- stop threads when exiting demo that uses multi threading

- improved friction model for parallel solver (align the friction direction with projected velocity, unless the projection is close to zero (only then use 2 arbitrary axis orthogonal to contact normal)
This commit is contained in:
ejcoumans 2007-11-11 22:48:08 +00:00
parent 232f41353f
commit 56c69bc42e
6 changed files with 76 additions and 19 deletions

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@ -1,6 +1,15 @@
Bullet Continuous Collision Detection and Physics Library
Primary author and maintainer: Erwin Coumans
2007 Nov 11
- Fixed parallel solver (BulletMultiThreaded) friction issue
- Terminate Win32 Threads when closing the CcdPhysicsDemo (when USE_PARALLEL_SOLVER/USE_PARALLEL_DISPATCHER is defined)
2007 Nov 6
- Added support for 16-bit indices for triangle meshes
- Added support for multiple mesh parts using btBvhTriangleMeshShape.
Thanks to Tim Johansson
2007 Oct 22
- All memory allocations go through btAlignedAlloc/btAlignedFree. User can override this to verify memory leaks
- added a few more demos to AllBulletDemos

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@ -93,12 +93,12 @@ public:
btDemoEntry g_demoEntries[] =
{
{"BasicDemo", BasicDemo::Create},
{"RagdollDemo",RagdollDemo::Create},
{"ConvexDecomposition",ConvexDecompositionDemo::Create},
{"CcdPhysicsDemo", CcdPhysicsDemo::Create},
{"BspDemo", BspDemo::Create},
{"ConcaveDemo",ConcaveDemo::Create},
{"ConvexDecomposition",ConvexDecompositionDemo::Create},
{"BasicDemo", BasicDemo::Create},
{"BspDemo", BspDemo::Create},
{"Gimpact Test", GimpactConcaveDemo::Create},
{"Raytracer Test",Raytracer::Create},
{"GjkConvexCast",LinearConvexCastDemo::Create},

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@ -322,6 +322,9 @@ float myFrictionModel( btRigidBody& body1, btRigidBody& body2, btManifoldPoint&
void CcdPhysicsDemo::initPhysics()
{
m_threadSupportSolver = 0;
m_threadSupportCollision = 0;
//#define USE_GROUND_PLANE 1
#ifdef USE_GROUND_PLANE
m_collisionShapes.push_back(new btStaticPlaneShape(btVector3(0,1,0),0.5));
@ -356,7 +359,7 @@ int maxNumOutstandingTasks = 4;
#ifdef USE_WIN32_THREADING
Win32ThreadSupport* threadSupportCollision = new Win32ThreadSupport(Win32ThreadSupport::Win32ThreadConstructionInfo(
m_threadSupportCollision = new Win32ThreadSupport(Win32ThreadSupport::Win32ThreadConstructionInfo(
"collision",
processCollisionTask,
createCollisionLocalStoreMemory,
@ -389,7 +392,7 @@ int maxNumOutstandingTasks = 4;
#endif
m_dispatcher = new SpuGatheringCollisionDispatcher(threadSupportCollision,maxNumOutstandingTasks,m_collisionConfiguration);
m_dispatcher = new SpuGatheringCollisionDispatcher(m_threadSupportCollision,maxNumOutstandingTasks,m_collisionConfiguration);
// m_dispatcher = new btCollisionDispatcher(m_collisionConfiguration);
#else
@ -422,7 +425,7 @@ int maxNumOutstandingTasks = 4;
#ifdef USE_PARALLEL_SOLVER
Win32ThreadSupport* threadSupportSolver = new Win32ThreadSupport(Win32ThreadSupport::Win32ThreadConstructionInfo(
m_threadSupportSolver = new Win32ThreadSupport(Win32ThreadSupport::Win32ThreadConstructionInfo(
"solver",
processSolverTask,
createSolverLocalStoreMemory,
@ -648,12 +651,22 @@ void CcdPhysicsDemo::exitPhysics()
//delete solver
delete m_solver;
if (m_threadSupportSolver)
{
delete m_threadSupportSolver;
}
//delete broadphase
delete m_broadphase;
//delete dispatcher
delete m_dispatcher;
if (m_threadSupportCollision)
{
delete m_threadSupportCollision;
}
delete m_collisionConfiguration;

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@ -25,6 +25,7 @@ class btCollisionDispatcher;
class btConstraintSolver;
struct btCollisionAlgorithmCreateFunc;
class btDefaultCollisionConfiguration;
class Win32ThreadSupport;
///CcdPhysicsDemo shows basic stacking using Bullet physics, and allows toggle of Ccd (using key '1')
class CcdPhysicsDemo : public DemoApplication
@ -37,6 +38,10 @@ class CcdPhysicsDemo : public DemoApplication
btCollisionDispatcher* m_dispatcher;
Win32ThreadSupport* m_threadSupportCollision;
Win32ThreadSupport* m_threadSupportSolver;
btConstraintSolver* m_solver;
btCollisionAlgorithmCreateFunc* m_boxBoxCF;

