarget(-fingerTargetVelocities[1], 1);
|
||||
motor->setMaxAppliedImpulse(10);
|
||||
}
|
||||
if (dofIndex == 7)
|
||||
{
|
||||
motor->setVelocityTarget(fingerTargetVelocities[1], 1);
|
||||
motor->setMaxAppliedImpulse(10);
|
||||
}
|
||||
motor->setMaxAppliedImpulse(25);
|
||||
}
|
||||
}
|
||||
dofIndex += mb->getLink(link).m_dofCount;
|
||||
}
|
||||
}
|
||||
|
||||
//use a smaller internal timestep, there are stability issues
|
||||
float internalTimeStep = 1. / 240.f;
|
||||
m_dynamicsWorld->stepSimulation(deltaTime, 4, internalTimeStep);
|
||||
// float internalTimeStep = 1. / 60.f;
|
||||
// m_dynamicsWorld->stepSimulation(deltaTime, 1, internalTimeStep);
|
||||
}
|
||||
|
||||
void createGrip()
|
||||
{
|
||||
int count = 2;
|
||||
float mass = 2;
|
||||
btCollisionShape* shape[] = {
|
||||
new btBoxShape(btVector3(3, 3, 0.5)),
|
||||
};
|
||||
static const int nshapes = sizeof(shape) / sizeof(shape[0]);
|
||||
for (int i = 0; i < count; ++i)
|
||||
{
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
startTransform.setOrigin(btVector3(10, 0, 0));
|
||||
startTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0.));
|
||||
createRigidBody(mass, startTransform, shape[i % nshapes]);
|
||||
}
|
||||
}
|
||||
|
||||
virtual const btDeformableMultiBodyDynamicsWorld* getDeformableDynamicsWorld() const
|
||||
{
|
||||
return (btDeformableMultiBodyDynamicsWorld*)m_dynamicsWorld;
|
||||
}
|
||||
|
||||
virtual btDeformableMultiBodyDynamicsWorld* getDeformableDynamicsWorld()
|
||||
{
|
||||
return (btDeformableMultiBodyDynamicsWorld*)m_dynamicsWorld;
|
||||
}
|
||||
|
||||
virtual void renderScene()
|
||||
{
|
||||
CommonDeformableBodyBase::renderScene();
|
||||
btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld();
|
||||
|
||||
for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
|
||||
{
|
||||
btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(deformableWorld->getSoftBodyArray()[i]);
|
||||
{
|
||||
btSoftBodyHelpers::DrawFrame(rsb, deformableWorld->getDebugDrawer());
|
||||
btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), fDrawFlags::Faces);// deformableWorld->getDrawFlags());
|
||||
}
|
||||
// for (int p = 0; p < rsb->m_contactNodesList.size(); ++p)
|
||||
// {
|
||||
// int index = rsb->m_contactNodesList[p];
|
||||
// deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[index].m_x, 0.2, btVector3(0, 1, 0));
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
virtual void removePickingConstraint(){}
|
||||
};
|
||||
|
||||
|
||||
void ReducedMotorGrasp::initPhysics()
|
||||
{
|
||||
m_guiHelper->setUpAxis(1);
|
||||
|
||||
m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
|
||||
|
||||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||
|
||||
m_broadphase = new btDbvtBroadphase();
|
||||
btReducedDeformableBodySolver* reducedSoftBodySolver = new btReducedDeformableBodySolver();
|
||||
// btVector3 gravity = btVector3(0, 0, 0);
|
||||
btVector3 gravity = btVector3(0, -9.81, 0);
|
||||
reducedSoftBodySolver->setGravity(gravity);
|
||||
|
||||
btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
|
||||
sol->setDeformableSolver(reducedSoftBodySolver);
|
||||
m_solver = sol;
|
||||
|
||||
m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, reducedSoftBodySolver);
|
||||
m_dynamicsWorld->setGravity(gravity);
|
||||
getDeformableDynamicsWorld()->getWorldInfo().m_gravity = gravity;
|
||||
// getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.1;
|
||||
// getDeformableDynamicsWorld()->getSolverInfo().m_deformable_cfm = 0;
|
||||
// getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 150;
|
||||
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
|
||||
m_maxPickingForce = 0.001;
|
||||
// build a gripper
|
||||
{
|
||||
bool damping = true;
|
||||
bool gyro = false;
|
||||
bool canSleep = false;
|
||||
bool selfCollide = true;
|
||||
int numLinks = 2;
|
||||
// btVector3 linkHalfExtents(0.02, 0.018, .003);
|
||||
// btVector3 baseHalfExtents(0.02, 0.002, .002);
|
||||
btVector3 linkHalfExtents(0.03, 0.04, 0.006);
|
||||
btVector3 baseHalfExtents(0.02, 0.015, 0.015);
|
||||
btVector3 basePosition(0, 0.3, 0);
|
||||
// btMultiBody* mbC = createFeatherstoneMultiBody(getDeformableDynamicsWorld(), btVector3(0.f, 0.05f,0.f), baseHalfExtents, linkHalfExtents, false);
|
||||
btMultiBody* mbC = createFeatherstoneMultiBody(getDeformableDynamicsWorld(), basePosition, baseHalfExtents, linkHalfExtents, false);
|
||||
|
||||
mbC->setCanSleep(canSleep);
|
||||
mbC->setHasSelfCollision(selfCollide);
|
||||
mbC->setUseGyroTerm(gyro);
|
||||
|
||||
for (int i = 0; i < numLinks; i++)
|
||||
{
|
||||
int mbLinkIndex = i;
|
||||
double maxMotorImpulse = 1;
|
||||
|
||||
if (supportsJointMotor(mbC, mbLinkIndex))
|
||||
{
|
||||
int dof = 0;
|
||||
btScalar desiredVelocity = 0.f;
|
||||
btMultiBodyJointMotor* motor = new btMultiBodyJointMotor(mbC, mbLinkIndex, dof, desiredVelocity, maxMotorImpulse);
|
||||
motor->setPositionTarget(0, 0);
|
||||
motor->setVelocityTarget(0, 1);
|
||||
mbC->getLink(mbLinkIndex).m_userPtr = motor;
|
||||
getDeformableDynamicsWorld()->addMultiBodyConstraint(motor);
|
||||
motor->finalizeMultiDof();
|
||||
}
|
||||
}
|
||||
|
||||
if (!damping)
|
||||
{
|
||||
mbC->setLinearDamping(0.0f);
|
||||
mbC->setAngularDamping(0.0f);
|
||||
}
|
||||
else
|
||||
{
|
||||
mbC->setLinearDamping(0.04f);
|
||||
mbC->setAngularDamping(0.04f);
|
||||
}
|
||||
btScalar q0 = 0.f * SIMD_PI / 180.f;
|
||||
if (numLinks > 0)
|
||||
mbC->setJointPosMultiDof(0, &q0);
|
||||
addColliders(mbC, getDeformableDynamicsWorld(), baseHalfExtents, linkHalfExtents);
|
||||
}
|
||||
|
||||
//create a ground
|
||||
{
|
||||
btCollisionShape* groundShape = new btBoxShape(btVector3(btScalar(10.), btScalar(5.), btScalar(10.)));
|
||||
groundShape->setMargin(0.001);
|
||||
m_collisionShapes.push_back(groundShape);
|
||||
|
||||
btTransform groundTransform;
|
||||
groundTransform.setIdentity();
|
||||
groundTransform.setOrigin(btVector3(0, -5.1, 0));
|
||||
groundTransform.setRotation(btQuaternion(btVector3(1, 0, 0), SIMD_PI * 0));
|
||||
//We can also use DemoApplication::localCreateRigidBody, but for clarity it is provided here:
|
||||
btScalar mass(0.);
|
||||
|
||||
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
||||
bool isDynamic = (mass != 0.f);
|
||||
|
||||
btVector3 localInertia(0, 0, 0);
|
||||
if (isDynamic)
|
||||
groundShape->calculateLocalInertia(mass, localInertia);
|
||||
|
||||
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(groundTransform);
|
||||
btRigidBody::btRigidBodyConstructionInfo rbInfo(mass, myMotionState, groundShape, localInertia);
|
||||
btRigidBody* body = new btRigidBody(rbInfo);
|
||||
body->setFriction(0.5);
|
||||
|
||||
//add the ground to the dynamics world
|
||||
m_dynamicsWorld->addRigidBody(body,1,1+2);
|
||||
}
|
||||
|
||||
// create volumetric reduced deformable body
|
||||
{
|
||||
std::string file_path("../../../data/reduced_cube/");
|
||||
std::string vtk_file("cube_mesh.vtk");
|
||||
btReducedDeformableBody* rsb = btReducedDeformableBodyHelpers::createReducedDeformableObject(
|
||||
getDeformableDynamicsWorld()->getWorldInfo(),
|
||||
file_path,
|
||||
vtk_file,
|
||||
num_modes,
|
||||
false);
|
||||
getDeformableDynamicsWorld()->addSoftBody(rsb);
|
||||
rsb->getCollisionShape()->setMargin(0.001);
|
||||
|
||||
rsb->setStiffnessScale(100);
|
||||
rsb->setDamping(damping_alpha, damping_beta);
|
||||
|
||||
rsb->scale(btVector3(0.075, 0.075, 0.075));
|
||||
rsb->setTotalMass(1);
|
||||
|
||||
btTransform init_transform;
|
||||
init_transform.setIdentity();
|
||||
init_transform.setOrigin(btVector3(0, 0.1, 0));
|
||||
// init_transform.setRotation(btQuaternion(SIMD_PI / 2.0, 0, SIMD_PI / 2.0));
|
||||
rsb->transform(init_transform);
|
||||
|
||||
// rsb->setRigidVelocity(btVector3(0, 1, 0));
|
||||
|
||||
rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
|
||||
rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
|
||||
rsb->m_cfg.kDF = 0;
|
||||
rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
|
||||
rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
|
||||
rsb->m_sleepingThreshold = 0;
|
||||
btSoftBodyHelpers::generateBoundaryFaces(rsb);
|
||||
}
|
||||
|
||||
// Ctor_RbUpStack();
|
||||
|
||||
getDeformableDynamicsWorld()->setImplicit(false);
|
||||
getDeformableDynamicsWorld()->setLineSearch(false);
|
||||
getDeformableDynamicsWorld()->setUseProjection(false);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.2;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_cfm = 0.2;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_friction = 1;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-6;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = false;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 200;
|
||||
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
|
||||
|
||||
{
|
||||
SliderParams slider("Moving velocity", &sGripperVerticalVelocity);
|
||||
// slider.m_minVal = -.02;
|
||||
// slider.m_maxVal = .02;
|
||||
slider.m_minVal = -.2;
|
||||
slider.m_maxVal = .2;
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
}
|
||||
|
||||
{
|
||||
SliderParams slider("Closing velocity", &sGripperClosingTargetVelocity);
|
||||
slider.m_minVal = -1;
|
||||
slider.m_maxVal = 1;
|
||||
m_guiHelper->getParameterInterface()->registerSliderFloatParameter(slider);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void ReducedMotorGrasp::exitPhysics()
|
||||
{
|
||||
//cleanup in the reverse order of creation/initialization
|
||||
removePickingConstraint();
|
||||
//remove the rigidbodies from the dynamics world and delete them
|
||||
int i;
|
||||
for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
btRigidBody* body = btRigidBody::upcast(obj);
|
||||
if (body && body->getMotionState())
|
||||
{
|
||||
delete body->getMotionState();
|
||||
}
|
||||
m_dynamicsWorld->removeCollisionObject(obj);
|
||||
delete obj;
|
||||
}
|
||||
// delete forces
|
||||
for (int j = 0; j < m_forces.size(); j++)
|
||||
{
|
||||
btDeformableLagrangianForce* force = m_forces[j];
|
||||
delete force;
|
||||
}
|
||||
m_forces.clear();
|
||||
|
||||
//delete collision shapes
|
||||
for (int j = 0; j < m_collisionShapes.size(); j++)
|
||||
{
|
||||
btCollisionShape* shape = m_collisionShapes[j];
|
||||
delete shape;
|
||||
}
|
||||
m_collisionShapes.clear();
|
||||
|
||||
delete m_dynamicsWorld;
|
||||
|
||||
delete m_solver;
|
||||
|
||||
delete m_broadphase;
|
||||
|
||||
delete m_dispatcher;
|
||||
|
||||
delete m_collisionConfiguration;
|
||||
}
|
||||
|
||||
btMultiBody* ReducedMotorGrasp::createFeatherstoneMultiBody(btMultiBodyDynamicsWorld* pWorld, const btVector3& basePosition, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents, bool floating)
|
||||
{
|
||||
//init the base
|
||||
btVector3 baseInertiaDiag(0.f, 0.f, 0.f);
|
||||
float baseMass = 55;
|
||||
float linkMass = 55;
|
||||
int numLinks = 2;
|
||||
|
||||
if (baseMass)
|
||||
{
|
||||
btCollisionShape* pTempBox = new btBoxShape(btVector3(baseHalfExtents[0], baseHalfExtents[1], baseHalfExtents[2]));
|
||||
pTempBox->calculateLocalInertia(baseMass, baseInertiaDiag);
|
||||
delete pTempBox;
|
||||
}
|
||||
|
||||
bool canSleep = false;
|
||||
btMultiBody* pMultiBody = new btMultiBody(numLinks, baseMass, baseInertiaDiag, !floating, canSleep);
|
||||
|
||||
btQuaternion baseOriQuat(0.f, 0.f, 0.f, 1.f);
|
||||
pMultiBody->setBasePos(basePosition);
|
||||
pMultiBody->setWorldToBaseRot(baseOriQuat);
|
||||
|
||||
//init the links
|
||||
btVector3 hingeJointAxis(1, 0, 0);
|
||||
|
||||
btVector3 linkInertiaDiag(0.f, 0.f, 0.f);
|
||||
|
||||
btCollisionShape* pTempBox = new btBoxShape(btVector3(linkHalfExtents[0], linkHalfExtents[1], linkHalfExtents[2]));
|
||||
pTempBox->calculateLocalInertia(linkMass, linkInertiaDiag);
|
||||
delete pTempBox;
|
||||
|
||||
//y-axis assumed up
|
||||
btAlignedObjectArray<btVector3> parentComToCurrentCom;
|
||||
parentComToCurrentCom.push_back(btVector3(0, -linkHalfExtents[1] * 2.f, -baseHalfExtents[2] * 2.f));
|
||||
parentComToCurrentCom.push_back(btVector3(0, -linkHalfExtents[1] * 2.f, +baseHalfExtents[2] * 2.f));//par body's COM to cur body's COM offset
|
||||
|
||||
|
||||
btVector3 currentPivotToCurrentCom(0, -linkHalfExtents[1]*2.f, 0); //cur body's COM to cur body's PIV offset
|
||||
|
||||
btAlignedObjectArray<btVector3> parentComToCurrentPivot;
|
||||
parentComToCurrentPivot.push_back(btVector3(parentComToCurrentCom[0] - currentPivotToCurrentCom));
|
||||
parentComToCurrentPivot.push_back(btVector3(parentComToCurrentCom[1] - currentPivotToCurrentCom));//par body's COM to cur body's PIV offset
|
||||
|
||||
//////
|
||||
btScalar q0 = 0.f * SIMD_PI / 180.f;
|
||||
btQuaternion quat0(btVector3(0, 1, 0).normalized(), q0);
|
||||
quat0.normalize();
|
||||
/////
|
||||
|
||||
for (int i = 0; i < numLinks; ++i)
|
||||
{
|
||||
pMultiBody->setupRevolute(i, linkMass, linkInertiaDiag, - 1, btQuaternion(0.f, 0.f, 0.f, 1.f), hingeJointAxis, parentComToCurrentPivot[i], currentPivotToCurrentCom, true);
|
||||
}
|
||||
pMultiBody->finalizeMultiDof();
|
||||
///
|
||||
pWorld->addMultiBody(pMultiBody);
|
||||
///
|
||||
return pMultiBody;
|
||||
}
|
||||
|
||||
void ReducedMotorGrasp::addColliders(btMultiBody* pMultiBody, btMultiBodyDynamicsWorld* pWorld, const btVector3& baseHalfExtents, const btVector3& linkHalfExtents)
|
||||
{
|
||||
btAlignedObjectArray<btQuaternion> world_to_local;
|
||||
world_to_local.resize(pMultiBody->getNumLinks() + 1);
|
||||
|
||||
btAlignedObjectArray<btVector3> local_origin;
|
||||
local_origin.resize(pMultiBody->getNumLinks() + 1);
|
||||
world_to_local[0] = pMultiBody->getWorldToBaseRot();
|
||||
local_origin[0] = pMultiBody->getBasePos();
|
||||
|
||||
{
|
||||
btScalar quat[4] = {-world_to_local[0].x(), -world_to_local[0].y(), -world_to_local[0].z(), world_to_local[0].w()};
|
||||
|
||||
if (1)
|
||||
{
|
||||
btCollisionShape* box = new btBoxShape(baseHalfExtents);
|
||||
box->setMargin(0.001);
|
||||
btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(pMultiBody, -1);
|
||||
col->setCollisionShape(box);
|
||||
|
||||
btTransform tr;
|
||||
tr.setIdentity();
|
||||
tr.setOrigin(local_origin[0]);
|
||||
tr.setRotation(btQuaternion(quat[0], quat[1], quat[2], quat[3]));
|
||||
col->setWorldTransform(tr);
|
||||
|
||||
pWorld->addCollisionObject(col, 2, 1 + 2);
|
||||
|
||||
col->setFriction(friction);
|
||||
pMultiBody->setBaseCollider(col);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < pMultiBody->getNumLinks(); ++i)
|
||||
{
|
||||
const int parent = pMultiBody->getParent(i);
|
||||
world_to_local[i + 1] = pMultiBody->getParentToLocalRot(i) * world_to_local[parent + 1];
|
||||
local_origin[i + 1] = local_origin[parent + 1] + (quatRotate(world_to_local[i + 1].inverse(), pMultiBody->getRVector(i)));
|
||||
}
|
||||
|
||||
for (int i = 0; i < pMultiBody->getNumLinks(); ++i)
|
||||
{
|
||||
btVector3 posr = local_origin[i + 1];
|
||||
|
||||
btScalar quat[4] = {-world_to_local[i + 1].x(), -world_to_local[i + 1].y(), -world_to_local[i + 1].z(), world_to_local[i + 1].w()};
|
||||
|
||||
btCollisionShape* box = new btBoxShape(linkHalfExtents);
|
||||
box->setMargin(0.001);
|
||||
btMultiBodyLinkCollider* col = new btMultiBodyLinkCollider(pMultiBody, i);
|
||||
|
||||
col->setCollisionShape(box);
|
||||
btTransform tr;
|
||||
tr.setIdentity();
|
||||
tr.setOrigin(posr);
|
||||
tr.setRotation(btQuaternion(quat[0], quat[1], quat[2], quat[3]));
|
||||
col->setWorldTransform(tr);
|
||||
col->setFriction(friction);
|
||||
pWorld->addCollisionObject(col, 2, 1 + 2);
|
||||
|
||||
pMultiBody->getLink(i).m_collider = col;
|
||||
}
|
||||
}
|
||||
|
||||
class CommonExampleInterface* ReducedMotorGraspCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
return new ReducedMotorGrasp(options.m_guiHelper);
|
||||
}
|
||||
|
||||
|
@ -1,19 +0,0 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef _REDUCED_MOTOR_GRASP
|
||||
#define _REDUCED_MOTOR_GRASP
|
||||
|
||||
class CommonExampleInterface* ReducedMotorGraspCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
#endif //_REDUCED_MOTOR_GRASP
|
@ -1,264 +0,0 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#include "Springboard.h"
|
||||
///btBulletDynamicsCommon.h is the main Bullet include file, contains most common include files.
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodyHelpers.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.h"
|
||||
#include "BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h"
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyConstraintSolver.h"
|
||||
#include "../CommonInterfaces/CommonParameterInterface.h"
|
||||
#include <stdio.h> //printf debugging
|
||||
|
||||
#include "../CommonInterfaces/CommonDeformableBodyBase.h"
|
||||
#include "../Utils/b3ResourcePath.h"
|
||||
|
||||
static btScalar damping_alpha = 0.0;
|
||||
static btScalar damping_beta = 0.0001;
|
||||
static int num_modes = 20;
|
||||
|
||||
class Springboard : public CommonDeformableBodyBase
|
||||
{
|
||||
btScalar sim_time;
|
||||
bool first_step;
|
||||
|
||||
public:
|
||||
Springboard(struct GUIHelperInterface* helper)
|
||||
: CommonDeformableBodyBase(helper)
|
||||
{
|
||||
sim_time = 0;
|
||||
first_step = true;
|
||||
}
|
||||
virtual ~Springboard()
|
||||
{
|
||||
}
|
||||
void initPhysics();
|
||||
|
||||
void exitPhysics();
|
||||
|
||||
// TODO: disable pick force, non-interactive for now.
