mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 13:20:07 +00:00
move CommonRigidBodyMTBase out of interfaces, into MultiThreadedDemo.
This commit is contained in:
parent
c1f728ec86
commit
4235c61fcf
@ -32,7 +32,7 @@ subject to the following restrictions:
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#include "LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btTransform.h"
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#include "../CommonInterfaces/ParallelFor.h"
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#include "../MultiThreadedDemo/ParallelFor.h"
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class btDynamicsWorld;
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@ -49,11 +49,11 @@ struct btCollisionAlgorithmCreateFunc;
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class btDefaultCollisionConfiguration;
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#include "../CommonInterfaces/CommonRigidBodyBase.h"
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#include "../MultiThreadedDemo/CommonRigidBodyMTBase.h"
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class BenchmarkDemo : public CommonRigidBodyBase
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class BenchmarkDemo : public CommonRigidBodyMTBase
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{
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//keep the collision shapes, for deletion/cleanup
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@ -93,7 +93,7 @@ class BenchmarkDemo : public CommonRigidBodyBase
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public:
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BenchmarkDemo(struct GUIHelperInterface* helper, int benchmark)
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:CommonRigidBodyBase(helper),
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:CommonRigidBodyMTBase(helper),
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m_benchmark(benchmark)
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{
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}
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@ -1296,7 +1296,7 @@ void BenchmarkDemo::exitPhysics()
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}
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m_ragdolls.clear();
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CommonRigidBodyBase::exitPhysics();
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CommonRigidBodyMTBase::exitPhysics();
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}
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@ -21,8 +21,6 @@ struct CommonRigidBodyBase : public CommonExampleInterface
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btConstraintSolver* m_solver;
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btDefaultCollisionConfiguration* m_collisionConfiguration;
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btDiscreteDynamicsWorld* m_dynamicsWorld;
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bool m_multithreadedWorld;
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bool m_multithreadCapable;
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//data for picking objects
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class btRigidBody* m_pickedBody;
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@ -33,8 +31,20 @@ struct CommonRigidBodyBase : public CommonExampleInterface
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btScalar m_oldPickingDist;
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struct GUIHelperInterface* m_guiHelper;
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CommonRigidBodyBase(struct GUIHelperInterface* helper);
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virtual ~CommonRigidBodyBase();
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CommonRigidBodyBase(struct GUIHelperInterface* helper)
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:m_broadphase(0),
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m_dispatcher(0),
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m_solver(0),
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m_collisionConfiguration(0),
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m_dynamicsWorld(0),
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m_pickedBody(0),
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m_pickedConstraint(0),
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m_guiHelper(helper)
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{
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}
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virtual ~CommonRigidBodyBase()
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{
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}
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btDiscreteDynamicsWorld* getDynamicsWorld()
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@ -42,8 +52,26 @@ struct CommonRigidBodyBase : public CommonExampleInterface
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return m_dynamicsWorld;
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}
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virtual void createDefaultParameters();
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virtual void createEmptyDynamicsWorld();
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virtual void createEmptyDynamicsWorld()
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{
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///collision configuration contains default setup for memory, collision setup
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m_collisionConfiguration = new btDefaultCollisionConfiguration();
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//m_collisionConfiguration->setConvexConvexMultipointIterations();
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///use the default collision dispatcher. For parallel processing you can use a diffent dispatcher (see Extras/BulletMultiThreaded)
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m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
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m_broadphase = new btDbvtBroadphase();
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///the default constraint solver. For parallel processing you can use a different solver (see Extras/BulletMultiThreaded)
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btSequentialImpulseConstraintSolver* sol = new btSequentialImpulseConstraintSolver;
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m_solver = sol;
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m_dynamicsWorld = new btDiscreteDynamicsWorld(m_dispatcher, m_broadphase, m_solver, m_collisionConfiguration);
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m_dynamicsWorld->setGravity(btVector3(0, -10, 0));
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}
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virtual void stepSimulation(float deltaTime)
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{
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@ -53,7 +81,14 @@ struct CommonRigidBodyBase : public CommonExampleInterface
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}
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}
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virtual void physicsDebugDraw(int debugFlags);
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virtual void physicsDebugDraw(int debugFlags)
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{
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if (m_dynamicsWorld && m_dynamicsWorld->getDebugDrawer())
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{
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m_dynamicsWorld->getDebugDrawer()->setDebugMode(debugFlags);
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m_dynamicsWorld->debugDrawWorld();
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}
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}
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virtual void exitPhysics()
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{
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@ -32,7 +32,6 @@ ADD_LIBRARY(BulletExampleBrowserLib
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GL_ShapeDrawer.cpp
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CollisionShape2TriangleMesh.cpp
