mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-04 17:40:06 +00:00
fix convex-plane for > 4 vertices
improve compound demo
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parent
e1a4400037
commit
467a68293b
3725
data/teddy2_VHACD_CHs.obj
Normal file
3725
data/teddy2_VHACD_CHs.obj
Normal file
File diff suppressed because it is too large
Load Diff
@ -39,7 +39,7 @@ public:
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preferredOpenCLPlatformIndex(-1),
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preferredOpenCLDeviceIndex(-1),
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arraySizeX(10),
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arraySizeY(31),
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arraySizeY(30),
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arraySizeZ(10),
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m_useConcaveMesh(false),
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gapX(14.3),
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@ -65,7 +65,9 @@ btAlignedObjectArray<const char*> demoNames;
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int selectedDemo = 0;
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GpuDemo::CreateFunc* allDemos[]=
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{
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GpuBoxPlaneScene::MyCreateFunc,
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GpuConvexPlaneScene::MyCreateFunc,
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GpuCompoundScene::MyCreateFunc,
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GpuCompoundPlaneScene::MyCreateFunc,
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@ -353,12 +353,11 @@ void ConcaveCompoundScene::createDynamicObjects(const ConstructionInfo& ci)
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int childColIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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btVector3 childPositions[3] = {
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btVector3 childPositions[3] = {
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btVector3(0,-2,0),
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btVector3(0,0,0),
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btVector3(0,2,0)
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btVector3(0,0,2)
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};
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btAlignedObjectArray<btGpuChildShape> childShapes;
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int numChildShapes = 3;
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@ -46,7 +46,7 @@ void GpuCompoundScene::setupScene(const ConstructionInfo& ci)
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btVector3 childPositions[3] = {
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btVector3(0,-2,0),
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btVector3(0,0,0),
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btVector3(0,2,0)
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btVector3(0,0,2)
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};
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@ -22,17 +22,49 @@
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void GpuConvexScene::setupScene(const ConstructionInfo& ci)
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{
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int index=0;
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createStaticEnvironment(ci);
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index+=createDynamicsObjects(ci);
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float camPos[4]={ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0};
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//float camPos[4]={1,12.5,1.5,0};
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m_instancingRenderer->setCameraTargetPosition(camPos);
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m_instancingRenderer->setCameraDistance(40);
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char msg[1024];
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int numInstances = index;
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sprintf(msg,"Num objects = %d",numInstances);
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ci.m_gui->setStatusBarMessage(msg,true);
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}
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int GpuConvexScene::createDynamicsObjects(const ConstructionInfo& ci)
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{
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int strideInBytes = 9*sizeof(float);
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int numVertices = sizeof(barrel_vertices)/strideInBytes;
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int numIndices = sizeof(barrel_indices)/sizeof(int);
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return createDynamicsObjects2(ci,barrel_vertices,numVertices,barrel_indices,numIndices);
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}
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int GpuBoxPlaneScene::createDynamicsObjects(const ConstructionInfo& ci)
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{
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int strideInBytes = 9*sizeof(float);
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int numVertices = sizeof(cube_vertices)/strideInBytes;
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int numIndices = sizeof(cube_indices)/sizeof(int);
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return createDynamicsObjects2(ci,cube_vertices,numVertices,cube_indices,numIndices);
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}
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int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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int GpuConvexScene::createDynamicsObjects2(const ConstructionInfo& ci, const float* vertices, int numVertices, const int* indices, int numIndices)
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{
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int strideInBytes = 9*sizeof(float);
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int shapeId = ci.m_instancingRenderer->registerShape(&vertices[0],numVertices,indices,numIndices);
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int group=1;
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int mask=1;
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int index=10;
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int index=0;
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@ -49,7 +81,7 @@ void GpuConvexScene::setupScene(const ConstructionInfo& ci)
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int curColor = 0;
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float scaling[4] = {1,1,1,1};
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int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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int colIndex = m_data->m_np->registerConvexHullShape(&vertices[0],strideInBytes,numVertices, scaling);
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//int colIndex = m_data->m_np->registerSphereShape(1);
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for (int i=0;i<ci.arraySizeX;i++)
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{
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@ -76,21 +108,10 @@ void GpuConvexScene::setupScene(const ConstructionInfo& ci)
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}
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}
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}
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float camPos[4]={ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0};
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//float camPos[4]={1,12.5,1.5,0};
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m_instancingRenderer->setCameraTargetPosition(camPos);
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m_instancingRenderer->setCameraDistance(40);
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char msg[1024];
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int numInstances = index;
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sprintf(msg,"Num objects = %d",numInstances);
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ci.m_gui->setStatusBarMessage(msg,true);
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return index;
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}
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void GpuConvexScene::createStaticEnvironment(const ConstructionInfo& ci)
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{
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int strideInBytes = 9*sizeof(float);
