mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-04 01:21:04 +00:00
apply clang-format (on Mac, slightly different than running it on Windows)
This commit is contained in:
parent
5bcd43711a
commit
42ae4e81a8
0
clang-format-all.sh
Normal file → Executable file
0
clang-format-all.sh
Normal file → Executable file
@ -991,7 +991,7 @@ void OpenGLGuiHelper::setVisualizerFlag(int flag, int enable)
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getRenderInterface()->setPlaneReflectionShapeIndex(enable);
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}
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if (m_data->m_visualizerFlagCallback)
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(m_data->m_visualizerFlagCallback)(flag, enable!=0);
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(m_data->m_visualizerFlagCallback)(flag, enable != 0);
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}
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void OpenGLGuiHelper::resetCamera(float camDist, float yaw, float pitch, float camPosX, float camPosY, float camPosZ)
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@ -1071,7 +1071,6 @@ void OpenGLGuiHelper::setProjectiveTexture(bool useProjectiveTexture)
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m_data->m_glApp->m_renderer->setProjectiveTexture(useProjectiveTexture);
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}
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void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const float projectionMatrix[16],
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unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels,
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float* depthBuffer, int depthBufferSizeInPixels,
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@ -1079,8 +1078,6 @@ void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const floa
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int startPixelIndex, int destinationWidth,
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int destinationHeight, int* numPixelsCopied)
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{
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int sourceWidth = btMin(destinationWidth, (int)(m_data->m_glApp->m_window->getWidth() * m_data->m_glApp->m_window->getRetinaScale()));
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int sourceHeight = btMin(destinationHeight, (int)(m_data->m_glApp->m_window->getHeight() * m_data->m_glApp->m_window->getRetinaScale()));
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m_data->m_glApp->setViewport(sourceWidth, sourceHeight);
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@ -1104,7 +1101,7 @@ void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const floa
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BT_PROFILE("renderScene");
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getRenderInterface()->renderScene();
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}
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{
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BT_PROFILE("copy pixels");
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btAlignedObjectArray<unsigned char> sourceRgbaPixelBuffer;
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@ -1164,7 +1161,7 @@ void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const floa
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BT_PROFILE("renderScene");
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getRenderInterface()->renderSceneInternal(B3_SEGMENTATION_MASK_RENDERMODE);
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}
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{
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BT_PROFILE("copy pixels");
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btAlignedObjectArray<unsigned char> sourceRgbaPixelBuffer;
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@ -1176,7 +1173,7 @@ void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const floa
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BT_PROFILE("getScreenPixelsSegmentationMask");
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m_data->m_glApp->getScreenPixels(&(sourceRgbaPixelBuffer[0]), sourceRgbaPixelBuffer.size(), &sourceDepthBuffer[0], sizeof(float) * sourceDepthBuffer.size());
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}
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m_data->m_segmentationMaskBuffer.resize(destinationWidth * destinationHeight,-1);
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m_data->m_segmentationMaskBuffer.resize(destinationWidth * destinationHeight, -1);
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//rescale and flip
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{
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@ -1196,11 +1193,12 @@ void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const floa
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if (segmentationMaskBuffer)
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{
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float depth = sourceDepthBuffer[sourceDepthIndex];
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if (depth<1)
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if (depth < 1)
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{
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int segMask = sourceRgbaPixelBuffer[sourcePixelIndex + 0]+256*(sourceRgbaPixelBuffer[sourcePixelIndex + 1])+256*256*(sourceRgbaPixelBuffer[sourcePixelIndex + 2]);
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int segMask = sourceRgbaPixelBuffer[sourcePixelIndex + 0] + 256 * (sourceRgbaPixelBuffer[sourcePixelIndex + 1]) + 256 * 256 * (sourceRgbaPixelBuffer[sourcePixelIndex + 2]);
