Merge pull request #1732 from erwincoumans/master

people are actually using this internal API, add a new one and keep o…
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erwincoumans 2018-06-05 19:45:04 -07:00 committed by GitHub
commit 4615774150
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2 changed files with 11 additions and 2 deletions

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@ -273,7 +273,7 @@ B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingEx
extern int gSharedMemoryKey;
B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect2(void* guiHelperPtr, int sharedMemoryKey)
B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect3(void* guiHelperPtr, int sharedMemoryKey)
{
static DummyGUIHelper noGfx;
@ -289,6 +289,13 @@ B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistin
cl->setSharedMemoryKey(sharedMemoryKey+1);
cl->connect();
//backward compatiblity
gSharedMemoryKey = SHARED_MEMORY_KEY;
return (b3PhysicsClientHandle ) cl;
}
//backward compatiblity
B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect2(void* guiHelperPtr)
{
return b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect3(guiHelperPtr, SHARED_MEMORY_KEY);
}

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@ -18,7 +18,9 @@ B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerAndConnectMain
B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect(void* guiHelperPtr);
//create a shared memory physics server, with a DummyGUIHelper (no graphics)
B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect2(void* guiHelperPtr, int sharedMemoryKey);
B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect2(void* guiHelperPtr);
//create a shared memory physics server, with a DummyGUIHelper (no graphics) and allow to set shared memory key
B3_SHARED_API b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect3(void* guiHelperPtr, int sharedMemoryKey);
///ignore the following APIs, they are for internal use for example browser
void b3InProcessRenderSceneInternal(b3PhysicsClientHandle clientHandle);