mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-13 21:30:09 +00:00
fix build3/stringify.sh
fix some compile issues
This commit is contained in:
parent
bd1620eda8
commit
535ee33e3b
@ -51,18 +51,18 @@ eval '$mypremake --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/
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eval '$mypremake --file=stringifyKernel.lua --kernelfile="../src/Bullet3OpenCL/Raycast/kernels/rayCastKernels.cl" --headerfile="../src/Bullet3OpenCL/Raycast/kernels/rayCastKernels.h" --stringname="rayCastKernelCL" stringify'
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eval '$mypremake --file=stringifyKernel.lua --kernelfile="../btgui/OpenGLWindow/Shaders/instancingVS.glsl" --headerfile="../btgui/OpenGLWindow/Shaders/instancingVS.h" --stringname="instancingVertexShader" stringify'
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eval '$mypremake --file=stringifyKernel.lua --kernelfile="../btgui/OpenGLWindow/Shaders/instancingPS.glsl" --headerfile="../btgui/OpenGLWindow/Shaders/instancingPS.h" --stringname="instancingFragmentShader" stringify'
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eval '$mypremake --file=stringifyKernel.lua --kernelfile="../btgui/OpenGLWindow/Shaders/pointSpriteVS.glsl" --headerfile="../btgui/OpenGLWindow/Shaders/pointSpriteVS.h" --stringname="pointSpriteVertexShader" stringify'
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eval '$mypremake --file=stringifyKernel.lua --kernelfile="../btgui/OpenGLWindow/Shaders/pointSpritePS.glsl" --headerfile="../btgui/OpenGLWindow/Shaders/pointSpritePS.h" --stringname="pointSpriteFragmentShader" stringify'
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eval '$mypremake --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/instancingVS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/instancingVS.h" --stringname="instancingVertexShader" stringify'
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eval '$mypremake --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/instancingPS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/instancingPS.h" --stringname="instancingFragmentShader" stringify'
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eval '$mypremake --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/pointSpriteVS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/pointSpriteVS.h" --stringname="pointSpriteVertexShader" stringify'
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eval '$mypremake --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/pointSpritePS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/pointSpritePS.h" --stringname="pointSpriteFragmentShader" stringify'
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eval '$mypremake --file=stringifyKernel.lua --kernelfile="../btgui/OpenGLWindow/Shaders/createShadowMapInstancingPS.glsl" --headerfile="../btgui/OpenGLWindow/Shaders/createShadowMapInstancingPS.h" --stringname="createShadowMapInstancingFragmentShader" stringify'
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eval '$mypremake --file=stringifyKernel.lua --kernelfile="../btgui/OpenGLWindow/Shaders/createShadowMapInstancingVS.glsl" --headerfile="../btgui/OpenGLWindow/Shaders/createShadowMapInstancingVS.h" --stringname="createShadowMapInstancingVertexShader" stringify'
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eval '$mypremake --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/createShadowMapInstancingPS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/createShadowMapInstancingPS.h" --stringname="createShadowMapInstancingFragmentShader" stringify'
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eval '$mypremake --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/createShadowMapInstancingVS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/createShadowMapInstancingVS.h" --stringname="createShadowMapInstancingVertexShader" stringify'
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eval '$mypremake --file=stringifyKernel.lua --kernelfile="../btgui/OpenGLWindow/Shaders/useShadowMapInstancingPS.glsl" --headerfile="../btgui/OpenGLWindow/Shaders/useShadowMapInstancingPS.h" --stringname="useShadowMapInstancingFragmentShader" stringify'
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eval '$mypremake --file=stringifyKernel.lua --kernelfile="../btgui/OpenGLWindow/Shaders/useShadowMapInstancingVS.glsl" --headerfile="../btgui/OpenGLWindow/Shaders/useShadowMapInstancingVS.h" --stringname="useShadowMapInstancingVertexShader" stringify'
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eval '$mypremake --file=stringifyKernel.lua --kernelfile="../Demos3/GpuDemos/broadphase/pairsKernel.cl" --headerfile="../Demos3/GpuDemos/broadphase/pairsKernel.h" --stringname="pairsKernelsCL" stringify'
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eval '$mypremake --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/useShadowMapInstancingPS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/useShadowMapInstancingPS.h" --stringname="useShadowMapInstancingFragmentShader" stringify'
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eval '$mypremake --file=stringifyKernel.lua --kernelfile="../examples/OpenGLWindow/Shaders/useShadowMapInstancingVS.glsl" --headerfile="../examples/OpenGLWindow/Shaders/useShadowMapInstancingVS.h" --stringname="useShadowMapInstancingVertexShader" stringify'
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eval '$mypremake --file=stringifyKernel.lua --kernelfile="../examples/OpenCL/broadphase/pairsKernel.cl" --headerfile="../examples/OpenCL/broadphase/pairsKernel.h" --stringname="pairsKernelsCL" stringify'
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@ -1,5 +1,5 @@
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#ifndef B3_IMPORT_MESH_UTILITY_H
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#define B3_IMPORT_MESH_UTILIY_H
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#define B3_IMPORT_MESH_UTILITY_H
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#include <string>
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@ -152,7 +152,6 @@ void InverseDynamicsExample::initPhysics()
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switch (m_option)
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{
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case 0:
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case BT_ID_LOAD_URDF:
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{
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@ -348,4 +347,4 @@ CommonExampleInterface* InverseDynamicsExampleCreateFunc(CommonExampleOptions
