mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-12 12:50:08 +00:00
Add deformable contact forces info
- add contact information for collisions between rigid and soft bodies - collisions between different soft bodies are not supported - uses impulse acting on tetrahedral nodes for calculation of forces - contact points are approximated by node positions - multiple forces acting on identical nodes are accumulated
This commit is contained in:
parent
ce26271923
commit
5795bd676f
@ -8060,115 +8060,167 @@ bool PhysicsServerCommandProcessor::processRequestDeformableContactpointHelper(c
|
||||
{
|
||||
return false;
|
||||
}
|
||||
int numSoftbodyContact = 0;
|
||||
for (int i = deformWorld->getSoftBodyArray().size() - 1; i >= 0; i--)
|
||||
{
|
||||
numSoftbodyContact += deformWorld->getSoftBodyArray()[i]->m_faceRigidContacts.size();
|
||||
}
|
||||
int num_contact_points = m_data->m_cachedContactPoints.size();
|
||||
m_data->m_cachedContactPoints.reserve(num_contact_points + numSoftbodyContact);
|
||||
|
||||
for (int i = deformWorld->getSoftBodyArray().size() - 1; i >= 0; i--)
|
||||
{
|
||||
btSoftBody* psb = deformWorld->getSoftBodyArray()[i];
|
||||
btAlignedObjectArray<b3ContactPointData> distinctContactPoints;
|
||||
btAlignedObjectArray<btSoftBody::Node*> nodesInContact;
|
||||
for (int c = 0; c < psb->m_faceRigidContacts.size(); c++)
|
||||
{
|
||||
const btSoftBody::DeformableFaceRigidContact* contact = &psb->m_faceRigidContacts[i];
|
||||
//convert rigidbody contact
|
||||
int linkIndexA = -1;
|
||||
int linkIndexB = -1;
|
||||
int objectIndexA = psb->getUserIndex2();
|
||||
const btSoftBody::DeformableFaceRigidContact* contact = &psb->m_faceRigidContacts[c];
|
||||
// calculate normal and tangent impulse
|
||||
btVector3 impulse = contact->m_cti.m_impulse;
|
||||
btVector3 impulseNormal = impulse.dot(contact->m_cti.m_normal) * contact->m_cti.m_normal;
|
||||
btVector3 impulseTangent = impulse - impulseNormal;
|
||||
// get node in contact
|
||||
int contactNodeIdx = contact->m_bary.maxAxis();
|
||||
btSoftBody::Node* node = contact->m_face->m_n[contactNodeIdx];
|
||||
// check if node is already in the list
|
||||
int idx = nodesInContact.findLinearSearch2(node);
|
||||
if (idx < 0)
|
||||
{
|
||||
// add new node and contact point
|
||||
nodesInContact.push_back(node);
|
||||
//convert rigidbody contact
|
||||
int linkIndexA = -1;
|
||||
int linkIndexB = -1;
|
||||
int objectIndexA = psb->getUserIndex2();
|
||||
|
||||
int objectIndexB = -1;
|
||||
const btRigidBody* bodyB = btRigidBody::upcast(contact->m_cti.m_colObj);
|
||||
if (bodyB)
|
||||
{
|
||||
objectIndexB = bodyB->getUserIndex2();
|
||||
}
|
||||
const btMultiBodyLinkCollider* mblB = btMultiBodyLinkCollider::upcast(contact->m_cti.m_colObj);
|
||||
if (mblB && mblB->m_multiBody)
|
||||
{
|
||||
linkIndexB = mblB->m_link;
|
||||
objectIndexB = mblB->m_multiBody->getUserIndex2();
|
||||
}
|
||||
|
||||
//apply the filter, if the user provides it
|
||||
bool swap = false;
|
||||
if (clientCmd.m_requestContactPointArguments.m_objectAIndexFilter >= 0)