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@ -126,7 +147,7 @@ void GpuConvexPlaneScene::createStaticEnvironment(const ConstructionInfo& ci)
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btQuaternion orn(0,0,0,1);
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// btQuaternion orn(btVector3(1,0,0),0.3);
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btVector4 color(0,0,1,1);
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btVector4 scaling(100,0.1,100,1);
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btVector4 scaling(100,0.001,100,1);
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int strideInBytes = 9*sizeof(float);
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int numVertices = sizeof(cube_vertices)/strideInBytes;
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int numIndices = sizeof(cube_indices)/sizeof(int);
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@ -22,6 +22,10 @@ public:
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virtual void setupScene(const ConstructionInfo& ci);
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virtual int createDynamicsObjects(const ConstructionInfo& ci);
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virtual int createDynamicsObjects2(const ConstructionInfo& ci,const float* vertices, int numVertices, const int* indices,int numIndices);
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virtual void createStaticEnvironment(const ConstructionInfo& ci);
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};
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@ -48,4 +52,27 @@ public:
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};
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class GpuBoxPlaneScene : public GpuConvexPlaneScene
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{
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public:
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GpuBoxPlaneScene(){}
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virtual ~GpuBoxPlaneScene(){}
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virtual const char* getName()
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{
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return "GRBBoxPlane";
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}
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static GpuDemo* MyCreateFunc()
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{
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GpuDemo* demo = new GpuBoxPlaneScene;
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return demo;
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}
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virtual int createDynamicsObjects(const ConstructionInfo& ci);
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};
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#endif //GPU_CONVEX_SCENE_H
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@ -493,6 +493,98 @@ void computeContactSphereConvex(int pairIndex,
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int extractManifoldSequential(const float4* p, int nPoints, float4 nearNormal, int4* contactIdx)
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{
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if( nPoints == 0 )
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return 0;
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if (nPoints <=4)
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return nPoints;
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if (nPoints >64)
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nPoints = 64;
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float4 center = make_float4(0.f);
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{
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for (int i=0;i<nPoints;i++)
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center += p[i];
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center /= (float)nPoints;
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}
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// sample 4 directions
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float4 aVector = p[0] - center;
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float4 u = cross3( nearNormal, aVector );
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float4 v = cross3( nearNormal, u );
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u = normalize3( u );
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v = normalize3( v );
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//keep point with deepest penetration
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float minW= FLT_MAX;
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int minIndex=-1;
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float4 maxDots;
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maxDots.x = FLT_MIN;
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maxDots.y = FLT_MIN;
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maxDots.z = FLT_MIN;
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maxDots.w = FLT_MIN;
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// idx, distance
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for(int ie = 0; ie<nPoints; ie++ )
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{
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if (p[ie].w<minW)
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{
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minW = p[ie].w;
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minIndex=ie;
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}
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float f;
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float4 r = p[ie]-center;
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f = dot3F4( u, r );
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if (f<maxDots.x)
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{
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maxDots.x = f;
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contactIdx[0].x = ie;
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}
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f = dot3F4( -u, r );
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if (f<maxDots.y)
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{
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maxDots.y = f;
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contactIdx[0].y = ie;
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}
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f = dot3F4( v, r );
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if (f<maxDots.z)
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{
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maxDots.z = f;
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contactIdx[0].z = ie;
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}
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f = dot3F4( -v, r );
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if (f<maxDots.w)
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{
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maxDots.w = f;
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contactIdx[0].w = ie;
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}
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}
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if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)
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{
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//replace the first contact with minimum (todo: replace contact with least penetration)
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contactIdx[0].x = minIndex;
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}
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return 4;
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}
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#define MAX_PLANE_CONVEX_POINTS 64
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@ -593,10 +685,10 @@ void computeContactPlaneConvex(int pairIndex,
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}
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int numReducedPoints = numPoints;
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//if (numPoints>4)
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//{
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// numReducedPoints = extractManifoldSequentialGlobal( contactPoints, numPoints, planeNormalInConvex, &contactIdx);
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//}
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if (numPoints>4)
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{