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m_data->m_segmentationMaskBuffer[i + j * destinationWidth] = segMask;
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} else
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}
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else
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{
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m_data->m_segmentationMaskBuffer[i + j * destinationWidth] = -1;
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}
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@ -1211,7 +1209,6 @@ void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const floa
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}
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}
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getRenderInterface()->setActiveCamera(oldCam);
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if (1)
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@ -1222,8 +1219,6 @@ void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const floa
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getRenderInterface()->updateCamera(dg.upAxis);
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m_data->m_glApp->m_window->startRendering();
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}
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}
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if (pixelsRGBA)
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{
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@ -1254,8 +1249,8 @@ void OpenGLGuiHelper::copyCameraImageData(const float viewMatrix[16], const floa
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if (numPixelsCopied)
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*numPixelsCopied = numRequestedPixels;
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}
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m_data->m_glApp->setViewport(-1,-1);
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m_data->m_glApp->setViewport(-1, -1);
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}
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struct MyConvertPointerSizeT
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@ -1346,7 +1341,7 @@ void OpenGLGuiHelper::computeSoftBodyVertices(btCollisionShape* collisionShape,
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b3Assert(collisionShape->getUserPointer());
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btSoftBody* psb = (btSoftBody*)collisionShape->getUserPointer();
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gfxVertices.resize(psb->m_faces.size() * 3);
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for (int i = 0; i < psb->m_faces.size(); i++) // Foreach face
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{
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for (int k = 0; k < 3; k++) // Foreach vertex on a face
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@ -66,23 +66,23 @@ struct SimpleInternalData
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int m_customViewPortWidth;
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int m_customViewPortHeight;
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SimpleInternalData()
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:m_fontTextureId(0),
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m_largeFontTextureId(0),
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m_fontStash(0),
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m_fontStash2(0),
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m_renderCallbacks(0),
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m_renderCallbacks2(0),
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m_droidRegular(0),
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m_droidRegular2(0),
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m_frameDumpPngFileName(0),
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m_ffmpegFile(0),
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m_renderTexture(0),
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m_userPointer(0),
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m_upAxis(0),
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m_customViewPortWidth(-1),
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m_customViewPortHeight(-1)
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{
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}
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: m_fontTextureId(0),
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m_largeFontTextureId(0),
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m_fontStash(0),
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m_fontStash2(0),
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m_renderCallbacks(0),
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m_renderCallbacks2(0),
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m_droidRegular(0),
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m_droidRegular2(0),
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m_frameDumpPngFileName(0),
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m_ffmpegFile(0),
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m_renderTexture(0),
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m_userPointer(0),
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m_upAxis(0),
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m_customViewPortWidth(-1),
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m_customViewPortHeight(-1)