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B3_STANDALONE_EXAMPLE(InverseDynamicsExampleCreateFunc)
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B3_STANDALONE_EXAMPLE(InverseDynamicsExampleCreateFunc)
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@ -17,6 +17,70 @@
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#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include "../CommonInterfaces/CommonParameterInterface.h"
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struct TinyRendererSetupInternalData
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{
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TGAImage m_rgbColorBuffer;
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b3AlignedObjectArray<float> m_depthBuffer;
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int m_width;
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int m_height;
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btAlignedObjectArray<btConvexShape*> m_shapePtr;
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btAlignedObjectArray<btTransform> m_transforms;
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btAlignedObjectArray<TinyRenderObjectData*> m_renderObjects;
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btVoronoiSimplexSolver m_simplexSolver;
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btScalar m_pitch;
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btScalar m_roll;
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btScalar m_yaw;
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int m_textureHandle;
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int m_animateRenderer;
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TinyRendererSetupInternalData(int width, int height)
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:m_roll(0),
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m_pitch(0),
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m_yaw(0),
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m_width(width),
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m_height(height),
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m_rgbColorBuffer(width,height,TGAImage::RGB),
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m_textureHandle(0),
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m_animateRenderer(0)
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{
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m_depthBuffer.resize(m_width*m_height);
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}
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void updateTransforms()
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{
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int numObjects = m_shapePtr.size();
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m_transforms.resize(numObjects);
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for (int i=0;i<numObjects;i++)
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{
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m_transforms[i].setIdentity();
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//btVector3 pos(0.f,-(2.5* numObjects * 0.5)+i*2.5f, 0.f);
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btVector3 pos(0.f,+i*2.5f, 0.f);
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m_transforms[i].setIdentity();
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m_transforms[i].setOrigin( pos );
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btQuaternion orn;
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if (i < 2)
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{
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orn.setEuler(m_yaw,m_pitch,m_roll);
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m_transforms[i].setRotation(orn);
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}
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}
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if (m_animateRenderer)
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{
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m_pitch += 0.005f;
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m_yaw += 0.01f;
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}
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}
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};
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struct TinyRendererSetup : public CommonExampleInterface
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{
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@ -24,6 +88,7 @@ struct TinyRendererSetup : public CommonExampleInterface
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struct CommonGraphicsApp* m_app;
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struct TinyRendererSetupInternalData* m_internalData;
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bool m_useSoftware;
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TinyRendererSetup(struct GUIHelperInterface* guiHelper);
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@ -50,78 +115,29 @@ struct TinyRendererSetup : public CommonExampleInterface
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{
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}
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void animateRenderer(int animateRendererIndex)
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{
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m_internalData->m_animateRenderer = animateRendererIndex;
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}
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void selectRenderer(int rendererIndex)
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{
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m_useSoftware = (rendererIndex==0);
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}
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};
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struct TinyRendererSetupInternalData
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{
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TGAImage m_rgbColorBuffer;
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b3AlignedObjectArray<float> m_depthBuffer;
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int m_width;
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int m_height;
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btAlignedObjectArray<btConvexShape*> m_shapePtr;
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btAlignedObjectArray<btTransform> m_transforms;