|
||||
bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld) {
|
||||
return false;
|
||||
}
|
||||
|
||||
void resetCamera()
|
||||
{
|
||||
float dist = 10;
|
||||
float pitch = 0;
|
||||
float yaw = 90;
|
||||
float targetPos[3] = {0, 3, 0};
|
||||
m_guiHelper->resetCamera(dist, yaw, pitch, targetPos[0], targetPos[1], targetPos[2]);
|
||||
}
|
||||
|
||||
void Ctor_RbUpStack()
|
||||
{
|
||||
float mass = 2;
|
||||
btCollisionShape* shape = new btBoxShape(btVector3(1, 1, 1));
|
||||
btTransform startTransform;
|
||||
startTransform.setIdentity();
|
||||
startTransform.setOrigin(btVector3(0,8,1));
|
||||
btRigidBody* rb1 = createRigidBody(mass, startTransform, shape);
|
||||
rb1->setActivationState(DISABLE_DEACTIVATION);
|
||||
}
|
||||
|
||||
void stepSimulation(float deltaTime)
|
||||
{
|
||||
float internalTimeStep = 1. / 60.f;
|
||||
m_dynamicsWorld->stepSimulation(deltaTime, 1, internalTimeStep);
|
||||
|
||||
{
|
||||
sim_time += internalTimeStep;
|
||||
btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(getDeformableDynamicsWorld()->getSoftBodyArray()[0]);
|
||||
|
||||
// std::ofstream myfile("fixed_node.txt", std::ios_base::app);
|
||||
// myfile << sim_time << "\t" << rsb->m_nodes[0].m_x[0] - rsb->m_x0[0][0] << "\t"
|
||||
// << rsb->m_nodes[0].m_x[1] - rsb->m_x0[0][1] << "\t"
|
||||
// << rsb->m_nodes[0].m_x[2] - rsb->m_x0[0][2] << "\n";
|
||||
// myfile.close();
|
||||
}
|
||||
}
|
||||
|
||||
virtual void renderScene()
|
||||
{
|
||||
CommonDeformableBodyBase::renderScene();
|
||||
btDeformableMultiBodyDynamicsWorld* deformableWorld = getDeformableDynamicsWorld();
|
||||
|
||||
for (int i = 0; i < deformableWorld->getSoftBodyArray().size(); i++)
|
||||
{
|
||||
btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(deformableWorld->getSoftBodyArray()[i]);
|
||||
{
|
||||
btSoftBodyHelpers::DrawFrame(rsb, deformableWorld->getDebugDrawer());
|
||||
btSoftBodyHelpers::Draw(rsb, deformableWorld->getDebugDrawer(), deformableWorld->getDrawFlags());
|
||||
|
||||
for (int p = 0; p < rsb->m_fixedNodes.size(); ++p)
|
||||
{
|
||||
deformableWorld->getDebugDrawer()->drawSphere(rsb->m_nodes[rsb->m_fixedNodes[p]].m_x, 0.2, btVector3(1, 0, 0));
|
||||
// std::cout << rsb->m_nodes[rsb->m_fixedNodes[p]].m_x[0] << "\t" << rsb->m_nodes[rsb->m_fixedNodes[p]].m_x[1] << "\t" << rsb->m_nodes[rsb->m_fixedNodes[p]].m_x[2] << "\n";
|
||||
}
|
||||
// deformableWorld->getDebugDrawer()->drawSphere(btVector3(0, 0, 0), 0.1, btVector3(1, 1, 1));
|
||||
// deformableWorld->getDebugDrawer()->drawSphere(btVector3(0, 2, 0), 0.1, btVector3(1, 1, 1));
|
||||
// deformableWorld->getDebugDrawer()->drawSphere(btVector3(0, 4, 0), 0.1, btVector3(1, 1, 1));
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
void Springboard::initPhysics()
|
||||
{
|
||||
m_guiHelper->setUpAxis(1);
|
||||
|
||||
///collision configuration contains default setup for memory, collision setup
|
||||
m_collisionConfiguration = new btSoftBodyRigidBodyCollisionConfiguration();
|
||||
|
||||
///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
|
||||
m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
|
||||
|
||||
m_broadphase = new btDbvtBroadphase();
|
||||
btReducedDeformableBodySolver* reducedSoftBodySolver = new btReducedDeformableBodySolver();
|
||||
btVector3 gravity = btVector3(0, -10, 0);
|
||||
reducedSoftBodySolver->setGravity(gravity);
|
||||
|
||||
btDeformableMultiBodyConstraintSolver* sol = new btDeformableMultiBodyConstraintSolver();
|
||||
sol->setDeformableSolver(reducedSoftBodySolver);
|
||||
m_solver = sol;
|
||||
|
||||
m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_dispatcher, m_broadphase, sol, m_collisionConfiguration, reducedSoftBodySolver);
|
||||
m_dynamicsWorld->setGravity(gravity);
|
||||
m_guiHelper->createPhysicsDebugDrawer(m_dynamicsWorld);
|
||||
|
||||
// create volumetric reduced deformable body
|
||||
{
|
||||
std::string file_path("../../../data/reduced_beam/");
|
||||
std::string vtk_file("beam_mesh_origin.vtk");
|
||||
btReducedDeformableBody* rsb = btReducedDeformableBodyHelpers::createReducedDeformableObject(
|
||||
getDeformableDynamicsWorld()->getWorldInfo(),
|
||||
file_path,
|
||||
vtk_file,
|
||||
num_modes,
|
||||
false);
|
||||
|
||||
getDeformableDynamicsWorld()->addSoftBody(rsb);
|
||||
rsb->getCollisionShape()->setMargin(0.1);
|
||||
|
||||
btTransform init_transform;
|
||||
init_transform.setIdentity();
|
||||
init_transform.setOrigin(btVector3(0, 4, 0));
|
||||
// init_transform.setRotation(btQuaternion(btVector3(0, 1, 0), SIMD_PI / 2.0));
|
||||
rsb->transform(init_transform);
|
||||
|
||||
rsb->setStiffnessScale(200);
|
||||
rsb->setDamping(damping_alpha, damping_beta);
|
||||
|
||||
// set fixed nodes
|
||||
rsb->setFixedNodes(0);
|
||||
rsb->setFixedNodes(1);
|
||||
rsb->setFixedNodes(2);
|
||||
rsb->setFixedNodes(3);
|
||||
|
||||
rsb->m_cfg.kKHR = 1; // collision hardness with kinematic objects
|
||||
rsb->m_cfg.kCHR = 1; // collision hardness with rigid body
|
||||
rsb->m_cfg.kDF = 0;
|
||||
rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
|
||||
rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
|
||||
rsb->m_sleepingThreshold = 0;
|
||||
btSoftBodyHelpers::generateBoundaryFaces(rsb);
|
||||
|
||||
// rsb->setVelocity(btVector3(0, -COLLIDING_VELOCITY, 0));
|
||||
// rsb->setRigidVelocity(btVector3(0, 1, 0));
|
||||
// rsb->setRigidAngularVelocity(btVector3(1, 0, 0));
|
||||
}
|
||||
getDeformableDynamicsWorld()->setImplicit(false);
|
||||
getDeformableDynamicsWorld()->setLineSearch(false);
|
||||
getDeformableDynamicsWorld()->setUseProjection(false);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_erp = 0.3;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_cfm = 0.2;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_deformable_maxErrorReduction = btScalar(200);
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_leastSquaresResidualThreshold = 1e-3;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_splitImpulse = false;
|
||||
getDeformableDynamicsWorld()->getSolverInfo().m_numIterations = 100;
|
||||
// add a few rigid bodies
|
||||
Ctor_RbUpStack();
|
||||
|
||||
// create a static rigid box as the ground
|
||||
{
|
||||
// btBoxShape* groundShape = createBoxShape(btVector3(btScalar(50), btScalar(50), btScalar(50)));
|
||||
btBoxShape* groundShape = createBoxShape(btVector3(btScalar(10), btScalar(2), btScalar(10)));
|
||||
m_collisionShapes.push_back(groundShape);
|
||||
|
||||
btTransform groundTransform;
|
||||
groundTransform.setIdentity();
|
||||
groundTransform.setOrigin(btVector3(0, 0, 0));
|
||||
{
|
||||
btScalar mass(0.);
|
||||
createRigidBody(mass, groundTransform, groundShape, btVector4(0,0,0,0));
|
||||
}
|
||||
}
|
||||
|
||||
m_guiHelper->autogenerateGraphicsObjects(m_dynamicsWorld);
|
||||
}
|
||||
|
||||
void Springboard::exitPhysics()
|
||||
{
|
||||
//cleanup in the reverse order of creation/initialization
|
||||
removePickingConstraint();
|
||||
//remove the rigidbodies from the dynamics world and delete them
|
||||
int i;
|
||||
for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
|
||||
{
|
||||
btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
|
||||
btRigidBody* body = btRigidBody::upcast(obj);
|
||||
if (body && body->getMotionState())
|
||||
{
|
||||
delete body->getMotionState();
|
||||
}
|
||||
m_dynamicsWorld->removeCollisionObject(obj);
|
||||
delete obj;
|
||||
}
|
||||
// delete forces
|
||||
for (int j = 0; j < m_forces.size(); j++)
|
||||
{
|
||||
btDeformableLagrangianForce* force = m_forces[j];
|
||||
delete force;
|
||||
}
|
||||
m_forces.clear();
|
||||
|
||||
//delete collision shapes
|
||||
for (int j = 0; j < m_collisionShapes.size(); j++)
|
||||
{
|
||||
btCollisionShape* shape = m_collisionShapes[j];
|
||||
delete shape;
|
||||
}
|
||||
m_collisionShapes.clear();
|
||||
|
||||
delete m_dynamicsWorld;
|
||||
|
||||
delete m_solver;
|
||||
|
||||
delete m_broadphase;
|
||||
|
||||
delete m_dispatcher;
|
||||
|
||||
delete m_collisionConfiguration;
|
||||
}
|
||||
|
||||
|
||||
|
||||
class CommonExampleInterface* ReducedSpringboardCreateFunc(struct CommonExampleOptions& options)
|
||||
{
|
||||
return new Springboard(options.m_guiHelper);
|
||||
}
|
||||
|
||||
|
@ -1,19 +0,0 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2019 Google Inc. http://bulletphysics.org
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
#ifndef _REDUCED_SPRINGBOARD_H
|
||||
#define _REDUCED_SPRINGBOARD_H
|
||||
|
||||
class CommonExampleInterface* ReducedSpringboardCreateFunc(struct CommonExampleOptions& options);
|
||||
|
||||
#endif //_REDUCED_SPRINGBOARD_H
|
@ -120,10 +120,6 @@
|
||||
#include "BulletSoftBody/btDeformableMultiBodyDynamicsWorld.h"
|
||||
#include "BulletSoftBody/btDeformableBodySolver.h"
|
||||
#include "BulletSoftBody/btDeformableMultiBodyConstraintSolver.h"
|
||||
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBody.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodyHelpers.h"
|
||||
#include "BulletSoftBody/BulletReducedDeformableBody/btReducedDeformableBodySolver.h"
|
||||
#endif //SKIP_DEFORMABLE_BODY
|
||||
|
||||
#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
|
||||
@ -1669,7 +1665,6 @@ struct PhysicsServerCommandProcessorInternalData
|
||||
btDeformableMousePickingForce* m_mouseForce;
|
||||
btScalar m_maxPickingForce;
|
||||
btDeformableBodySolver* m_deformablebodySolver;
|
||||
btReducedDeformableBodySolver* m_reducedSoftBodySolver;
|
||||
btAlignedObjectArray<btDeformableLagrangianForce*> m_lf;
|
||||
#endif
|
||||
|
||||
@ -2726,26 +2721,16 @@ void PhysicsServerCommandProcessor::createEmptyDynamicsWorld(int flags)
|
||||
m_data->m_broadphase = bv;
|
||||
}
|
||||
|
||||
#ifndef SKIP_DEFORMABLE_BODY
|
||||
if (flags & RESET_USE_DEFORMABLE_WORLD)
|
||||
{
|
||||
// deformable
|
||||
#ifndef SKIP_DEFORMABLE_BODY
|
||||
m_data->m_deformablebodySolver = new btDeformableBodySolver();
|
||||
btDeformableMultiBodyConstraintSolver* solver = new btDeformableMultiBodyConstraintSolver;
|
||||
m_data->m_solver = solver;
|
||||
solver->setDeformableSolver(m_data->m_deformablebodySolver);
|
||||
m_data->m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, solver, m_data->m_collisionConfiguration, m_data->m_deformablebodySolver);
|
||||
}
|
||||
else if (flags & RESET_USE_REDUCED_DEFORMABLE_WORLD)
|
||||
{
|
||||
// reduced deformable
|
||||
m_data->m_reducedSoftBodySolver = new btReducedDeformableBodySolver();
|
||||
btDeformableMultiBodyConstraintSolver* solver = new btDeformableMultiBodyConstraintSolver;
|
||||
m_data->m_solver = solver;
|
||||
solver->setDeformableSolver(m_data->m_reducedSoftBodySolver);
|
||||
m_data->m_dynamicsWorld = new btDeformableMultiBodyDynamicsWorld(m_data->m_dispatcher, m_data->m_broadphase, solver, m_data->m_collisionConfiguration, m_data->m_reducedSoftBodySolver);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
|
||||
@ -2792,14 +2777,7 @@ void PhysicsServerCommandProcessor::createEmptyDynamicsWorld(int flags)
|
||||
m_data->m_dynamicsWorld->getSolverInfo().m_frictionERP = 0.2; //need to check if there are artifacts with frictionERP
|
||||
m_data->m_dynamicsWorld->getSolverInfo().m_linearSlop = 0.00001;
|
||||
m_data->m_dynamicsWorld->getSolverInfo().m_numIterations = 50;
|
||||
if (flags & RESET_USE_REDUCED_DEFORMABLE_WORLD)
|
||||
{
|
||||
m_data->m_dynamicsWorld->getSolverInfo().m_minimumSolverBatchSize = 128;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_data->m_dynamicsWorld->getSolverInfo().m_minimumSolverBatchSize = 0;
|
||||
}
|
||||
m_data->m_dynamicsWorld->getSolverInfo().m_minimumSolverBatchSize = 0;
|
||||
m_data->m_dynamicsWorld->getSolverInfo().m_warmstartingFactor = 0.1;
|
||||
gDbvtMargin = btScalar(0);
|
||||
m_data->m_dynamicsWorld->getSolverInfo().m_leastSquaresResidualThreshold = 1e-7;
|
||||
@ -3673,11 +3651,6 @@ bool PhysicsServerCommandProcessor::loadUrdf(const char* fileName, const btVecto
|
||||
return false;
|
||||
}
|
||||
}
|
||||
if (!(u2b.getReducedDeformableModel().m_visualFileName.empty()))
|
||||
{
|
||||
bool use_self_collision = false;
|
||||
return processReducedDeformable(u2b.getReducedDeformableModel(), pos, orn, bodyUniqueIdPtr, bufferServerToClient, bufferSizeInBytes, globalScaling, use_self_collision);
|
||||
}
|
||||
bool ok = processImportedObjects(fileName, bufferServerToClient, bufferSizeInBytes, useMultiBody, flags, u2b);
|
||||
if (ok)
|
||||
{
|
||||
@ -9439,10 +9412,6 @@ bool PhysicsServerCommandProcessor::processDeformable(const UrdfDeformable& defo
|
||||
psb->setGravityFactor(deformable.m_gravFactor);
|
||||
psb->setCacheBarycenter(deformable.m_cache_barycenter);
|
||||
psb->initializeFaceTree();
|
||||
|
||||
deformWorld->setImplicit(true);
|
||||
deformWorld->setLineSearch(false);
|
||||
deformWorld->setUseProjection(true);
|
||||
}
|
||||
#endif //SKIP_DEFORMABLE_BODY
|
||||
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
|
||||
@ -9704,447 +9673,6 @@ bool PhysicsServerCommandProcessor::processDeformable(const UrdfDeformable& defo
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PhysicsServerCommandProcessor::processReducedDeformable(const UrdfReducedDeformable& reduced_deformable, const btVector3& pos, const btQuaternion& orn, int* bodyUniqueId, char* bufferServerToClient, int bufferSizeInBytes, btScalar scale, bool useSelfCollision)
|
||||
{
|
||||
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
|
||||
btReducedDeformableBody* rsb = NULL;
|
||||
CommonFileIOInterface* fileIO(m_data->m_pluginManager.getFileIOInterface());
|
||||
char relativeFileName[1024];
|
||||
char pathPrefix[1024];
|
||||
pathPrefix[0] = 0;
|
||||
if (fileIO->findResourcePath(reduced_deformable.m_visualFileName.c_str(), relativeFileName, 1024))
|
||||
{
|
||||
b3FileUtils::extractPath(relativeFileName, pathPrefix, 1024);
|
||||
}
|
||||
const std::string& error_message_prefix = "";
|
||||
std::string out_found_filename, out_found_sim_filename;
|
||||
int out_type(0), out_sim_type(0);
|
||||
|
||||
bool foundFile = UrdfFindMeshFile(fileIO, pathPrefix, relativeFileName, error_message_prefix, &out_found_filename, &out_type);
|
||||
if (!reduced_deformable.m_simFileName.empty())
|
||||
{
|
||||
bool foundSimMesh = UrdfFindMeshFile(fileIO, pathPrefix, reduced_deformable.m_simFileName, error_message_prefix, &out_found_sim_filename, &out_sim_type);
|
||||
}
|
||||
else
|
||||
{
|
||||
out_sim_type = out_type;
|
||||
out_found_sim_filename = out_found_filename;
|
||||
}
|
||||
|
||||
if (out_sim_type == UrdfGeometry::FILE_OBJ)
|
||||
{
|
||||
printf("Obj file is currently unsupported\n");
|
||||
return false;
|
||||
}
|
||||
else if (out_sim_type == UrdfGeometry::FILE_VTK)
|
||||
{
|
||||
#ifndef SKIP_DEFORMABLE_BODY
|
||||
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
|
||||
if (deformWorld)
|
||||
{
|
||||
rsb = btReducedDeformableBodyHelpers::createFromVtkFile(deformWorld->getWorldInfo(), out_found_sim_filename.c_str());
|
||||
if (!rsb)
|
||||
{
|
||||
printf("Load reduced deformable failed\n");
|
||||
return false;
|
||||
}
|
||||
|
||||
// load modes, reduced stiffness matrix
|
||||
rsb->setReducedModes(reduced_deformable.m_numModes, rsb->m_nodes.size());
|
||||
rsb->setStiffnessScale(reduced_deformable.m_stiffnessScale);
|
||||
rsb->setDamping(0, reduced_deformable.m_damping); // damping alpha is set to 0 by default
|
||||
btReducedDeformableBodyHelpers::readReducedDeformableInfoFromFiles(rsb, pathPrefix);
|
||||
// set total mass
|
||||
rsb->setTotalMass(reduced_deformable.m_mass);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
b3ImportMeshData meshData;
|
||||
|
||||
if (rsb != NULL)
|
||||
{
|
||||
#ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
|
||||
// load render mesh
|
||||
if ((out_found_sim_filename != out_found_filename) || ((out_sim_type == UrdfGeometry::FILE_OBJ)))
|
||||
{
|
||||
// load render mesh
|
||||
if (!m_data->m_useAlternativeDeformableIndexing)
|
||||
{
|
||||
|
||||
float rgbaColor[4] = { 1,1,1,1 };
|
||||
|
||||
if (b3ImportMeshUtility::loadAndRegisterMeshFromFileInternal(
|
||||
out_found_filename.c_str(), meshData, fileIO))
|
||||
{
|
||||
|
||||
for (int v = 0; v < meshData.m_gfxShape->m_numvertices; v++)
|
||||
{
|
||||
btSoftBody::RenderNode n;
|
||||
n.m_x.setValue(
|
||||
meshData.m_gfxShape->m_vertices->at(v).xyzw[0],
|
||||
meshData.m_gfxShape->m_vertices->at(v).xyzw[1],
|
||||
meshData.m_gfxShape->m_vertices->at(v).xyzw[2]);
|
||||
n.m_uv1.setValue(meshData.m_gfxShape->m_vertices->at(v).uv[0],
|
||||
meshData.m_gfxShape->m_vertices->at(v).uv[1],
|
||||
0.);
|
||||
n.m_normal.setValue(meshData.m_gfxShape->m_vertices->at(v).normal[0],
|
||||
meshData.m_gfxShape->m_vertices->at(v).normal[1],
|
||||
meshData.m_gfxShape->m_vertices->at(v).normal[2]);
|
||||
rsb->m_renderNodes.push_back(n);
|
||||
}
|
||||
for (int f = 0; f < meshData.m_gfxShape->m_numIndices; f += 3)
|
||||
{
|
||||
btSoftBody::RenderFace ff;
|
||||
ff.m_n[0] = &rsb->m_renderNodes[meshData.m_gfxShape->m_indices->at(f + 0)];
|
||||
ff.m_n[1] = &rsb->m_renderNodes[meshData.m_gfxShape->m_indices->at(f + 1)];
|
||||
ff.m_n[2] = &rsb->m_renderNodes[meshData.m_gfxShape->m_indices->at(f + 2)];
|
||||
rsb->m_renderFaces.push_back(ff);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
bt_tinyobj::attrib_t attribute;
|
||||
std::vector<bt_tinyobj::shape_t> shapes;
|
||||
|
||||
std::string err = bt_tinyobj::LoadObj(attribute, shapes, out_found_filename.c_str(), pathPrefix, m_data->m_pluginManager.getFileIOInterface());
|
||||
|
||||
for (int s = 0; s < (int)shapes.size(); s++)
|
||||
{
|
||||
bt_tinyobj::shape_t& shape = shapes[s];
|
||||
int faceCount = shape.mesh.indices.size();
|
||||
int vertexCount = attribute.vertices.size() / 3;
|
||||
for (int v = 0; v < vertexCount; v++)
|
||||
{
|
||||
btSoftBody::RenderNode n;
|
||||
n.m_x = btVector3(attribute.vertices[3 * v], attribute.vertices[3 * v + 1], attribute.vertices[3 * v + 2]);
|
||||
rsb->m_renderNodes.push_back(n);
|
||||
}
|
||||
for (int f = 0; f < faceCount; f += 3)
|
||||
{
|
||||
if (f < 0 && f >= int(shape.mesh.indices.size()))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
bt_tinyobj::index_t v_0 = shape.mesh.indices[f];
|
||||
bt_tinyobj::index_t v_1 = shape.mesh.indices[f + 1];
|
||||
bt_tinyobj::index_t v_2 = shape.mesh.indices[f + 2];
|
||||
btSoftBody::RenderFace ff;
|
||||
ff.m_n[0] = &rsb->m_renderNodes[v_0.vertex_index];
|
||||
ff.m_n[1] = &rsb->m_renderNodes[v_1.vertex_index];
|
||||
ff.m_n[2] = &rsb->m_renderNodes[v_2.vertex_index];
|
||||
rsb->m_renderFaces.push_back(ff);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (out_sim_type == UrdfGeometry::FILE_VTK)
|
||||
{
|
||||
btSoftBodyHelpers::interpolateBarycentricWeights(rsb);
|
||||
}
|
||||
else if (out_sim_type == UrdfGeometry::FILE_OBJ)
|
||||
{
|
||||
btSoftBodyHelpers::extrapolateBarycentricWeights(rsb);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
rsb->m_renderNodes.resize(0);
|
||||
}
|
||||
#endif
|
||||
#ifndef SKIP_DEFORMABLE_BODY
|
||||
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
|
||||
if (deformWorld)
|
||||
{
|
||||
btScalar collision_hardness = 1;
|
||||
rsb->m_cfg.kKHR = collision_hardness;
|
||||
rsb->m_cfg.kCHR = collision_hardness;
|
||||
|
||||
rsb->m_cfg.kDF = reduced_deformable.m_friction;
|
||||
btSoftBody::Material* pm = rsb->appendMaterial();
|
||||
pm->m_flags -= btSoftBody::fMaterial::DebugDraw;
|
||||
|
||||
// turn on the collision flag for deformable
|
||||
// collision between deformable and rigid
|
||||
rsb->m_cfg.collisions = btSoftBody::fCollision::SDF_RD;
|
||||
/// turn on node contact for rigid body
|
||||
rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_RDN;
|
||||
// turn on face contact for multibodies
|
||||
// rsb->m_cfg.collisions |= btSoftBody::fCollision::SDF_MDF;
|
||||
// collion between deformable and deformable and self-collision
|
||||
// rsb->m_cfg.collisions |= btSoftBody::fCollision::VF_DD;
|
||||
rsb->setCollisionFlags(0);
|
||||
rsb->setSelfCollision(useSelfCollision);
|
||||
rsb->initializeFaceTree();
|
||||
}
|
||||
#endif //SKIP_DEFORMABLE_BODY
|
||||
// #ifndef SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
|
||||
// btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();
|
||||
// if (softWorld)
|
||||
// {
|
||||
// btSoftBody::Material* pm = rsb->appendMaterial();
|
||||
// pm->m_kLST = 0.5;
|
||||
// pm->m_flags -= btSoftBody::fMaterial::DebugDraw;
|
||||
// rsb->generateBendingConstraints(2, pm);
|
||||
// rsb->m_cfg.piterations = 20;
|
||||
// rsb->m_cfg.kDF = 0.5;
|
||||
// //turn on softbody vs softbody collision
|
||||
// rsb->m_cfg.collisions |= btSoftBody::fCollision::VF_SS;
|
||||
// rsb->randomizeConstraints();
|
||||
// rsb->setTotalMass(reduced_deformable.m_mass, true);
|
||||
// }
|
||||
// #endif //SKIP_SOFT_BODY_MULTI_BODY_DYNAMICS_WORLD
|
||||
rsb->scale(btVector3(scale, scale, scale));
|
||||
btTransform init_transform;
|
||||
init_transform.setOrigin(pos);
|
||||
init_transform.setRotation(orn);
|
||||
rsb->transform(init_transform);
|
||||
|
||||
rsb->getCollisionShape()->setMargin(reduced_deformable.m_collisionMargin);
|
||||
rsb->getCollisionShape()->setUserPointer(rsb);
|
||||
#ifndef SKIP_DEFORMABLE_BODY
|
||||
if (deformWorld)
|
||||
{
|
||||
deformWorld->addSoftBody(rsb);
|
||||
deformWorld->getSolverInfo().m_deformable_erp = reduced_deformable.m_erp;
|
||||
deformWorld->getSolverInfo().m_deformable_cfm = reduced_deformable.m_cfm;
|
||||
deformWorld->getSolverInfo().m_friction = reduced_deformable.m_friction;
|
||||
deformWorld->getSolverInfo().m_splitImpulse = false;
|
||||
deformWorld->setImplicit(false);
|
||||
deformWorld->setLineSearch(false);
|
||||
deformWorld->setUseProjection(false);
|
||||
}
|
||||
else
|
||||
#endif //SKIP_DEFORMABLE_BODY
|
||||
{
|
||||
btSoftMultiBodyDynamicsWorld* softWorld = getSoftWorld();
|
||||
if (softWorld)
|
||||
{
|
||||
softWorld->addSoftBody(rsb);
|
||||
}
|
||||
}
|
||||
|
||||
*bodyUniqueId = m_data->m_bodyHandles.allocHandle();
|
||||
InternalBodyHandle* bodyHandle = m_data->m_bodyHandles.getHandle(*bodyUniqueId);
|
||||
bodyHandle->m_softBody = rsb;
|
||||
rsb->setUserIndex2(*bodyUniqueId);
|
||||
|
||||
b3VisualShapeData visualShape;