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{
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}
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};
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static SimpleOpenGL3App* gApp = 0;
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@ -308,7 +308,6 @@ SimpleOpenGL3App::SimpleOpenGL3App(const char* title, int width, int height, boo
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gApp = this;
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m_data = new SimpleInternalData;
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if (windowType == 0)
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{
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@ -925,24 +924,24 @@ SimpleOpenGL3App::~SimpleOpenGL3App()
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delete m_data;
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}
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void SimpleOpenGL3App::setViewport(int width, int height)
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{
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m_data->m_customViewPortWidth=width;
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m_data->m_customViewPortHeight=height;
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if (width>=0)
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m_data->m_customViewPortWidth = width;
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m_data->m_customViewPortHeight = height;
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if (width >= 0)
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{
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glViewport(0,0,width,height);
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} else
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glViewport(0, 0, width, height);
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}
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else
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{
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glViewport(0,0,m_window->getRetinaScale()*m_instancingRenderer->getScreenWidth(),m_window->getRetinaScale()*m_instancingRenderer->getScreenHeight());
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glViewport(0, 0, m_window->getRetinaScale() * m_instancingRenderer->getScreenWidth(), m_window->getRetinaScale() * m_instancingRenderer->getScreenHeight());
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}
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}
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void SimpleOpenGL3App::getScreenPixels(unsigned char* rgbaBuffer, int bufferSizeInBytes, float* depthBuffer, int depthBufferSizeInBytes)
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{
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int width = m_data->m_customViewPortWidth>=0? m_data->m_customViewPortWidth : (int)m_window->getRetinaScale() * m_instancingRenderer->getScreenWidth();
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int height = m_data->m_customViewPortHeight >=0? m_data->m_customViewPortHeight: (int)m_window->getRetinaScale() * m_instancingRenderer->getScreenHeight();
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int width = m_data->m_customViewPortWidth >= 0 ? m_data->m_customViewPortWidth : (int)m_window->getRetinaScale() * m_instancingRenderer->getScreenWidth();
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int height = m_data->m_customViewPortHeight >= 0 ? m_data->m_customViewPortHeight : (int)m_window->getRetinaScale() * m_instancingRenderer->getScreenHeight();
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b3Assert((width * height * 4) == bufferSizeInBytes);
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if ((width * height * 4) == bufferSizeInBytes)
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@ -1726,7 +1726,6 @@ struct PhysicsServerCommandProcessorInternalData
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}
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#endif //ENABLE_STATIC_GRPC_PLUGIN
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#ifdef STATIC_EGLRENDERER_PLUGIN
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{
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bool initPlugin = false;
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@ -1735,15 +1734,12 @@ struct PhysicsServerCommandProcessorInternalData
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}
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#endif //STATIC_EGLRENDERER_PLUGIN
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#ifndef SKIP_STATIC_TINYRENDERER_PLUGIN
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{
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int renderPluginId = m_pluginManager.registerStaticLinkedPlugin("tinyRendererPlugin", initPlugin_tinyRendererPlugin, exitPlugin_tinyRendererPlugin, executePluginCommand_tinyRendererPlugin, 0, 0, getRenderInterface_tinyRendererPlugin, 0, 0);
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m_pluginManager.selectPluginRenderer(renderPluginId);
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}
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#endif
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}
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m_vrControllerEvents.init();
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@ -2743,30 +2739,27 @@ bool PhysicsServerCommandProcessor::processImportedObjects(const char* fileName,
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if (mb)
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mb->setUserIndex2(bodyUniqueId);
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if (mb)