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btAlignedObjectArray<TinyRenderObjectData*> m_renderObjects;
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btVoronoiSimplexSolver m_simplexSolver;
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btScalar m_pitch;
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btScalar m_roll;
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btScalar m_yaw;
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int m_textureHandle;
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TinyRendererSetupInternalData(int width, int height)
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:m_roll(0),
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m_pitch(0),
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m_yaw(0),
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m_width(width),
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m_height(height),
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m_rgbColorBuffer(width,height,TGAImage::RGB),
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m_textureHandle(0)
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{
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m_depthBuffer.resize(m_width*m_height);
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}
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void updateTransforms()
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{
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int numObjects = m_shapePtr.size();
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m_transforms.resize(numObjects);
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for (int i=0;i<numObjects;i++)
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{
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m_transforms[i].setIdentity();
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//btVector3 pos(0.f,-(2.5* numObjects * 0.5)+i*2.5f, 0.f);
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btVector3 pos(0.f,+i*2.5f, 0.f);
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m_transforms[i].setIdentity();
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m_transforms[i].setOrigin( pos );
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btQuaternion orn;
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if (i < 2)
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{
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orn.setEuler(m_yaw,m_pitch,m_roll);
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m_transforms[i].setRotation(orn);
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}
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}
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m_pitch += 0.005f;
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m_yaw += 0.01f;
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}
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};
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TinyRendererSetup::TinyRendererSetup(struct GUIHelperInterface* gui)
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{
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m_useSoftware = false;
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m_guiHelper = gui;
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m_app = gui->getAppInterface();
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m_internalData = new TinyRendererSetupInternalData(gui->getAppInterface()->m_window->getWidth(),gui->getAppInterface()->m_window->getHeight());
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m_app->m_renderer->enableBlend(true);
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const char* fileName = "textured_sphere_smooth.obj";//cube.obj";
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const char* fileName = "teddy.obj";//cube.obj";//textured_sphere_smooth.obj";//cube.obj";
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{
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@ -185,8 +201,28 @@ TinyRendererSetup::~TinyRendererSetup()
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delete m_internalData;
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}
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const char* itemsanimate[] = {"Fixed", "Rotate"};
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void TinyRendererComboCallbackAnimate(int combobox, const char* item, void* userPointer)
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{
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TinyRendererSetup* cl = (TinyRendererSetup*) userPointer;
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b3Assert(cl);
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int index=-1;
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int numItems = sizeof(itemsanimate)/sizeof(char*);
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for (int i=0;i<numItems;i++)
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{
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if (!strcmp(item,itemsanimate[i]))
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{
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index = i;
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}
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}
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cl->animateRenderer(index);
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}
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const char* items[] = {"Software", "OpenGL"};
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void TinyRendererComboCallback(int combobox, const char* item, void* userPointer)
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{
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TinyRendererSetup* cl = (TinyRendererSetup*) userPointer;
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@ -204,7 +240,6 @@ void TinyRendererComboCallback(int combobox, const char* item, void* userPointer
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}
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void TinyRendererSetup::initPhysics()
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{
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//request a visual bitma/texture we can render to
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@ -215,6 +250,7 @@ void TinyRendererSetup::initPhysics()
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m_internalData->m_textureHandle = render->registerTexture(m_internalData->m_rgbColorBuffer.buffer(),m_internalData->m_width,m_internalData->m_height);