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CollisionShape2TriangleMesh.h
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../CommonInterfaces/CommonRigidBodyBase.cpp
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../Utils/b3Clock.cpp
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../Utils/b3Clock.h
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../Utils/b3ResourcePath.cpp
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@ -200,6 +199,9 @@ SET(BulletExampleBrowser_SRCS
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../ForkLift/ForkLiftDemo.h
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../MultiThreadedDemo/MultiThreadedDemo.cpp
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../MultiThreadedDemo/MultiThreadedDemo.h
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../MultiThreadedDemo/CommonRigidBodyMTBase.cpp
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../MultiThreadedDemo/CommonRigidBodyMTBase.h
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../MultiThreadedDemo/ParallelFor.h
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../Tutorial/Tutorial.cpp
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../Tutorial/Tutorial.h
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../Tutorial/Dof6ConstraintTutorial.cpp
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@ -104,7 +104,7 @@ project "App_BulletExampleBrowser"
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"../Collision/Internal/*",
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"../Benchmarks/*",
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"../MultiThreadedDemo/*",
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"../CommonInterfaces/*",
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"../CommonInterfaces/*.h",
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"../ForkLift/ForkLiftDemo.*",
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"../Importers/**",
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"../../Extras/Serialize/BulletWorldImporter/*",
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@ -21,13 +21,8 @@ subject to the following restrictions:
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class btCollisionShape;
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#include "CommonExampleInterface.h"
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#include "CommonRigidBodyBase.h"
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#include "CommonParameterInterface.h"
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#include "CommonGUIHelperInterface.h"
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#include "CommonRenderInterface.h"
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#include "CommonWindowInterface.h"
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#include "CommonGraphicsAppInterface.h"
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#include "CommonRigidBodyMTBase.h"
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#include "../CommonInterfaces/CommonParameterInterface.h"
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#include "ParallelFor.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btPoolAllocator.h"
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@ -597,7 +592,7 @@ static bool gDisplayProfileInfo = false;
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static btScalar gSliderNumThreads = 1.0f; // should be int
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////////////////////////////////////
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CommonRigidBodyBase::CommonRigidBodyBase( struct GUIHelperInterface* helper )
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CommonRigidBodyMTBase::CommonRigidBodyMTBase( struct GUIHelperInterface* helper )
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:m_broadphase( 0 ),
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m_dispatcher( 0 ),
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m_solver( 0 ),
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@ -612,7 +607,7 @@ CommonRigidBodyBase::CommonRigidBodyBase( struct GUIHelperInterface* helper )
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gTaskMgr.init();
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}
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CommonRigidBodyBase::~CommonRigidBodyBase()
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CommonRigidBodyMTBase::~CommonRigidBodyMTBase()
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{
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gTaskMgr.shutdown();
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}
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@ -651,7 +646,7 @@ void setThreadCountCallback(float val)
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}
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}
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void CommonRigidBodyBase::createEmptyDynamicsWorld()
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void CommonRigidBodyMTBase::createEmptyDynamicsWorld()
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{
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gNumIslands = 0;
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#if BT_THREADSAFE && (BT_USE_OPENMP || BT_USE_PPL || BT_USE_TBB)
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@ -716,7 +711,7 @@ void CommonRigidBodyBase::createEmptyDynamicsWorld()
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}
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void CommonRigidBodyBase::createDefaultParameters()
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void CommonRigidBodyMTBase::createDefaultParameters()
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{
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if (m_multithreadCapable)
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{
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@ -761,7 +756,7 @@ void CommonRigidBodyBase::createDefaultParameters()
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}
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}
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void CommonRigidBodyBase::physicsDebugDraw(int debugFlags)
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void CommonRigidBodyMTBase::physicsDebugDraw(int debugFlags)
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{
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if (m_dynamicsWorld && m_dynamicsWorld->getDebugDrawer())
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{
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examples/MultiThreadedDemo/CommonRigidBodyMTBase.h
Normal file
427
examples/MultiThreadedDemo/CommonRigidBodyMTBase.h
Normal file
@ -0,0 +1,427 @@
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#ifndef COMMON_RIGID_BODY_MT_BASE_H
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#define COMMON_RIGID_BODY_MT_BASE_H
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#include "btBulletDynamicsCommon.h"
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#include "../CommonInterfaces/CommonExampleInterface.h"
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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#include "../CommonInterfaces/CommonRenderInterface.h"
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#include "../CommonInterfaces/CommonCameraInterface.h"
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#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
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#include "../CommonInterfaces/CommonWindowInterface.h"
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struct CommonRigidBodyMTBase : public CommonExampleInterface
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{
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//keep the collision shapes, for deletion/cleanup
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btAlignedObjectArray<btCollisionShape*> m_collisionShapes;
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btBroadphaseInterface* m_broadphase;
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btCollisionDispatcher* m_dispatcher;
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btConstraintSolver* m_solver;
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btDefaultCollisionConfiguration* m_collisionConfiguration;
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btDiscreteDynamicsWorld* m_dynamicsWorld;
