mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 13:20:07 +00:00
make the motorId corresponds to that of the real minitaur. change the mass of the quadruped.urdf, change the friction of plane.urdf.
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@ -2,7 +2,7 @@
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<robot name="cube.urdf">
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<link name="planeLink">
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<contact>
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<lateral_friction value="1.5"/>
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<lateral_friction value="2"/>
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</contact>
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<inertial>
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<origin rpy="0 0 0" xyz="0 0 0"/>
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@ -15,7 +15,7 @@
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</geometry>
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</collision>
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<inertial>
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<mass value="1."/>
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<mass value="3.2"/>
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<inertia ixx="1.0" ixy="0.0" ixz="0.0" iyy="1.0" iyz="0.0" izz="1.0"/>
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</inertial>
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</link>
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@ -1,4 +1,5 @@
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import pybullet as p
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import numpy as np
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class Minitaur:
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def __init__(self):
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@ -8,7 +9,8 @@ class Minitaur:
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self.quadruped = p.loadURDF("quadruped/quadruped.urdf",0,0,.3)
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self.kp = 1
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self.kd = 0.1
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self.maxForce = 100
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self.maxForce = 3.5
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self.motorDir = [1, -1, 1, -1, -1, 1, -1, 1]
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nJoints = p.getNumJoints(self.quadruped)
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self.jointNameToId = {}
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for i in range(nJoints):
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@ -73,11 +75,12 @@ class Minitaur:
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return orientation
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def applyAction(self, motorCommands):
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self.setMotorAngleByName('motor_front_rightR_joint', motorCommands[0])
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self.setMotorAngleByName('motor_front_rightL_joint', motorCommands[1])
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self.setMotorAngleByName('motor_front_leftR_joint', motorCommands[2])
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self.setMotorAngleByName('motor_front_leftL_joint', motorCommands[3])
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self.setMotorAngleByName('motor_back_rightR_joint', motorCommands[4])
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self.setMotorAngleByName('motor_back_rightL_joint', motorCommands[5])
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self.setMotorAngleByName('motor_back_leftR_joint', motorCommands[6])
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self.setMotorAngleByName('motor_back_leftL_joint', motorCommands[7])
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motorCommandsWithDir = np.multiply(motorCommands, self.motorDir)
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self.setMotorAngleByName('motor_front_leftR_joint', motorCommandsWithDir[0])
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self.setMotorAngleByName('motor_front_leftL_joint', motorCommandsWithDir[1])
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self.setMotorAngleByName('motor_back_leftR_joint', motorCommandsWithDir[2])
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self.setMotorAngleByName('motor_back_leftL_joint', motorCommandsWithDir[3])
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self.setMotorAngleByName('motor_front_rightL_joint', motorCommandsWithDir[4])
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self.setMotorAngleByName('motor_front_rightR_joint', motorCommandsWithDir[5])
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self.setMotorAngleByName('motor_back_rightL_joint', motorCommandsWithDir[6])
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self.setMotorAngleByName('motor_back_rightR_joint', motorCommandsWithDir[7])
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@ -21,7 +21,7 @@ def main(unused_args):
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for i in range(1000):
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a1 = math.sin(i*speed)*amplitude+1.57
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a2 = math.sin(i*speed+3.14)*amplitude+1.57
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joint_values = [a1, -1.57, a1, -1.57, a2, -1.57, a2, -1.57]
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joint_values = [a1, 1.57, a2, 1.57, 1.57, a1, 1.57, a2]
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minitaur.applyAction(joint_values)
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p.stepSimulation()
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