|
||||
{
|
||||
if (clientCmd.m_requestContactPointArguments.m_objectAIndexFilter == objectIndexA)
|
||||
int objectIndexB = -1;
|
||||
const btRigidBody* bodyB = btRigidBody::upcast(contact->m_cti.m_colObj);
|
||||
if (bodyB)
|
||||
{
|
||||
swap = false;
|
||||
objectIndexB = bodyB->getUserIndex2();
|
||||
}
|
||||
else if (clientCmd.m_requestContactPointArguments.m_objectAIndexFilter == objectIndexB)
|
||||
const btMultiBodyLinkCollider* mblB = btMultiBodyLinkCollider::upcast(contact->m_cti.m_colObj);
|
||||
if (mblB && mblB->m_multiBody)
|
||||
{
|
||||
swap = true;
|
||||
linkIndexB = mblB->m_link;
|
||||
objectIndexB = mblB->m_multiBody->getUserIndex2();
|
||||
}
|
||||
else
|
||||
|
||||
//apply the filter, if the user provides it
|
||||
bool swap = false;
|
||||
if (clientCmd.m_requestContactPointArguments.m_objectAIndexFilter >= 0)
|
||||
{
|
||||
continue;
|
||||
if (clientCmd.m_requestContactPointArguments.m_objectAIndexFilter == objectIndexA)
|
||||
{
|
||||
swap = false;
|
||||
}
|
||||
else if (clientCmd.m_requestContactPointArguments.m_objectAIndexFilter == objectIndexB)
|
||||
{
|
||||
swap = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (swap)
|
||||
{
|
||||
std::swap(objectIndexA, objectIndexB);
|
||||
std::swap(linkIndexA, linkIndexB);
|
||||
}
|
||||
|
||||
//apply the second object filter, if the user provides it
|
||||
if (clientCmd.m_requestContactPointArguments.m_objectBIndexFilter >= 0)
|
||||
{
|
||||
if (clientCmd.m_requestContactPointArguments.m_objectBIndexFilter != objectIndexB)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (
|
||||
(clientCmd.m_updateFlags & CMD_REQUEST_CONTACT_POINT_HAS_LINK_INDEX_A_FILTER) &&
|
||||
clientCmd.m_requestContactPointArguments.m_linkIndexAIndexFilter != linkIndexA)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (
|
||||
(clientCmd.m_updateFlags & CMD_REQUEST_CONTACT_POINT_HAS_LINK_INDEX_B_FILTER) &&
|
||||
clientCmd.m_requestContactPointArguments.m_linkIndexBIndexFilter != linkIndexB)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
b3ContactPointData pt;
|
||||
pt.m_bodyUniqueIdA = objectIndexA;
|
||||
pt.m_bodyUniqueIdB = objectIndexB;
|
||||
pt.m_contactDistance = contact->m_cti.m_offset;
|
||||
pt.m_contactFlags = 0;
|
||||
pt.m_linkIndexA = linkIndexA;
|
||||
pt.m_linkIndexB = linkIndexB;
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
if (swap)
|
||||
{
|
||||
pt.m_contactNormalOnBInWS[j] = -contact->m_cti.m_normal[j];
|
||||
pt.m_positionOnAInWS[j] = contact->m_cti.m_normal[j];
|
||||
pt.m_positionOnBInWS[j] = -contact->m_cti.m_normal[j];
|
||||
std::swap(objectIndexA, objectIndexB);
|
||||
std::swap(linkIndexA, linkIndexB);
|
||||
}
|
||||
else
|
||||
|
||||
//apply the second object filter, if the user provides it
|
||||
if (clientCmd.m_requestContactPointArguments.m_objectBIndexFilter >= 0)
|
||||
{
|
||||
pt.m_contactNormalOnBInWS[j] = contact->m_cti.m_normal[j];
|
||||
pt.m_positionOnAInWS[j] = -contact->m_cti.m_normal[j];
|
||||
pt.m_positionOnBInWS[j] = contact->m_cti.m_normal[j];