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{
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ComboBoxParams comboParams;
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comboParams.m_userPointer = this;
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comboParams.m_numItems=sizeof(items)/sizeof(char*);
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@ -222,7 +258,18 @@ void TinyRendererSetup::initPhysics()
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comboParams.m_items=items;
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comboParams.m_callback =TinyRendererComboCallback;
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m_guiHelper->getParameterInterface()->registerComboBox( comboParams);
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}
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{
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ComboBoxParams comboParams;
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comboParams.m_userPointer = this;
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comboParams.m_numItems=sizeof(itemsanimate)/sizeof(char*);
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comboParams.m_startItem = 0;
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comboParams.m_items=itemsanimate;
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comboParams.m_callback =TinyRendererComboCallbackAnimate;
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m_guiHelper->getParameterInterface()->registerComboBox( comboParams);
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}
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}
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@ -19,7 +19,8 @@ struct Shader : public IShader {
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Model* m_model;
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Vec3f m_light_dir_local;
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Matrix& m_modelView;
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Matrix& m_modelMat;
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Matrix& m_modelView1;
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Matrix& m_projectionMatrix;
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mat<2,3,float> varying_uv; // triangle uv coordinates, written by the vertex shader, read by the fragment shader
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@ -27,11 +28,12 @@ struct Shader : public IShader {
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mat<3,3,float> varying_nrm; // normal per vertex to be interpolated by FS
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mat<3,3,float> ndc_tri; // triangle in normalized device coordinates
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Shader(Model* model, Vec3f light_dir_local, Matrix& modelView, Matrix& projectionMatrix)
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Shader(Model* model, Vec3f light_dir_local, Matrix& modelView, Matrix& projectionMatrix, Matrix& modelMat)
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:m_model(model),
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m_light_dir_local(light_dir_local),
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m_modelView(modelView),
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m_projectionMatrix(projectionMatrix)
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m_modelView1(modelView),
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m_projectionMatrix(projectionMatrix),
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m_modelMat(modelMat)
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{
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}
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@ -42,8 +44,9 @@ struct Shader : public IShader {
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//printf("uv = %f,%f\n", uv.x,uv.y);
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varying_uv.set_col(nthvert, uv);
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varying_nrm.set_col(nthvert, proj<3>((m_projectionMatrix*m_modelView).invert_transpose()*embed<4>(m_model->normal(iface, nthvert), 0.f)));
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Vec4f gl_Vertex = m_projectionMatrix*m_modelView*embed<4>(m_model->vert(iface, nthvert));
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//varying_nrm.set_col(nthvert, proj<3>((m_projectionMatrix*m_modelView).invert_transpose()*embed<4>(m_model->normal(iface, nthvert), 0.f)));
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varying_nrm.set_col(nthvert, proj<3>((m_modelMat).invert_transpose()*embed<4>(m_model->normal(iface, nthvert), 0.f)));
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Vec4f gl_Vertex = m_projectionMatrix*m_modelView1*embed<4>(m_model->vert(iface, nthvert));
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varying_tri.set_col(nthvert, gl_Vertex);
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ndc_tri.set_col(nthvert, proj<3>(gl_Vertex/gl_Vertex[3]));
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return gl_Vertex;
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@ -69,9 +72,9 @@ struct Shader : public IShader {
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B.set_col(2, bn);
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Vec3f n = (B*m_model->normal(uv)).normalize();
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float diff = 1;//b3Min(b3Max(0.f, n*0.3f),1.f);
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//float diff = b3Min(b3Max(0.f, n*m_light_dir_local+0.3f),1.f);
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//float diff = 1;//b3Min(b3Max(0.f, n*0.3f),1.f);
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float diff = b3Min(b3Max(0.f, bn*light_dir_world+0.3f),1.f);
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//float diff = b3Max(0.f, n*m_light_dir_local);
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color = m_model->diffuse(uv)*diff;
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@ -256,7 +259,7 @@ void TinyRenderer::renderObject(TinyRenderObjectData& renderData)
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{
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Matrix modelViewMatrix = renderData.m_viewMatrix*renderData.m_modelMatrix;
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Shader shader(model, light_dir_local, modelViewMatrix, renderData.m_projectionMatrix);