|
||||
|
||||
visualShape.m_objectUniqueId = *bodyUniqueId;
|
||||
visualShape.m_linkIndex = -1;
|
||||
visualShape.m_visualGeometryType = URDF_GEOM_MESH;
|
||||
//dimensions just contains the scale
|
||||
visualShape.m_dimensions[0] = 1;
|
||||
visualShape.m_dimensions[1] = 1;
|
||||
visualShape.m_dimensions[2] = 1;
|
||||
//filename
|
||||
strncpy(visualShape.m_meshAssetFileName, relativeFileName, VISUAL_SHAPE_MAX_PATH_LEN);
|
||||
visualShape.m_meshAssetFileName[VISUAL_SHAPE_MAX_PATH_LEN - 1] = 0;
|
||||
//position and orientation
|
||||
visualShape.m_localVisualFrame[0] = 0;
|
||||
visualShape.m_localVisualFrame[1] = 0;
|
||||
visualShape.m_localVisualFrame[2] = 0;
|
||||
visualShape.m_localVisualFrame[3] = 0;
|
||||
visualShape.m_localVisualFrame[4] = 0;
|
||||
visualShape.m_localVisualFrame[5] = 0;
|
||||
visualShape.m_localVisualFrame[6] = 1;
|
||||
//color and ids to be set by the renderer
|
||||
visualShape.m_rgbaColor[0] = 1;
|
||||
visualShape.m_rgbaColor[1] = 1;
|
||||
visualShape.m_rgbaColor[2] = 1;
|
||||
visualShape.m_rgbaColor[3] = 1;
|
||||
visualShape.m_tinyRendererTextureId = -1;
|
||||
visualShape.m_textureUniqueId = -1;
|
||||
visualShape.m_openglTextureId = -1;
|
||||
|
||||
if (meshData.m_gfxShape)
|
||||
{
|
||||
int texUid1 = -1;
|
||||
if (meshData.m_textureHeight > 0 && meshData.m_textureWidth > 0 && meshData.m_textureImage1)
|
||||
{
|
||||
texUid1 = m_data->m_guiHelper->registerTexture(meshData.m_textureImage1, meshData.m_textureWidth, meshData.m_textureHeight);
|
||||
}
|
||||
visualShape.m_openglTextureId = texUid1;
|
||||
int shapeUid1 = m_data->m_guiHelper->registerGraphicsShape(&meshData.m_gfxShape->m_vertices->at(0).xyzw[0], meshData.m_gfxShape->m_numvertices, &meshData.m_gfxShape->m_indices->at(0), meshData.m_gfxShape->m_numIndices, B3_GL_TRIANGLES, texUid1);
|
||||
rsb->getCollisionShape()->setUserIndex(shapeUid1);
|
||||
float position[4] = { 0,0,0,1 };
|
||||
float orientation[4] = { 0,0,0,1 };
|
||||
float color[4] = { 1,1,1,1 };
|
||||
float scaling[4] = { 1,1,1,1 };
|
||||
int instanceUid = m_data->m_guiHelper->registerGraphicsInstance(shapeUid1, position, orientation, color, scaling);
|
||||
rsb->setUserIndex(instanceUid);
|
||||
|
||||
if (m_data->m_enableTinyRenderer)
|
||||
{
|
||||
int texUid2 = m_data->m_pluginManager.getRenderInterface()->registerTexture(meshData.m_textureImage1, meshData.m_textureWidth, meshData.m_textureHeight);
|
||||
visualShape.m_tinyRendererTextureId = texUid2;
|
||||
int linkIndex = -1;
|
||||
int softBodyGraphicsShapeUid = m_data->m_pluginManager.getRenderInterface()->registerShapeAndInstance(
|
||||
visualShape,
|
||||
&meshData.m_gfxShape->m_vertices->at(0).xyzw[0],
|
||||
meshData.m_gfxShape->m_numvertices,
|
||||
&meshData.m_gfxShape->m_indices->at(0),
|
||||
meshData.m_gfxShape->m_numIndices,
|
||||
B3_GL_TRIANGLES,
|
||||
texUid2,
|
||||
rsb->getBroadphaseHandle()->getUid(),
|
||||
*bodyUniqueId,
|
||||
linkIndex);
|
||||
|
||||
rsb->setUserIndex3(softBodyGraphicsShapeUid);
|
||||
}
|
||||
delete meshData.m_gfxShape;
|
||||
meshData.m_gfxShape = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
//m_data->m_guiHelper->createCollisionShapeGraphicsObject(psb->getCollisionShape());
|
||||
|
||||
btAlignedObjectArray<GLInstanceVertex> gfxVertices;
|
||||
btAlignedObjectArray<int> indices;
|
||||
int strideInBytes = 9 * sizeof(float);
|
||||
gfxVertices.resize(rsb->m_faces.size() * 3);
|
||||
for (int i = 0; i < rsb->m_faces.size(); i++) // Foreach face
|
||||
{
|
||||
for (int k = 0; k < 3; k++) // Foreach vertex on a face
|
||||
{
|
||||
int currentIndex = i * 3 + k;
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
gfxVertices[currentIndex].xyzw[j] = rsb->m_faces[i].m_n[k]->m_x[j];
|
||||
}
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
gfxVertices[currentIndex].normal[j] = rsb->m_faces[i].m_n[k]->m_n[j];
|
||||
}
|
||||
for (int j = 0; j < 2; j++)
|
||||
{
|
||||
gfxVertices[currentIndex].uv[j] = btFabs(btFabs(10. * rsb->m_faces[i].m_n[k]->m_x[j]));
|
||||
}
|
||||
indices.push_back(currentIndex);
|
||||
}
|
||||
}
|
||||
if (gfxVertices.size() && indices.size())
|
||||
{
|
||||
int red = 173;
|
||||
int green = 199;
|
||||
int blue = 255;
|
||||
|
||||
int texWidth = 256;
|
||||
int texHeight = 256;
|
||||
btAlignedObjectArray<unsigned char> texels;
|
||||
texels.resize(texWidth* texHeight * 3);
|
||||
for (int i = 0; i < texWidth * texHeight * 3; i++)
|
||||
texels[i] = 255;
|
||||
for (int i = 0; i < texWidth; i++)
|
||||
{
|
||||
for (int j = 0; j < texHeight; j++)
|
||||
{
|
||||
int a = i < texWidth / 2 ? 1 : 0;
|
||||
int b = j < texWidth / 2 ? 1 : 0;
|
||||
|
||||
if (a == b)
|
||||
{
|
||||
texels[(i + j * texWidth) * 3 + 0] = red;
|
||||
texels[(i + j * texWidth) * 3 + 1] = green;
|
||||
texels[(i + j * texWidth) * 3 + 2] = blue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int texId = m_data->m_guiHelper->registerTexture(&texels[0], texWidth, texHeight);
|
||||
visualShape.m_openglTextureId = texId;
|
||||
int shapeId = m_data->m_guiHelper->registerGraphicsShape(&gfxVertices[0].xyzw[0], gfxVertices.size(), &indices[0], indices.size(), B3_GL_TRIANGLES, texId);
|
||||
b3Assert(shapeId >= 0);
|
||||
rsb->getCollisionShape()->setUserIndex(shapeId);
|
||||
if (m_data->m_enableTinyRenderer)
|
||||
{
|
||||
|
||||
int texUid2 = m_data->m_pluginManager.getRenderInterface()->registerTexture(&texels[0], texWidth, texHeight);
|
||||
visualShape.m_tinyRendererTextureId = texUid2;
|
||||
int linkIndex = -1;
|
||||
int softBodyGraphicsShapeUid = m_data->m_pluginManager.getRenderInterface()->registerShapeAndInstance(
|
||||
visualShape,
|
||||
&gfxVertices[0].xyzw[0], gfxVertices.size(), &indices[0], indices.size(), B3_GL_TRIANGLES, texUid2,
|
||||
rsb->getBroadphaseHandle()->getUid(),
|
||||
*bodyUniqueId,
|
||||
linkIndex);
|
||||
rsb->setUserIndex3(softBodyGraphicsShapeUid);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
btAlignedObjectArray<btVector3> vertices;
|
||||
btAlignedObjectArray<btVector3> normals;
|
||||
if (rsb->m_renderNodes.size() == 0)
|
||||
{
|
||||
rsb->m_renderNodes.resize(rsb->m_faces.size()*3);
|
||||
vertices.resize(rsb->m_faces.size() * 3);
|
||||
normals.resize(rsb->m_faces.size() * 3);
|
||||
|
||||
for (int i = 0; i < rsb->m_faces.size(); i++) // Foreach face
|
||||
{
|
||||
|
||||
for (int k = 0; k < 3; k++) // Foreach vertex on a face
|
||||
{
|
||||
int currentIndex = i * 3 + k;
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
rsb->m_renderNodes[currentIndex].m_x[j] = rsb->m_faces[i].m_n[k]->m_x[j];
|
||||
}
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
rsb->m_renderNodes[currentIndex].m_normal[j] = rsb->m_faces[i].m_n[k]->m_n[j];
|
||||
}
|
||||
for (int j = 0; j < 2; j++)
|
||||
{
|
||||
rsb->m_renderNodes[currentIndex].m_uv1[j] = btFabs(10*rsb->m_faces[i].m_n[k]->m_x[j]);
|
||||
}
|
||||
rsb->m_renderNodes[currentIndex].m_uv1[2] = 0;
|
||||
vertices[currentIndex] = rsb->m_faces[i].m_n[k]->m_x;
|
||||
normals[currentIndex] = rsb->m_faces[i].m_n[k]->m_n;
|
||||
}
|
||||
}
|
||||
btSoftBodyHelpers::extrapolateBarycentricWeights(rsb);
|
||||
}
|
||||
else
|
||||
{
|
||||
vertices.resize(rsb->m_renderNodes.size());
|
||||
normals.resize(rsb->m_renderNodes.size());
|
||||
for (int i = 0; i < rsb->m_renderNodes.size(); i++) // Foreach face
|
||||
{
|
||||
vertices[i] = rsb->m_renderNodes[i].m_x;
|
||||
normals[i] = rsb->m_renderNodes[i].m_normal;
|
||||
}
|
||||
}
|
||||
m_data->m_pluginManager.getRenderInterface()->updateShape(rsb->getUserIndex3(), &vertices[0], vertices.size(), &normals[0], normals.size());
|
||||
|
||||
if (!reduced_deformable.m_name.empty())
|
||||
{
|
||||
bodyHandle->m_bodyName = reduced_deformable.m_name;
|
||||
}
|
||||
else
|
||||
{
|
||||
int pos = strlen(relativeFileName) - 1;
|
||||
while (pos >= 0 && relativeFileName[pos] != '/')
|
||||
{
|
||||
pos--;
|
||||
}
|
||||
btAssert(strlen(relativeFileName) - pos - 5 > 0);
|
||||
std::string object_name(std::string(relativeFileName).substr(pos + 1, strlen(relativeFileName) - 5 - pos));
|
||||
bodyHandle->m_bodyName = object_name;
|
||||
}
|
||||
b3Notification notification;
|
||||
notification.m_notificationType = BODY_ADDED;
|
||||
notification.m_bodyArgs.m_bodyUniqueId = *bodyUniqueId;
|
||||
m_data->m_pluginManager.addNotification(notification);
|
||||
}
|
||||
#endif
|
||||
return true;
|
||||
}
|
||||
|
||||
bool PhysicsServerCommandProcessor::processLoadSoftBodyCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes)
|
||||
{
|
||||
serverStatusOut.m_type = CMD_LOAD_SOFT_BODY_FAILED;
|
||||
@ -11378,8 +10906,7 @@ bool PhysicsServerCommandProcessor::processSendPhysicsParametersCommand(const st
|
||||
btDeformableMultiBodyDynamicsWorld* deformWorld = getDeformableWorld();
|
||||
if (deformWorld)
|
||||
{
|
||||
// deformWorld->getWorldInfo().m_gravity = grav;
|
||||
deformWorld->setGravity(grav);
|
||||
deformWorld->getWorldInfo().m_gravity = grav;
|
||||
for (int i = 0; i < m_data->m_lf.size(); ++i)
|
||||
{
|
||||
btDeformableLagrangianForce* force = m_data->m_lf[i];
|
||||
|
@ -110,7 +110,6 @@ protected:
|
||||
|
||||
bool processImportedObjects(const char* fileName, char* bufferServerToClient, int bufferSizeInBytes, bool useMultiBody, int flags, class URDFImporterInterface& u2b);
|
||||
bool processDeformable(const UrdfDeformable& deformable, const btVector3& pos, const btQuaternion& orn, int* bodyUniqueId, char* bufferServerToClient, int bufferSizeInBytes, btScalar scale, bool useSelfCollision);
|
||||
bool processReducedDeformable(const UrdfReducedDeformable& deformable, const btVector3& pos, const btQuaternion& orn, int* bodyUniqueId, char* bufferServerToClient, int bufferSizeInBytes, btScalar scale, bool useSelfCollision);
|
||||
|
||||
bool supportsJointMotor(class btMultiBody* body, int linkIndex);
|
||||
|
||||
|
@ -617,7 +617,6 @@ enum b3ResetSimulationFlags
|
||||
RESET_USE_DEFORMABLE_WORLD=1,
|
||||
RESET_USE_DISCRETE_DYNAMICS_WORLD=2,
|
||||
RESET_USE_SIMPLE_BROADPHASE=4,
|
||||
RESET_USE_REDUCED_DEFORMABLE_WORLD=8,
|
||||
};
|
||||
|
||||
struct b3BodyNotificationArgs
|
||||
|
@ -1,27 +0,0 @@
|
||||
import pybullet as p
|
||||
from time import sleep
|
||||
import pybullet_data
|
||||
|
||||
physicsClient = p.connect(p.GUI)
|
||||
|
||||
p.setAdditionalSearchPath(pybullet_data.getDataPath())
|
||||
|
||||
p.resetSimulation(p.RESET_USE_REDUCED_DEFORMABLE_WORLD)
|
||||
p.resetDebugVisualizerCamera(4,-40,-30,[0, 0, 0])
|
||||
p.setGravity(0, 0, -10)
|
||||
|
||||
tex = p.loadTexture("uvmap.png")
|
||||
planeId = p.loadURDF("plane.urdf", [0,0,-2])
|
||||
|
||||
boxId = p.loadURDF("cube.urdf", [1,1,5],useMaximalCoordinates = True)
|
||||
|
||||
#p.startStateLogging(p.STATE_LOGGING_VIDEO_MP4, "reduced_cube.mp4")
|
||||
cube = p.loadURDF("reduced_cube/reduced_cube.urdf", [1,1,1])
|
||||
p.changeVisualShape(cube, -1, rgbaColor=[1,1,1,1], textureUniqueId=tex, flags=0)
|
||||
p.setPhysicsEngineParameter(sparseSdfVoxelSize=0.25)
|
||||
p.setRealTimeSimulation(0)
|
||||
|
||||
while p.isConnected():
|
||||
p.stepSimulation()
|
||||
p.getCameraImage(320,200)
|
||||
p.setGravity(0,0,-10)
|
@ -1,32 +0,0 @@
|
||||
import pybullet as p
|
||||
from time import sleep
|
||||
import pybullet_data
|
||||
|
||||
physicsClient = p.connect(p.GUI)
|
||||
|
||||
p.setAdditionalSearchPath(pybullet_data.getDataPath())
|
||||
|
||||
p.resetSimulation(p.RESET_USE_REDUCED_DEFORMABLE_WORLD)
|
||||
p.resetDebugVisualizerCamera(4,-40,-30,[0, 0, 0])
|
||||
p.setGravity(0, 0, -10)
|
||||
|
||||
tex = p.loadTexture("uvmap.png")
|
||||
planeId = p.loadURDF("plane.urdf", [0,0,-2])
|
||||
|
||||
box1 = p.loadURDF("cube.urdf", [1,1,3],useMaximalCoordinates = True)
|
||||
box2 = p.loadURDF("cube.urdf", [0,3,2],useMaximalCoordinates = True)
|
||||
|
||||
# p.startStateLogging(p.STATE_LOGGING_VIDEO_MP4, "reduced_torus.mp4")
|
||||
reduced_obj1= p.loadURDF("reduced_torus/reduced_torus.urdf", [1,1,1])
|
||||
p.changeVisualShape(reduced_obj1, -1, rgbaColor=[1,1,1,1], textureUniqueId=tex, flags=0)
|
||||
|
||||
reduced_obj2 = p.loadURDF("reduced_torus/reduced_torus.urdf", [1,2,1])
|
||||
p.changeVisualShape(reduced_obj2, -1, rgbaColor=[1,1,1,1], textureUniqueId=tex, flags=0)
|
||||
|
||||
p.setPhysicsEngineParameter(sparseSdfVoxelSize=0.25)
|
||||
p.setRealTimeSimulation(0)
|
||||
|
||||
while p.isConnected():
|
||||
p.stepSimulation()
|
||||
p.getCameraImage(320,200)
|
||||
p.setGravity(0,0,-10)
|
@ -13253,7 +13253,6 @@ initpybullet(void)
|
||||
//PyModule_AddIntConstant(m, "CONSTRAINT_SOLVER_LCP_BLOCK",eConstraintSolverLCP_BLOCK_PGS);
|
||||
|
||||
PyModule_AddIntConstant(m, "RESET_USE_DEFORMABLE_WORLD", RESET_USE_DEFORMABLE_WORLD);
|
||||
PyModule_AddIntConstant(m, "RESET_USE_REDUCED_DEFORMABLE_WORLD", RESET_USE_REDUCED_DEFORMABLE_WORLD);
|
||||
PyModule_AddIntConstant(m, "RESET_USE_DISCRETE_DYNAMICS_WORLD", RESET_USE_DISCRETE_DYNAMICS_WORLD);
|
||||
PyModule_AddIntConstant(m, "RESET_USE_SIMPLE_BROADPHASE", RESET_USE_SIMPLE_BROADPHASE);
|
||||
|
||||
|
@ -1,792 +0,0 @@
|
||||
#include "btReducedDeformableBody.h"
|
||||
#include "../btSoftBodyInternals.h"
|
||||
#include "btReducedDeformableBodyHelpers.h"
|
||||
#include "LinearMath/btTransformUtil.h"
|
||||
#include <iostream>
|
||||
#include <fstream>
|
||||
|
||||
btReducedDeformableBody::btReducedDeformableBody(btSoftBodyWorldInfo* worldInfo, int node_count, const btVector3* x, const btScalar* m)
|
||||
: btSoftBody(worldInfo, node_count, x, m), m_rigidOnly(false)
|
||||
{
|
||||
// reduced deformable
|
||||
m_reducedModel = true;
|
||||
m_nReduced = 0;
|
||||
m_nFull = 0;
|
||||
m_nodeIndexOffset = 0;
|
||||
|
||||
m_transform_lock = false;
|
||||
m_ksScale = 1.0;
|
||||
m_rhoScale = 1.0;
|
||||
|
||||
// rigid motion
|
||||
m_linearVelocity.setZero();
|
||||
m_angularVelocity.setZero();
|
||||
m_internalDeltaLinearVelocity.setZero();
|
||||
m_internalDeltaAngularVelocity.setZero();
|
||||
m_angularVelocityFromReduced.setZero();
|
||||
m_internalDeltaAngularVelocityFromReduced.setZero();
|
||||
m_angularFactor.setValue(1, 1, 1);
|
||||
m_linearFactor.setValue(1, 1, 1);
|
||||
// m_invInertiaLocal.setValue(1, 1, 1);
|
||||
m_invInertiaLocal.setIdentity();
|
||||
m_mass = 0.0;
|
||||
m_inverseMass = 0.0;
|
||||
|
||||
m_linearDamping = 0;
|
||||
m_angularDamping = 0;
|
||||
|
||||
// Rayleigh damping
|
||||
m_dampingAlpha = 0;
|
||||
m_dampingBeta = 0;
|
||||
|
||||
m_rigidTransformWorld.setIdentity();
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::setReducedModes(int num_modes, int full_size)
|
||||
{
|
||||
m_nReduced = num_modes;
|
||||
m_nFull = full_size;
|
||||
m_reducedDofs.resize(m_nReduced, 0);
|
||||
m_reducedDofsBuffer.resize(m_nReduced, 0);
|
||||
m_reducedVelocity.resize(m_nReduced, 0);
|
||||
m_reducedVelocityBuffer.resize(m_nReduced, 0);
|
||||
m_reducedForceElastic.resize(m_nReduced, 0);
|
||||
m_reducedForceDamping.resize(m_nReduced, 0);
|
||||
m_reducedForceExternal.resize(m_nReduced, 0);
|
||||
m_internalDeltaReducedVelocity.resize(m_nReduced, 0);
|
||||
m_nodalMass.resize(full_size, 0);
|
||||
m_localMomentArm.resize(m_nFull);
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::setMassProps(const tDenseArray& mass_array)
|
||||
{
|
||||
btScalar total_mass = 0;
|
||||
btVector3 CoM(0, 0, 0);
|
||||
for (int i = 0; i < m_nFull; ++i)
|
||||
{
|
||||
m_nodalMass[i] = m_rhoScale * mass_array[i];
|
||||
m_nodes[i].m_im = mass_array[i] > 0 ? 1.0 / (m_rhoScale * mass_array[i]) : 0;
|
||||
total_mass += m_rhoScale * mass_array[i];
|
||||
|
||||
CoM += m_nodalMass[i] * m_nodes[i].m_x;
|
||||
}
|
||||
// total rigid body mass
|
||||
m_mass = total_mass;
|
||||
m_inverseMass = total_mass > 0 ? 1.0 / total_mass : 0;
|
||||
// original CoM
|
||||
m_initialCoM = CoM / total_mass;
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::setInertiaProps()
|
||||
{
|
||||
// make sure the initial CoM is at the origin (0,0,0)
|
||||
// for (int i = 0; i < m_nFull; ++i)
|
||||
// {
|
||||
// m_nodes[i].m_x -= m_initialCoM;
|
||||
// }
|
||||
// m_initialCoM.setZero();
|
||||
m_rigidTransformWorld.setOrigin(m_initialCoM);
|
||||
m_interpolationWorldTransform = m_rigidTransformWorld;
|
||||
|
||||
updateLocalInertiaTensorFromNodes();
|
||||
|
||||
// update world inertia tensor
|
||||
btMatrix3x3 rotation;
|
||||
rotation.setIdentity();
|
||||
updateInitialInertiaTensor(rotation);
|
||||
updateInertiaTensor();
|
||||
m_interpolateInvInertiaTensorWorld = m_invInertiaTensorWorld;
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::setRigidVelocity(const btVector3& v)
|
||||
{
|
||||
m_linearVelocity = v;
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::setRigidAngularVelocity(const btVector3& omega)
|
||||
{
|
||||
m_angularVelocity = omega;
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::setStiffnessScale(const btScalar ks)
|
||||
{
|
||||
m_ksScale = ks;
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::setMassScale(const btScalar rho)
|
||||
{
|
||||
m_rhoScale = rho;
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::setFixedNodes(const int n_node)
|
||||
{
|
||||
m_fixedNodes.push_back(n_node);
|
||||
m_nodes[n_node].m_im = 0; // set inverse mass to be zero for the constraint solver.
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::setDamping(const btScalar alpha, const btScalar beta)
|
||||
{
|
||||
m_dampingAlpha = alpha;
|
||||
m_dampingBeta = beta;
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::internalInitialization()
|
||||
{
|
||||
// zeroing
|
||||
endOfTimeStepZeroing();
|
||||
// initialize rest position
|
||||
updateRestNodalPositions();
|
||||
// initialize local nodal moment arm form the CoM
|
||||
updateLocalMomentArm();
|
||||
// initialize projection matrix
|
||||
updateExternalForceProjectMatrix(false);
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::updateLocalMomentArm()
|
||||
{
|
||||
TVStack delta_x;
|
||||
delta_x.resize(m_nFull);
|
||||
|
||||
for (int i = 0; i < m_nFull; ++i)
|
||||
{
|
||||
for (int k = 0; k < 3; ++k)
|
||||
{
|
||||
// compute displacement
|
||||
delta_x[i][k] = 0;
|
||||
for (int j = 0; j < m_nReduced; ++j)
|
||||
{
|
||||
delta_x[i][k] += m_modes[j][3 * i + k] * m_reducedDofs[j];
|
||||
}
|
||||
}
|
||||
// get new moment arm Sq + x0
|
||||
m_localMomentArm[i] = m_x0[i] - m_initialCoM + delta_x[i];
|
||||
}
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::updateExternalForceProjectMatrix(bool initialized)
|
||||
{
|
||||
// if not initialized, need to compute both P_A and Cq
|
||||
// otherwise, only need to udpate Cq
|
||||
if (!initialized)
|
||||
{
|
||||
// resize
|
||||
m_projPA.resize(m_nReduced);
|
||||
m_projCq.resize(m_nReduced);
|
||||
|
||||
m_STP.resize(m_nReduced);
|
||||
m_MrInvSTP.resize(m_nReduced);
|
||||
|
||||
// P_A
|
||||
for (int r = 0; r < m_nReduced; ++r)
|
||||
{
|
||||
m_projPA[r].resize(3 * m_nFull, 0);
|
||||
for (int i = 0; i < m_nFull; ++i)
|
||||
{
|
||||
btMatrix3x3 mass_scaled_i = Diagonal(1) - Diagonal(m_nodalMass[i] / m_mass);
|
||||
btVector3 s_ri(m_modes[r][3 * i], m_modes[r][3 * i + 1], m_modes[r][3 * i + 2]);
|
||||
btVector3 prod_i = mass_scaled_i * s_ri;
|
||||
|
||||
for (int k = 0; k < 3; ++k)
|
||||
m_projPA[r][3 * i + k] = prod_i[k];
|
||||
|
||||
// btScalar ratio = m_nodalMass[i] / m_mass;
|
||||
// m_projPA[r] += btVector3(- m_modes[r][3 * i] * ratio,
|
||||
// - m_modes[r][3 * i + 1] * ratio,
|
||||
// - m_modes[r][3 * i + 2] * ratio);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// C(q) is updated once per position update
|
||||
for (int r = 0; r < m_nReduced; ++r)
|
||||
{
|
||||
m_projCq[r].resize(3 * m_nFull, 0);
|
||||
for (int i = 0; i < m_nFull; ++i)
|
||||
{
|
||||
btMatrix3x3 r_star = Cross(m_localMomentArm[i]);
|
||||
btVector3 s_ri(m_modes[r][3 * i], m_modes[r][3 * i + 1], m_modes[r][3 * i + 2]);
|
||||
btVector3 prod_i = r_star * m_invInertiaTensorWorld * r_star * s_ri;
|
||||
|
||||
for (int k = 0; k < 3; ++k)
|
||||
m_projCq[r][3 * i + k] = m_nodalMass[i] * prod_i[k];
|
||||
|
||||
// btVector3 si(m_modes[r][3 * i], m_modes[r][3 * i + 1], m_modes[r][3 * i + 2]);
|
||||
// m_projCq[r] += m_nodalMass[i] * si.cross(m_localMomentArm[i]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::endOfTimeStepZeroing()
|
||||
{
|
||||
for (int i = 0; i < m_nReduced; ++i)
|
||||
{
|
||||
m_reducedForceElastic[i] = 0;
|
||||
m_reducedForceDamping[i] = 0;
|
||||
m_reducedForceExternal[i] = 0;
|
||||
m_internalDeltaReducedVelocity[i] = 0;
|
||||
m_reducedDofsBuffer[i] = m_reducedDofs[i];
|
||||
m_reducedVelocityBuffer[i] = m_reducedVelocity[i];
|
||||
}
|
||||
// std::cout << "zeroed!\n";
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::applyInternalVelocityChanges()
|
||||
{
|
||||
m_linearVelocity += m_internalDeltaLinearVelocity;
|
||||
m_angularVelocity += m_internalDeltaAngularVelocity;
|
||||
m_internalDeltaLinearVelocity.setZero();
|
||||
m_internalDeltaAngularVelocity.setZero();
|
||||
for (int r = 0; r < m_nReduced; ++r)
|
||||
{
|
||||
m_reducedVelocity[r] += m_internalDeltaReducedVelocity[r];
|
||||
m_internalDeltaReducedVelocity[r] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::predictIntegratedTransform(btScalar dt, btTransform& predictedTransform)
|
||||
{
|
||||
btTransformUtil::integrateTransform(m_rigidTransformWorld, m_linearVelocity, m_angularVelocity, dt, predictedTransform);
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::updateReducedDofs(btScalar solverdt)
|
||||
{
|
||||
for (int r = 0; r < m_nReduced; ++r)
|
||||
{
|
||||
m_reducedDofs[r] = m_reducedDofsBuffer[r] + solverdt * m_reducedVelocity[r];
|
||||
}
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::mapToFullPosition(const btTransform& ref_trans)
|
||||
{
|
||||
btVector3 origin = ref_trans.getOrigin();
|
||||
btMatrix3x3 rotation = ref_trans.getBasis();
|
||||
|
||||
|
||||
for (int i = 0; i < m_nFull; ++i)
|
||||
{
|
||||
m_nodes[i].m_x = rotation * m_localMomentArm[i] + origin;
|
||||
m_nodes[i].m_q = m_nodes[i].m_x;
|
||||
}
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::updateReducedVelocity(btScalar solverdt)
|
||||
{
|
||||
// update reduced velocity
|
||||
for (int r = 0; r < m_nReduced; ++r)
|
||||
{
|
||||
// the reduced mass is always identity!
