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https://github.com/bulletphysics/bullet3
synced 2025-01-10 01:20:05 +00:00
applied patch that allows to enable multithreading mode for CcdPhysicsDemo,
Still requires manually adding BulletMultiThreaded library dependency (we won't enable it by default just yet) Thanks SkewMatrix for the report/fix: http://code.google.com/p/bullet/issues/detail?id=222
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@ -38,10 +38,10 @@ subject to the following restrictions:
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#include "BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h"
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#ifdef USE_PARALLEL_DISPATCHER
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#include "../../Extras/BulletMultiThreaded/SpuGatheringCollisionDispatcher.h"
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#include "BulletMultiThreaded/SpuGatheringCollisionDispatcher.h"
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#ifdef WIN32
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#include "../../Extras/BulletMultiThreaded/Win32ThreadSupport.h"
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#include "../../Extras/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h"
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#include "BulletMultiThreaded/Win32ThreadSupport.h"
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#include "BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.h"
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#endif //WIN32
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#ifdef USE_LIBSPE2
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@ -49,8 +49,8 @@ subject to the following restrictions:
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#endif //USE_LIBSPE2
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#ifdef USE_PARALLEL_SOLVER
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#include "../../Extras/BulletMultiThreaded/SpuParallelSolver.h"
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#include "../../Extras/BulletMultiThreaded/SpuSolverTask/SpuParallellSolverTask.h"
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#include "BulletMultiThreaded/SpuParallelSolver.h"
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#include "BulletMultiThreaded/SpuSolverTask/SpuParallellSolverTask.h"
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#endif //USE_PARALLEL_SOLVER
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#endif//USE_PARALLEL_DISPATCHER
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