|
||||
if (clientCmd.m_requestContactPointArguments.m_objectBIndexFilter != objectIndexB)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (
|
||||
(clientCmd.m_updateFlags & CMD_REQUEST_CONTACT_POINT_HAS_LINK_INDEX_A_FILTER) &&
|
||||
clientCmd.m_requestContactPointArguments.m_linkIndexAIndexFilter != linkIndexA)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (
|
||||
(clientCmd.m_updateFlags & CMD_REQUEST_CONTACT_POINT_HAS_LINK_INDEX_B_FILTER) &&
|
||||
clientCmd.m_requestContactPointArguments.m_linkIndexBIndexFilter != linkIndexB)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
b3ContactPointData pt;
|
||||
pt.m_bodyUniqueIdA = objectIndexA;
|
||||
pt.m_bodyUniqueIdB = objectIndexB;
|
||||
pt.m_contactDistance = -contact->m_cti.m_offset;
|
||||
pt.m_contactFlags = 0;
|
||||
pt.m_linkIndexA = linkIndexA;
|
||||
pt.m_linkIndexB = linkIndexB;
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
if (swap)
|
||||
{
|
||||
pt.m_contactNormalOnBInWS[j] = -contact->m_cti.m_normal[j];
|
||||
pt.m_positionOnAInWS[j] = node->m_x[j] - pt.m_contactDistance * pt.m_contactNormalOnBInWS[j]; // not really precise because of margins in btSoftBody.cpp:line 2912
|
||||
// node is force application point, therefore node position is contact point (not contact->m_contactPoint, because not equal to node)
|
||||
pt.m_positionOnBInWS[j] = node->m_x[j];
|
||||
}
|
||||
else
|
||||
{
|
||||
pt.m_contactNormalOnBInWS[j] = contact->m_cti.m_normal[j];
|
||||
// node is force application point, therefore node position is contact point (not contact->m_contactPoint, because not equal to node)
|
||||
pt.m_positionOnAInWS[j] = node->m_x[j];
|
||||
pt.m_positionOnBInWS[j] = node->m_x[j] - pt.m_contactDistance * pt.m_contactNormalOnBInWS[j]; // not really precise because of margins in btSoftBody.cpp:line 2912
|
||||
}
|
||||
}
|
||||
pt.m_normalForce = (impulseNormal / m_data->m_physicsDeltaTime).norm();
|
||||
pt.m_linearFrictionForce1 = (impulseTangent.dot(contact->t1) * contact->t1 / m_data->m_physicsDeltaTime).norm();
|
||||
pt.m_linearFrictionForce2 = (impulseTangent.dot(contact->t2) * contact->t2 / m_data->m_physicsDeltaTime).norm();
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
pt.m_linearFrictionDirection1[j] = contact->t1[j];
|
||||
pt.m_linearFrictionDirection2[j] = contact->t2[j];
|
||||
}
|
||||
distinctContactPoints.push_back(pt);
|
||||
}
|
||||
pt.m_normalForce = 1;
|
||||
pt.m_linearFrictionForce1 = 0;
|
||||
pt.m_linearFrictionForce2 = 0;
|
||||
for (int j = 0; j < 3; j++)
|
||||
else
|
||||
{
|
||||
pt.m_linearFrictionDirection1[j] = 0;
|
||||
pt.m_linearFrictionDirection2[j] = 0;
|
||||
// add values to existing contact point
|
||||
b3ContactPointData* pt = &distinctContactPoints[idx];
|
||||
// current normal force of node
|
||||
btVector3 normalForce = btVector3(btScalar(pt->m_contactNormalOnBInWS[0]),
|
||||
btScalar(pt->m_contactNormalOnBInWS[1]),
|
||||
btScalar(pt->m_contactNormalOnBInWS[2])) * pt->m_normalForce;
|
||||
// add normal force of additional node contact