|
||||
btScalar delta_v = 0;
|
||||
delta_v = solverdt * (m_reducedForceElastic[r] + m_reducedForceDamping[r]);
|
||||
// delta_v = solverdt * (m_reducedForceElastic[r] + m_reducedForceDamping[r] + m_reducedForceExternal[r]);
|
||||
m_reducedVelocity[r] = m_reducedVelocityBuffer[r] + delta_v;
|
||||
}
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::mapToFullVelocity(const btTransform& ref_trans)
|
||||
{
|
||||
// compute the reduced contribution to the angular velocity
|
||||
// btVector3 sum_linear(0, 0, 0);
|
||||
// btVector3 sum_angular(0, 0, 0);
|
||||
// m_linearVelocityFromReduced.setZero();
|
||||
// m_angularVelocityFromReduced.setZero();
|
||||
// for (int i = 0; i < m_nFull; ++i)
|
||||
// {
|
||||
// btVector3 r_com = ref_trans.getBasis() * m_localMomentArm[i];
|
||||
// btMatrix3x3 r_star = Cross(r_com);
|
||||
|
||||
// btVector3 v_from_reduced(0, 0, 0);
|
||||
// for (int k = 0; k < 3; ++k)
|
||||
// {
|
||||
// for (int r = 0; r < m_nReduced; ++r)
|
||||
// {
|
||||
// v_from_reduced[k] += m_modes[r][3 * i + k] * m_reducedVelocity[r];
|
||||
// }
|
||||
// }
|
||||
|
||||
// btVector3 delta_linear = m_nodalMass[i] * v_from_reduced;
|
||||
// btVector3 delta_angular = m_nodalMass[i] * (r_star * ref_trans.getBasis() * v_from_reduced);
|
||||
// sum_linear += delta_linear;
|
||||
// sum_angular += delta_angular;
|
||||
// // std::cout << "delta_linear: " << delta_linear[0] << "\t" << delta_linear[1] << "\t" << delta_linear[2] << "\n";
|
||||
// // std::cout << "delta_angular: " << delta_angular[0] << "\t" << delta_angular[1] << "\t" << delta_angular[2] << "\n";
|
||||
// // std::cout << "sum_linear: " << sum_linear[0] << "\t" << sum_linear[1] << "\t" << sum_linear[2] << "\n";
|
||||
// // std::cout << "sum_angular: " << sum_angular[0] << "\t" << sum_angular[1] << "\t" << sum_angular[2] << "\n";
|
||||
// }
|
||||
// m_linearVelocityFromReduced = 1.0 / m_mass * (ref_trans.getBasis() * sum_linear);
|
||||
// m_angularVelocityFromReduced = m_interpolateInvInertiaTensorWorld * sum_angular;
|
||||
|
||||
// m_linearVelocity -= m_linearVelocityFromReduced;
|
||||
// m_angularVelocity -= m_angularVelocityFromReduced;
|
||||
|
||||
for (int i = 0; i < m_nFull; ++i)
|
||||
{
|
||||
m_nodes[i].m_v = computeNodeFullVelocity(ref_trans, i);
|
||||
}
|
||||
}
|
||||
|
||||
const btVector3 btReducedDeformableBody::computeTotalAngularMomentum() const
|
||||
{
|
||||
btVector3 L_rigid = m_invInertiaTensorWorld.inverse() * m_angularVelocity;
|
||||
btVector3 L_reduced(0, 0, 0);
|
||||
btMatrix3x3 omega_prime_star = Cross(m_angularVelocityFromReduced);
|
||||
|
||||
for (int i = 0; i < m_nFull; ++i)
|
||||
{
|
||||
btVector3 r_com = m_rigidTransformWorld.getBasis() * m_localMomentArm[i];
|
||||
btMatrix3x3 r_star = Cross(r_com);
|
||||
|
||||
btVector3 v_from_reduced(0, 0, 0);
|
||||
for (int k = 0; k < 3; ++k)
|
||||
{
|
||||
for (int r = 0; r < m_nReduced; ++r)
|
||||
{
|
||||
v_from_reduced[k] += m_modes[r][3 * i + k] * m_reducedVelocity[r];
|
||||
}
|
||||
}
|
||||
|
||||
L_reduced += m_nodalMass[i] * (r_star * (m_rigidTransformWorld.getBasis() * v_from_reduced - omega_prime_star * r_com));
|
||||
// L_reduced += m_nodalMass[i] * (r_star * (m_rigidTransformWorld.getBasis() * v_from_reduced));
|
||||
}
|
||||
return L_rigid + L_reduced;
|
||||
}
|
||||
|
||||
const btVector3 btReducedDeformableBody::computeNodeFullVelocity(const btTransform& ref_trans, int n_node) const
|
||||
{
|
||||
btVector3 v_from_reduced(0, 0, 0);
|
||||
btVector3 r_com = ref_trans.getBasis() * m_localMomentArm[n_node];
|
||||
// compute velocity contributed by the reduced velocity
|
||||
for (int k = 0; k < 3; ++k)
|
||||
{
|
||||
for (int r = 0; r < m_nReduced; ++r)
|
||||
{
|
||||
v_from_reduced[k] += m_modes[r][3 * n_node + k] * m_reducedVelocity[r];
|
||||
}
|
||||
}
|
||||
// get new velocity
|
||||
btVector3 vel = m_angularVelocity.cross(r_com) +
|
||||
ref_trans.getBasis() * v_from_reduced +
|
||||
m_linearVelocity;
|
||||
return vel;
|
||||
}
|
||||
|
||||
const btVector3 btReducedDeformableBody::internalComputeNodeDeltaVelocity(const btTransform& ref_trans, int n_node) const
|
||||
{
|
||||
btVector3 deltaV_from_reduced(0, 0, 0);
|
||||
btVector3 r_com = ref_trans.getBasis() * m_localMomentArm[n_node];
|
||||
|
||||
// compute velocity contributed by the reduced velocity
|
||||
for (int k = 0; k < 3; ++k)
|
||||
{
|
||||
for (int r = 0; r < m_nReduced; ++r)
|
||||
{
|
||||
deltaV_from_reduced[k] += m_modes[r][3 * n_node + k] * m_internalDeltaReducedVelocity[r];
|
||||
}
|
||||
}
|
||||
|
||||
// get delta velocity
|
||||
btVector3 deltaV = m_internalDeltaAngularVelocity.cross(r_com) +
|
||||
ref_trans.getBasis() * deltaV_from_reduced +
|
||||
m_internalDeltaLinearVelocity;
|
||||
return deltaV;
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::proceedToTransform(btScalar dt, bool end_of_time_step)
|
||||
{
|
||||
btTransformUtil::integrateTransform(m_rigidTransformWorld, m_linearVelocity, m_angularVelocity, dt, m_interpolationWorldTransform);
|
||||
updateInertiaTensor();
|
||||
// m_interpolateInvInertiaTensorWorld = m_interpolationWorldTransform.getBasis().scaled(m_invInertiaLocal) * m_interpolationWorldTransform.getBasis().transpose();
|
||||
m_rigidTransformWorld = m_interpolationWorldTransform;
|
||||
m_invInertiaTensorWorld = m_interpolateInvInertiaTensorWorld;
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::transformTo(const btTransform& trs)
|
||||
{
|
||||
btTransform current_transform = getRigidTransform();
|
||||
btTransform new_transform(trs.getBasis() * current_transform.getBasis().transpose(),
|
||||
trs.getOrigin() - current_transform.getOrigin());
|
||||
transform(new_transform);
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::transform(const btTransform& trs)
|
||||
{
|
||||
m_transform_lock = true;
|
||||
|
||||
// transform mesh
|
||||
{
|
||||
const btScalar margin = getCollisionShape()->getMargin();
|
||||
ATTRIBUTE_ALIGNED16(btDbvtVolume)
|
||||
vol;
|
||||
|
||||
btVector3 CoM = m_rigidTransformWorld.getOrigin();
|
||||
btVector3 translation = trs.getOrigin();
|
||||
btMatrix3x3 rotation = trs.getBasis();
|
||||
|
||||
for (int i = 0; i < m_nodes.size(); ++i)
|
||||
{
|
||||
Node& n = m_nodes[i];
|
||||
n.m_x = rotation * (n.m_x - CoM) + CoM + translation;
|
||||
n.m_q = rotation * (n.m_q - CoM) + CoM + translation;
|
||||
n.m_n = rotation * n.m_n;
|
||||
vol = btDbvtVolume::FromCR(n.m_x, margin);
|
||||
|
||||
m_ndbvt.update(n.m_leaf, vol);
|
||||
}
|
||||
updateNormals();
|
||||
updateBounds();
|
||||
updateConstants();
|
||||
}
|
||||
|
||||
// update modes
|
||||
updateModesByRotation(trs.getBasis());
|
||||
|
||||
// update inertia tensor
|
||||
updateInitialInertiaTensor(trs.getBasis());
|
||||
updateInertiaTensor();
|
||||
m_interpolateInvInertiaTensorWorld = m_invInertiaTensorWorld;
|
||||
|
||||
// update rigid frame (No need to update the rotation. Nodes have already been updated.)
|
||||
m_rigidTransformWorld.setOrigin(m_initialCoM + trs.getOrigin());
|
||||
m_interpolationWorldTransform = m_rigidTransformWorld;
|
||||
m_initialCoM = m_rigidTransformWorld.getOrigin();
|
||||
|
||||
internalInitialization();
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::scale(const btVector3& scl)
|
||||
{
|
||||
// Scaling the mesh after transform is applied is not allowed
|
||||
btAssert(!m_transform_lock);
|
||||
|
||||
// scale the mesh
|
||||
{
|
||||
const btScalar margin = getCollisionShape()->getMargin();
|
||||
ATTRIBUTE_ALIGNED16(btDbvtVolume)
|
||||
vol;
|
||||
|
||||
btVector3 CoM = m_rigidTransformWorld.getOrigin();
|
||||
|
||||
for (int i = 0; i < m_nodes.size(); ++i)
|
||||
{
|
||||
Node& n = m_nodes[i];
|
||||
n.m_x = (n.m_x - CoM) * scl + CoM;
|
||||
n.m_q = (n.m_q - CoM) * scl + CoM;
|
||||
vol = btDbvtVolume::FromCR(n.m_x, margin);
|
||||
m_ndbvt.update(n.m_leaf, vol);
|
||||
}
|
||||
updateNormals();
|
||||
updateBounds();
|
||||
updateConstants();
|
||||
initializeDmInverse();
|
||||
}
|
||||
|
||||
// update inertia tensor
|
||||
updateLocalInertiaTensorFromNodes();
|
||||
|
||||
btMatrix3x3 id;
|
||||
id.setIdentity();
|
||||
updateInitialInertiaTensor(id); // there is no rotation, but the local inertia tensor has changed
|
||||
updateInertiaTensor();
|
||||
m_interpolateInvInertiaTensorWorld = m_invInertiaTensorWorld;
|
||||
|
||||
internalInitialization();
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::setTotalMass(btScalar mass, bool fromfaces)
|
||||
{
|
||||
// Changing the total mass after transform is applied is not allowed
|
||||
btAssert(!m_transform_lock);
|
||||
|
||||
btScalar scale_ratio = mass / m_mass;
|
||||
|
||||
// update nodal mass
|
||||
for (int i = 0; i < m_nFull; ++i)
|
||||
{
|
||||
m_nodalMass[i] *= scale_ratio;
|
||||
}
|
||||
m_mass = mass;
|
||||
m_inverseMass = mass > 0 ? 1.0 / mass : 0;
|
||||
|
||||
// update inertia tensors
|
||||
updateLocalInertiaTensorFromNodes();
|
||||
|
||||
btMatrix3x3 id;
|
||||
id.setIdentity();
|
||||
updateInitialInertiaTensor(id); // there is no rotation, but the local inertia tensor has changed
|
||||
updateInertiaTensor();
|
||||
m_interpolateInvInertiaTensorWorld = m_invInertiaTensorWorld;
|
||||
|
||||
internalInitialization();
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::updateRestNodalPositions()
|
||||
{
|
||||
// update reset nodal position
|
||||
m_x0.resize(m_nFull);
|
||||
for (int i = 0; i < m_nFull; ++i)
|
||||
{
|
||||
m_x0[i] = m_nodes[i].m_x;
|
||||
}
|
||||
}
|
||||
|
||||
// reference notes:
|
||||
// https://ocw.mit.edu/courses/aeronautics-and-astronautics/16-07-dynamics-fall-2009/lecture-notes/MIT16_07F09_Lec26.pdf
|
||||
void btReducedDeformableBody::updateLocalInertiaTensorFromNodes()
|
||||
{
|
||||
btMatrix3x3 inertia_tensor;
|
||||
inertia_tensor.setZero();
|
||||
|
||||
for (int p = 0; p < m_nFull; ++p)
|
||||
{
|
||||
btMatrix3x3 particle_inertia;
|
||||
particle_inertia.setZero();
|
||||
|
||||
btVector3 r = m_nodes[p].m_x - m_initialCoM;
|
||||
|
||||
particle_inertia[0][0] = m_nodalMass[p] * (r[1] * r[1] + r[2] * r[2]);
|
||||
particle_inertia[1][1] = m_nodalMass[p] * (r[0] * r[0] + r[2] * r[2]);
|
||||
particle_inertia[2][2] = m_nodalMass[p] * (r[0] * r[0] + r[1] * r[1]);
|
||||
|
||||
particle_inertia[0][1] = - m_nodalMass[p] * (r[0] * r[1]);
|
||||
particle_inertia[0][2] = - m_nodalMass[p] * (r[0] * r[2]);
|
||||
particle_inertia[1][2] = - m_nodalMass[p] * (r[1] * r[2]);
|
||||
|
||||
particle_inertia[1][0] = particle_inertia[0][1];
|
||||
particle_inertia[2][0] = particle_inertia[0][2];
|
||||
particle_inertia[2][1] = particle_inertia[1][2];
|
||||
|
||||
inertia_tensor += particle_inertia;
|
||||
}
|
||||
m_invInertiaLocal = inertia_tensor.inverse();
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::updateInitialInertiaTensor(const btMatrix3x3& rotation)
|
||||
{
|
||||
// m_invInertiaTensorWorldInitial = rotation.scaled(m_invInertiaLocal) * rotation.transpose();
|
||||
m_invInertiaTensorWorldInitial = rotation * m_invInertiaLocal * rotation.transpose();
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::updateModesByRotation(const btMatrix3x3& rotation)
|
||||
{
|
||||
for (int r = 0; r < m_nReduced; ++r)
|
||||
{
|
||||
for (int i = 0; i < m_nFull; ++i)
|
||||
{
|
||||
btVector3 nodal_disp(m_modes[r][3 * i], m_modes[r][3 * i + 1], m_modes[r][3 * i + 2]);
|
||||
nodal_disp = rotation * nodal_disp;
|
||||
|
||||
for (int k = 0; k < 3; ++k)
|
||||
{
|
||||
m_modes[r][3 * i + k] = nodal_disp[k];
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::updateInertiaTensor()
|
||||
{
|
||||
m_invInertiaTensorWorld = m_rigidTransformWorld.getBasis() * m_invInertiaTensorWorldInitial * m_rigidTransformWorld.getBasis().transpose();
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::applyDamping(btScalar timeStep)
|
||||
{
|
||||
m_linearVelocity *= btScalar(1) - m_linearDamping;
|
||||
m_angularDamping *= btScalar(1) - m_angularDamping;
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::applyCentralImpulse(const btVector3& impulse)
|
||||
{
|
||||
m_linearVelocity += impulse * m_linearFactor * m_inverseMass;
|
||||
#if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0
|
||||
clampVelocity(m_linearVelocity);
|
||||
#endif
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::applyTorqueImpulse(const btVector3& torque)
|
||||
{
|
||||
m_angularVelocity += m_interpolateInvInertiaTensorWorld * torque * m_angularFactor;
|
||||
#if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0
|
||||
clampVelocity(m_angularVelocity);
|
||||
#endif
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::internalApplyRigidImpulse(const btVector3& impulse, const btVector3& rel_pos)
|
||||
{
|
||||
if (m_inverseMass == btScalar(0.))
|
||||
{
|
||||
std::cout << "something went wrong...probably didn't initialize?\n";
|
||||
btAssert(false);
|
||||
}
|
||||
// delta linear velocity
|
||||
m_internalDeltaLinearVelocity += impulse * m_linearFactor * m_inverseMass;
|
||||
// delta angular velocity
|
||||
btVector3 torque = rel_pos.cross(impulse * m_linearFactor);
|
||||
m_internalDeltaAngularVelocity += m_interpolateInvInertiaTensorWorld * torque * m_angularFactor;
|
||||
}
|
||||
|
||||
btVector3 btReducedDeformableBody::getRelativePos(int n_node)
|
||||
{
|
||||
btMatrix3x3 rotation = m_interpolationWorldTransform.getBasis();
|
||||
btVector3 ri = rotation * m_localMomentArm[n_node];
|
||||
return ri;
|
||||
}
|
||||
|
||||
btMatrix3x3 btReducedDeformableBody::getImpulseFactor(int n_node)
|
||||
{
|
||||
// relative position
|
||||
btMatrix3x3 rotation = m_interpolationWorldTransform.getBasis();
|
||||
btVector3 ri = rotation * m_localMomentArm[n_node];
|
||||
btMatrix3x3 ri_skew = Cross(ri);
|
||||
|
||||
// calculate impulse factor
|
||||
// rigid part
|
||||
btScalar inv_mass = m_nodalMass[n_node] > btScalar(0) ? btScalar(1) / m_mass : btScalar(0);
|
||||
btMatrix3x3 K1 = Diagonal(inv_mass);
|
||||
K1 -= ri_skew * m_interpolateInvInertiaTensorWorld * ri_skew;
|
||||
|
||||
// reduced deformable part
|
||||
btMatrix3x3 SA;
|
||||
SA.setZero();
|
||||
for (int i = 0; i < 3; ++i)
|
||||
{
|
||||
for (int j = 0; j < 3; ++j)
|
||||
{
|
||||
for (int r = 0; r < m_nReduced; ++r)
|
||||
{
|
||||
SA[i][j] += m_modes[r][3 * n_node + i] * (m_projPA[r][3 * n_node + j] + m_projCq[r][3 * n_node + j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
btMatrix3x3 RSARinv = rotation * SA * rotation.transpose();
|
||||
|
||||
|
||||
TVStack omega_helper; // Sum_i m_i r*_i R S_i
|
||||
omega_helper.resize(m_nReduced);
|
||||
for (int r = 0; r < m_nReduced; ++r)
|
||||
{
|
||||
omega_helper[r].setZero();
|
||||
for (int i = 0; i < m_nFull; ++i)
|
||||
{
|
||||
btMatrix3x3 mi_rstar_i = rotation * Cross(m_localMomentArm[i]) * m_nodalMass[i];
|
||||
btVector3 s_ri(m_modes[r][3 * i], m_modes[r][3 * i + 1], m_modes[r][3 * i + 2]);
|
||||
omega_helper[r] += mi_rstar_i * rotation * s_ri;
|
||||
}
|
||||
}
|
||||
|
||||
btMatrix3x3 sum_multiply_A;
|
||||
sum_multiply_A.setZero();
|
||||
for (int i = 0; i < 3; ++i)
|
||||
{
|
||||
for (int j = 0; j < 3; ++j)
|
||||
{
|
||||
for (int r = 0; r < m_nReduced; ++r)
|
||||
{
|
||||
sum_multiply_A[i][j] += omega_helper[r][i] * (m_projPA[r][3 * n_node + j] + m_projCq[r][3 * n_node + j]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
btMatrix3x3 K2 = RSARinv + ri_skew * m_interpolateInvInertiaTensorWorld * sum_multiply_A * rotation.transpose();
|
||||
|
||||
return m_rigidOnly ? K1 : K1 + K2;
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::internalApplyFullSpaceImpulse(const btVector3& impulse, const btVector3& rel_pos, int n_node, btScalar dt)
|
||||
{
|
||||
if (!m_rigidOnly)
|
||||
{
|
||||
// apply impulse force
|
||||
applyFullSpaceNodalForce(impulse / dt, n_node);
|
||||
|
||||
// update delta damping force
|
||||
tDenseArray reduced_vel_tmp;
|
||||
reduced_vel_tmp.resize(m_nReduced);
|
||||
for (int r = 0; r < m_nReduced; ++r)
|
||||
{
|
||||
reduced_vel_tmp[r] = m_reducedVelocity[r] + m_internalDeltaReducedVelocity[r];
|
||||
}
|
||||
applyReducedDampingForce(reduced_vel_tmp);
|
||||
// applyReducedDampingForce(m_internalDeltaReducedVelocity);
|
||||
|
||||
// delta reduced velocity
|
||||
for (int r = 0; r < m_nReduced; ++r)
|
||||
{
|
||||
// The reduced mass is always identity!
|
||||
m_internalDeltaReducedVelocity[r] += dt * (m_reducedForceDamping[r] + m_reducedForceExternal[r]);
|
||||
}
|
||||
}
|
||||
|
||||
internalApplyRigidImpulse(impulse, rel_pos);
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::applyFullSpaceNodalForce(const btVector3& f_ext, int n_node)
|
||||
{
|
||||
// f_local = R^-1 * f_ext //TODO: interpoalted transfrom
|
||||
// btVector3 f_local = m_rigidTransformWorld.getBasis().transpose() * f_ext;
|
||||
btVector3 f_local = m_interpolationWorldTransform.getBasis().transpose() * f_ext;
|
||||
|
||||
// f_ext_r = [S^T * P]_{n_node} * f_local
|
||||
tDenseArray f_ext_r;
|
||||
f_ext_r.resize(m_nReduced, 0);
|
||||
for (int r = 0; r < m_nReduced; ++r)
|
||||
{
|
||||
m_reducedForceExternal[r] = 0;
|
||||
for (int k = 0; k < 3; ++k)
|
||||
{
|
||||
f_ext_r[r] += (m_projPA[r][3 * n_node + k] + m_projCq[r][3 * n_node + k]) * f_local[k];
|
||||
}
|
||||
|
||||
m_reducedForceExternal[r] += f_ext_r[r];
|
||||
}
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::applyRigidGravity(const btVector3& gravity, btScalar dt)
|
||||
{
|
||||
// update rigid frame velocity
|
||||
m_linearVelocity += dt * gravity;
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::applyReducedElasticForce(const tDenseArray& reduce_dofs)
|
||||
{
|
||||
for (int r = 0; r < m_nReduced; ++r)
|
||||
{
|
||||
m_reducedForceElastic[r] = - m_ksScale * m_Kr[r] * reduce_dofs[r];
|
||||
}
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::applyReducedDampingForce(const tDenseArray& reduce_vel)
|
||||
{
|
||||
for (int r = 0; r < m_nReduced; ++r)
|
||||
{
|
||||
m_reducedForceDamping[r] = - m_dampingBeta * m_ksScale * m_Kr[r] * reduce_vel[r];
|
||||
}
|
||||
}
|
||||
|
||||
btScalar btReducedDeformableBody::getTotalMass() const
|
||||
{
|
||||
return m_mass;
|
||||
}
|
||||
|
||||
btTransform& btReducedDeformableBody::getRigidTransform()
|
||||
{
|
||||
return m_rigidTransformWorld;
|
||||
}
|
||||
|
||||
const btVector3& btReducedDeformableBody::getLinearVelocity() const
|
||||
{
|
||||
return m_linearVelocity;
|
||||
}
|
||||
|
||||
const btVector3& btReducedDeformableBody::getAngularVelocity() const
|
||||
{
|
||||
return m_angularVelocity;
|
||||
}
|
||||
|
||||
void btReducedDeformableBody::disableReducedModes(const bool rigid_only)
|
||||
{
|
||||
m_rigidOnly = rigid_only;
|
||||
}
|
||||
|
||||
bool btReducedDeformableBody::isReducedModesOFF() const
|
||||
{
|
||||
return m_rigidOnly;
|
||||
}
|
@ -1,257 +0,0 @@
|
||||
#ifndef BT_REDUCED_SOFT_BODY_H
|
||||
#define BT_REDUCED_SOFT_BODY_H
|
||||
|
||||
#include "../btSoftBody.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
#include "LinearMath/btVector3.h"
|
||||
#include "LinearMath/btMatrix3x3.h"
|
||||
#include "LinearMath/btTransform.h"
|
||||
|
||||
// Reduced deformable body is a simplified deformable object embedded in a rigid frame.
|
||||
class btReducedDeformableBody : public btSoftBody
|
||||
{
|
||||
public:
|
||||
//
|
||||
// Typedefs
|
||||
//
|
||||
typedef btAlignedObjectArray<btVector3> TVStack;
|
||||
// typedef btAlignedObjectArray<btMatrix3x3> tBlockDiagMatrix;
|
||||
typedef btAlignedObjectArray<btScalar> tDenseArray;
|
||||
typedef btAlignedObjectArray<btAlignedObjectArray<btScalar> > tDenseMatrix;
|
||||
|
||||
private:
|
||||
// flag to turn off the reduced modes
|
||||
bool m_rigidOnly;
|
||||
|
||||
// Flags for transform. Once transform is applied, users cannot scale the mesh or change its total mass.
|
||||
bool m_transform_lock;
|
||||
|
||||
// scaling factors
|
||||
btScalar m_rhoScale; // mass density scale
|
||||
btScalar m_ksScale; // stiffness scale
|
||||
|
||||
// projection matrix
|
||||
tDenseMatrix m_projPA; // Eqn. 4.11 from Rahul Sheth's thesis
|
||||
tDenseMatrix m_projCq;
|
||||
tDenseArray m_STP;
|
||||
tDenseArray m_MrInvSTP;
|
||||
|
||||
TVStack m_localMomentArm; // Sq + x0
|
||||
|
||||
btVector3 m_internalDeltaLinearVelocity;
|
||||
btVector3 m_internalDeltaAngularVelocity;
|
||||
tDenseArray m_internalDeltaReducedVelocity;
|
||||
|
||||
btVector3 m_linearVelocityFromReduced; // contribution to the linear velocity from reduced velocity
|
||||
btVector3 m_angularVelocityFromReduced; // contribution to the angular velocity from reduced velocity
|
||||
btVector3 m_internalDeltaAngularVelocityFromReduced;
|
||||
|
||||
protected:
|
||||
// rigid frame
|
||||
btScalar m_mass; // total mass of the rigid frame
|
||||
btScalar m_inverseMass; // inverse of the total mass of the rigid frame
|
||||
btVector3 m_linearVelocity;
|
||||
btVector3 m_angularVelocity;
|
||||
btScalar m_linearDamping; // linear damping coefficient
|
||||
btScalar m_angularDamping; // angular damping coefficient
|
||||
btVector3 m_linearFactor;
|
||||
btVector3 m_angularFactor;
|
||||
// btVector3 m_invInertiaLocal;
|
||||
btMatrix3x3 m_invInertiaLocal;
|
||||
btTransform m_rigidTransformWorld;
|
||||
btMatrix3x3 m_invInertiaTensorWorldInitial;
|
||||
btMatrix3x3 m_invInertiaTensorWorld;
|
||||
btMatrix3x3 m_interpolateInvInertiaTensorWorld;
|
||||
btVector3 m_initialCoM; // initial center of mass (original of the m_rigidTransformWorld)
|
||||
|
||||
// damping
|
||||
btScalar m_dampingAlpha;
|
||||
btScalar m_dampingBeta;
|
||||
|
||||
public:
|
||||
//
|
||||
// Fields
|
||||
//
|
||||
|
||||
// reduced space
|
||||
int m_nReduced;
|
||||
int m_nFull;
|
||||
tDenseMatrix m_modes; // modes of the reduced deformable model. Each inner array is a mode, outer array size = n_modes
|
||||
tDenseArray m_reducedDofs; // Reduced degree of freedom
|
||||
tDenseArray m_reducedDofsBuffer; // Reduced degree of freedom at t^n
|
||||
tDenseArray m_reducedVelocity; // Reduced velocity array
|
||||
tDenseArray m_reducedVelocityBuffer; // Reduced velocity array at t^n
|
||||
tDenseArray m_reducedForceExternal; // reduced external force
|
||||
tDenseArray m_reducedForceElastic; // reduced internal elastic force
|
||||
tDenseArray m_reducedForceDamping; // reduced internal damping force
|
||||
tDenseArray m_eigenvalues; // eigenvalues of the reduce deformable model
|
||||
tDenseArray m_Kr; // reduced stiffness matrix
|
||||
|
||||
// full space
|
||||
TVStack m_x0; // Rest position
|
||||
tDenseArray m_nodalMass; // Mass on each node
|
||||
btAlignedObjectArray<int> m_fixedNodes; // index of the fixed nodes
|
||||
int m_nodeIndexOffset; // offset of the node index needed for contact solver when there are multiple reduced deformable body in the world.