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bool m_multithreadedWorld;
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bool m_multithreadCapable;
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//data for picking objects
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class btRigidBody* m_pickedBody;
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class btTypedConstraint* m_pickedConstraint;
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int m_savedState;
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btVector3 m_oldPickingPos;
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btVector3 m_hitPos;
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btScalar m_oldPickingDist;
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struct GUIHelperInterface* m_guiHelper;
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CommonRigidBodyMTBase(struct GUIHelperInterface* helper);
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virtual ~CommonRigidBodyMTBase();
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btDiscreteDynamicsWorld* getDynamicsWorld()
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{
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return m_dynamicsWorld;
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}
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virtual void createDefaultParameters();
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virtual void createEmptyDynamicsWorld();
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virtual void stepSimulation(float deltaTime)
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{
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if (m_dynamicsWorld)
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{
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m_dynamicsWorld->stepSimulation(deltaTime);
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}
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}
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virtual void physicsDebugDraw(int debugFlags);
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virtual void exitPhysics()
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{
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removePickingConstraint();
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//cleanup in the reverse order of creation/initialization
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//remove the rigidbodies from the dynamics world and delete them
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if (m_dynamicsWorld)
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{
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int i;
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for (i = m_dynamicsWorld->getNumConstraints() - 1; i >= 0; i--)
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{
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m_dynamicsWorld->removeConstraint(m_dynamicsWorld->getConstraint(i));
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}
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for (i = m_dynamicsWorld->getNumCollisionObjects() - 1; i >= 0; i--)
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{
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btCollisionObject* obj = m_dynamicsWorld->getCollisionObjectArray()[i];
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btRigidBody* body = btRigidBody::upcast(obj);
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if (body && body->getMotionState())
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{
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delete body->getMotionState();
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}
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m_dynamicsWorld->removeCollisionObject(obj);
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delete obj;
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}
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}
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//delete collision shapes
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for (int j = 0; j<m_collisionShapes.size(); j++)
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{
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btCollisionShape* shape = m_collisionShapes[j];
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delete shape;
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}
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m_collisionShapes.clear();
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delete m_dynamicsWorld;
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m_dynamicsWorld=0;
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delete m_solver;
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m_solver=0;
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delete m_broadphase;
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m_broadphase=0;
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delete m_dispatcher;
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m_dispatcher=0;
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delete m_collisionConfiguration;
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m_collisionConfiguration=0;
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}
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virtual void debugDraw(int debugDrawFlags)
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{
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if (m_dynamicsWorld)
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{
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if (m_dynamicsWorld->getDebugDrawer())
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{
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m_dynamicsWorld->getDebugDrawer()->setDebugMode(debugDrawFlags);
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}
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m_dynamicsWorld->debugDrawWorld();
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}
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}
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virtual bool keyboardCallback(int key, int state)
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{
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if ((key==B3G_F3) && state && m_dynamicsWorld)
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{
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btDefaultSerializer* serializer = new btDefaultSerializer();
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m_dynamicsWorld->serialize(serializer);
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FILE* file = fopen("testFile.bullet","wb");
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fwrite(serializer->getBufferPointer(),serializer->getCurrentBufferSize(),1, file);
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fclose(file);
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//b3Printf("btDefaultSerializer wrote testFile.bullet");
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delete serializer;
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return true;
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}
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return false;//don't handle this key
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}
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btVector3 getRayTo(int x,int y)
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{
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CommonRenderInterface* renderer = m_guiHelper->getRenderInterface();
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if (!renderer)
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{
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btAssert(0);
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return btVector3(0,0,0);
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}
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float top = 1.f;
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float bottom = -1.f;
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float nearPlane = 1.f;
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float tanFov = (top-bottom)*0.5f / nearPlane;
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float fov = btScalar(2.0) * btAtan(tanFov);
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btVector3 camPos,camTarget;