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numReducedPoints = extractManifoldSequential( contactPoints, numPoints, planeNormalInConvex, &contactIdx);
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}
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if (numReducedPoints>0)
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{
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@ -495,6 +495,98 @@ static const char* primitiveContactsKernelsCL= \
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" \n"
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"\n"
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"\n"
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"int extractManifoldSequential(const float4* p, int nPoints, float4 nearNormal, int4* contactIdx)\n"
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"{\n"
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" if( nPoints == 0 )\n"
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" return 0;\n"
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" \n"
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" if (nPoints <=4)\n"
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" return nPoints;\n"
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" \n"
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" \n"
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" if (nPoints >64)\n"
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" nPoints = 64;\n"
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" \n"
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" float4 center = make_float4(0.f);\n"
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" {\n"
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" \n"
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" for (int i=0;i<nPoints;i++)\n"
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" center += p[i];\n"
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" center /= (float)nPoints;\n"
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" }\n"
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" \n"
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" \n"
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" \n"
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" // sample 4 directions\n"
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" \n"
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" float4 aVector = p[0] - center;\n"
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" float4 u = cross3( nearNormal, aVector );\n"
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" float4 v = cross3( nearNormal, u );\n"
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" u = normalize3( u );\n"
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" v = normalize3( v );\n"
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" \n"
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" \n"
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" //keep point with deepest penetration\n"
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" float minW= FLT_MAX;\n"
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" \n"
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" int minIndex=-1;\n"
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" \n"
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" float4 maxDots;\n"
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" maxDots.x = FLT_MIN;\n"
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" maxDots.y = FLT_MIN;\n"
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" maxDots.z = FLT_MIN;\n"
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" maxDots.w = FLT_MIN;\n"
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" \n"
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" // idx, distance\n"
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" for(int ie = 0; ie<nPoints; ie++ )\n"
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" {\n"
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" if (p[ie].w<minW)\n"
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" {\n"
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" minW = p[ie].w;\n"
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" minIndex=ie;\n"
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" }\n"
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" float f;\n"
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" float4 r = p[ie]-center;\n"
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" f = dot3F4( u, r );\n"
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" if (f<maxDots.x)\n"
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" {\n"
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" maxDots.x = f;\n"
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" contactIdx[0].x = ie;\n"
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" }\n"
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" \n"
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" f = dot3F4( -u, r );\n"
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" if (f<maxDots.y)\n"
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" {\n"
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" maxDots.y = f;\n"
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" contactIdx[0].y = ie;\n"
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" }\n"
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" \n"
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" \n"
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" f = dot3F4( v, r );\n"
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" if (f<maxDots.z)\n"
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" {\n"
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" maxDots.z = f;\n"
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" contactIdx[0].z = ie;\n"
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" }\n"
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" \n"
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" f = dot3F4( -v, r );\n"
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" if (f<maxDots.w)\n"
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" {\n"
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" maxDots.w = f;\n"
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" contactIdx[0].w = ie;\n"
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" }\n"
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" \n"
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" }\n"
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" \n"
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" if (contactIdx[0].x != minIndex && contactIdx[0].y != minIndex && contactIdx[0].z != minIndex && contactIdx[0].w != minIndex)\n"
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" {\n"
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" //replace the first contact with minimum (todo: replace contact with least penetration)\n"
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" contactIdx[0].x = minIndex;\n"
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" }\n"
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" \n"
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" return 4;\n"
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" \n"
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"}\n"
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"\n"
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"#define MAX_PLANE_CONVEX_POINTS 64\n"
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"\n"
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@ -595,10 +687,10 @@ static const char* primitiveContactsKernelsCL= \
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" }\n"
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"\n"
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" int numReducedPoints = numPoints;\n"
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" //if (numPoints>4)\n"
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" //{\n"
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"// numReducedPoints = extractManifoldSequentialGlobal( contactPoints, numPoints, planeNormalInConvex, &contactIdx);\n"
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" //}\n"
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" if (numPoints>4)\n"
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" {\n"
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" numReducedPoints = extractManifoldSequential( contactPoints, numPoints, planeNormalInConvex, &contactIdx);\n"
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" }\n"
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"\n"
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" if (numReducedPoints>0)\n"
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" {\n"
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