|
||||
|
||||
// contacts
|
||||
btAlignedObjectArray<int> m_contactNodesList;
|
||||
|
||||
//
|
||||
// Api
|
||||
//
|
||||
btReducedDeformableBody(btSoftBodyWorldInfo* worldInfo, int node_count, const btVector3* x, const btScalar* m);
|
||||
|
||||
~btReducedDeformableBody() {}
|
||||
|
||||
//
|
||||
// initializing helpers
|
||||
//
|
||||
void internalInitialization();
|
||||
|
||||
void setReducedModes(int num_modes, int full_size);
|
||||
|
||||
void setMassProps(const tDenseArray& mass_array);
|
||||
|
||||
void setInertiaProps();
|
||||
|
||||
void setRigidVelocity(const btVector3& v);
|
||||
|
||||
void setRigidAngularVelocity(const btVector3& omega);
|
||||
|
||||
void setStiffnessScale(const btScalar ks);
|
||||
|
||||
void setMassScale(const btScalar rho);
|
||||
|
||||
void setFixedNodes(const int n_node);
|
||||
|
||||
void setDamping(const btScalar alpha, const btScalar beta);
|
||||
|
||||
void disableReducedModes(const bool rigid_only);
|
||||
|
||||
virtual void setTotalMass(btScalar mass, bool fromfaces = false);
|
||||
|
||||
//
|
||||
// various internal updates
|
||||
//
|
||||
virtual void transformTo(const btTransform& trs);
|
||||
virtual void transform(const btTransform& trs);
|
||||
// caution:
|
||||
// need to use scale before using transform, because the scale is performed in the local frame
|
||||
// (i.e., may have some rotation already, but the m_rigidTransformWorld doesn't have this info)
|
||||
virtual void scale(const btVector3& scl);
|
||||
|
||||
private:
|
||||
void updateRestNodalPositions();
|
||||
|
||||
void updateInitialInertiaTensor(const btMatrix3x3& rotation);
|
||||
|
||||
void updateLocalInertiaTensorFromNodes();
|
||||
|
||||
void updateInertiaTensor();
|
||||
|
||||
void updateModesByRotation(const btMatrix3x3& rotation);
|
||||
|
||||
public:
|
||||
void updateLocalMomentArm();
|
||||
|
||||
void predictIntegratedTransform(btScalar dt, btTransform& predictedTransform);
|
||||
|
||||
// update the external force projection matrix
|
||||
void updateExternalForceProjectMatrix(bool initialized);
|
||||
|
||||
void endOfTimeStepZeroing();
|
||||
|
||||
void applyInternalVelocityChanges();
|
||||
|
||||
//
|
||||
// position and velocity update related
|
||||
//
|
||||
|
||||
// compute reduced degree of freedoms
|
||||
void updateReducedDofs(btScalar solverdt);
|
||||
|
||||
// compute reduced velocity update (for explicit time stepping)
|
||||
void updateReducedVelocity(btScalar solverdt);
|
||||
|
||||
// map to full degree of freedoms
|
||||
void mapToFullPosition(const btTransform& ref_trans);
|
||||
|
||||
// compute full space velocity from the reduced velocity
|
||||
void mapToFullVelocity(const btTransform& ref_trans);
|
||||
|
||||
// compute total angular momentum
|
||||
const btVector3 computeTotalAngularMomentum() const;
|
||||
|
||||
// get a single node's full space velocity from the reduced velocity
|
||||
const btVector3 computeNodeFullVelocity(const btTransform& ref_trans, int n_node) const;
|
||||
|
||||
// get a single node's all delta velocity
|
||||
const btVector3 internalComputeNodeDeltaVelocity(const btTransform& ref_trans, int n_node) const;
|
||||
|
||||
//
|
||||
// rigid motion related
|
||||
//
|
||||
void applyDamping(btScalar timeStep);
|
||||
|
||||
void applyCentralImpulse(const btVector3& impulse);
|
||||
|
||||
void applyTorqueImpulse(const btVector3& torque);
|
||||
|
||||
void proceedToTransform(btScalar dt, bool end_of_time_step);
|
||||
|
||||
//
|
||||
// force related
|
||||
//
|
||||
|
||||
// apply impulse to the rigid frame
|
||||
void internalApplyRigidImpulse(const btVector3& impulse, const btVector3& rel_pos);
|
||||
|
||||
// apply impulse to nodes in the full space
|
||||
void internalApplyFullSpaceImpulse(const btVector3& impulse, const btVector3& rel_pos, int n_node, btScalar dt);
|
||||
|
||||
// apply nodal external force in the full space
|
||||
void applyFullSpaceNodalForce(const btVector3& f_ext, int n_node);
|
||||
|
||||
// apply gravity to the rigid frame
|
||||
void applyRigidGravity(const btVector3& gravity, btScalar dt);
|
||||
|
||||
// apply reduced elastic force
|
||||
void applyReducedElasticForce(const tDenseArray& reduce_dofs);
|
||||
|
||||
// apply reduced damping force
|
||||
void applyReducedDampingForce(const tDenseArray& reduce_vel);
|
||||
|
||||
// calculate the impulse factor
|
||||
virtual btMatrix3x3 getImpulseFactor(int n_node);
|
||||
|
||||
// get relative position from a node to the CoM of the rigid frame
|
||||
btVector3 getRelativePos(int n_node);
|
||||
|
||||
//
|
||||
// accessors
|
||||
//
|
||||
bool isReducedModesOFF() const;
|
||||
btScalar getTotalMass() const;
|
||||
btTransform& getRigidTransform();
|
||||
const btVector3& getLinearVelocity() const;
|
||||
const btVector3& getAngularVelocity() const;
|
||||
|
||||
#if defined(BT_CLAMP_VELOCITY_TO) && BT_CLAMP_VELOCITY_TO > 0
|
||||
void clampVelocity(btVector3& v) const {
|
||||
v.setX(
|
||||
fmax(-BT_CLAMP_VELOCITY_TO,
|
||||
fmin(BT_CLAMP_VELOCITY_TO, v.getX()))
|
||||
);
|
||||
v.setY(
|
||||
fmax(-BT_CLAMP_VELOCITY_TO,
|
||||
fmin(BT_CLAMP_VELOCITY_TO, v.getY()))
|
||||
);
|
||||
v.setZ(
|
||||
fmax(-BT_CLAMP_VELOCITY_TO,
|
||||
fmin(BT_CLAMP_VELOCITY_TO, v.getZ()))
|
||||
);
|
||||
}
|
||||
#endif
|
||||
};
|
||||
|
||||
#endif // BT_REDUCED_SOFT_BODY_H
|
@ -1,215 +0,0 @@
|
||||
#include "btReducedDeformableBodyHelpers.h"
|
||||
#include "../btSoftBodyHelpers.h"
|
||||
#include <iostream>
|
||||
#include <string>
|
||||
#include <sstream>
|
||||
|
||||
btReducedDeformableBody* btReducedDeformableBodyHelpers::createReducedDeformableObject(btSoftBodyWorldInfo& worldInfo, const std::string& file_path, const std::string& vtk_file, const int num_modes, bool rigid_only) {
|
||||
std::string filename = file_path + vtk_file;
|
||||
btReducedDeformableBody* rsb = btReducedDeformableBodyHelpers::createFromVtkFile(worldInfo, filename.c_str());
|
||||
|
||||
rsb->setReducedModes(num_modes, rsb->m_nodes.size());
|
||||
btReducedDeformableBodyHelpers::readReducedDeformableInfoFromFiles(rsb, file_path.c_str());
|
||||
|
||||
rsb->disableReducedModes(rigid_only);
|
||||
|
||||
return rsb;
|
||||
}
|
||||
|
||||
btReducedDeformableBody* btReducedDeformableBodyHelpers::createFromVtkFile(btSoftBodyWorldInfo& worldInfo, const char* vtk_file)
|
||||
{
|
||||
std::ifstream fs;
|
||||
fs.open(vtk_file);
|
||||
btAssert(fs);
|
||||
|
||||
typedef btAlignedObjectArray<int> Index;
|
||||
std::string line;
|
||||
btAlignedObjectArray<btVector3> X;
|
||||
btVector3 position;
|
||||
btAlignedObjectArray<Index> indices;
|
||||
bool reading_points = false;
|
||||
bool reading_tets = false;
|
||||
size_t n_points = 0;
|
||||
size_t n_tets = 0;
|
||||
size_t x_count = 0;
|
||||
size_t indices_count = 0;
|
||||
while (std::getline(fs, line))
|
||||
{
|
||||
std::stringstream ss(line);
|
||||
if (line.size() == (size_t)(0))
|
||||
{
|
||||
}
|
||||
else if (line.substr(0, 6) == "POINTS")
|
||||
{
|
||||
reading_points = true;
|
||||
reading_tets = false;
|
||||
ss.ignore(128, ' '); // ignore "POINTS"
|
||||
ss >> n_points;
|
||||
X.resize(n_points);
|
||||
}
|
||||
else if (line.substr(0, 5) == "CELLS")
|
||||
{
|
||||
reading_points = false;
|
||||
reading_tets = true;
|
||||
ss.ignore(128, ' '); // ignore "CELLS"
|
||||
ss >> n_tets;
|
||||
indices.resize(n_tets);
|
||||
}
|
||||
else if (line.substr(0, 10) == "CELL_TYPES")
|
||||
{
|
||||
reading_points = false;
|
||||
reading_tets = false;
|
||||
}
|
||||
else if (reading_points)
|
||||
{
|
||||
btScalar p;
|
||||
ss >> p;
|
||||
position.setX(p);
|
||||
ss >> p;
|
||||
position.setY(p);
|
||||
ss >> p;
|
||||
position.setZ(p);
|
||||
//printf("v %f %f %f\n", position.getX(), position.getY(), position.getZ());
|
||||
X[x_count++] = position;
|
||||
}
|
||||
else if (reading_tets)
|
||||
{
|
||||
int d;
|
||||
ss >> d;
|
||||
if (d != 4)
|
||||
{
|
||||
printf("Load deformable failed: Only Tetrahedra are supported in VTK file.\n");
|
||||
fs.close();
|
||||
return 0;
|
||||
}
|
||||
ss.ignore(128, ' '); // ignore "4"
|
||||
Index tet;
|
||||
tet.resize(4);
|
||||
for (size_t i = 0; i < 4; i++)
|
||||
{
|
||||
ss >> tet[i];
|
||||
//printf("%d ", tet[i]);
|
||||
}
|
||||
//printf("\n");
|
||||
indices[indices_count++] = tet;
|
||||
}
|
||||
}
|
||||
btReducedDeformableBody* rsb = new btReducedDeformableBody(&worldInfo, n_points, &X[0], 0);
|
||||
|
||||
for (int i = 0; i < n_tets; ++i)
|
||||
{
|
||||
const Index& ni = indices[i];
|
||||
rsb->appendTetra(ni[0], ni[1], ni[2], ni[3]);
|
||||
{
|
||||
rsb->appendLink(ni[0], ni[1], 0, true);
|
||||
rsb->appendLink(ni[1], ni[2], 0, true);
|
||||
rsb->appendLink(ni[2], ni[0], 0, true);
|
||||
rsb->appendLink(ni[0], ni[3], 0, true);
|
||||
rsb->appendLink(ni[1], ni[3], 0, true);
|
||||
rsb->appendLink(ni[2], ni[3], 0, true);
|
||||
}
|
||||
}
|
||||
|
||||
btSoftBodyHelpers::generateBoundaryFaces(rsb);
|
||||
rsb->initializeDmInverse();
|
||||
rsb->m_tetraScratches.resize(rsb->m_tetras.size());
|
||||
rsb->m_tetraScratchesTn.resize(rsb->m_tetras.size());
|
||||
printf("Nodes: %u\r\n", rsb->m_nodes.size());
|
||||
printf("Links: %u\r\n", rsb->m_links.size());
|
||||
printf("Faces: %u\r\n", rsb->m_faces.size());
|
||||
printf("Tetras: %u\r\n", rsb->m_tetras.size());
|
||||
|
||||
fs.close();
|
||||
|
||||
return rsb;
|
||||
}
|
||||
|
||||
void btReducedDeformableBodyHelpers::readReducedDeformableInfoFromFiles(btReducedDeformableBody* rsb, const char* file_path)
|
||||
{
|
||||
// read in eigenmodes, stiffness and mass matrices
|
||||
std::string eigenvalues_file = std::string(file_path) + "eigenvalues.bin";
|
||||
btReducedDeformableBodyHelpers::readBinaryVec(rsb->m_eigenvalues, rsb->m_nReduced, eigenvalues_file.c_str());
|
||||
|
||||
std::string Kr_file = std::string(file_path) + "K_r_diag_mat.bin";
|
||||
btReducedDeformableBodyHelpers::readBinaryVec(rsb->m_Kr, rsb->m_nReduced, Kr_file.c_str());
|
||||
|
||||
// std::string Mr_file = std::string(file_path) + "M_r_diag_mat.bin";
|
||||
// btReducedDeformableBodyHelpers::readBinaryVec(rsb->m_Mr, rsb->m_nReduced, Mr_file.c_str());
|
||||
|
||||
std::string modes_file = std::string(file_path) + "modes.bin";
|
||||
btReducedDeformableBodyHelpers::readBinaryMat(rsb->m_modes, rsb->m_nReduced, 3 * rsb->m_nFull, modes_file.c_str());
|
||||
|
||||
// read in full nodal mass
|
||||
std::string M_file = std::string(file_path) + "M_diag_mat.bin";
|
||||
btAlignedObjectArray<btScalar> mass_array;
|
||||
btReducedDeformableBodyHelpers::readBinaryVec(mass_array, rsb->m_nFull, M_file.c_str());
|
||||
rsb->setMassProps(mass_array);
|
||||
|
||||
// calculate the inertia tensor in the local frame
|
||||
rsb->setInertiaProps();
|
||||
|
||||
// other internal initialization
|
||||
rsb->internalInitialization();
|
||||
}
|
||||
|
||||
// read in a vector from the binary file
|
||||
void btReducedDeformableBodyHelpers::readBinaryVec(btReducedDeformableBody::tDenseArray& vec,
|
||||
const unsigned int n_size, // #entries read
|
||||
const char* file)
|
||||
{
|
||||
std::ifstream f_in(file, std::ios::in | std::ios::binary);
|
||||
// first get size
|
||||
unsigned int size;
|
||||
f_in.read((char*)&size, sizeof(uint32_t));
|
||||
btAssert(size >= n_size); // make sure the #requested mode is smaller than the #available modes
|
||||
|
||||
// read data
|
||||
vec.resize(n_size);
|
||||
double temp;
|
||||
for (unsigned int i = 0; i < n_size; ++i)
|
||||
{
|
||||
f_in.read((char*)&temp, sizeof(double));
|
||||
vec[i] = btScalar(temp);
|
||||
}
|
||||
f_in.close();
|
||||
}
|
||||
|
||||
// read in a matrix from the binary file
|
||||
void btReducedDeformableBodyHelpers::readBinaryMat(btReducedDeformableBody::tDenseMatrix& mat,
|
||||
const unsigned int n_modes, // #modes, outer array size
|
||||
const unsigned int n_full, // inner array size
|
||||
const char* file)
|
||||
{
|
||||
std::ifstream f_in(file, std::ios::in | std::ios::binary);
|
||||
// first get size
|
||||
unsigned int v_size;
|
||||
f_in.read((char*)&v_size, sizeof(uint32_t));
|
||||
btAssert(v_size >= n_modes * n_full); // make sure the #requested mode is smaller than the #available modes
|
||||
|
||||
// read data
|
||||
mat.resize(n_modes);
|
||||
for (int i = 0; i < n_modes; ++i)
|
||||
{
|
||||
for (int j = 0; j < n_full; ++j)
|
||||
{
|
||||
double temp;
|
||||
f_in.read((char*)&temp, sizeof(double));
|
||||
|
||||
if (mat[i].size() != n_modes)
|
||||
mat[i].resize(n_full);
|
||||
mat[i][j] = btScalar(temp);
|
||||
}
|
||||
}
|
||||
f_in.close();
|
||||
}
|
||||
|
||||
void btReducedDeformableBodyHelpers::calculateLocalInertia(btVector3& inertia, const btScalar mass, const btVector3& half_extents, const btVector3& margin)
|
||||
{
|
||||
btScalar lx = btScalar(2.) * (half_extents[0] + margin[0]);
|
||||
btScalar ly = btScalar(2.) * (half_extents[1] + margin[1]);
|
||||
btScalar lz = btScalar(2.) * (half_extents[2] + margin[2]);
|
||||
|
||||
inertia.setValue(mass / (btScalar(12.0)) * (ly * ly + lz * lz),
|
||||
mass / (btScalar(12.0)) * (lx * lx + lz * lz),
|
||||
mass / (btScalar(12.0)) * (lx * lx + ly * ly));
|
||||
}
|
@ -1,25 +0,0 @@
|
||||
#ifndef BT_REDUCED_SOFT_BODY_HELPERS_H
|
||||
#define BT_REDUCED_SOFT_BODY_HELPERS_H
|
||||
|
||||
#include "btReducedDeformableBody.h"
|
||||
#include <string>
|
||||
|
||||
struct btReducedDeformableBodyHelpers
|
||||
{
|
||||
// create a reduced deformable object
|
||||
static btReducedDeformableBody* createReducedDeformableObject(btSoftBodyWorldInfo& worldInfo, const std::string& file_path, const std::string& vtk_file, const int num_modes, bool rigid_only);
|
||||
// read in geometry info from Vtk file
|
||||
static btReducedDeformableBody* createFromVtkFile(btSoftBodyWorldInfo& worldInfo, const char* vtk_file);
|
||||
// read in all reduced files
|
||||
static void readReducedDeformableInfoFromFiles(btReducedDeformableBody* rsb, const char* file_path);
|
||||
// read in a binary vector
|
||||
static void readBinaryVec(btReducedDeformableBody::tDenseArray& vec, const unsigned int n_size, const char* file);
|
||||
// read in a binary matrix
|
||||
static void readBinaryMat(btReducedDeformableBody::tDenseMatrix& mat, const unsigned int n_modes, const unsigned int n_full, const char* file);
|
||||
|
||||
// calculate the local inertia tensor for a box shape reduced deformable object
|
||||
static void calculateLocalInertia(btVector3& inertia, const btScalar mass, const btVector3& half_extents, const btVector3& margin);
|
||||
};
|
||||
|
||||
|
||||
#endif // BT_REDUCED_SOFT_BODY_HELPERS_H
|
@ -1,325 +0,0 @@
|
||||
#include "btReducedDeformableBodySolver.h"
|
||||
#include "btReducedDeformableBody.h"
|
||||
|
||||
btReducedDeformableBodySolver::btReducedDeformableBodySolver()
|
||||
{
|
||||
m_ascendOrder = true;
|
||||
m_reducedSolver = true;
|
||||
m_dampingAlpha = 0;
|
||||
m_dampingBeta = 0;
|
||||
m_gravity = btVector3(0, 0, 0);
|
||||
}
|
||||
|
||||
void btReducedDeformableBodySolver::setGravity(const btVector3& gravity)
|
||||
{
|
||||
m_gravity = gravity;
|
||||
}
|
||||
|
||||
void btReducedDeformableBodySolver::reinitialize(const btAlignedObjectArray<btSoftBody*>& bodies, btScalar dt)
|
||||
{
|
||||
m_softBodies.copyFromArray(bodies);
|
||||
bool nodeUpdated = updateNodes();
|
||||
|
||||
if (nodeUpdated)
|
||||
{
|
||||
m_dv.resize(m_numNodes, btVector3(0, 0, 0));
|
||||
m_ddv.resize(m_numNodes, btVector3(0, 0, 0));
|
||||
m_residual.resize(m_numNodes, btVector3(0, 0, 0));
|
||||
m_backupVelocity.resize(m_numNodes, btVector3(0, 0, 0));
|
||||
}
|
||||
|
||||
// need to setZero here as resize only set value for newly allocated items
|
||||
for (int i = 0; i < m_numNodes; ++i)
|
||||
{
|
||||
m_dv[i].setZero();
|
||||
m_ddv[i].setZero();
|
||||
m_residual[i].setZero();
|
||||
}
|
||||
|
||||
if (dt > 0)
|
||||
{
|
||||
m_dt = dt;
|
||||
}
|
||||
m_objective->reinitialize(nodeUpdated, dt);
|
||||
|
||||
int N = bodies.size();
|
||||
if (nodeUpdated)
|
||||
{
|
||||
m_staticConstraints.resize(N);
|
||||
m_nodeRigidConstraints.resize(N);
|
||||
// m_faceRigidConstraints.resize(N);
|
||||
}
|
||||
for (int i = 0; i < N; ++i)
|
||||
{
|
||||
m_staticConstraints[i].clear();
|
||||
m_nodeRigidConstraints[i].clear();
|
||||
// m_faceRigidConstraints[i].clear();
|
||||
}
|
||||
|
||||
for (int i = 0; i < m_softBodies.size(); ++i)
|
||||
{
|
||||
btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
|
||||
rsb->m_contactNodesList.clear();
|
||||
}
|
||||
|
||||
// set node index offsets
|
||||
int sum = 0;
|
||||
for (int i = 0; i < m_softBodies.size(); ++i)
|
||||
{
|
||||
btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
|
||||
rsb->m_nodeIndexOffset = sum;
|
||||
sum += rsb->m_nodes.size();
|
||||
}
|
||||
|
||||
btDeformableBodySolver::updateSoftBodies();
|
||||
}
|
||||
|
||||
void btReducedDeformableBodySolver::predictMotion(btScalar solverdt)
|
||||
{
|
||||
applyExplicitForce(solverdt);
|
||||
|
||||
// predict new mesh location
|
||||
predictReduceDeformableMotion(solverdt);
|
||||
|
||||
//TODO: check if there is anything missed from btDeformableBodySolver::predictDeformableMotion
|
||||
}
|
||||
|
||||
void btReducedDeformableBodySolver::predictReduceDeformableMotion(btScalar solverdt)
|
||||
{
|
||||
for (int i = 0; i < m_softBodies.size(); ++i)
|
||||
{
|
||||
btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
|
||||
if (!rsb->isActive())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// clear contacts variables
|
||||
rsb->m_nodeRigidContacts.resize(0);
|
||||
rsb->m_faceRigidContacts.resize(0);
|
||||
rsb->m_faceNodeContacts.resize(0);
|
||||
|
||||
// calculate inverse mass matrix for all nodes
|
||||
for (int j = 0; j < rsb->m_nodes.size(); ++j)
|
||||
{
|
||||
if (rsb->m_nodes[j].m_im > 0)
|
||||
{
|
||||
rsb->m_nodes[j].m_effectiveMass_inv = rsb->m_nodes[j].m_effectiveMass.inverse();
|
||||
}
|
||||
}
|
||||
|
||||
// rigid motion: t, R at time^*
|
||||
rsb->predictIntegratedTransform(solverdt, rsb->getInterpolationWorldTransform());
|
||||
|
||||
// update reduced dofs at time^*
|
||||
// rsb->updateReducedDofs(solverdt);
|
||||
|
||||
// update local moment arm at time^*
|
||||
// rsb->updateLocalMomentArm();
|
||||
// rsb->updateExternalForceProjectMatrix(true);
|
||||
|
||||
// predict full space velocity at time^* (needed for constraints)
|
||||
rsb->mapToFullVelocity(rsb->getInterpolationWorldTransform());
|
||||
|
||||
// update full space nodal position at time^*
|
||||
rsb->mapToFullPosition(rsb->getInterpolationWorldTransform());
|
||||
|
||||
// update bounding box
|
||||
rsb->updateBounds();
|
||||
|
||||
// update tree
|
||||
rsb->updateNodeTree(true, true);
|
||||
if (!rsb->m_fdbvt.empty())
|
||||
{
|
||||
rsb->updateFaceTree(true, true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void btReducedDeformableBodySolver::applyExplicitForce(btScalar solverdt)
|
||||
{
|
||||
for (int i = 0; i < m_softBodies.size(); ++i)
|
||||
{
|
||||
btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
|
||||
|
||||
// apply gravity to the rigid frame, get m_linearVelocity at time^*
|
||||
rsb->applyRigidGravity(m_gravity, solverdt);
|
||||
|
||||
if (!rsb->isReducedModesOFF())
|
||||
{
|
||||
// add internal force (elastic force & damping force)
|
||||
rsb->applyReducedElasticForce(rsb->m_reducedDofsBuffer);
|
||||
rsb->applyReducedDampingForce(rsb->m_reducedVelocityBuffer);
|
||||
|
||||
// get reduced velocity at time^*
|
||||
rsb->updateReducedVelocity(solverdt);
|
||||
}
|
||||
|
||||
// apply damping (no need at this point)
|
||||
// rsb->applyDamping(solverdt);
|
||||
}
|
||||
}
|
||||
|
||||
void btReducedDeformableBodySolver::applyTransforms(btScalar timeStep)
|
||||
{
|
||||
for (int i = 0; i < m_softBodies.size(); ++i)
|
||||
{
|
||||
btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
|
||||
|
||||
// rigid motion
|
||||
rsb->proceedToTransform(timeStep, true);
|
||||
|
||||
if (!rsb->isReducedModesOFF())
|
||||
{
|
||||
// update reduced dofs for time^n+1
|
||||
rsb->updateReducedDofs(timeStep);
|
||||
|
||||
// update local moment arm for time^n+1
|
||||
rsb->updateLocalMomentArm();
|
||||
rsb->updateExternalForceProjectMatrix(true);
|
||||
}
|
||||
|
||||
// update mesh nodal positions for time^n+1
|
||||
rsb->mapToFullPosition(rsb->getRigidTransform());
|
||||
|
||||
// update mesh nodal velocity
|
||||
rsb->mapToFullVelocity(rsb->getRigidTransform());
|
||||
|
||||
// end of time step clean up and update
|
||||
rsb->endOfTimeStepZeroing();
|
||||
|
||||
// update the rendering mesh
|
||||
rsb->interpolateRenderMesh();
|
||||
}
|
||||
}
|
||||
|
||||
void btReducedDeformableBodySolver::setConstraints(const btContactSolverInfo& infoGlobal)
|
||||
{
|
||||
for (int i = 0; i < m_softBodies.size(); ++i)
|
||||
{
|
||||
btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
|
||||
if (!rsb->isActive())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// set fixed constraints
|
||||
for (int j = 0; j < rsb->m_fixedNodes.size(); ++j)
|
||||
{
|
||||
int i_node = rsb->m_fixedNodes[j];
|
||||
if (rsb->m_nodes[i_node].m_im == 0)
|
||||
{
|
||||
for (int k = 0; k < 3; ++k)
|
||||
{
|
||||
btVector3 dir(0, 0, 0);
|
||||
dir[k] = 1;
|
||||
btReducedDeformableStaticConstraint static_constraint(rsb, &rsb->m_nodes[i_node], rsb->getRelativePos(i_node), rsb->m_x0[i_node], dir, infoGlobal, m_dt);
|
||||
m_staticConstraints[i].push_back(static_constraint);
|
||||
}
|
||||
}
|
||||
}
|
||||
btAssert(rsb->m_fixedNodes.size() * 3 == m_staticConstraints[i].size());
|
||||
|
||||
// set Deformable Node vs. Rigid constraint
|
||||
for (int j = 0; j < rsb->m_nodeRigidContacts.size(); ++j)
|
||||
{
|
||||
const btSoftBody::DeformableNodeRigidContact& contact = rsb->m_nodeRigidContacts[j];
|
||||
// skip fixed points
|
||||
if (contact.m_node->m_im == 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
btReducedDeformableNodeRigidContactConstraint constraint(rsb, contact, infoGlobal, m_dt);
|
||||
m_nodeRigidConstraints[i].push_back(constraint);
|
||||
rsb->m_contactNodesList.push_back(contact.m_node->index - rsb->m_nodeIndexOffset);
|
||||
}
|
||||
// std::cout << "contact node list size: " << rsb->m_contactNodesList.size() << "\n";
|
||||
// std::cout << "#contact nodes: " << m_nodeRigidConstraints[i].size() << "\n";
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
