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also add serializeContactManifolds to btSoftMultiBodyDynamicsWorld.cpp and btDiscreteDynamicsWorld.
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@ -1533,6 +1533,8 @@ void btDiscreteDynamicsWorld::serialize(btSerializer* serializer)
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serializeRigidBodies(serializer);
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serializeContactManifolds(serializer);
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serializer->finishSerialization();
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}
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@ -361,6 +361,8 @@ void btSoftMultiBodyDynamicsWorld::serialize(btSerializer* serializer)
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serializeCollisionObjects(serializer);
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serializeContactManifolds(serializer);
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serializer->finishSerialization();
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}
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