mirror of
https://github.com/bulletphysics/bullet3
synced 2025-01-19 05:20:06 +00:00
expose number of instances
export 'getKeyboardCallback' for chaining
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0aa7c97874
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@ -13,7 +13,8 @@ struct GLInstanceRendererInternalData
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btAlignedObjectArray<GLfloat> m_instance_scale_ptr;
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int m_vboSize;
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GLuint m_vbo;
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GLuint m_vbo;
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int m_totalNumInstances;
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};
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#endif //GL_INSTANCE_RENDERER_INTERNAL_DATA_H
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@ -564,7 +564,7 @@ void GLInstancingRenderer::writeTransforms()
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totalNumInstances+=gfxObj->m_numGraphicsInstances;
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}
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m_data->m_totalNumInstances = totalNumInstances;
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for (int k=0;k<m_graphicsInstances.size();k++)
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{
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@ -59,7 +59,7 @@ void Win32OpenGLWindow::enableOpenGL()
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printGLString("Version", GL_VERSION);
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printGLString("Vendor", GL_VENDOR);
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printGLString("Renderer", GL_RENDERER);
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printGLString("Extensions", GL_EXTENSIONS);
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//printGLString("Extensions", GL_EXTENSIONS);
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}
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@ -671,5 +671,10 @@ void Win32Window::setKeyboardCallback( btKeyboardCallback keyboardCallback)
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}
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btKeyboardCallback Win32Window::getKeyboardCallback()
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{
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return m_data->m_keyboardCallback;
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}
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@ -70,6 +70,8 @@ public:
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virtual void setWheelCallback(btWheelCallback wheelCallback);
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virtual void setKeyboardCallback( btKeyboardCallback keyboardCallback);
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virtual btKeyboardCallback getKeyboardCallback();
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virtual void setRenderCallback( btRenderCallback renderCallback);
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virtual void setWindowTitle(const char* title);
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@ -96,6 +96,7 @@ class btgWindowInterface
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virtual void setResizeCallback(btResizeCallback resizeCallback)=0;
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virtual void setWheelCallback(btWheelCallback wheelCallback)=0;
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virtual void setKeyboardCallback( btKeyboardCallback keyboardCallback)=0;
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virtual btKeyboardCallback getKeyboardCallback()=0;
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virtual void setRenderCallback( btRenderCallback renderCallback) = 0;
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@ -40,9 +40,9 @@ void GpuDemo::initCL(int preferredDeviceIndex, int preferredPlatformIndex)
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int ciErrNum = 0;
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//#ifdef CL_PLATFORM_INTEL
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// cl_device_type deviceType = CL_DEVICE_TYPE_ALL;
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cl_device_type deviceType = CL_DEVICE_TYPE_ALL;
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//#else
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cl_device_type deviceType = CL_DEVICE_TYPE_GPU;
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//cl_device_type deviceType = CL_DEVICE_TYPE_CPU;
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//#endif
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@ -28,6 +28,8 @@ public:
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float gapY;
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float gapZ;
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GLInstancingRenderer* m_instancingRenderer;
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class btgWindowInterface* m_window;
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ConstructionInfo()
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:useOpenCL(false),//true),
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preferredOpenCLPlatformIndex(-1),
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@ -39,7 +41,8 @@ public:
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gapX(4.3),
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gapY(4.0),
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gapZ(4.3),
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m_instancingRenderer(0)
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m_instancingRenderer(0),
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m_window(0)
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{
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}
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};
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@ -3,18 +3,107 @@
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#include "OpenGLWindow/ShapeData.h"
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#include "OpenGLWindow/GLInstancingRenderer.h"
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#include "BulletCommon/btQuaternion.h"
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#include "OpenGLWindow/btgWindowInterface.h"
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#include "gpu_broadphase/host/btGpuSapBroadphase.h"
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#include "../GpuDemoInternalData.h"
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#include "basic_initialize/btOpenCLUtils.h"
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#include "OpenGLWindow/OpenGLInclude.h"
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#include "OpenGLWindow/GLInstanceRendererInternalData.h"
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#include "parallel_primitives/host/btLauncherCL.h"
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btKeyboardCallback oldCallback = 0;
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extern bool gReset;
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#define MSTRINGIFY(A) #A
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const char* s_pairBenchKernelString = MSTRINGIFY(
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__kernel void moveObjectsKernel(__global float4* posOrnColors, int numObjects)
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{