btScalar btReducedDeformableBodySolver::solveContactConstraints(btCollisionObject** deformableBodies, int numDeformableBodies, const btContactSolverInfo& infoGlobal)
|
||||
{
|
||||
btScalar residualSquare = 0;
|
||||
|
||||
for (int i = 0; i < m_softBodies.size(); ++i)
|
||||
{
|
||||
btAlignedObjectArray<int> m_orderNonContactConstraintPool;
|
||||
btAlignedObjectArray<int> m_orderContactConstraintPool;
|
||||
|
||||
btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
|
||||
|
||||
// shuffle the order of applying constraint
|
||||
m_orderNonContactConstraintPool.resize(m_staticConstraints[i].size());
|
||||
m_orderContactConstraintPool.resize(m_nodeRigidConstraints[i].size());
|
||||
if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
|
||||
{
|
||||
// fixed constraint order
|
||||
for (int j = 0; j < m_staticConstraints[i].size(); ++j)
|
||||
{
|
||||
m_orderNonContactConstraintPool[j] = m_ascendOrder ? j : m_staticConstraints[i].size() - 1 - j;
|
||||
}
|
||||
// contact constraint order
|
||||
for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j)
|
||||
{
|
||||
m_orderContactConstraintPool[j] = m_ascendOrder ? j : m_nodeRigidConstraints[i].size() - 1 - j;
|
||||
}
|
||||
|
||||
m_ascendOrder = m_ascendOrder ? false : true;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int j = 0; j < m_staticConstraints[i].size(); ++j)
|
||||
{
|
||||
m_orderNonContactConstraintPool[j] = j;
|
||||
}
|
||||
// contact constraint order
|
||||
for (int j = 0; j < m_nodeRigidConstraints[i].size(); ++j)
|
||||
{
|
||||
m_orderContactConstraintPool[j] = j;
|
||||
}
|
||||
}
|
||||
|
||||
// handle fixed constraint
|
||||
for (int k = 0; k < m_staticConstraints[i].size(); ++k)
|
||||
{
|
||||
btReducedDeformableStaticConstraint& constraint = m_staticConstraints[i][m_orderNonContactConstraintPool[k]];
|
||||
btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
|
||||
residualSquare = btMax(residualSquare, localResidualSquare);
|
||||
}
|
||||
|
||||
// handle contact constraint
|
||||
|
||||
// node vs rigid contact
|
||||
// std::cout << "!!#contact_nodes: " << m_nodeRigidConstraints[i].size() << '\n';
|
||||
for (int k = 0; k < m_nodeRigidConstraints[i].size(); ++k)
|
||||
{
|
||||
btReducedDeformableNodeRigidContactConstraint& constraint = m_nodeRigidConstraints[i][m_orderContactConstraintPool[k]];
|
||||
btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
|
||||
residualSquare = btMax(residualSquare, localResidualSquare);
|
||||
}
|
||||
|
||||
// face vs rigid contact
|
||||
// for (int k = 0; k < m_faceRigidConstraints[i].size(); ++k)
|
||||
// {
|
||||
// btReducedDeformableFaceRigidContactConstraint& constraint = m_faceRigidConstraints[i][k];
|
||||
// btScalar localResidualSquare = constraint.solveConstraint(infoGlobal);
|
||||
// residualSquare = btMax(residualSquare, localResidualSquare);
|
||||
// }
|
||||
}
|
||||
|
||||
|
||||
return residualSquare;
|
||||
}
|
||||
|
||||
void btReducedDeformableBodySolver::deformableBodyInternalWriteBack()
|
||||
{
|
||||
// reduced deformable update
|
||||
for (int i = 0; i < m_softBodies.size(); ++i)
|
||||
{
|
||||
btReducedDeformableBody* rsb = static_cast<btReducedDeformableBody*>(m_softBodies[i]);
|
||||
rsb->applyInternalVelocityChanges();
|
||||
}
|
||||
m_ascendOrder = true;
|
||||
}
|
@ -1,61 +0,0 @@
|
||||
#ifndef BT_REDUCED_DEFORMABLE_BODY_DYNAMICS_WORLD_H
|
||||
#define BT_REDUCED_DEFORMABLE_BODY_DYNAMICS_WORLD_H
|
||||
|
||||
#include "BulletSoftBody/btDeformableBodySolver.h"
|
||||
#include "btReducedDeformableContactConstraint.h"
|
||||
|
||||
class btReducedDeformableBody;
|
||||
|
||||
class btReducedDeformableBodySolver : public btDeformableBodySolver
|
||||
{
|
||||
protected:
|
||||
bool m_ascendOrder;
|
||||
btScalar m_dampingAlpha;
|
||||
btScalar m_dampingBeta;
|
||||
|
||||
btVector3 m_gravity;
|
||||
|
||||
void predictReduceDeformableMotion(btScalar solverdt);
|
||||
|
||||
void applyExplicitForce(btScalar solverdt);
|
||||
|
||||
public:
|
||||
btAlignedObjectArray<btAlignedObjectArray<btReducedDeformableStaticConstraint> > m_staticConstraints;
|
||||
btAlignedObjectArray<btAlignedObjectArray<btReducedDeformableNodeRigidContactConstraint> > m_nodeRigidConstraints;
|
||||
btAlignedObjectArray<btAlignedObjectArray<btReducedDeformableFaceRigidContactConstraint> > m_faceRigidConstraints;
|
||||
|
||||
btReducedDeformableBodySolver();
|
||||
~btReducedDeformableBodySolver() {}
|
||||
|
||||
virtual void setGravity(const btVector3& gravity);
|
||||
|
||||
virtual SolverTypes getSolverType() const
|
||||
{
|
||||
return REDUCED_DEFORMABLE_SOLVER;
|
||||
}
|
||||
|
||||
// resize/clear data structures
|
||||
virtual void reinitialize(const btAlignedObjectArray<btSoftBody*>& bodies, btScalar dt);
|
||||
|
||||
virtual void predictMotion(btScalar solverdt);
|
||||
|
||||
virtual void applyTransforms(btScalar timeStep);
|
||||
|
||||
// set up contact constraints
|
||||
virtual void setConstraints(const btContactSolverInfo& infoGlobal);
|
||||
|
||||
// solve all constraints (fixed and contact)
|
||||
virtual btScalar solveContactConstraints(btCollisionObject** deformableBodies, int numDeformableBodies, const btContactSolverInfo& infoGlobal);
|
||||
|
||||
// apply all the delta velocities
|
||||
virtual void deformableBodyInternalWriteBack();
|
||||
|
||||
// virtual void setProjection() {}
|
||||
|
||||
// virtual void setLagrangeMultiplier() {}
|
||||
|
||||
// virtual void setupDeformableSolve(bool implicit);
|
||||
|
||||
};
|
||||
|
||||
#endif // BT_REDUCED_DEFORMABLE_BODY_DYNAMICS_WORLD_H
|
@ -1,579 +0,0 @@
|
||||
#include "btReducedDeformableContactConstraint.h"
|
||||
#include <iostream>
|
||||
|
||||
// ================= static constraints ===================
|
||||
btReducedDeformableStaticConstraint::btReducedDeformableStaticConstraint(
|
||||
btReducedDeformableBody* rsb,
|
||||
btSoftBody::Node* node,
|
||||
const btVector3& ri,
|
||||
const btVector3& x0,
|
||||
const btVector3& dir,
|
||||
const btContactSolverInfo& infoGlobal,
|
||||
btScalar dt)
|
||||
: m_rsb(rsb), m_ri(ri), m_targetPos(x0), m_impulseDirection(dir), m_dt(dt), btDeformableStaticConstraint(node, infoGlobal)
|
||||
{
|
||||
m_erp = 0.2;
|
||||
m_appliedImpulse = 0;
|
||||
|
||||
// get impulse factor
|
||||
m_impulseFactorMatrix = rsb->getImpulseFactor(m_node->index);
|
||||
m_impulseFactor = (m_impulseFactorMatrix * m_impulseDirection).dot(m_impulseDirection);
|
||||
|
||||
btScalar vel_error = btDot(-m_node->m_v, m_impulseDirection);
|
||||
btScalar pos_error = btDot(m_targetPos - m_node->m_x, m_impulseDirection);
|
||||
|
||||
m_rhs = (vel_error + m_erp * pos_error / m_dt) / m_impulseFactor;
|
||||
}
|
||||
|
||||
btScalar btReducedDeformableStaticConstraint::solveConstraint(const btContactSolverInfo& infoGlobal)
|
||||
{
|
||||
// target velocity of fixed constraint is 0
|
||||
btVector3 deltaVa = getDeltaVa();
|
||||
btScalar deltaV_rel = btDot(deltaVa, m_impulseDirection);
|
||||
btScalar deltaImpulse = m_rhs - deltaV_rel / m_impulseFactor;
|
||||
m_appliedImpulse = m_appliedImpulse + deltaImpulse;
|
||||
|
||||
btVector3 impulse = deltaImpulse * m_impulseDirection;
|
||||
applyImpulse(impulse);
|
||||
|
||||
// calculate residual
|
||||
btScalar residualSquare = m_impulseFactor * deltaImpulse;
|
||||
residualSquare *= residualSquare;
|
||||
|
||||
return residualSquare;
|
||||
}
|
||||
|
||||
// this calls reduced deformable body's internalApplyFullSpaceImpulse
|
||||
void btReducedDeformableStaticConstraint::applyImpulse(const btVector3& impulse)
|
||||
{
|
||||
// apply full space impulse
|
||||
m_rsb->internalApplyFullSpaceImpulse(impulse, m_ri, m_node->index, m_dt);
|
||||
}
|
||||
|
||||
btVector3 btReducedDeformableStaticConstraint::getDeltaVa() const
|
||||
{
|
||||
return m_rsb->internalComputeNodeDeltaVelocity(m_rsb->getInterpolationWorldTransform(), m_node->index);
|
||||
}
|
||||
|
||||
// ================= base contact constraints ===================
|
||||
btReducedDeformableRigidContactConstraint::btReducedDeformableRigidContactConstraint(
|
||||
btReducedDeformableBody* rsb,
|
||||
const btSoftBody::DeformableRigidContact& c,
|
||||
const btContactSolverInfo& infoGlobal,
|
||||
btScalar dt)
|
||||
: m_rsb(rsb), m_dt(dt), btDeformableRigidContactConstraint(c, infoGlobal)
|
||||
{
|
||||
m_nodeQueryIndex = 0;
|
||||
m_appliedNormalImpulse = 0;
|
||||
m_appliedTangentImpulse = 0;
|
||||
m_rhs = 0;
|
||||
m_rhs_tangent = 0;
|
||||
m_cfm = infoGlobal.m_deformable_cfm;
|
||||
m_cfm_friction = 0;
|
||||
m_erp = infoGlobal.m_deformable_erp;
|
||||
m_erp_friction = infoGlobal.m_deformable_erp;
|
||||
m_friction = infoGlobal.m_friction;
|
||||
|
||||
m_collideStatic = m_contact->m_cti.m_colObj->isStaticObject();
|
||||
m_collideMultibody = (m_contact->m_cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK);
|
||||
}
|
||||
|
||||
void btReducedDeformableRigidContactConstraint::setSolverBody(const int bodyId, btSolverBody& solver_body)
|
||||
{
|
||||
if (!m_collideMultibody)
|
||||
{
|
||||
m_solverBodyId = bodyId;
|
||||
m_solverBody = &solver_body;
|
||||
m_linearComponentNormal = -m_contactNormalA * m_solverBody->internalGetInvMass();
|
||||
btVector3 torqueAxis = -m_relPosA.cross(m_contactNormalA);
|
||||
m_angularComponentNormal = m_solverBody->m_originalBody->getInvInertiaTensorWorld() * torqueAxis;
|
||||
|
||||
m_linearComponentTangent = m_contactTangent * m_solverBody->internalGetInvMass();
|
||||
btVector3 torqueAxisTangent = m_relPosA.cross(m_contactTangent);
|
||||
m_angularComponentTangent = m_solverBody->m_originalBody->getInvInertiaTensorWorld() * torqueAxisTangent;
|
||||
}
|
||||
}
|
||||
|
||||
btVector3 btReducedDeformableRigidContactConstraint::getVa() const
|
||||
{
|
||||
btVector3 Va(0, 0, 0);
|
||||
if (!m_collideStatic)
|
||||
{
|
||||
Va = btDeformableRigidContactConstraint::getVa();
|
||||
}
|
||||
return Va;
|
||||
}
|
||||
|
||||
btScalar btReducedDeformableRigidContactConstraint::solveConstraint(const btContactSolverInfo& infoGlobal)
|
||||
{
|
||||
// btVector3 Va = getVa();
|
||||
// btVector3 deltaVa = Va - m_bufferVelocityA;
|
||||
// if (!m_collideStatic)
|
||||
// {
|
||||
// std::cout << "moving collision!!!\n";
|
||||
// std::cout << "relPosA: " << m_relPosA[0] << "\t" << m_relPosA[1] << "\t" << m_relPosA[2] << "\n";
|
||||
// std::cout << "moving rigid linear_vel: " << m_solverBody->m_originalBody->getLinearVelocity()[0] << '\t'
|
||||
// << m_solverBody->m_originalBody->getLinearVelocity()[1] << '\t'
|
||||
// << m_solverBody->m_originalBody->getLinearVelocity()[2] << '\n';
|
||||
// }
|
||||
btVector3 deltaVa = getDeltaVa();
|
||||
btVector3 deltaVb = getDeltaVb();
|
||||
|
||||
// if (!m_collideStatic)
|
||||
// {
|
||||
// std::cout << "deltaVa: " << deltaVa[0] << '\t' << deltaVa[1] << '\t' << deltaVa[2] << '\n';
|
||||
// std::cout << "deltaVb: " << deltaVb[0] << '\t' << deltaVb[1] << '\t' << deltaVb[2] << '\n';
|
||||
// }
|
||||
|
||||
// get delta relative velocity and magnitude (i.e., how much impulse has been applied?)
|
||||
btVector3 deltaV_rel = deltaVa - deltaVb;
|
||||
btScalar deltaV_rel_normal = -btDot(deltaV_rel, m_contactNormalA);
|
||||
|
||||
// if (!m_collideStatic)
|
||||
// {
|
||||
// std::cout << "deltaV_rel: " << deltaV_rel[0] << '\t' << deltaV_rel[1] << '\t' << deltaV_rel[2] << "\n";
|
||||
// std::cout << "deltaV_rel_normal: " << deltaV_rel_normal << "\n";
|
||||
// std::cout << "normal_A: " << m_contactNormalA[0] << '\t' << m_contactNormalA[1] << '\t' << m_contactNormalA[2] << '\n';
|
||||
// }
|
||||
|
||||
// get the normal impulse to be applied
|
||||
btScalar deltaImpulse = m_rhs - m_appliedNormalImpulse * m_cfm - deltaV_rel_normal / m_normalImpulseFactor;
|
||||
// if (!m_collideStatic)
|
||||
// {
|
||||
// std::cout << "m_rhs: " << m_rhs << '\t' << "m_appliedNormalImpulse: " << m_appliedNormalImpulse << "\n";
|
||||
// std::cout << "m_normalImpulseFactor: " << m_normalImpulseFactor << '\n';
|
||||
// }
|
||||
|
||||
{
|
||||
// cumulative impulse that has been applied
|
||||
btScalar sum = m_appliedNormalImpulse + deltaImpulse;
|
||||
// if the cumulative impulse is pushing the object into the rigid body, set it zero
|
||||
if (sum < 0)
|
||||
{
|
||||
deltaImpulse = -m_appliedNormalImpulse;
|
||||
m_appliedNormalImpulse = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_appliedNormalImpulse = sum;
|
||||
}
|
||||
}
|
||||
|
||||
// if (!m_collideStatic)
|
||||
// {
|
||||
// std::cout << "m_appliedNormalImpulse: " << m_appliedNormalImpulse << '\n';
|
||||
// std::cout << "deltaImpulse: " << deltaImpulse << '\n';
|
||||
// }
|
||||
|
||||
// residual is the nodal normal velocity change in current iteration
|
||||
btScalar residualSquare = deltaImpulse * m_normalImpulseFactor; // get residual
|
||||
residualSquare *= residualSquare;
|
||||
|
||||
|
||||
// apply Coulomb friction (based on delta velocity, |dv_t| = |dv_n * friction|)
|
||||
btScalar deltaImpulse_tangent = 0;
|
||||
btScalar deltaImpulse_tangent2 = 0;
|
||||
{
|
||||
// calculate how much impulse is needed
|
||||
// btScalar deltaV_rel_tangent = btDot(deltaV_rel, m_contactTangent);
|
||||
// btScalar impulse_changed = deltaV_rel_tangent * m_tangentImpulseFactorInv;
|
||||
// deltaImpulse_tangent = m_rhs_tangent - impulse_changed;
|
||||
|
||||
// btScalar sum = m_appliedTangentImpulse + deltaImpulse_tangent;
|
||||
btScalar lower_limit = - m_appliedNormalImpulse * m_friction;
|
||||
btScalar upper_limit = m_appliedNormalImpulse * m_friction;
|
||||
// if (sum > upper_limit)
|
||||
// {
|
||||
// deltaImpulse_tangent = upper_limit - m_appliedTangentImpulse;
|
||||
// m_appliedTangentImpulse = upper_limit;
|
||||
// }
|
||||
// else if (sum < lower_limit)
|
||||
// {
|
||||
// deltaImpulse_tangent = lower_limit - m_appliedTangentImpulse;
|
||||
// m_appliedTangentImpulse = lower_limit;
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// m_appliedTangentImpulse = sum;
|
||||
// }
|
||||
//
|
||||
calculateTangentialImpulse(deltaImpulse_tangent, m_appliedTangentImpulse, m_rhs_tangent,
|
||||
m_tangentImpulseFactorInv, m_contactTangent, lower_limit, upper_limit, deltaV_rel);
|
||||
|
||||
if (m_collideMultibody)
|
||||
{
|
||||
calculateTangentialImpulse(deltaImpulse_tangent2, m_appliedTangentImpulse2, m_rhs_tangent2,
|
||||
m_tangentImpulseFactorInv2, m_contactTangent2, lower_limit, upper_limit, deltaV_rel);
|
||||
}
|
||||
|
||||
|
||||
if (!m_collideStatic)
|
||||
{
|
||||
// std::cout << "m_contactTangent: " << m_contactTangent[0] << "\t" << m_contactTangent[1] << "\t" << m_contactTangent[2] << "\n";
|
||||
// std::cout << "deltaV_rel_tangent: " << deltaV_rel_tangent << '\n';
|
||||
// std::cout << "deltaImpulseTangent: " << deltaImpulse_tangent << '\n';
|
||||
// std::cout << "m_appliedTangentImpulse: " << m_appliedTangentImpulse << '\n';
|
||||
}
|
||||
}
|
||||
|
||||
// get the total impulse vector
|
||||
btVector3 impulse_normal = deltaImpulse * m_contactNormalA;
|
||||
btVector3 impulse_tangent = deltaImpulse_tangent * (-m_contactTangent);
|
||||
btVector3 impulse_tangent2 = deltaImpulse_tangent2 * (-m_contactTangent2);
|
||||
btVector3 impulse = impulse_normal + impulse_tangent + impulse_tangent2;
|
||||
|
||||
applyImpulse(impulse);
|
||||
|
||||
// apply impulse to the rigid/multibodies involved and change their velocities
|
||||
if (!m_collideStatic)
|
||||
{
|
||||
// std::cout << "linear_component: " << m_linearComponentNormal[0] << '\t'
|
||||
// << m_linearComponentNormal[1] << '\t'
|
||||
// << m_linearComponentNormal[2] << '\n';
|
||||
// std::cout << "angular_component: " << m_angularComponentNormal[0] << '\t'
|
||||
// << m_angularComponentNormal[1] << '\t'
|
||||
// << m_angularComponentNormal[2] << '\n';
|
||||
|
||||
if (!m_collideMultibody) // collision with rigid body
|
||||
{
|
||||
// std::cout << "rigid impulse applied!!\n";
|
||||
// std::cout << "delta Linear: " << m_solverBody->getDeltaLinearVelocity()[0] << '\t'
|
||||
// << m_solverBody->getDeltaLinearVelocity()[1] << '\t'
|
||||
// << m_solverBody->getDeltaLinearVelocity()[2] << '\n';
|
||||
// std::cout << "delta Angular: " << m_solverBody->getDeltaAngularVelocity()[0] << '\t'
|
||||
// << m_solverBody->getDeltaAngularVelocity()[1] << '\t'
|
||||
// << m_solverBody->getDeltaAngularVelocity()[2] << '\n';
|
||||
|
||||
m_solverBody->internalApplyImpulse(m_linearComponentNormal, m_angularComponentNormal, deltaImpulse);
|
||||
m_solverBody->internalApplyImpulse(m_linearComponentTangent, m_angularComponentTangent, deltaImpulse_tangent);
|
||||
|
||||
// std::cout << "after\n";
|
||||
// std::cout << "rigid impulse applied!!\n";
|
||||
// std::cout << "delta Linear: " << m_solverBody->getDeltaLinearVelocity()[0] << '\t'
|
||||
// << m_solverBody->getDeltaLinearVelocity()[1] << '\t'
|
||||
// << m_solverBody->getDeltaLinearVelocity()[2] << '\n';
|
||||
// std::cout << "delta Angular: " << m_solverBody->getDeltaAngularVelocity()[0] << '\t'
|
||||
// << m_solverBody->getDeltaAngularVelocity()[1] << '\t'
|
||||
// << m_solverBody->getDeltaAngularVelocity()[2] << '\n';
|
||||
}
|
||||
else // collision with multibody
|
||||
{
|
||||
btMultiBodyLinkCollider* multibodyLinkCol = 0;
|
||||
multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(m_contact->m_cti.m_colObj);
|
||||
if (multibodyLinkCol)
|
||||
{
|
||||
const btScalar* deltaV_normal = &m_contact->jacobianData_normal.m_deltaVelocitiesUnitImpulse[0];
|
||||
// apply normal component of the impulse
|
||||
multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof2(deltaV_normal, -deltaImpulse);
|
||||
|
||||
// const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
|
||||
// std::cout << "deltaV_normal: ";
|
||||
// for (int i = 0; i < ndof; ++i)
|
||||
// {
|
||||
// std::cout << i << "\t" << deltaV_normal[i] << '\n';
|
||||
// }
|
||||
|
||||
if (impulse_tangent.norm() > SIMD_EPSILON)
|
||||
{
|
||||
// apply tangential component of the impulse
|
||||
const btScalar* deltaV_t1 = &m_contact->jacobianData_t1.m_deltaVelocitiesUnitImpulse[0];
|
||||
multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof2(deltaV_t1, deltaImpulse_tangent);
|
||||
const btScalar* deltaV_t2 = &m_contact->jacobianData_t2.m_deltaVelocitiesUnitImpulse[0];
|
||||
multibodyLinkCol->m_multiBody->applyDeltaVeeMultiDof2(deltaV_t2, deltaImpulse_tangent2);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return residualSquare;
|
||||
}
|
||||
|
||||
void btReducedDeformableRigidContactConstraint::calculateTangentialImpulse(btScalar& deltaImpulse_tangent,
|
||||
btScalar& appliedImpulse,
|
||||
const btScalar rhs_tangent,
|
||||
const btScalar tangentImpulseFactorInv,
|
||||
const btVector3& tangent,
|
||||
const btScalar lower_limit,
|
||||
const btScalar upper_limit,
|
||||
const btVector3& deltaV_rel)
|
||||
{
|
||||
btScalar deltaV_rel_tangent = btDot(deltaV_rel, tangent);
|
||||
btScalar impulse_changed = deltaV_rel_tangent * tangentImpulseFactorInv;
|
||||
deltaImpulse_tangent = rhs_tangent - m_cfm_friction * appliedImpulse - impulse_changed;
|
||||
|
||||
btScalar sum = appliedImpulse + deltaImpulse_tangent;
|
||||
if (sum > upper_limit)
|
||||
{
|
||||
deltaImpulse_tangent = upper_limit - appliedImpulse;
|
||||
appliedImpulse = upper_limit;
|
||||
}
|
||||
else if (sum < lower_limit)
|
||||
{
|
||||
deltaImpulse_tangent = lower_limit - appliedImpulse;
|
||||
appliedImpulse = lower_limit;
|
||||
}
|
||||
else
|
||||
{
|
||||
appliedImpulse = sum;
|
||||
}
|
||||
}
|
||||
|
||||
// ================= node vs rigid constraints ===================
|
||||
btReducedDeformableNodeRigidContactConstraint::btReducedDeformableNodeRigidContactConstraint(
|
||||
btReducedDeformableBody* rsb,
|
||||
const btSoftBody::DeformableNodeRigidContact& contact,
|
||||
const btContactSolverInfo& infoGlobal,
|
||||
btScalar dt)
|
||||
: m_node(contact.m_node), btReducedDeformableRigidContactConstraint(rsb, contact, infoGlobal, dt)
|
||||
{
|
||||
m_contactNormalA = contact.m_cti.m_normal;
|
||||
m_contactNormalB = -contact.m_cti.m_normal;
|
||||
|
||||
if (contact.m_node->index < rsb->m_nodes.size())
|
||||
{
|
||||
m_nodeQueryIndex = contact.m_node->index;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_nodeQueryIndex = m_node->index - rsb->m_nodeIndexOffset;
|
||||
}
|
||||
|
||||
if (m_contact->m_cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
|
||||
{
|
||||
m_relPosA = contact.m_c1;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_relPosA = btVector3(0,0,0);
|
||||
}
|
||||
m_relPosB = m_node->m_x - m_rsb->getRigidTransform().getOrigin();
|
||||
|
||||
if (m_collideStatic) // colliding with static object, only consider reduced deformable body's impulse factor
|
||||
{
|
||||
m_impulseFactor = m_rsb->getImpulseFactor(m_nodeQueryIndex);
|
||||
}
|
||||
else // colliding with dynamic object, consider both reduced deformable and rigid body's impulse factors
|
||||
{
|
||||
m_impulseFactor = m_rsb->getImpulseFactor(m_nodeQueryIndex) + contact.m_c0;
|
||||
}
|
||||
|
||||
m_normalImpulseFactor = (m_impulseFactor * m_contactNormalA).dot(m_contactNormalA);
|
||||
m_tangentImpulseFactor = 0;
|
||||
|
||||
warmStarting();
|
||||
}
|
||||
|
||||
void btReducedDeformableNodeRigidContactConstraint::warmStarting()
|
||||
{
|
||||
btVector3 va = getVa();
|
||||
btVector3 vb = getVb();
|
||||
m_bufferVelocityA = va;
|
||||
m_bufferVelocityB = vb;
|
||||
|
||||
// we define the (+) direction of errors to be the outward surface normal of the rigid object
|
||||
btVector3 v_rel = vb - va;
|
||||
// get tangent direction of the relative velocity
|
||||
btVector3 v_tangent = v_rel - v_rel.dot(m_contactNormalA) * m_contactNormalA;
|
||||
if (v_tangent.norm() < SIMD_EPSILON)
|
||||
{
|
||||
m_contactTangent = btVector3(0, 0, 0);
|
||||
// tangent impulse factor
|
||||
m_tangentImpulseFactor = 0;
|
||||
m_tangentImpulseFactorInv = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (!m_collideMultibody)
|
||||
{
|
||||
m_contactTangent = v_tangent.normalized();
|
||||
m_contactTangent2.setZero();
|
||||
// tangent impulse factor 1
|
||||
m_tangentImpulseFactor = (m_impulseFactor * m_contactTangent).dot(m_contactTangent);
|
||||
m_tangentImpulseFactorInv = btScalar(1) / m_tangentImpulseFactor;
|
||||
// tangent impulse factor 2
|
||||
m_tangentImpulseFactor2 = 0;
|
||||
m_tangentImpulseFactorInv2 = 0;
|
||||
}
|
||||
else // multibody requires 2 contact directions
|
||||
{
|
||||
m_contactTangent = m_contact->t1;