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@ -1026,6 +1026,9 @@ void processSolverTask(void* userPtr, void* lsMemory)
btVector3 rel_pos1 = pos1 - rb0->getCenterOfMassPosition();
btVector3 rel_pos2 = pos2 - rb1->getCenterOfMassPosition();
btScalar rel_vel;
btVector3 vel;
// De-penetration
{
SpuSolverInternalConstraint& constraint = localMemory->m_tempInternalConstr[0];
@ -1034,7 +1037,6 @@ void processSolverTask(void* userPtr, void* lsMemory)
constraint.m_localOffsetBodyB = offsB;
constraint.m_normal = cp.m_normalWorldOnB;
{
//can be optimized, the cross products are already calculated
constraint.m_jacDiagABInv = computeJacobianInverse (rb0, rb1, pos1, pos2, cp.m_normalWorldOnB);
@ -1046,11 +1048,9 @@ void processSolverTask(void* userPtr, void* lsMemory)
btVector3 vel1 = rb0->getVelocityInLocalPoint(rel_pos1);
btVector3 vel2 = rb1->getVelocityInLocalPoint(rel_pos2);
btVector3 vel = vel1 - vel2;
btScalar rel_vel;
vel = vel1 - vel2;
rel_vel = cp.m_normalWorldOnB.dot(vel);
constraint.m_penetration = cp.getDistance();///btScalar(infoGlobal.m_numIterations);
constraint.m_friction = cp.m_combinedFriction;
float rest = - rel_vel * cp.m_combinedRestitution;
@ -1082,8 +1082,16 @@ void processSolverTask(void* userPtr, void* lsMemory)
btVector3 frictionTangential0a, frictionTangential1b;
frictionTangential0a = vel - cp.m_normalWorldOnB * rel_vel;
btScalar lat_rel_vel = frictionTangential0a.length2();
if (lat_rel_vel > SIMD_EPSILON)//0.0f)
{
frictionTangential0a /= btSqrt(lat_rel_vel);
frictionTangential1b = frictionTangential0a.cross(cp.m_normalWorldOnB);
} else
{
btPlaneSpace1(cp.m_normalWorldOnB,frictionTangential0a,frictionTangential1b);
}
{
SpuSolverInternalConstraint& constraint = localMemory->m_tempInternalConstr[1];

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@ -52,23 +52,27 @@ DWORD WINAPI Thread_no_1( LPVOID lpParam )
while (1)
{
WaitForSingleObject(status->m_eventStartHandle,INFINITE);
btAssert(status->m_status);
void* userPtr = status->m_userPtr;
if (userPtr)
{
btAssert(status->m_status);
status->m_userThreadFunc(userPtr,status->m_lsMemory);
status->m_status = 2;
SetEvent(status->m_eventCompletetHandle);
} else
{
//exit Thread
status->m_status = 3;
SetEvent(status->m_eventCompletetHandle);
printf("Thread with taskId %i with handle %i exiting\n",status->m_taskId, status->m_threadHandle);
break;
}
}
printf("Thread TERMINATED\n");
return 0;
}
@ -202,7 +206,7 @@ void Win32ThreadSupport::startThreads(Win32ThreadConstructionInfo& threadConstru
SetThreadPriority(handle,THREAD_PRIORITY_HIGHEST);
//SetThreadPriority(handle,THREAD_PRIORITY_TIME_CRITICAL);
//SetThreadAffinityMask(handle, 1<<i);
SetThreadAffinityMask(handle, 1<<i);
spuStatus.m_taskId = i;
spuStatus.m_commandId = 0;
@ -225,9 +229,27 @@ void Win32ThreadSupport::startSPU()
///tell the task scheduler we are done with the SPU tasks
void Win32ThreadSupport::stopSPU()
{
// m_activeSpuStatus.pop_back();
// WaitForSingleObject(spuStatus.bla, INFINITE);
// CloseHandle(spuStatus.m_threadHandle);
int i;
for (i=0;i<m_activeSpuStatus.size();i++)
{
btSpuStatus& spuStatus = m_activeSpuStatus[i];
if (spuStatus.m_status>0)
{
WaitForSingleObject(spuStatus.m_eventCompletetHandle, INFINITE);
}
spuStatus.m_userPtr = 0;
SetEvent(spuStatus.m_eventStartHandle);
WaitForSingleObject(spuStatus.m_eventCompletetHandle, INFINITE);
CloseHandle(spuStatus.m_eventCompletetHandle);
CloseHandle(spuStatus.m_eventStartHandle);
CloseHandle(spuStatus.m_threadHandle);
}
m_activeSpuStatus.clear();
m_completeHandles.clear();
}