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int iGID = get_global_id(0);
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if (iGID>=numObjects)
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return;
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__global float4* positions = &posOrnColors[0];
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positions[iGID].y +=0.01f;
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__global float4* colors = &posOrnColors[numObjects*2];
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float fi = iGID;
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float c = fi/numObjects;
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colors[iGID] = (float4)(0,0,c,1);
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}
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);
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struct PairBenchInternalData
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{
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btGpuSapBroadphase* m_broadphaseGPU;
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cl_kernel m_moveObjectsKernel;
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cl_kernel m_colorObjectsKernel;
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cl_kernel m_colorPairsKernel;
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btOpenCLArray<btVector4>* m_instancePosOrnColor;
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PairBenchInternalData()
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:m_broadphaseGPU(0),
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m_moveObjectsKernel(0),
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m_colorObjectsKernel(0),
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m_colorPairsKernel(0),
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m_instancePosOrnColor(0)
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{
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}
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};
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PairBench::PairBench()
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:m_instancingRenderer(0)
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:m_instancingRenderer(0),
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m_window(0)
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{
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m_data = new PairBenchInternalData;
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}
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PairBench::~PairBench()
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{
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delete m_data;
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}
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void PairKeyboardCallback(int key, int state)
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{
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if (key=='R' && state)
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{
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gReset = true;
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}
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//btDefaultKeyboardCallback(key,state);
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oldCallback(key,state);
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}
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void PairBench::initPhysics(const ConstructionInfo& ci)
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{
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initCL(ci.preferredOpenCLDeviceIndex,ci.preferredOpenCLPlatformIndex);
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if (m_clData->m_clContext)
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{
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m_data->m_broadphaseGPU = new btGpuSapBroadphase(m_clData->m_clContext,m_clData->m_clDevice,m_clData->m_clQueue);
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cl_program pairBenchProg=0;
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int errNum=0;
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m_data->m_moveObjectsKernel = btOpenCLUtils::compileCLKernelFromString(m_clData->m_clContext,m_clData->m_clDevice,s_pairBenchKernelString,"moveObjectsKernel",&errNum,pairBenchProg);
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}
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if (ci.m_window)
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{
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m_window = ci.m_window;
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oldCallback = ci.m_window->getKeyboardCallback();
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ci.m_window->setKeyboardCallback(PairKeyboardCallback);
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}
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m_instancingRenderer = ci.m_instancingRenderer;
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CProfileManager::CleanupMemory();
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@ -22,32 +111,50 @@ void PairBench::initPhysics(const ConstructionInfo& ci)
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int numVertices = sizeof(cube_vertices)/strideInBytes;
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int numIndices = sizeof(cube_vertices)/sizeof(int);
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int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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int group=1;
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int mask=1;
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int index=10;
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for (int i=0;i<ci.arraySizeX;i++)
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{
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for (int j=0;j<ci.arraySizeY;j++)
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{
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for (int k=0;k<ci.arraySizeZ;k++)
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{
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btVector3 position(k*3,i*3,j*3);
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btVector3 position(k*2,i*2,j*2);
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btQuaternion orn(1,0,0,0);
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btVector4 color(0,0,1,1);
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btVector4 scaling(1,1,1,1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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btVector3 aabbHalfExtents(1,1,1);
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btVector3 aabbMin = position-aabbHalfExtents;
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btVector3 aabbMax = position+aabbHalfExtents;
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m_data->m_broadphaseGPU->createProxy(aabbMin,aabbMax,index,group,mask);
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index++;
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}
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}
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}
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float camPos[4]={15.5,12.5,15.5,0};
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float camPos[4]={15.5,12.5,15.5,0};
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m_instancingRenderer->setCameraTargetPosition(camPos);