|
||||
m_contactTangent2 = m_contact->t2;
|
||||
|
||||
// tangent impulse factor 1
|
||||
m_tangentImpulseFactor = (m_impulseFactor * m_contactTangent).dot(m_contactTangent);
|
||||
m_tangentImpulseFactorInv = btScalar(1) / m_tangentImpulseFactor;
|
||||
// tangent impulse factor 2
|
||||
m_tangentImpulseFactor2 = (m_impulseFactor * m_contactTangent2).dot(m_contactTangent2);
|
||||
m_tangentImpulseFactorInv2 = btScalar(1) / m_tangentImpulseFactor2;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// initial guess for normal impulse
|
||||
{
|
||||
btScalar velocity_error = btDot(v_rel, m_contactNormalA); // magnitude of relative velocity
|
||||
btScalar position_error = 0;
|
||||
if (m_penetration > 0)
|
||||
{
|
||||
velocity_error += m_penetration / m_dt;
|
||||
}
|
||||
else
|
||||
{
|
||||
// add penetration correction vel
|
||||
position_error = m_penetration * m_erp / m_dt;
|
||||
}
|
||||
// get the initial estimate of impulse magnitude to be applied
|
||||
m_rhs = -(velocity_error + position_error) / m_normalImpulseFactor;
|
||||
}
|
||||
|
||||
// initial guess for tangential impulse
|
||||
{
|
||||
btScalar velocity_error = btDot(v_rel, m_contactTangent);
|
||||
m_rhs_tangent = velocity_error * m_tangentImpulseFactorInv;
|
||||
|
||||
if (m_collideMultibody)
|
||||
{
|
||||
btScalar velocity_error2 = btDot(v_rel, m_contactTangent2);
|
||||
m_rhs_tangent2 = velocity_error2 * m_tangentImpulseFactorInv2;
|
||||
}
|
||||
}
|
||||
|
||||
// warm starting
|
||||
// applyImpulse(m_rhs * m_contactNormalA);
|
||||
// if (!m_collideStatic)
|
||||
// {
|
||||
// const btSoftBody::sCti& cti = m_contact->m_cti;
|
||||
// if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
|
||||
// {
|
||||
// m_solverBody->internalApplyImpulse(m_linearComponentNormal, m_angularComponentNormal, -m_rhs);
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
btVector3 btReducedDeformableNodeRigidContactConstraint::getVb() const
|
||||
{
|
||||
return m_node->m_v;
|
||||
}
|
||||
|
||||
btVector3 btReducedDeformableNodeRigidContactConstraint::getDeltaVa() const
|
||||
{
|
||||
btVector3 deltaVa(0, 0, 0);
|
||||
if (!m_collideStatic)
|
||||
{
|
||||
if (!m_collideMultibody) // for rigid body
|
||||
{
|
||||
deltaVa = m_solverBody->internalGetDeltaLinearVelocity() + m_solverBody->internalGetDeltaAngularVelocity().cross(m_relPosA);
|
||||
}
|
||||
else // for multibody
|
||||
{
|
||||
btMultiBodyLinkCollider* multibodyLinkCol = 0;
|
||||
multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(m_contact->m_cti.m_colObj);
|
||||
if (multibodyLinkCol)
|
||||
{
|
||||
const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
|
||||
const btScalar* J_n = &m_contact->jacobianData_normal.m_jacobians[0];
|
||||
const btScalar* J_t1 = &m_contact->jacobianData_t1.m_jacobians[0];
|
||||
const btScalar* J_t2 = &m_contact->jacobianData_t2.m_jacobians[0];
|
||||
const btScalar* local_dv = multibodyLinkCol->m_multiBody->getDeltaVelocityVector();
|
||||
// add in the normal component of the va
|
||||
btScalar vel = 0;
|
||||
for (int k = 0; k < ndof; ++k)
|
||||
{
|
||||
vel += local_dv[k] * J_n[k];
|
||||
}
|
||||
deltaVa = m_contact->m_cti.m_normal * vel;
|
||||
|
||||
// add in the tangential components of the va
|
||||
vel = 0;
|
||||
for (int k = 0; k < ndof; ++k)
|
||||
{
|
||||
vel += local_dv[k] * J_t1[k];
|
||||
}
|
||||
deltaVa += m_contact->t1 * vel;
|
||||
|
||||
vel = 0;
|
||||
for (int k = 0; k < ndof; ++k)
|
||||
{
|
||||
vel += local_dv[k] * J_t2[k];
|
||||
}
|
||||
deltaVa += m_contact->t2 * vel;
|
||||
}
|
||||
}
|
||||
}
|
||||
return deltaVa;
|
||||
}
|
||||
|
||||
btVector3 btReducedDeformableNodeRigidContactConstraint::getDeltaVb() const
|
||||
{
|
||||
// std::cout << "node: " << m_node->index << '\n';
|
||||
return m_rsb->internalComputeNodeDeltaVelocity(m_rsb->getInterpolationWorldTransform(), m_nodeQueryIndex);
|
||||
}
|
||||
|
||||
btVector3 btReducedDeformableNodeRigidContactConstraint::getSplitVb() const
|
||||
{
|
||||
return m_node->m_splitv;
|
||||
}
|
||||
|
||||
btVector3 btReducedDeformableNodeRigidContactConstraint::getDv(const btSoftBody::Node* node) const
|
||||
{
|
||||
return m_total_normal_dv + m_total_tangent_dv;
|
||||
}
|
||||
|
||||
void btReducedDeformableNodeRigidContactConstraint::applyImpulse(const btVector3& impulse)
|
||||
{
|
||||
m_rsb->internalApplyFullSpaceImpulse(impulse, m_relPosB, m_nodeQueryIndex, m_dt);
|
||||
// m_rsb->applyFullSpaceImpulse(impulse, m_relPosB, m_node->index, m_dt);
|
||||
// m_rsb->mapToFullVelocity(m_rsb->getInterpolationWorldTransform());
|
||||
// if (!m_collideStatic)
|
||||
// {
|
||||
// // std::cout << "impulse applied: " << impulse[0] << '\t' << impulse[1] << '\t' << impulse[2] << '\n';
|
||||
// // std::cout << "node: " << m_node->index << " vel: " << m_node->m_v[0] << '\t' << m_node->m_v[1] << '\t' << m_node->m_v[2] << '\n';
|
||||
// btVector3 v_after = getDeltaVb() + m_node->m_v;
|
||||
// // std::cout << "vel after: " << v_after[0] << '\t' << v_after[1] << '\t' << v_after[2] << '\n';
|
||||
// }
|
||||
// std::cout << "node: " << m_node->index << " pos: " << m_node->m_x[0] << '\t' << m_node->m_x[1] << '\t' << m_node->m_x[2] << '\n';
|
||||
}
|
||||
|
||||
// ================= face vs rigid constraints ===================
|
||||
btReducedDeformableFaceRigidContactConstraint::btReducedDeformableFaceRigidContactConstraint(
|
||||
btReducedDeformableBody* rsb,
|
||||
const btSoftBody::DeformableFaceRigidContact& contact,
|
||||
const btContactSolverInfo& infoGlobal,
|
||||
btScalar dt,
|
||||
bool useStrainLimiting)
|
||||
: m_face(contact.m_face), m_useStrainLimiting(useStrainLimiting), btReducedDeformableRigidContactConstraint(rsb, contact, infoGlobal, dt)
|
||||
{}
|
||||
|
||||
btVector3 btReducedDeformableFaceRigidContactConstraint::getVb() const
|
||||
{
|
||||
const btSoftBody::DeformableFaceRigidContact* contact = getContact();
|
||||
btVector3 vb = m_face->m_n[0]->m_v * contact->m_bary[0] + m_face->m_n[1]->m_v * contact->m_bary[1] + m_face->m_n[2]->m_v * contact->m_bary[2];
|
||||
return vb;
|
||||
}
|
||||
|
||||
btVector3 btReducedDeformableFaceRigidContactConstraint::getSplitVb() const
|
||||
{
|
||||
const btSoftBody::DeformableFaceRigidContact* contact = getContact();
|
||||
btVector3 vb = (m_face->m_n[0]->m_splitv) * contact->m_bary[0] + (m_face->m_n[1]->m_splitv) * contact->m_bary[1] + (m_face->m_n[2]->m_splitv) * contact->m_bary[2];
|
||||
return vb;
|
||||
}
|
||||
|
||||
btVector3 btReducedDeformableFaceRigidContactConstraint::getDv(const btSoftBody::Node* node) const
|
||||
{
|
||||
btVector3 face_dv = m_total_normal_dv + m_total_tangent_dv;
|
||||
const btSoftBody::DeformableFaceRigidContact* contact = getContact();
|
||||
if (m_face->m_n[0] == node)
|
||||
{
|
||||
return face_dv * contact->m_weights[0];
|
||||
}
|
||||
if (m_face->m_n[1] == node)
|
||||
{
|
||||
return face_dv * contact->m_weights[1];
|
||||
}
|
||||
btAssert(node == m_face->m_n[2]);
|
||||
return face_dv * contact->m_weights[2];
|
||||
}
|
||||
|
||||
void btReducedDeformableFaceRigidContactConstraint::applyImpulse(const btVector3& impulse)
|
||||
{
|
||||
//
|
||||
}
|
@ -1,194 +0,0 @@
|
||||
#include "../btDeformableContactConstraint.h"
|
||||
#include "btReducedDeformableBody.h"
|
||||
|
||||
// ================= static constraints ===================
|
||||
class btReducedDeformableStaticConstraint : public btDeformableStaticConstraint
|
||||
{
|
||||
public:
|
||||
btReducedDeformableBody* m_rsb;
|
||||
btScalar m_dt;
|
||||
btVector3 m_ri;
|
||||
btVector3 m_targetPos;
|
||||
btVector3 m_impulseDirection;
|
||||
btMatrix3x3 m_impulseFactorMatrix;
|
||||
btScalar m_impulseFactor;
|
||||
btScalar m_rhs;
|
||||
btScalar m_appliedImpulse;
|
||||
btScalar m_erp;
|
||||
|
||||
btReducedDeformableStaticConstraint(btReducedDeformableBody* rsb,
|
||||
btSoftBody::Node* node,
|
||||
const btVector3& ri,
|
||||
const btVector3& x0,
|
||||
const btVector3& dir,
|
||||
const btContactSolverInfo& infoGlobal,
|
||||
btScalar dt);
|
||||
// btReducedDeformableStaticConstraint(const btReducedDeformableStaticConstraint& other);
|
||||
btReducedDeformableStaticConstraint() {}
|
||||
virtual ~btReducedDeformableStaticConstraint() {}
|
||||
|
||||
virtual btScalar solveConstraint(const btContactSolverInfo& infoGlobal);
|
||||
|
||||
// this calls reduced deformable body's applyFullSpaceImpulse
|
||||
virtual void applyImpulse(const btVector3& impulse);
|
||||
|
||||
btVector3 getDeltaVa() const;
|
||||
|
||||
// virtual void applySplitImpulse(const btVector3& impulse) {}
|
||||
};
|
||||
|
||||
// ================= base contact constraints ===================
|
||||
class btReducedDeformableRigidContactConstraint : public btDeformableRigidContactConstraint
|
||||
{
|
||||
public:
|
||||
bool m_collideStatic; // flag for collision with static object
|
||||
bool m_collideMultibody; // flag for collision with multibody
|
||||
|
||||
int m_nodeQueryIndex;
|
||||
int m_solverBodyId; // for debugging
|
||||
|
||||
btReducedDeformableBody* m_rsb;
|
||||
btSolverBody* m_solverBody;
|
||||
btScalar m_dt;
|
||||
|
||||
btScalar m_appliedNormalImpulse;
|
||||
btScalar m_appliedTangentImpulse;
|
||||
btScalar m_appliedTangentImpulse2;
|
||||
btScalar m_normalImpulseFactor;
|
||||
btScalar m_tangentImpulseFactor;
|
||||
btScalar m_tangentImpulseFactor2;
|
||||
btScalar m_tangentImpulseFactorInv;
|
||||
btScalar m_tangentImpulseFactorInv2;
|
||||
btScalar m_rhs;
|
||||
btScalar m_rhs_tangent;
|
||||
btScalar m_rhs_tangent2;
|
||||
|
||||
btScalar m_cfm;
|
||||
btScalar m_cfm_friction;
|
||||
btScalar m_erp;
|
||||
btScalar m_erp_friction;
|
||||
btScalar m_friction;
|
||||
|
||||
btVector3 m_contactNormalA; // surface normal for rigid body (opposite direction as impulse)
|
||||
btVector3 m_contactNormalB; // surface normal for reduced deformable body (opposite direction as impulse)
|
||||
btVector3 m_contactTangent; // tangential direction of the relative velocity
|
||||
btVector3 m_contactTangent2; // 2nd tangential direction of the relative velocity
|
||||
btVector3 m_relPosA; // relative position of the contact point for A (rigid)
|
||||
btVector3 m_relPosB; // relative position of the contact point for B
|
||||
btMatrix3x3 m_impulseFactor; // total impulse matrix
|
||||
|
||||
btVector3 m_bufferVelocityA; // velocity at the beginning of the iteration
|
||||
btVector3 m_bufferVelocityB;
|
||||
btVector3 m_linearComponentNormal; // linear components for the solver body
|
||||
btVector3 m_angularComponentNormal; // angular components for the solver body
|
||||
// since 2nd contact direction only applies to multibody, these components will never be used
|
||||
btVector3 m_linearComponentTangent;
|
||||
btVector3 m_angularComponentTangent;
|
||||
|
||||
btReducedDeformableRigidContactConstraint(btReducedDeformableBody* rsb,
|
||||
const btSoftBody::DeformableRigidContact& c,
|
||||
const btContactSolverInfo& infoGlobal,
|
||||
btScalar dt);
|
||||
// btReducedDeformableRigidContactConstraint(const btReducedDeformableRigidContactConstraint& other);
|
||||
btReducedDeformableRigidContactConstraint() {}
|
||||
virtual ~btReducedDeformableRigidContactConstraint() {}
|
||||
|
||||
void setSolverBody(const int bodyId, btSolverBody& solver_body);
|
||||
|
||||
virtual void warmStarting() {}
|
||||
|
||||
virtual btScalar solveConstraint(const btContactSolverInfo& infoGlobal);
|
||||
|
||||
void calculateTangentialImpulse(btScalar& deltaImpulse_tangent,
|
||||
btScalar& appliedImpulse,
|
||||
const btScalar rhs_tangent,
|
||||
const btScalar tangentImpulseFactorInv,
|
||||
const btVector3& tangent,
|
||||
const btScalar lower_limit,
|
||||
const btScalar upper_limit,
|
||||
const btVector3& deltaV_rel);
|
||||
|
||||
virtual void applyImpulse(const btVector3& impulse) {}
|
||||
|
||||
virtual void applySplitImpulse(const btVector3& impulse) {} // TODO: may need later
|
||||
|
||||
virtual btVector3 getVa() const;
|
||||
virtual btVector3 getDeltaVa() const = 0;
|
||||
virtual btVector3 getDeltaVb() const = 0;
|
||||
};
|
||||
|
||||
// ================= node vs rigid constraints ===================
|
||||
class btReducedDeformableNodeRigidContactConstraint : public btReducedDeformableRigidContactConstraint
|
||||
{
|
||||
public:
|
||||
btSoftBody::Node* m_node;
|
||||
|
||||
btReducedDeformableNodeRigidContactConstraint(btReducedDeformableBody* rsb,
|
||||
const btSoftBody::DeformableNodeRigidContact& contact,
|
||||
const btContactSolverInfo& infoGlobal,
|
||||
btScalar dt);
|
||||
// btReducedDeformableNodeRigidContactConstraint(const btReducedDeformableNodeRigidContactConstraint& other);
|
||||
btReducedDeformableNodeRigidContactConstraint() {}
|
||||
virtual ~btReducedDeformableNodeRigidContactConstraint() {}
|
||||
|
||||
virtual void warmStarting();
|
||||
|
||||
// get the velocity of the deformable node in contact
|
||||
virtual btVector3 getVb() const;
|
||||
|
||||
// get the velocity change of the rigid body
|
||||
virtual btVector3 getDeltaVa() const;
|
||||
|
||||
// get velocity change of the node in contat
|
||||
virtual btVector3 getDeltaVb() const;
|
||||
|
||||
// get the split impulse velocity of the deformable face at the contact point
|
||||
virtual btVector3 getSplitVb() const;
|
||||
|
||||
// get the velocity change of the input soft body node in the constraint
|
||||
virtual btVector3 getDv(const btSoftBody::Node*) const;
|
||||
|
||||
// cast the contact to the desired type
|
||||
const btSoftBody::DeformableNodeRigidContact* getContact() const
|
||||
{
|
||||
return static_cast<const btSoftBody::DeformableNodeRigidContact*>(m_contact);
|
||||
}
|
||||
|
||||
// this calls reduced deformable body's applyFullSpaceImpulse
|
||||
virtual void applyImpulse(const btVector3& impulse);
|
||||
};
|
||||
|
||||
// ================= face vs rigid constraints ===================
|
||||
class btReducedDeformableFaceRigidContactConstraint : public btReducedDeformableRigidContactConstraint
|
||||
{
|
||||
public:
|
||||
btSoftBody::Face* m_face;
|
||||
bool m_useStrainLimiting;
|
||||
|
||||
btReducedDeformableFaceRigidContactConstraint(btReducedDeformableBody* rsb,
|
||||
const btSoftBody::DeformableFaceRigidContact& contact,
|
||||
const btContactSolverInfo& infoGlobal,
|
||||
btScalar dt,
|
||||
bool useStrainLimiting);
|
||||
// btReducedDeformableFaceRigidContactConstraint(const btReducedDeformableFaceRigidContactConstraint& other);
|
||||
btReducedDeformableFaceRigidContactConstraint() {}
|
||||
virtual ~btReducedDeformableFaceRigidContactConstraint() {}
|
||||
|
||||
// get the velocity of the deformable face at the contact point
|
||||
virtual btVector3 getVb() const;
|
||||
|
||||
// get the split impulse velocity of the deformable face at the contact point
|
||||
virtual btVector3 getSplitVb() const;
|
||||
|
||||
// get the velocity change of the input soft body node in the constraint
|
||||
virtual btVector3 getDv(const btSoftBody::Node*) const;
|
||||
|
||||
// cast the contact to the desired type
|
||||
const btSoftBody::DeformableFaceRigidContact* getContact() const
|
||||
{
|
||||
return static_cast<const btSoftBody::DeformableFaceRigidContact*>(m_contact);
|
||||
}
|
||||
|
||||
// this calls reduced deformable body's applyFullSpaceImpulse
|
||||
virtual void applyImpulse(const btVector3& impulse);
|
||||
};
|
@ -24,11 +24,6 @@ SET(BulletSoftBody_SRCS
|
||||
btDeformableMultiBodyDynamicsWorld.cpp
|
||||
btDeformableContactConstraint.cpp
|
||||
poly34.cpp
|
||||
|
||||
BulletReducedDeformableBody/btReducedDeformableBody.cpp
|
||||
BulletReducedDeformableBody/btReducedDeformableBodyHelpers.cpp
|
||||
BulletReducedDeformableBody/btReducedDeformableBodySolver.cpp
|
||||
BulletReducedDeformableBody/btReducedDeformableContactConstraint.cpp
|
||||
)
|
||||
|
||||
|
||||
@ -68,11 +63,6 @@ SET(BulletSoftBody_HDRS
|
||||
poly34.h
|
||||
|
||||
btSoftBodySolverVertexBuffer.h
|
||||
|
||||
BulletReducedDeformableBody/btReducedDeformableBody.h
|
||||
BulletReducedDeformableBody/btReducedDeformableBodyHelpers.h
|
||||
BulletReducedDeformableBody/btReducedDeformableBodySolver.h
|
||||
BulletReducedDeformableBody/btReducedDeformableContactConstraint.h
|
||||
)
|
||||
|
||||
|
||||
|
@ -25,18 +25,12 @@
|
||||
#include "btDeformableNeoHookeanForce.h"
|
||||
#include "btDeformableContactProjection.h"
|
||||
#include "btPreconditioner.h"
|
||||
// #include "btDeformableMultiBodyDynamicsWorld.h"
|
||||
#include "btDeformableMultiBodyDynamicsWorld.h"
|
||||
#include "LinearMath/btQuickprof.h"
|
||||
|
||||
class btDeformableBackwardEulerObjective
|
||||
{
|
||||
public:
|
||||
enum _
|
||||
{
|
||||
Mass_preconditioner,
|
||||
KKT_preconditioner
|
||||
};
|
||||
|
||||
typedef btAlignedObjectArray<btVector3> TVStack;
|
||||
btScalar m_dt;
|
||||
btAlignedObjectArray<btDeformableLagrangianForce*> m_lf;
|
||||
|
@ -23,7 +23,6 @@ btDeformableBodySolver::btDeformableBodySolver()
|
||||
: m_numNodes(0), m_cg(kMaxConjugateGradientIterations), m_cr(kMaxConjugateGradientIterations), m_maxNewtonIterations(1), m_newtonTolerance(1e-4), m_lineSearch(false), m_useProjection(false)
|
||||
{
|
||||
m_objective = new btDeformableBackwardEulerObjective(m_softBodies, m_backupVelocity);
|
||||
m_reducedSolver = false;
|
||||
}
|
||||
|
||||
btDeformableBodySolver::~btDeformableBodySolver()
|
||||
@ -402,7 +401,7 @@ void btDeformableBodySolver::predictMotion(btScalar solverdt)
|
||||
}
|
||||
}
|
||||
}
|
||||
applyExplicitForce();
|
||||
m_objective->applyExplicitForce(m_residual);
|
||||
for (int i = 0; i < m_softBodies.size(); ++i)
|
||||
{
|
||||
btSoftBody* psb = m_softBodies[i];
|
||||
@ -505,89 +504,3 @@ void btDeformableBodySolver::setLineSearch(bool lineSearch)
|
||||
{
|
||||
m_lineSearch = lineSearch;
|
||||
}
|
||||
|
||||
void btDeformableBodySolver::applyExplicitForce()
|
||||
{
|
||||
m_objective->applyExplicitForce(m_residual);
|
||||
}
|
||||
|
||||
void btDeformableBodySolver::applyTransforms(btScalar timeStep)
|
||||
{
|
||||
for (int i = 0; i < m_softBodies.size(); ++i)
|
||||
{
|
||||
btSoftBody* psb = m_softBodies[i];
|
||||
for (int j = 0; j < psb->m_nodes.size(); ++j)
|
||||
{
|
||||
btSoftBody::Node& node = psb->m_nodes[j];
|
||||
btScalar maxDisplacement = psb->getWorldInfo()->m_maxDisplacement;
|
||||
btScalar clampDeltaV = maxDisplacement / timeStep;
|
||||
for (int c = 0; c < 3; c++)
|
||||
{
|
||||
if (node.m_v[c] > clampDeltaV)
|
||||
{
|
||||
node.m_v[c] = clampDeltaV;
|
||||
}
|
||||
if (node.m_v[c] < -clampDeltaV)
|
||||
{
|
||||
node.m_v[c] = -clampDeltaV;
|
||||
}
|
||||
}
|
||||
node.m_x = node.m_x + timeStep * (node.m_v + node.m_splitv);
|
||||
node.m_q = node.m_x;
|
||||
node.m_vn = node.m_v;
|
||||
}
|
||||
// enforce anchor constraints
|
||||
for (int j = 0; j < psb->m_deformableAnchors.size(); ++j)
|
||||
{
|
||||
btSoftBody::DeformableNodeRigidAnchor& a = psb->m_deformableAnchors[j];
|
||||
btSoftBody::Node* n = a.m_node;
|
||||
n->m_x = a.m_cti.m_colObj->getWorldTransform() * a.m_local;
|
||||
|
||||
// update multibody anchor info
|
||||
if (a.m_cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
|
||||
{
|
||||
btMultiBodyLinkCollider* multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(a.m_cti.m_colObj);
|
||||
if (multibodyLinkCol)
|
||||
{
|
||||
btVector3 nrm;
|
||||
const btCollisionShape* shp = multibodyLinkCol->getCollisionShape();
|
||||
const btTransform& wtr = multibodyLinkCol->getWorldTransform();
|
||||
psb->m_worldInfo->m_sparsesdf.Evaluate(
|
||||
wtr.invXform(n->m_x),
|
||||
shp,
|
||||
nrm,
|
||||
0);
|
||||
a.m_cti.m_normal = wtr.getBasis() * nrm;
|
||||
btVector3 normal = a.m_cti.m_normal;
|
||||
btVector3 t1 = generateUnitOrthogonalVector(normal);
|
||||
btVector3 t2 = btCross(normal, t1);
|
||||
btMultiBodyJacobianData jacobianData_normal, jacobianData_t1, jacobianData_t2;
|
||||
findJacobian(multibodyLinkCol, jacobianData_normal, a.m_node->m_x, normal);
|
||||
findJacobian(multibodyLinkCol, jacobianData_t1, a.m_node->m_x, t1);
|
||||
findJacobian(multibodyLinkCol, jacobianData_t2, a.m_node->m_x, t2);
|
||||
|
||||
btScalar* J_n = &jacobianData_normal.m_jacobians[0];
|
||||
btScalar* J_t1 = &jacobianData_t1.m_jacobians[0];
|
||||
btScalar* J_t2 = &jacobianData_t2.m_jacobians[0];
|
||||
|
||||
btScalar* u_n = &jacobianData_normal.m_deltaVelocitiesUnitImpulse[0];
|
||||
btScalar* u_t1 = &jacobianData_t1.m_deltaVelocitiesUnitImpulse[0];
|
||||
btScalar* u_t2 = &jacobianData_t2.m_deltaVelocitiesUnitImpulse[0];
|
||||
|
||||
btMatrix3x3 rot(normal.getX(), normal.getY(), normal.getZ(),
|
||||
t1.getX(), t1.getY(), t1.getZ(),
|
||||
t2.getX(), t2.getY(), t2.getZ()); // world frame to local frame
|
||||
const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
|
||||
btMatrix3x3 local_impulse_matrix = (Diagonal(n->m_im) + OuterProduct(J_n, J_t1, J_t2, u_n, u_t1, u_t2, ndof)).inverse();
|
||||
a.m_c0 = rot.transpose() * local_impulse_matrix * rot;
|
||||
a.jacobianData_normal = jacobianData_normal;
|
||||
a.jacobianData_t1 = jacobianData_t1;
|
||||
a.jacobianData_t2 = jacobianData_t2;
|
||||
a.t1 = t1;
|
||||
a.t2 = t2;
|
||||
}
|
||||
}
|
||||
}
|
||||
psb->interpolateRenderMesh();
|
||||
}
|
||||
}
|
@ -24,8 +24,8 @@
|
||||
#include "btConjugateResidual.h"
|
||||
#include "btConjugateGradient.h"
|
||||
struct btCollisionObjectWrapper;
|
||||
// class btDeformableBackwardEulerObjective;
|
||||
// class btDeformableMultiBodyDynamicsWorld;
|
||||
class btDeformableBackwardEulerObjective;
|
||||
class btDeformableMultiBodyDynamicsWorld;
|
||||
|
||||
class btDeformableBodySolver : public btSoftBodySolver
|
||||
{
|
||||
@ -46,7 +46,6 @@ protected:
|
||||
int m_maxNewtonIterations; // max number of newton iterations
|
||||
btScalar m_newtonTolerance; // stop newton iterations if f(x) < m_newtonTolerance
|
||||
bool m_lineSearch; // If true, use newton's method with line search under implicit scheme
|
||||
bool m_reducedSolver; // flag for reduced soft body solver
|
||||
public:
|
||||
// handles data related to objective function
|
||||
btDeformableBackwardEulerObjective* m_objective;
|
||||
@ -69,18 +68,11 @@ public:
|
||||
// solve the momentum equation
|
||||
virtual void solveDeformableConstraints(btScalar solverdt);
|
||||
|
||||
// set gravity (get from deformable world)
|
||||
virtual void setGravity(const btVector3& gravity)
|
||||
{
|
||||
// for full deformable object, we don't store gravity in the solver