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renderer->getActiveCamera()->getCameraPosition(camPos);
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renderer->getActiveCamera()->getCameraTargetPosition(camTarget);
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btVector3 rayFrom = camPos;
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btVector3 rayForward = (camTarget-camPos);
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rayForward.normalize();
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float farPlane = 10000.f;
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rayForward*= farPlane;
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btVector3 rightOffset;
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btVector3 cameraUp=btVector3(0,0,0);
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cameraUp[m_guiHelper->getAppInterface()->getUpAxis()]=1;
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btVector3 vertical = cameraUp;
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btVector3 hor;
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hor = rayForward.cross(vertical);
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hor.safeNormalize();
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vertical = hor.cross(rayForward);
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vertical.safeNormalize();
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float tanfov = tanf(0.5f*fov);
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hor *= 2.f * farPlane * tanfov;
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vertical *= 2.f * farPlane * tanfov;
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btScalar aspect;
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float width = float(renderer->getScreenWidth());
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float height = float (renderer->getScreenHeight());
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aspect = width / height;
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hor*=aspect;
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btVector3 rayToCenter = rayFrom + rayForward;
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btVector3 dHor = hor * 1.f/width;
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btVector3 dVert = vertical * 1.f/height;
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btVector3 rayTo = rayToCenter - 0.5f * hor + 0.5f * vertical;
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rayTo += btScalar(x) * dHor;
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rayTo -= btScalar(y) * dVert;
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return rayTo;
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}
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virtual bool mouseMoveCallback(float x,float y)
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{
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CommonRenderInterface* renderer = m_guiHelper->getRenderInterface();
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if (!renderer)
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{
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btAssert(0);
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return false;
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}
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btVector3 rayTo = getRayTo(int(x), int(y));
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btVector3 rayFrom;
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renderer->getActiveCamera()->getCameraPosition(rayFrom);
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movePickedBody(rayFrom,rayTo);
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return false;
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}
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virtual bool mouseButtonCallback(int button, int state, float x, float y)
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{
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CommonRenderInterface* renderer = m_guiHelper->getRenderInterface();
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if (!renderer)
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{
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btAssert(0);
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return false;
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}
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CommonWindowInterface* window = m_guiHelper->getAppInterface()->m_window;
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#if 0
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if (window->isModifierKeyPressed(B3G_ALT))
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{
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printf("ALT pressed\n");
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} else
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{
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printf("NO ALT pressed\n");
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}
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if (window->isModifierKeyPressed(B3G_SHIFT))
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{
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printf("SHIFT pressed\n");
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} else
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{
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printf("NO SHIFT pressed\n");
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}
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if (window->isModifierKeyPressed(B3G_CONTROL))
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{
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printf("CONTROL pressed\n");
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} else
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{
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printf("NO CONTROL pressed\n");
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}
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#endif
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if (state==1)
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{
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if(button==0 && (!window->isModifierKeyPressed(B3G_ALT) && !window->isModifierKeyPressed(B3G_CONTROL) ))
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{
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btVector3 camPos;
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renderer->getActiveCamera()->getCameraPosition(camPos);
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btVector3 rayFrom = camPos;
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btVector3 rayTo = getRayTo(int(x),int(y));
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pickBody(rayFrom, rayTo);
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}
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} else
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{
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if (button==0)
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{
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removePickingConstraint();
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//remove p2p
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}
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}
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//printf("button=%d, state=%d\n",button,state);
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return false;
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}
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virtual bool pickBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
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{
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if (m_dynamicsWorld==0)
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return false;
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btCollisionWorld::ClosestRayResultCallback rayCallback(rayFromWorld, rayToWorld);
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m_dynamicsWorld->rayTest(rayFromWorld, rayToWorld, rayCallback);
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if (rayCallback.hasHit())
|
||||
{
|
||||
|
||||
btVector3 pickPos = rayCallback.m_hitPointWorld;
|
||||
btRigidBody* body = (btRigidBody*)btRigidBody::upcast(rayCallback.m_collisionObject);
|
||||
if (body)
|
||||
{
|
||||
//other exclusions?