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Shader shader(model, light_dir_local, modelViewMatrix, renderData.m_projectionMatrix,renderData.m_modelMatrix);
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for (int i=0; i<model->nfaces(); i++) {
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@ -1,7 +1,6 @@
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#include "../SharedMemory/SharedMemoryInProcessPhysicsC_API.h"
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#include "../SharedMemory/PhysicsClientC_API.h"
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#include "../SharedMemory/PhysicsDirectC_API.h"
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#include "../SharedMemory/SharedMemoryInProcessPhysicsC_API.h"
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#ifdef __APPLE__
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@ -404,17 +404,33 @@ static const char* mprKernelsCL= \
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" int m_compoundBvhIndex;\n"
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" };\n"
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" int m_shapeType;\n"
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" int m_shapeIndex;\n"
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" union\n"
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" {\n"
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" int m_shapeIndex;\n"
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" float m_height;\n"
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" };\n"
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"};\n"
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"typedef struct b3GpuChildShape b3GpuChildShape_t;\n"
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"struct b3GpuChildShape\n"
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"{\n"
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" b3Float4 m_childPosition;\n"
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" b3Quat m_childOrientation;\n"
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" int m_shapeIndex;\n"
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" int m_unused0;\n"
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" int m_unused1;\n"
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" int m_unused2;\n"
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" union\n"
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" {\n"
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" int m_shapeIndex;//used for SHAPE_COMPOUND_OF_CONVEX_HULLS\n"
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" int m_capsuleAxis;\n"
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" };\n"
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" union \n"
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" {\n"
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" float m_radius;//used for childshape of SHAPE_COMPOUND_OF_SPHERES or SHAPE_COMPOUND_OF_CAPSULES\n"
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" int m_numChildShapes;//used for compound shape\n"
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" };\n"
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" union \n"
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" {\n"
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" float m_height;//used for childshape of SHAPE_COMPOUND_OF_CAPSULES\n"
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" int m_collidableShapeIndex;\n"
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" };\n"
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" int m_shapeType;\n"
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"};\n"
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"struct b3CompoundOverlappingPair\n"
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"{\n"
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@ -281,17 +281,33 @@ static const char* satClipKernelsCL= \
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" int m_compoundBvhIndex;\n"
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" };\n"
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" int m_shapeType;\n"
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" int m_shapeIndex;\n"
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" union\n"
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||||
" {\n"
|
||||
" int m_shapeIndex;\n"
|
||||
" float m_height;\n"
|
||||
" };\n"
|
||||
"};\n"
|
||||
"typedef struct b3GpuChildShape b3GpuChildShape_t;\n"
|
||||
"struct b3GpuChildShape\n"
|
||||
"{\n"
|
||||
" b3Float4 m_childPosition;\n"
|
||||
" b3Quat m_childOrientation;\n"
|
||||
" int m_shapeIndex;\n"
|
||||
" int m_unused0;\n"
|
||||
" int m_unused1;\n"
|
||||
" int m_unused2;\n"
|
||||
" union\n"
|
||||
" {\n"
|
||||
" int m_shapeIndex;//used for SHAPE_COMPOUND_OF_CONVEX_HULLS\n"
|
||||
" int m_capsuleAxis;\n"
|
||||
" };\n"
|
||||
" union \n"
|
||||
" {\n"
|
||||
" float m_radius;//used for childshape of SHAPE_COMPOUND_OF_SPHERES or SHAPE_COMPOUND_OF_CAPSULES\n"
|
||||
" int m_numChildShapes;//used for compound shape\n"
|
||||
" };\n"
|
||||
" union \n"
|
||||
" {\n"
|
||||
" float m_height;//used for childshape of SHAPE_COMPOUND_OF_CAPSULES\n"
|
||||
" int m_collidableShapeIndex;\n"
|
||||
" };\n"
|
||||
" int m_shapeType;\n"
|
||||
"};\n"
|
||||
"struct b3CompoundOverlappingPair\n"
|
||||
"{\n"
|
||||
|
@ -363,17 +363,33 @@ static const char* updateAabbsKernelCL= \
|
||||
" int m_compoundBvhIndex;\n"
|
||||
" };\n"
|
||||
" int m_shapeType;\n"
|
||||
" int m_shapeIndex;\n"
|
||||
" union\n"
|
||||
" {\n"
|
||||
" int m_shapeIndex;\n"
|
||||
" float m_height;\n"
|
||||
" };\n"
|
||||
"};\n"
|
||||
"typedef struct b3GpuChildShape b3GpuChildShape_t;\n"
|
||||
"struct b3GpuChildShape\n"
|
||||
"{\n"
|
||||
" b3Float4 m_childPosition;\n"
|
||||
" b3Quat m_childOrientation;\n"
|
||||
" int m_shapeIndex;\n"
|
||||
" int m_unused0;\n"
|
||||
" int m_unused1;\n"
|
||||
" int m_unused2;\n"
|
||||
" union\n"
|
||||
" {\n"
|
||||
" int m_shapeIndex;//used for SHAPE_COMPOUND_OF_CONVEX_HULLS\n"
|
||||
" int m_capsuleAxis;\n"
|
||||
" };\n"
|
||||
" union \n"
|
||||
" {\n"
|
||||
" float m_radius;//used for childshape of SHAPE_COMPOUND_OF_SPHERES or SHAPE_COMPOUND_OF_CAPSULES\n"
|
||||
" int m_numChildShapes;//used for compound shape\n"
|
||||
" };\n"
|
||||
" union \n"
|
||||
" {\n"
|
||||
" float m_height;//used for childshape of SHAPE_COMPOUND_OF_CAPSULES\n"
|
||||
" int m_collidableShapeIndex;\n"
|
||||
" };\n"
|
||||
" int m_shapeType;\n"
|
||||
"};\n"
|
||||
"struct b3CompoundOverlappingPair\n"
|
||||
"{\n"
|
||||
|
Loading…
Reference in New Issue
Block a user