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{
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bodyHandle->m_multiBody = mb;
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m_data->m_sdfRecentLoadedBodies.push_back(bodyUniqueId);
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int segmentationMask = bodyUniqueId;
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{
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int graphicsIndex = -1;
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if (mb->getBaseCollider())
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{
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graphicsIndex = mb->getBaseCollider()->getUserIndex();
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}
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if (graphicsIndex>=0)
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if (graphicsIndex >= 0)
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{
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if (m_data->m_graphicsIndexToSegmentationMask.size()<(graphicsIndex+1))
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if (m_data->m_graphicsIndexToSegmentationMask.size() < (graphicsIndex + 1))
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{
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m_data->m_graphicsIndexToSegmentationMask.resize(graphicsIndex+1);
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m_data->m_graphicsIndexToSegmentationMask.resize(graphicsIndex + 1);
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}
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m_data->m_graphicsIndexToSegmentationMask[graphicsIndex]= segmentationMask;
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m_data->m_graphicsIndexToSegmentationMask[graphicsIndex] = segmentationMask;
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}
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}
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@ -2811,20 +2804,20 @@ bool PhysicsServerCommandProcessor::processImportedObjects(const char* fileName,
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int graphicsIndex = -1;
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if (mb->getLinkCollider(i))
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{
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graphicsIndex = mb->getLinkCollider(i)->getUserIndex();
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graphicsIndex = mb->getLinkCollider(i)->getUserIndex();
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}
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if (graphicsIndex>=0)
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if (graphicsIndex >= 0)
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{
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int linkIndex = i;
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if (m_data->m_graphicsIndexToSegmentationMask.size()<(graphicsIndex+1))
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if (m_data->m_graphicsIndexToSegmentationMask.size() < (graphicsIndex + 1))
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{
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m_data->m_graphicsIndexToSegmentationMask.resize(graphicsIndex+1);
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m_data->m_graphicsIndexToSegmentationMask.resize(graphicsIndex + 1);
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}
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int segmentationMask = bodyUniqueId + ((linkIndex + 1) << 24);
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m_data->m_graphicsIndexToSegmentationMask[graphicsIndex]= segmentationMask;
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m_data->m_graphicsIndexToSegmentationMask[graphicsIndex] = segmentationMask;
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}
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}
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std::string* jointName = new std::string(u2b.getJointName(urdfLinkIndex).c_str());
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m_data->m_strings.push_back(jointName);
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@ -2860,13 +2853,13 @@ bool PhysicsServerCommandProcessor::processImportedObjects(const char* fileName,
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{
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graphicsIndex = rb->getUserIndex();
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}
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if (graphicsIndex>=0)
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if (graphicsIndex >= 0)
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{
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if (m_data->m_graphicsIndexToSegmentationMask.size()<(graphicsIndex+1))
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if (m_data->m_graphicsIndexToSegmentationMask.size() < (graphicsIndex + 1))
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{
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m_data->m_graphicsIndexToSegmentationMask.resize(graphicsIndex+1);
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m_data->m_graphicsIndexToSegmentationMask.resize(graphicsIndex + 1);
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}
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m_data->m_graphicsIndexToSegmentationMask[graphicsIndex]= segmentationMask;
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m_data->m_graphicsIndexToSegmentationMask[graphicsIndex] = segmentationMask;
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}
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}
