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https://github.com/bulletphysics/bullet3
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Merge pull request #1147 from erwincoumans/master
minor fixes, increase max visual shape path length from 128 to 1024 (bump up version of C-API/pybullet, since it breaks binary compatibiltiy)
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4388a6ea02
@ -84,8 +84,8 @@ struct GUIHelperInterface
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virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld) =0;
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virtual void drawText3D( const char* txt, float posX, float posY, float posZ, float size)=0;
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virtual void drawText3D( const char* txt, float position[3], float orientation[4], float color[4], float size, int optionFlag)=0;
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virtual void drawText3D( const char* txt, float posX, float posY, float posZ, float size){}
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virtual void drawText3D( const char* txt, float position[3], float orientation[4], float color[4], float size, int optionFlag){}
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virtual int addUserDebugText3D( const char* txt, const double positionXYZ[3], const double orientation[4], const double textColorRGB[3], double size, double lifeTime, int trackingVisualShapeIndex, int optionFlags){return -1;}
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virtual int addUserDebugLine(const double debugLineFromXYZ[3], const double debugLineToXYZ[3], const double debugLineColorRGB[3], double lineWidth, double lifeTime , int trackingVisualShapeIndex){return -1;};
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@ -4,7 +4,7 @@
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#define SHARED_MEMORY_KEY 12347
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///increase the SHARED_MEMORY_MAGIC_NUMBER whenever incompatible changes are made in the structures
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///my convention is year/month/day/rev
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#define SHARED_MEMORY_MAGIC_NUMBER 201705023
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#define SHARED_MEMORY_MAGIC_NUMBER 201705025
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//#define SHARED_MEMORY_MAGIC_NUMBER 201703024
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enum EnumSharedMemoryClientCommand
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@ -425,7 +425,7 @@ struct b3RaycastInformation
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};
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#define VISUAL_SHAPE_MAX_PATH_LEN 128
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#define VISUAL_SHAPE_MAX_PATH_LEN 1024
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struct b3VisualShapeData
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{
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@ -97,14 +97,7 @@ int main(int argc, char* argv[])
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int textureHandle = app->m_renderer->registerTexture(image, textureWidth, textureHeight);
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int cubeIndex = app->registerCubeShape(1, 1, 1);
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b3Vector3 pos = b3MakeVector3(0, 0, 0);
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b3Quaternion orn(0, 0, 0, 1);
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b3Vector4 color = b3MakeVector4(1, 0, 0,1);
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b3Vector3 scaling = b3MakeVector3 (1, 1, 1);
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//app->m_renderer->registerGraphicsInstance(cubeIndex, pos, orn, color, scaling);
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app->m_renderer->writeTransforms();
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do
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{
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@ -151,7 +144,6 @@ int main(int argc, char* argv[])
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float yellow[4] = {1,1,0,1};
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app->drawText(bla, 10, 10, 1, yellow);
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int optionFlag = 0;
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float position[3] = {1,1,1};
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float position2[3] = {0,0,5};
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