Merge pull request #1123 from erwincoumans/master

clear unused visual shape data, bump up pybullet version, update pybullet quickstart guide pdf
This commit is contained in:
erwincoumans 2017-05-14 19:29:48 +00:00 committed by GitHub
commit 4e72ff4a30
5 changed files with 6 additions and 5 deletions

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@ -225,11 +225,11 @@ int b3InProcessMouseButtonCallback(b3PhysicsClientHandle clientHandle, int butto
}
b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect(struct GUIHelperInterface* guiHelper)
b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect(void* guiHelperPtr)
{
GUIHelperInterface* guiHelper = (GUIHelperInterface*) guiHelperPtr;
InProcessPhysicsClientExistingExampleBrowser* cl = new InProcessPhysicsClientExistingExampleBrowser(guiHelper);
//InProcessPhysicsClientFromGuiHelper* cl = new InProcessPhysicsClientFromGuiHelper(guiHelper);
cl->connect();
return (b3PhysicsClientHandle ) cl;
}
}

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@ -14,7 +14,7 @@ b3PhysicsClientHandle b3CreateInProcessPhysicsServerAndConnect(int argc, char* a
b3PhysicsClientHandle b3CreateInProcessPhysicsServerAndConnectMainThread(int argc, char* argv[]);
b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect(struct GUIHelperInterface* guiHelper);
b3PhysicsClientHandle b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect(void* guiHelperPtr);
///ignore the following APIs, they are for internal use for example browser
void b3InProcessRenderSceneInternal(b3PhysicsClientHandle clientHandle);

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@ -1011,6 +1011,7 @@ void TinyRendererVisualShapeConverter::resetAll()
}
m_data->m_swRenderInstances.clear();
m_data->m_visualShapes.clear();
}
void TinyRendererVisualShapeConverter::activateShapeTexture(int shapeUniqueId, int textureUniqueId)

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@ -417,7 +417,7 @@ else:
setup(
name = 'pybullet',
version='1.0.3',
version='1.0.4',
description='Official Python Interface for the Bullet Physics SDK Robotics Simulator',
long_description='pybullet is an easy to use Python module for physics simulation, robotics and machine learning based on the Bullet Physics SDK. With pybullet you can load articulated bodies from URDF, SDF and other file formats. pybullet provides forward dynamics simulation, inverse dynamics computation, forward and inverse kinematics and collision detection and ray intersection queries. Aside from physics simulation, pybullet supports to rendering, with a CPU renderer and OpenGL visualization and support for virtual reality headsets.',
url='https://github.com/bulletphysics/bullet3',