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@ -3524,9 +3517,9 @@ bool PhysicsServerCommandProcessor::processRequestCameraImageCommand(const struc
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this->m_data->m_guiHelper->setProjectiveTexture(false);
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}
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if ((flags & (ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX + ER_SEGMENTATION_MASK))==0)
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if ((flags & (ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX + ER_SEGMENTATION_MASK)) == 0)
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{
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segmentationMaskBuffer=0;
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segmentationMaskBuffer = 0;
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}
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m_data->m_guiHelper->copyCameraImageData(viewMat,
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projMat, pixelRGBA, numRequestedPixels,
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@ -3540,11 +3533,11 @@ bool PhysicsServerCommandProcessor::processRequestCameraImageCommand(const struc
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if (segmentationMaskBuffer)
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{
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for (int i=0;i<numPixelsCopied;i++)
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for (int i = 0; i < numPixelsCopied; i++)
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{
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int graphicsSegMask = segmentationMaskBuffer[i];
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int segMask = -1;
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if ((graphicsSegMask >= 0) && (graphicsSegMask<m_data->m_graphicsIndexToSegmentationMask.size()))
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if ((graphicsSegMask >= 0) && (graphicsSegMask < m_data->m_graphicsIndexToSegmentationMask.size()))
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{
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segMask = m_data->m_graphicsIndexToSegmentationMask[graphicsSegMask];
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}
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@ -3557,10 +3550,8 @@ bool PhysicsServerCommandProcessor::processRequestCameraImageCommand(const struc
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}
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segmentationMaskBuffer[i] = segMask;
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}
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}
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handled = true;
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m_data->m_guiHelper->debugDisplayCameraImageData(viewMat,
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projMat, pixelRGBA, numRequestedPixels,
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@ -5767,7 +5758,7 @@ bool PhysicsServerCommandProcessor::processSendDesiredStateCommand(const struct
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}
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}
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} //fi
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//break;
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//break;
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}
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}
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} //if (body && body->m_rigidBody)
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@ -746,7 +746,7 @@ enum EnumRendererAuxFlags
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{
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ER_SEGMENTATION_MASK_OBJECT_AND_LINKINDEX = 1,
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ER_USE_PROJECTIVE_TEXTURE = 2,
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ER_SEGMENTATION_MASK=4,
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ER_SEGMENTATION_MASK = 4,
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};
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///flags to pick the IK solver and other options
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@ -100,7 +100,6 @@ struct EGLRendererVisualShapeConverterInternalData
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btAlignedObjectArray<unsigned char> m_segmentationMaskSourceRgbaPixelBuffer;
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btAlignedObjectArray<float> m_segmentationMaskSourceDepthBuffer;
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btAlignedObjectArray<int> m_graphicsIndexToSegmentationMask;
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btHashMap<btHashInt, EGLRendererObjectArray*> m_swRenderInstances;
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@ -795,18 +794,16 @@ void EGLRendererVisualShapeConverter::convertVisualShapes(
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int segmentationMask = bodyUniqueId + ((linkIndex + 1) << 24);
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{
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int graphicsIndex = visuals->m_graphicsInstanceId;
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if (graphicsIndex>=0)
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if (graphicsIndex >= 0)
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{
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if (m_data->m_graphicsIndexToSegmentationMask.size()<(graphicsIndex+1))
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if (m_data->m_graphicsIndexToSegmentationMask.size() < (graphicsIndex + 1))