|
||||
if (!(body->isStaticObject() || body->isKinematicObject()))
|
||||
{
|
||||
m_pickedBody = body;
|
||||
m_savedState = m_pickedBody->getActivationState();
|
||||
m_pickedBody->setActivationState(DISABLE_DEACTIVATION);
|
||||
//printf("pickPos=%f,%f,%f\n",pickPos.getX(),pickPos.getY(),pickPos.getZ());
|
||||
btVector3 localPivot = body->getCenterOfMassTransform().inverse() * pickPos;
|
||||
btPoint2PointConstraint* p2p = new btPoint2PointConstraint(*body, localPivot);
|
||||
m_dynamicsWorld->addConstraint(p2p, true);
|
||||
m_pickedConstraint = p2p;
|
||||
btScalar mousePickClamping = 30.f;
|
||||
p2p->m_setting.m_impulseClamp = mousePickClamping;
|
||||
//very weak constraint for picking
|
||||
p2p->m_setting.m_tau = 0.001f;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// pickObject(pickPos, rayCallback.m_collisionObject);
|
||||
m_oldPickingPos = rayToWorld;
|
||||
m_hitPos = pickPos;
|
||||
m_oldPickingDist = (pickPos - rayFromWorld).length();
|
||||
// printf("hit !\n");
|
||||
//add p2p
|
||||
}
|
||||
return false;
|
||||
}
|
||||
virtual bool movePickedBody(const btVector3& rayFromWorld, const btVector3& rayToWorld)
|
||||
{
|
||||
if (m_pickedBody && m_pickedConstraint)
|
||||
{
|
||||
btPoint2PointConstraint* pickCon = static_cast<btPoint2PointConstraint*>(m_pickedConstraint);
|
||||
if (pickCon)
|
||||
{
|
||||
//keep it at the same picking distance
|
||||
|
||||
btVector3 newPivotB;
|
||||
|
||||
btVector3 dir = rayToWorld - rayFromWorld;
|
||||
dir.normalize();
|
||||
dir *= m_oldPickingDist;
|
||||
|
||||
newPivotB = rayFromWorld + dir;
|
||||
pickCon->setPivotB(newPivotB);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
virtual void removePickingConstraint()
|
||||
{
|
||||
if (m_pickedConstraint)
|
||||
{
|
||||
m_pickedBody->forceActivationState(m_savedState);
|
||||
m_pickedBody->activate();
|
||||
m_dynamicsWorld->removeConstraint(m_pickedConstraint);
|
||||
delete m_pickedConstraint;
|
||||
m_pickedConstraint = 0;
|
||||
m_pickedBody = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
btBoxShape* createBoxShape(const btVector3& halfExtents)
|
||||
{
|
||||
btBoxShape* box = new btBoxShape(halfExtents);
|
||||
return box;
|
||||
}
|
||||
|
||||
btRigidBody* createRigidBody(float mass, const btTransform& startTransform, btCollisionShape* shape, const btVector4& color = btVector4(1, 0, 0, 1))
|
||||
{
|
||||
btAssert((!shape || shape->getShapeType() != INVALID_SHAPE_PROXYTYPE));
|
||||
|
||||
//rigidbody is dynamic if and only if mass is non zero, otherwise static
|
||||
bool isDynamic = (mass != 0.f);
|
||||
|
||||
btVector3 localInertia(0, 0, 0);
|
||||
if (isDynamic)
|
||||
shape->calculateLocalInertia(mass, localInertia);
|
||||
|
||||