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m_instancingRenderer->setCameraDistance(40);
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m_instancingRenderer->writeTransforms();
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m_data->m_broadphaseGPU->writeAabbsToGpu();
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}
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void PairBench::exitPhysics()
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{
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delete m_data->m_broadphaseGPU;
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delete m_data->m_instancePosOrnColor;
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m_data->m_broadphaseGPU = 0;
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m_window->setKeyboardCallback(oldCallback);
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exitCL();
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}
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@ -58,5 +165,75 @@ void PairBench::renderScene()
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void PairBench::clientMoveAndDisplay()
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{
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//color all objects blue
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bool animate=true;
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if (animate)
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{
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GLuint vbo = m_instancingRenderer->getInternalData()->m_vbo;
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int numObjects= m_instancingRenderer->getInternalData()->m_totalNumInstances;
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int arraySizeInBytes = numObjects * (3)*sizeof(btVector4);
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glBindBuffer(GL_ARRAY_BUFFER, vbo);
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cl_bool blocking= CL_TRUE;
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char* hostPtr= (char*)glMapBufferRange( GL_ARRAY_BUFFER,m_instancingRenderer->getMaxShapeCapacity(),arraySizeInBytes, GL_MAP_WRITE_BIT|GL_MAP_READ_BIT );//GL_READ_WRITE);//GL_WRITE_ONLY
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GLint err = glGetError();
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assert(err==GL_NO_ERROR);
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btVector4* positions = (btVector4*)hostPtr;
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if (m_data->m_instancePosOrnColor && m_data->m_instancePosOrnColor->size() != 3*numObjects)
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{
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delete m_data->m_instancePosOrnColor;
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m_data->m_instancePosOrnColor=0;
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}
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if (!m_data->m_instancePosOrnColor)
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{
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m_data->m_instancePosOrnColor = new btOpenCLArray<btVector4>(m_clData->m_clContext,m_clData->m_clQueue);
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m_data->m_instancePosOrnColor->resize(3*numObjects);
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m_data->m_instancePosOrnColor->copyFromHostPointer(positions,3*numObjects,0);
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}
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bool animateHost = false;
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if (animateHost)
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{
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for (int i=0;i<numObjects;i++)
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{
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positions[i][1]+=0.1f;
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}
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btVector4* colors= (btVector4*)(hostPtr+8*sizeof(float)*numObjects);
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for (int i=0;i<numObjects;i++)
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{
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colors[i].setValue(0,0,float(i)/float(numObjects),1);
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}
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} else
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{
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btLauncherCL launcher(m_clData->m_clQueue, m_data->m_moveObjectsKernel);
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launcher.setBuffer(m_data->m_instancePosOrnColor->getBufferCL() );
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launcher.setConst( numObjects);
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launcher.launch1D( numObjects);
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clFinish(m_clData->m_clQueue);
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m_data->m_instancePosOrnColor->copyToHostPointer(positions,3*numObjects,0);
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}
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}
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{
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BT_PROFILE("calculateOverlappingPairs");
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m_data->m_broadphaseGPU->calculateOverlappingPairs();
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int numPairs = m_data->m_broadphaseGPU->getNumOverlap();
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}
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if (animate)
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{
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GLint err = glGetError();
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assert(err==GL_NO_ERROR);
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//color overlapping objects in red
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glUnmapBuffer( GL_ARRAY_BUFFER);
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err = glGetError();
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assert(err==GL_NO_ERROR);
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}
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}
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@ -7,6 +7,9 @@ class PairBench : public GpuDemo
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{
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class GLInstancingRenderer* m_instancingRenderer;
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class btgWindowInterface* m_window;
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struct PairBenchInternalData* m_data;
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public:
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@ -538,6 +538,7 @@ int main(int argc, char* argv[])
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int maxObjectCapacity=128*1024;
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ci.m_instancingRenderer = new GLInstancingRenderer(maxObjectCapacity);//render.getInstancingRenderer();
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ci.m_window = window;
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ci.m_instancingRenderer->init();
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ci.m_instancingRenderer->InitShaders();
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