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{
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m_data->m_graphicsIndexToSegmentationMask.resize(graphicsIndex+1);
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m_data->m_graphicsIndexToSegmentationMask.resize(graphicsIndex + 1);
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}
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m_data->m_graphicsIndexToSegmentationMask[graphicsIndex]= segmentationMask;
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m_data->m_graphicsIndexToSegmentationMask[graphicsIndex] = segmentationMask;
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}
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}
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m_data->m_instancingRenderer->writeTransforms();
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}
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}
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@ -998,21 +995,18 @@ void EGLRendererVisualShapeConverter::copyCameraImageDataGL(
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int destinationWidth = *widthPtr;
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int destinationHeight = *heightPtr;
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int sourceWidth = btMin(destinationWidth, (int)( m_data->m_window->getWidth() * m_data->m_window->getRetinaScale()));
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int sourceWidth = btMin(destinationWidth, (int)(m_data->m_window->getWidth() * m_data->m_window->getRetinaScale()));
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int sourceHeight = btMin(destinationHeight, (int)(m_data->m_window->getHeight() * m_data->m_window->getRetinaScale()));
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int numTotalPixels = (*widthPtr) * (*heightPtr);
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int numRemainingPixels = numTotalPixels - startPixelIndex;
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int numBytesPerPixel = 4; //RGBA
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int numRequestedPixels = btMin(rgbaBufferSizeInPixels, numRemainingPixels);
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if (numRequestedPixels)
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{
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if (startPixelIndex==0)
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if (startPixelIndex == 0)
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{
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glViewport(0,0,sourceWidth,sourceHeight);
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glViewport(0, 0, sourceWidth, sourceHeight);
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m_data->m_window->endRendering();
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m_data->m_window->startRendering();
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/*
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@ -1042,7 +1036,7 @@ void EGLRendererVisualShapeConverter::copyCameraImageDataGL(
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{
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{
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BT_PROFILE("copy pixels");
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//copy the image into our local cache
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m_data->m_sourceRgbaPixelBuffer.resize(sourceWidth * sourceHeight * numBytesPerPixel);
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m_data->m_sourceDepthBuffer.resize(sourceWidth * sourceHeight);
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@ -1069,12 +1063,9 @@ void EGLRendererVisualShapeConverter::copyCameraImageDataGL(
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b3Assert(glstat == GL_NO_ERROR);
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}
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}
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}
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}
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|
||||
m_data->m_rgbaPixelBuffer1.resize((*widthPtr) * (*heightPtr) * numBytesPerPixel);
|
||||
m_data->m_depthBuffer1.resize((*widthPtr) * (*heightPtr));
|
||||
//rescale and flip
|
||||
@ -1116,14 +1107,14 @@ void EGLRendererVisualShapeConverter::copyCameraImageDataGL(
|
||||
{
|
||||
{
|
||||
m_data->m_window->startRendering();
|
||||
|
||||
|
||||
BT_PROFILE("renderScene");
|
||||
m_data->m_instancingRenderer->renderSceneInternal(B3_SEGMENTATION_MASK_RENDERMODE);
|
||||
}
|
||||
|
||||
{
|
||||
BT_PROFILE("copy pixels");
|
||||
|
||||
|
||||
//copy the image into our local cache
|
||||
m_data->m_segmentationMaskSourceRgbaPixelBuffer.resize(sourceWidth * sourceHeight * numBytesPerPixel);
|
||||
m_data->m_segmentationMaskSourceDepthBuffer.resize(sourceWidth * sourceHeight);
|
||||
@ -1141,14 +1132,11 @@ void EGLRendererVisualShapeConverter::copyCameraImageDataGL(
|
||||
glstat = glGetError();
|
||||
b3Assert(glstat == GL_NO_ERROR);
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
m_data->m_segmentationMaskBuffer.resize(destinationWidth * destinationHeight,-1);
|
||||
m_data->m_segmentationMaskBuffer.resize(destinationWidth * destinationHeight, -1);
|
||||
|
||||
//rescale and flip
|
||||
{
|
||||
@ -1168,11 +1156,12 @@ void EGLRendererVisualShapeConverter::copyCameraImageDataGL(
|
||||
if (segmentationMaskBuffer)
|
||||
{
|
||||
float depth = m_data->m_segmentationMaskSourceDepthBuffer[sourceDepthIndex];
|
||||
if (depth<1)
|
||||
if (depth < 1)
|
||||
{
|
||||