|
||||
// this function is overriden in the reduced deformable object
|
||||
}
|
||||
|
||||
// resize/clear data structures
|
||||
virtual void reinitialize(const btAlignedObjectArray<btSoftBody*>& softBodies, btScalar dt);
|
||||
void reinitialize(const btAlignedObjectArray<btSoftBody*>& softBodies, btScalar dt);
|
||||
|
||||
// set up contact constraints
|
||||
virtual void setConstraints(const btContactSolverInfo& infoGlobal);
|
||||
void setConstraints(const btContactSolverInfo& infoGlobal);
|
||||
|
||||
// add in elastic forces and gravity to obtain v_{n+1}^* and calls predictDeformableMotion
|
||||
virtual void predictMotion(btScalar solverdt);
|
||||
@ -93,7 +85,7 @@ public:
|
||||
void backupVelocity();
|
||||
|
||||
// set m_dv and m_backupVelocity to desired value to prepare for momentum solve
|
||||
virtual void setupDeformableSolve(bool implicit);
|
||||
void setupDeformableSolve(bool implicit);
|
||||
|
||||
// set the current velocity to that backed up in m_backupVelocity
|
||||
void revertVelocity();
|
||||
@ -158,62 +150,6 @@ public:
|
||||
// used in line search
|
||||
btScalar kineticEnergy();
|
||||
|
||||
// add explicit force to the velocity in the objective class
|
||||
virtual void applyExplicitForce();
|
||||
|
||||
// execute position/velocity update and apply anchor constraints in the integrateTransforms from the Dynamics world
|
||||
virtual void applyTransforms(btScalar timeStep);
|
||||
|
||||
virtual void setStrainLimiting(bool opt)
|
||||
{
|
||||
m_objective->m_projection.m_useStrainLimiting = opt;
|
||||
}
|
||||
|
||||
virtual void setPreconditioner(int opt)
|
||||
{
|
||||
switch (opt)
|
||||
{
|
||||
case btDeformableBackwardEulerObjective::Mass_preconditioner:
|
||||
m_objective->m_preconditioner = m_objective->m_massPreconditioner;
|
||||
break;
|
||||
|
||||
case btDeformableBackwardEulerObjective::KKT_preconditioner:
|
||||
m_objective->m_preconditioner = m_objective->m_KKTPreconditioner;
|
||||
break;
|
||||
|
||||
default:
|
||||
btAssert(false);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
virtual btAlignedObjectArray<btDeformableLagrangianForce*>* getLagrangianForceArray()
|
||||
{
|
||||
return &(m_objective->m_lf);
|
||||
}
|
||||
|
||||
virtual const btAlignedObjectArray<btSoftBody::Node*>* getIndices()
|
||||
{
|
||||
return m_objective->getIndices();
|
||||
}
|
||||
|
||||
virtual void setProjection()
|
||||
{
|
||||
m_objective->m_projection.setProjection();
|
||||
}
|
||||
|
||||
virtual void setLagrangeMultiplier()
|
||||
{
|
||||
m_objective->m_projection.setLagrangeMultiplier();
|
||||
}
|
||||
|
||||
virtual bool isReducedSolver()
|
||||
{
|
||||
return m_reducedSolver;
|
||||
}
|
||||
|
||||
virtual void deformableBodyInternalWriteBack() {}
|
||||
|
||||
// unused functions
|
||||
virtual void optimize(btAlignedObjectArray<btSoftBody*>& softBodies, bool forceUpdate = false) {}
|
||||
virtual void solveConstraints(btScalar dt) {}
|
||||
|
@ -14,16 +14,11 @@
|
||||
*/
|
||||
|
||||
#include "btDeformableMultiBodyConstraintSolver.h"
|
||||
#include "BulletReducedDeformableBody/btReducedDeformableBodySolver.h"
|
||||
#include <iostream>
|
||||
#include <thread>
|
||||
// override the iterations method to include deformable/multibody contact
|
||||
btScalar btDeformableMultiBodyConstraintSolver::solveDeformableGroupIterations(btCollisionObject** bodies, int numBodies, btCollisionObject** deformableBodies, int numDeformableBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
|
||||
{
|
||||
{
|
||||
// pair deformable body with solver body
|
||||
pairDeformableAndSolverBody(bodies, numBodies, numDeformableBodies, infoGlobal);
|
||||
|
||||
///this is a special step to resolve penetrations (just for contacts)
|
||||
solveGroupCacheFriendlySplitImpulseIterations(bodies, numBodies, deformableBodies, numDeformableBodies, manifoldPtr, numManifolds, constraints, numConstraints, infoGlobal, debugDrawer);
|
||||
|
||||
@ -42,10 +37,6 @@ btScalar btDeformableMultiBodyConstraintSolver::solveDeformableGroupIterations(b
|
||||
// solver body velocity <- rigid body velocity
|
||||
writeToSolverBody(bodies, numBodies, infoGlobal);
|
||||
|
||||
|
||||
// std::cout << "------------Iteration " << iteration << "------------\n";
|
||||
// std::cout << "m_leastSquaresResidual: " << m_leastSquaresResidual << "\n";
|
||||
|
||||
if (m_leastSquaresResidual <= infoGlobal.m_leastSquaresResidualThreshold || (iteration >= (maxIterations - 1)))
|
||||
{
|
||||
#ifdef VERBOSE_RESIDUAL_PRINTF
|
||||
@ -60,9 +51,6 @@ btScalar btDeformableMultiBodyConstraintSolver::solveDeformableGroupIterations(b
|
||||
m_analyticsData.m_numBodies = numBodies;
|
||||
m_analyticsData.m_numContactManifolds = numManifolds;
|
||||
m_analyticsData.m_remainingLeastSquaresResidual = m_leastSquaresResidual;
|
||||
|
||||
m_deformableSolver->deformableBodyInternalWriteBack();
|
||||
// std::cout << "[===================Next Step===================]\n";
|
||||
break;
|
||||
}
|
||||
}
|
||||
@ -90,12 +78,6 @@ void btDeformableMultiBodyConstraintSolver::solveDeformableBodyGroup(btCollision
|
||||
|
||||
void btDeformableMultiBodyConstraintSolver::writeToSolverBody(btCollisionObject** bodies, int numBodies, const btContactSolverInfo& infoGlobal)
|
||||
{
|
||||
// reduced soft body solver directly modifies the solver body
|
||||
if (m_deformableSolver->isReducedSolver())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < numBodies; i++)
|
||||
{
|
||||
int bodyId = getOrInitSolverBody(*bodies[i], infoGlobal.m_timeStep);
|
||||
@ -112,12 +94,6 @@ void btDeformableMultiBodyConstraintSolver::writeToSolverBody(btCollisionObject*
|
||||
|
||||
void btDeformableMultiBodyConstraintSolver::solverBodyWriteBack(const btContactSolverInfo& infoGlobal)
|
||||
{
|
||||
// reduced soft body solver directly modifies the solver body
|
||||
if (m_deformableSolver->isReducedSolver())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = 0; i < m_tmpSolverBodyPool.size(); i++)
|
||||
{
|
||||
btRigidBody* body = m_tmpSolverBodyPool[i].m_originalBody;
|
||||
@ -129,53 +105,6 @@ void btDeformableMultiBodyConstraintSolver::solverBodyWriteBack(const btContactS
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void btDeformableMultiBodyConstraintSolver::pairDeformableAndSolverBody(btCollisionObject** bodies, int numBodies, int numDeformableBodies, const btContactSolverInfo& infoGlobal)
|
||||
{
|
||||
if (!m_deformableSolver->isReducedSolver())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
btReducedDeformableBodySolver* solver = static_cast<btReducedDeformableBodySolver*>(m_deformableSolver);
|
||||
|
||||
for (int i = 0; i < numDeformableBodies; ++i)
|
||||
{
|
||||
for (int k = 0; k < solver->m_nodeRigidConstraints[i].size(); ++k)
|
||||
{
|
||||
btReducedDeformableNodeRigidContactConstraint& constraint = solver->m_nodeRigidConstraints[i][k];
|
||||
|
||||
if (!constraint.m_contact->m_cti.m_colObj->isStaticObject())
|
||||
{
|
||||
btCollisionObject& col_obj = const_cast<btCollisionObject&>(*constraint.m_contact->m_cti.m_colObj);
|
||||
|
||||
// object index in the solver body pool
|
||||
int bodyId = getOrInitSolverBody(col_obj, infoGlobal.m_timeStep);
|
||||
|
||||
const btRigidBody* body = btRigidBody::upcast(bodies[bodyId]);
|
||||
if (body && body->getInvMass())
|
||||
{
|
||||
// std::cout << "Node: " << constraint.m_node->index << ", body: " << bodyId << "\n";
|
||||
btSolverBody& solverBody = m_tmpSolverBodyPool[bodyId];
|
||||
constraint.setSolverBody(bodyId, solverBody);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// for (int j = 0; j < numBodies; j++)
|
||||
// {
|
||||
// int bodyId = getOrInitSolverBody(*bodies[j], infoGlobal.m_timeStep);
|
||||
|
||||
// btRigidBody* body = btRigidBody::upcast(bodies[j]);
|
||||
// if (body && body->getInvMass())
|
||||
// {
|
||||
// btSolverBody& solverBody = m_tmpSolverBodyPool[bodyId];
|
||||
// m_deformableSolver->pairConstraintWithSolverBody(i, bodyId, solverBody);
|
||||
// }
|
||||
// }
|
||||
}
|
||||
}
|
||||
|
||||
void btDeformableMultiBodyConstraintSolver::solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject** bodies, int numBodies, btCollisionObject** deformableBodies, int numDeformableBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer)
|
||||
{
|
||||
BT_PROFILE("solveGroupCacheFriendlySplitImpulseIterations");
|
||||
|
@ -43,9 +43,6 @@ protected:
|
||||
// write the velocity of the underlying rigid body to the the the solver body
|
||||
void writeToSolverBody(btCollisionObject * *bodies, int numBodies, const btContactSolverInfo& infoGlobal);
|
||||
|
||||
// let each deformable body knows which solver body is in constact
|
||||
void pairDeformableAndSolverBody(btCollisionObject** bodies, int numBodies, int numDeformableBodies, const btContactSolverInfo& infoGlobal);
|
||||
|
||||
virtual void solveGroupCacheFriendlySplitImpulseIterations(btCollisionObject * *bodies, int numBodies, btCollisionObject** deformableBodies, int numDeformableBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
|
||||
|
||||
virtual btScalar solveDeformableGroupIterations(btCollisionObject * *bodies, int numBodies, btCollisionObject** deformableBodies, int numDeformableBodies, btPersistentManifold** manifoldPtr, int numManifolds, btTypedConstraint** constraints, int numConstraints, const btContactSolverInfo& infoGlobal, btIDebugDraw* debugDrawer);
|
||||
|
@ -94,7 +94,7 @@ void btDeformableMultiBodyDynamicsWorld::internalSingleStepSimulation(btScalar t
|
||||
|
||||
beforeSolverCallbacks(timeStep);
|
||||
|
||||
// ///solve contact constraints and then deformable bodies momemtum equation
|
||||
///solve contact constraints and then deformable bodies momemtum equation
|
||||
solveConstraints(timeStep);
|
||||
|
||||
afterSolverCallbacks(timeStep);
|
||||
@ -298,7 +298,83 @@ void btDeformableMultiBodyDynamicsWorld::integrateTransforms(btScalar timeStep)
|
||||
BT_PROFILE("integrateTransforms");
|
||||
positionCorrection(timeStep);
|
||||
btMultiBodyDynamicsWorld::integrateTransforms(timeStep);
|
||||
m_deformableBodySolver->applyTransforms(timeStep);
|
||||
for (int i = 0; i < m_softBodies.size(); ++i)
|
||||
{
|
||||
btSoftBody* psb = m_softBodies[i];
|
||||
for (int j = 0; j < psb->m_nodes.size(); ++j)
|
||||
{
|
||||
btSoftBody::Node& node = psb->m_nodes[j];
|
||||
btScalar maxDisplacement = psb->getWorldInfo()->m_maxDisplacement;
|
||||
btScalar clampDeltaV = maxDisplacement / timeStep;
|
||||
for (int c = 0; c < 3; c++)
|
||||
{
|
||||
if (node.m_v[c] > clampDeltaV)
|
||||
{
|
||||
node.m_v[c] = clampDeltaV;
|
||||
}
|
||||
if (node.m_v[c] < -clampDeltaV)
|
||||
{
|
||||
node.m_v[c] = -clampDeltaV;
|
||||
}
|
||||
}
|
||||
node.m_x = node.m_x + timeStep * (node.m_v + node.m_splitv);
|
||||
node.m_q = node.m_x;
|
||||
node.m_vn = node.m_v;
|
||||
}
|
||||
// enforce anchor constraints
|
||||
for (int j = 0; j < psb->m_deformableAnchors.size(); ++j)
|
||||
{
|
||||
btSoftBody::DeformableNodeRigidAnchor& a = psb->m_deformableAnchors[j];
|
||||
btSoftBody::Node* n = a.m_node;
|
||||
n->m_x = a.m_cti.m_colObj->getWorldTransform() * a.m_local;
|
||||
|
||||
// update multibody anchor info
|
||||
if (a.m_cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
|
||||
{
|
||||
btMultiBodyLinkCollider* multibodyLinkCol = (btMultiBodyLinkCollider*)btMultiBodyLinkCollider::upcast(a.m_cti.m_colObj);
|
||||
if (multibodyLinkCol)
|
||||
{
|
||||
btVector3 nrm;
|
||||
const btCollisionShape* shp = multibodyLinkCol->getCollisionShape();
|
||||
const btTransform& wtr = multibodyLinkCol->getWorldTransform();
|
||||
psb->m_worldInfo->m_sparsesdf.Evaluate(
|
||||
wtr.invXform(n->m_x),
|
||||
shp,
|
||||
nrm,
|
||||
0);
|
||||
a.m_cti.m_normal = wtr.getBasis() * nrm;
|
||||
btVector3 normal = a.m_cti.m_normal;
|
||||
btVector3 t1 = generateUnitOrthogonalVector(normal);
|
||||
btVector3 t2 = btCross(normal, t1);
|
||||
btMultiBodyJacobianData jacobianData_normal, jacobianData_t1, jacobianData_t2;
|
||||
findJacobian(multibodyLinkCol, jacobianData_normal, a.m_node->m_x, normal);
|
||||
findJacobian(multibodyLinkCol, jacobianData_t1, a.m_node->m_x, t1);
|
||||
findJacobian(multibodyLinkCol, jacobianData_t2, a.m_node->m_x, t2);
|
||||
|
||||
btScalar* J_n = &jacobianData_normal.m_jacobians[0];
|
||||
btScalar* J_t1 = &jacobianData_t1.m_jacobians[0];
|
||||
btScalar* J_t2 = &jacobianData_t2.m_jacobians[0];
|
||||
|
||||
btScalar* u_n = &jacobianData_normal.m_deltaVelocitiesUnitImpulse[0];
|
||||
btScalar* u_t1 = &jacobianData_t1.m_deltaVelocitiesUnitImpulse[0];
|
||||
btScalar* u_t2 = &jacobianData_t2.m_deltaVelocitiesUnitImpulse[0];
|
||||
|
||||
btMatrix3x3 rot(normal.getX(), normal.getY(), normal.getZ(),
|
||||
t1.getX(), t1.getY(), t1.getZ(),
|
||||
t2.getX(), t2.getY(), t2.getZ()); // world frame to local frame
|
||||
const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
|
||||
btMatrix3x3 local_impulse_matrix = (Diagonal(n->m_im) + OuterProduct(J_n, J_t1, J_t2, u_n, u_t1, u_t2, ndof)).inverse();
|
||||
a.m_c0 = rot.transpose() * local_impulse_matrix * rot;
|
||||
a.jacobianData_normal = jacobianData_normal;
|
||||
a.jacobianData_t1 = jacobianData_t1;
|
||||
a.jacobianData_t2 = jacobianData_t2;
|
||||
a.t1 = t1;
|
||||
a.t2 = t2;
|
||||
}
|
||||
}
|
||||
}
|
||||
psb->interpolateRenderMesh();
|
||||
}
|
||||
}
|
||||
|
||||
void btDeformableMultiBodyDynamicsWorld::solveConstraints(btScalar timeStep)
|
||||
@ -315,9 +391,9 @@ void btDeformableMultiBodyDynamicsWorld::solveConstraints(btScalar timeStep)
|
||||
|
||||
// set up the directions in which the velocity does not change in the momentum solve
|
||||
if (m_useProjection)
|
||||
m_deformableBodySolver->setProjection();
|
||||
m_deformableBodySolver->m_objective->m_projection.setProjection();
|
||||
else
|
||||
m_deformableBodySolver->setLagrangeMultiplier();
|
||||
m_deformableBodySolver->m_objective->m_projection.setLagrangeMultiplier();
|
||||
|
||||
// for explicit scheme, m_backupVelocity = v_{n+1}^*
|
||||
// for implicit scheme, m_backupVelocity = v_n
|
||||
@ -443,12 +519,6 @@ void btDeformableMultiBodyDynamicsWorld::predictUnconstraintMotion(btScalar time
|
||||
m_deformableBodySolver->predictMotion(timeStep);
|
||||
}
|
||||
|
||||
void btDeformableMultiBodyDynamicsWorld::setGravity(const btVector3& gravity)
|
||||
{
|
||||
btDiscreteDynamicsWorld::setGravity(gravity);
|
||||
m_deformableBodySolver->setGravity(gravity);
|
||||
}
|
||||
|
||||
void btDeformableMultiBodyDynamicsWorld::reinitialize(btScalar timeStep)
|
||||
{
|
||||
m_internalTime += timeStep;
|
||||
@ -463,14 +533,14 @@ void btDeformableMultiBodyDynamicsWorld::reinitialize(btScalar timeStep)
|
||||
if (m_useProjection)
|
||||
{
|
||||
m_deformableBodySolver->m_useProjection = true;
|
||||
m_deformableBodySolver->setStrainLimiting(true);
|
||||
m_deformableBodySolver->setPreconditioner(btDeformableBackwardEulerObjective::Mass_preconditioner);
|
||||
m_deformableBodySolver->m_objective->m_projection.m_useStrainLimiting = true;
|
||||
m_deformableBodySolver->m_objective->m_preconditioner = m_deformableBodySolver->m_objective->m_massPreconditioner;
|
||||
}
|
||||
else
|
||||
{
|
||||
m_deformableBodySolver->m_useProjection = false;
|
||||
m_deformableBodySolver->setStrainLimiting(false);
|
||||
m_deformableBodySolver->setPreconditioner(btDeformableBackwardEulerObjective::KKT_preconditioner);
|
||||
m_deformableBodySolver->m_objective->m_projection.m_useStrainLimiting = false;
|
||||
m_deformableBodySolver->m_objective->m_preconditioner = m_deformableBodySolver->m_objective->m_KKTPreconditioner;
|
||||
}
|
||||
}
|
||||
|
||||
@ -612,7 +682,7 @@ void btDeformableMultiBodyDynamicsWorld::afterSolverCallbacks(btScalar timeStep)
|
||||
|
||||
void btDeformableMultiBodyDynamicsWorld::addForce(btSoftBody* psb, btDeformableLagrangianForce* force)
|
||||
{
|
||||
btAlignedObjectArray<btDeformableLagrangianForce*>& forces = *m_deformableBodySolver->getLagrangianForceArray();
|
||||
btAlignedObjectArray<btDeformableLagrangianForce*>& forces = m_deformableBodySolver->m_objective->m_lf;
|
||||
bool added = false;
|
||||
for (int i = 0; i < forces.size(); ++i)
|
||||
{
|
||||
@ -626,14 +696,14 @@ void btDeformableMultiBodyDynamicsWorld::addForce(btSoftBody* psb, btDeformableL
|
||||
if (!added)
|
||||
{
|
||||
force->addSoftBody(psb);
|
||||
force->setIndices(m_deformableBodySolver->getIndices());
|
||||
force->setIndices(m_deformableBodySolver->m_objective->getIndices());
|
||||
forces.push_back(force);
|
||||
}
|
||||
}
|
||||
|
||||
void btDeformableMultiBodyDynamicsWorld::removeForce(btSoftBody* psb, btDeformableLagrangianForce* force)
|
||||
{
|
||||
btAlignedObjectArray<btDeformableLagrangianForce*>& forces = *m_deformableBodySolver->getLagrangianForceArray();
|
||||
btAlignedObjectArray<btDeformableLagrangianForce*>& forces = m_deformableBodySolver->m_objective->m_lf;
|
||||
int removed_index = -1;
|
||||
for (int i = 0; i < forces.size(); ++i)
|
||||
{
|
||||
@ -651,7 +721,7 @@ void btDeformableMultiBodyDynamicsWorld::removeForce(btSoftBody* psb, btDeformab
|
||||
|
||||
void btDeformableMultiBodyDynamicsWorld::removeSoftBodyForce(btSoftBody* psb)
|
||||
{
|
||||
btAlignedObjectArray<btDeformableLagrangianForce*>& forces = *m_deformableBodySolver->getLagrangianForceArray();
|
||||
btAlignedObjectArray<btDeformableLagrangianForce*>& forces = m_deformableBodySolver->m_objective->m_lf;
|
||||
for (int i = 0; i < forces.size(); ++i)
|
||||
{
|
||||
forces[i]->removeSoftBody(psb);
|
||||
|
@ -19,7 +19,7 @@
|
||||
#include "btSoftMultiBodyDynamicsWorld.h"
|
||||
#include "btDeformableLagrangianForce.h"
|
||||
#include "btDeformableMassSpringForce.h"
|
||||
// #include "btDeformableBodySolver.h"
|
||||
#include "btDeformableBodySolver.h"
|
||||
#include "btDeformableMultiBodyConstraintSolver.h"
|
||||
#include "btSoftBodyHelpers.h"
|
||||
#include "BulletCollision/CollisionDispatch/btSimulationIslandManager.h"
|
||||
@ -121,8 +121,6 @@ public:
|
||||
return m_sbi;
|
||||
}
|
||||
|
||||
virtual void setGravity(const btVector3& gravity);
|
||||
|
||||
void reinitialize(btScalar timeStep);
|
||||
|
||||
void applyRigidBodyGravity(btScalar timeStep);
|
||||
|
@ -231,9 +231,6 @@ void btSoftBody::initDefaults()
|
||||
m_gravityFactor = 1;
|
||||
m_cacheBarycenter = false;
|
||||
m_fdbvnt = 0;
|
||||
|
||||
// reduced flag
|
||||
m_reducedModel = false;
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -799,7 +799,6 @@ public:
|
||||
typedef btAlignedObjectArray<Material*> tMaterialArray;
|
||||
typedef btAlignedObjectArray<Joint*> tJointArray;
|
||||
typedef btAlignedObjectArray<btSoftBody*> tSoftBodyArray;
|
||||
typedef btAlignedObjectArray<btAlignedObjectArray<btScalar> > tDenseMatrix;
|
||||
|
||||
//
|
||||
// Fields
|
||||
@ -858,8 +857,6 @@ public:
|
||||
|
||||
btScalar m_restLengthScale;
|
||||
|
||||
bool m_reducedModel; // Reduced deformable model flag
|
||||
|
||||
//
|
||||
// Api
|
||||
//
|
||||
@ -1006,15 +1003,15 @@ public:
|
||||
/* Get best fit rigid transform */
|
||||
btTransform getRigidTransform();
|
||||
/* Transform to given pose */
|
||||
virtual void transformTo(const btTransform& trs);
|
||||
void transformTo(const btTransform& trs);
|
||||
/* Transform */
|
||||
virtual void transform(const btTransform& trs);
|
||||
void transform(const btTransform& trs);
|
||||
/* Translate */
|
||||
virtual void translate(const btVector3& trs);
|
||||
void translate(const btVector3& trs);
|
||||
/* Rotate */
|
||||
virtual void rotate(const btQuaternion& rot);
|
||||
void rotate(const btQuaternion& rot);
|
||||
/* Scale */
|
||||
virtual void scale(const btVector3& scl);
|
||||
void scale(const btVector3& scl);
|
||||
/* Get link resting lengths scale */
|
||||
btScalar getRestLengthScale();
|
||||
/* Scale resting length of all springs */
|
||||
@ -1104,13 +1101,6 @@ public:
|
||||
void setZeroVelocity();
|
||||
bool wantsSleeping();
|
||||
|
||||
virtual btMatrix3x3 getImpulseFactor(int n_node)
|
||||
{
|
||||
btMatrix3x3 tmp;
|
||||
tmp.setIdentity();
|
||||
return tmp;
|
||||
}
|
||||
|
||||
//
|
||||
// Functionality to deal with new accelerated solvers.
|
||||
//
|
||||
|
@ -1691,19 +1691,12 @@ struct btSoftColliders
|
||||
if (cti.m_colObj->getInternalType() == btCollisionObject::CO_RIGID_BODY)
|
||||
{
|
||||
const btTransform& wtr = m_rigidBody ? m_rigidBody->getWorldTransform() : m_colObj1Wrap->getCollisionObject()->getWorldTransform();
|
||||
const btVector3 ra = n.m_x - wtr.getOrigin();
|
||||
|
||||
static const btMatrix3x3 iwiStatic(0, 0, 0, 0, 0, 0, 0, 0, 0);
|
||||
const btMatrix3x3& iwi = m_rigidBody ? m_rigidBody->getInvInertiaTensorWorld() : iwiStatic;
|
||||
if (psb->m_reducedModel)
|
||||
{
|
||||
c.m_c0 = MassMatrix(imb, iwi, ra); //impulse factor K of the rigid body only (not the inverse)
|
||||
}
|
||||
else
|
||||
{
|
||||
c.m_c0 = ImpulseMatrix(1, n.m_effectiveMass_inv, imb, iwi, ra);
|
||||
// c.m_c0 = ImpulseMatrix(1, ima, imb, iwi, ra);
|
||||
}
|
||||
const btVector3 ra = n.m_x - wtr.getOrigin();
|
||||
|
||||
c.m_c0 = ImpulseMatrix(1, n.m_effectiveMass_inv, imb, iwi, ra);
|
||||
// c.m_c0 = ImpulseMatrix(1, ima, imb, iwi, ra);
|
||||
c.m_c1 = ra;
|
||||
}
|
||||
else if (cti.m_colObj->getInternalType() == btCollisionObject::CO_FEATHERSTONE_LINK)
|
||||
@ -1731,16 +1724,7 @@ struct btSoftColliders
|
||||
t1.getX(), t1.getY(), t1.getZ(),
|
||||
t2.getX(), t2.getY(), t2.getZ()); // world frame to local frame
|
||||
const int ndof = multibodyLinkCol->m_multiBody->getNumDofs() + 6;
|
||||
|
||||
btMatrix3x3 local_impulse_matrix;
|
||||
if (psb->m_reducedModel)
|
||||
{
|
||||
local_impulse_matrix = OuterProduct(J_n, J_t1, J_t2, u_n, u_t1, u_t2, ndof);
|
||||
}
|
||||
else
|
||||
{
|
||||
local_impulse_matrix = (n.m_effectiveMass_inv + OuterProduct(J_n, J_t1, J_t2, u_n, u_t1, u_t2, ndof)).inverse();
|
||||
}
|
||||
btMatrix3x3 local_impulse_matrix = (n.m_effectiveMass_inv + OuterProduct(J_n, J_t1, J_t2, u_n, u_t1, u_t2, ndof)).inverse();
|
||||
c.m_c0 = rot.transpose() * local_impulse_matrix * rot;
|
||||
c.jacobianData_normal = jacobianData_normal;
|
||||
c.jacobianData_t1 = jacobianData_t1;
|
||||
|
@ -36,8 +36,7 @@ public:
|
||||
CL_SIMD_SOLVER,
|
||||
DX_SOLVER,
|
||||
DX_SIMD_SOLVER,
|
||||
DEFORMABLE_SOLVER,
|
||||
REDUCED_DEFORMABLE_SOLVER
|
||||
DEFORMABLE_SOLVER
|
||||
};
|
||||
|
||||
protected:
|
||||
|
Loading…
Reference in New Issue
Block a user