//using motionstate is recommended, it provides interpolation capabilities, and only synchronizes 'active' objects
|
||||
|
||||
#define USE_MOTIONSTATE 1
|
||||
#ifdef USE_MOTIONSTATE
|
||||
btDefaultMotionState* myMotionState = new btDefaultMotionState(startTransform);
|
||||
|
||||
btRigidBody::btRigidBodyConstructionInfo cInfo(mass, myMotionState, shape, localInertia);
|
||||
|
||||
btRigidBody* body = new btRigidBody(cInfo);
|
||||
//body->setContactProcessingThreshold(m_defaultContactProcessingThreshold);
|
||||
|
||||
#else
|
||||
btRigidBody* body = new btRigidBody(mass, 0, shape, localInertia);
|
||||
body->setWorldTransform(startTransform);
|
||||
#endif//
|
||||
|
||||
body->setUserIndex(-1);
|
||||
m_dynamicsWorld->addRigidBody(body);
|
||||
return body;
|
||||
}
|
||||
|
||||
|
||||
|
||||
virtual void renderScene()
|
||||
{
|
||||
{
|
||||
|
||||
m_guiHelper->syncPhysicsToGraphics(m_dynamicsWorld);
|
||||
}
|
||||
|
||||
{
|
||||
|
||||
m_guiHelper->render(m_dynamicsWorld);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
#endif //#define COMMON_RIGID_BODY_MT_BASE_H
|
||||
|
||||
|
@ -16,19 +16,13 @@ subject to the following restrictions:
|
||||
#include "btBulletDynamicsCommon.h"
|
||||
#include "LinearMath/btQuickprof.h"
|
||||
#include "LinearMath/btIDebugDraw.h"
|
||||
|
||||
#include "../CommonInterfaces/CommonParameterInterface.h"
|
||||
#include <stdio.h> //printf debugging
|
||||
#include <algorithm>
|
||||
|
||||
class btCollisionShape;
|
||||
|
||||
#include "../CommonInterfaces/CommonExampleInterface.h"
|
||||
#include "../CommonInterfaces/CommonRigidBodyBase.h"
|
||||
#include "../CommonInterfaces/CommonParameterInterface.h"
|
||||
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
|
||||
#include "../CommonInterfaces/CommonRenderInterface.h"
|
||||
#include "../CommonInterfaces/CommonWindowInterface.h"
|
||||
#include "../CommonInterfaces/CommonGraphicsAppInterface.h"
|
||||
#include "CommonRigidBodyMTBase.h"
|
||||
#include "MultiThreadedDemo.h"
|
||||
#include "LinearMath/btAlignedObjectArray.h"
|
||||
#include "btBulletCollisionCommon.h"
|
||||
@ -37,7 +31,7 @@ class btCollisionShape;
|
||||
#define BT_OVERRIDE
|
||||
|
||||
/// MultiThreadedDemo shows how to setup and use multithreading
|
||||
class MultiThreadedDemo : public CommonRigidBodyBase
|
||||
class MultiThreadedDemo : public CommonRigidBodyMTBase
|
||||
{
|
||||
static const int kUpAxis = 1;
|
||||
|
||||
@ -84,7 +78,7 @@ public:
|
||||
|
||||
|
||||
MultiThreadedDemo::MultiThreadedDemo(struct GUIHelperInterface* helper)
|
||||
: CommonRigidBodyBase( helper )
|
||||
: CommonRigidBodyMTBase( helper )
|
||||
{
|
||||
m_cameraTargetPos = btVector3( 0.0f, 0.0f, 0.0f );
|
||||
m_cameraPitch = 90.0f;
|
||||
|
Loading…
Reference in New Issue
Block a user