int segMask = m_data->m_segmentationMaskSourceRgbaPixelBuffer[sourcePixelIndex + 0]+256*(m_data->m_segmentationMaskSourceRgbaPixelBuffer[sourcePixelIndex + 1])+256*256*(m_data->m_segmentationMaskSourceRgbaPixelBuffer[sourcePixelIndex + 2]);
|
||||
int segMask = m_data->m_segmentationMaskSourceRgbaPixelBuffer[sourcePixelIndex + 0] + 256 * (m_data->m_segmentationMaskSourceRgbaPixelBuffer[sourcePixelIndex + 1]) + 256 * 256 * (m_data->m_segmentationMaskSourceRgbaPixelBuffer[sourcePixelIndex + 2]);
|
||||
m_data->m_segmentationMaskBuffer[i + j * destinationWidth] = segMask;
|
||||
} else
|
||||
}
|
||||
else
|
||||
{
|
||||
m_data->m_segmentationMaskBuffer[i + j * destinationWidth] = -1;
|
||||
}
|
||||
@ -1180,8 +1169,7 @@ void EGLRendererVisualShapeConverter::copyCameraImageDataGL(
|
||||
}
|
||||
}
|
||||
}
|
||||
glViewport(0,0,m_data->m_window->getWidth() * m_data->m_window->getRetinaScale(),m_data->m_window->getHeight() * m_data->m_window->getRetinaScale());
|
||||
|
||||
glViewport(0, 0, m_data->m_window->getWidth() * m_data->m_window->getRetinaScale(), m_data->m_window->getHeight() * m_data->m_window->getRetinaScale());
|
||||
}
|
||||
if (pixelsRGBA)
|
||||
{
|
||||
@ -1204,10 +1192,9 @@ void EGLRendererVisualShapeConverter::copyCameraImageDataGL(
|
||||
BT_PROFILE("copy segmentation mask buffer pixels");
|
||||
for (int i = 0; i < numRequestedPixels; i++)
|
||||
{
|
||||
|
||||
int graphicsIndexSegMask = m_data->m_segmentationMaskBuffer[i + startPixelIndex];
|
||||
int segMask = -1;
|
||||
if (graphicsIndexSegMask>=0 && graphicsIndexSegMask< m_data->m_graphicsIndexToSegmentationMask.size())
|
||||
if (graphicsIndexSegMask >= 0 && graphicsIndexSegMask < m_data->m_graphicsIndexToSegmentationMask.size())
|
||||
{
|
||||
segMask = m_data->m_graphicsIndexToSegmentationMask[graphicsIndexSegMask];
|
||||
}
|
||||
@ -1227,8 +1214,6 @@ void EGLRendererVisualShapeConverter::copyCameraImageDataGL(
|
||||
*numPixelsCopied = numRequestedPixels;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
void EGLRendererVisualShapeConverter::copyCameraImageData(unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels,
|
||||
|
@ -799,7 +799,7 @@ extern "C"
|
||||
};
|
||||
#endif
|
||||
|
||||
#ifndef stbtt_vertex // you can predefine this to use different values
|
||||
#ifndef stbtt_vertex // you can predefine this to use different values \
|
||||
// (we share this with other code at RAD)
|
||||
#define stbtt_vertex_type short // can't use stbtt_int16 because that's not visible in the header file
|
||||
typedef struct
|
||||
|
@ -576,7 +576,7 @@ init: /* using goto's to optimize tail recursion */
|
||||
}
|
||||
case '+': /* 1 or more repetitions */
|
||||
s++; /* 1 match already done */
|
||||
/* go through */
|
||||
/* go through */
|
||||
case '*': /* 0 or more repetitions */
|
||||
s = max_expand(ms, s, p, ep);
|
||||
break;
|
||||
|
@ -707,7 +707,7 @@ extern "C"
|
||||
};
|
||||
#endif
|
||||
|
||||
#ifndef stbtt_vertex // you can predefine this to use different values
|
||||
#ifndef stbtt_vertex // you can predefine this to use different values \
|
||||
// (we share this with other code at RAD)
|
||||
#define stbtt_vertex_type short // can't use stbtt_int16 because that's not visible in the header file
|
||||
typedef struct
|
||||
|
@ -1227,7 +1227,7 @@ void b3GpuSapBroadphase::calculateOverlappingPairs(int maxPairs)
|
||||
m_overlappingPairs.resize(numPairs);
|
||||
|
||||
} //B3_PROFILE("GPU_RADIX SORT");
|
||||
//init3dSap();
|
||||
//init3dSap();
|
||||
}
|
||||
|
||||
void b3GpuSapBroadphase::writeAabbsToGpu()
|
||||
|
@ -292,9 +292,9 @@ btCollisionShape* btCollisionWorldImporter::convertCollisionShape(btCollisionSha
|
||||
}
|
||||
break;
|
||||
}
|
||||
#endif //SUPPORT_GIMPACT_SHAPE_IMPORT
|
||||
//The btCapsuleShape* API has issue passing the margin/scaling/halfextents unmodified through the API
|
||||
//so deal with this
|
||||
#endif //SUPPORT_GIMPACT_SHAPE_IMPORT \
|
||||
//The btCapsuleShape* API has issue passing the margin/scaling/halfextents unmodified through the API \
|
||||
//so deal with this
|
||||
case CAPSULE_SHAPE_PROXYTYPE:
|
||||
{
|
||||
btCapsuleShapeData* capData = (btCapsuleShapeData*)shapeData;
|
||||
|
@ -967,7 +967,7 @@ Last column is added as the position
|
||||
GREAL len; \
|
||||
\
|
||||
/* do nothing if off-diagonals are zero and diagonals are \
|
||||
* equal */ \
|
||||
* equal */ \
|
||||
if ((m[0][1] != 0.0) || (m[1][0] != 0.0) || (m[0][0] != m[1][1])) \
|
||||
{ \
|
||||
p[0] = m[1][1] * v[0] - m[1][0] * v[1]; \
|
||||
|
@ -139,7 +139,7 @@ struct btSparseSdf
|
||||
nqueries = 1;
|
||||
nprobes = 1;
|
||||
++puid; ///@todo: Reset puid's when int range limit is reached */
|
||||
/* else setup a priority list... */
|
||||
/* else setup a priority list... */
|
||||
}
|
||||
//
|
||||
int RemoveReferences(btCollisionShape* pcs)
|
||||
|
@ -347,8 +347,8 @@ int main()
|
||||
#endif // _WIN32
|
||||
gladLoaderLoadGL();
|
||||
#endif
|
||||
#endif //B3_USE_GLFW
|
||||
//we ned to call glGetError twice, because of some Ubuntu/Intel/OpenGL issue
|
||||
#endif //B3_USE_GLFW \
|
||||
//we ned to call glGetError twice, because of some Ubuntu/Intel/OpenGL issue
|
||||
|
||||
GLuint err = glGetError();
|
||||
err = glGetError();
|
||||
|
@ -4428,7 +4428,7 @@ UnitTestImpl::UnitTestImpl(UnitTest* parent)
|
||||
: parent_(parent),
|
||||
#ifdef _MSC_VER
|
||||
#pragma warning(push) // Saves the current warning state.
|
||||
#pragma warning(disable : 4355) // Temporarily disables warning 4355
|
||||
#pragma warning(disable : 4355) // Temporarily disables warning 4355 \
|
||||
// (using this in initializer).
|
||||
default_global_test_part_result_reporter_(this),
|
||||
default_per_thread_test_part_result_reporter_(this),
|
||||
|
Loading…
Reference in New Issue
Block a user