|
||||
normalForce += contact->m_cti.m_normal * (impulseNormal / m_data->m_physicsDeltaTime).norm();
|
||||
// get magnitude of normal force
|
||||
pt->m_normalForce = normalForce.norm();
|
||||
// get direction of normal force
|
||||
if (!normalForce.fuzzyZero())
|
||||
{
|
||||
// normalize for unit vectors if above numerical threshold
|
||||
normalForce.normalize();
|
||||
for (int j = 0; j < 3; j++)
|
||||
{
|
||||
pt->m_contactNormalOnBInWS[j] = normalForce[j];
|
||||
}
|
||||
}
|
||||
|
||||
// add magnitudes of tangential forces in existing directions
|
||||
btVector3 linearFrictionDirection1 = btVector3(btScalar(pt->m_linearFrictionDirection1[0]),
|
||||
btScalar(pt->m_linearFrictionDirection1[1]),
|
||||
btScalar(pt->m_linearFrictionDirection1[2]));
|
||||
btVector3 linearFrictionDirection2 = btVector3(btScalar(pt->m_linearFrictionDirection2[0]),
|
||||
btScalar(pt->m_linearFrictionDirection2[1]),
|
||||
btScalar(pt->m_linearFrictionDirection2[2]));
|
||||
pt->m_linearFrictionForce1 = (impulseTangent.dot(linearFrictionDirection1) * linearFrictionDirection1 / m_data->m_physicsDeltaTime).norm();
|
||||
pt->m_linearFrictionForce2 = (impulseTangent.dot(linearFrictionDirection2) * linearFrictionDirection2 / m_data->m_physicsDeltaTime).norm();
|
||||
}
|
||||
m_data->m_cachedContactPoints.push_back(pt);
|
||||
}
|
||||
|
||||
int num_contact_points = m_data->m_cachedContactPoints.size() + distinctContactPoints.size();
|
||||
m_data->m_cachedContactPoints.reserve(num_contact_points);
|
||||
// add points to contact points cache
|
||||
for (int p = 0; p < distinctContactPoints.size(); p++)
|
||||
{
|
||||
m_data->m_cachedContactPoints.push_back(distinctContactPoints[p]);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -268,7 +268,7 @@ btScalar btDeformableRigidContactConstraint::solveConstraint(const btContactSolv
|
||||
{
|
||||
dn += m_penetration * infoGlobal.m_deformable_erp / infoGlobal.m_timeStep;
|
||||
}
|
||||
// dn is the normal component of velocity diffrerence. Approximates the residual. // todo xuchenhan@: this prob needs to be scaled by dt
|
||||
// dn is the normal component of velocity difference. Approximates the residual. // todo xuchenhan@: this prob needs to be scaled by dt
|
||||
btVector3 impulse = m_contact->m_c0 * (vr + m_total_normal_dv * infoGlobal.m_deformable_cfm + ((m_penetration > 0) ? m_penetration / infoGlobal.m_timeStep * cti.m_normal : btVector3(0, 0, 0)));
|
||||
if (!infoGlobal.m_splitImpulse)
|
||||
{
|
||||
@ -487,6 +487,9 @@ void btDeformableFaceRigidContactConstraint::applyImpulse(const btVector3& impul
|
||||
btVector3 dv = impulse * contact->m_c2;
|
||||
btSoftBody::Face* face = contact->m_face;
|
||||
|
||||
// save applied impulse
|
||||
contact->m_cti.m_impulse = impulse;
|
||||
|
||||
btVector3& v0 = face->m_n[0]->m_v;
|
||||
btVector3& v1 = face->m_n[1]->m_v;
|
||||
btVector3& v2 = face->m_n[2]->m_v;
|
||||
|
@ -223,10 +223,12 @@ public:
|
||||
/* sCti is Softbody contact info */
|
||||
struct sCti
|
||||
{
|
||||
const btCollisionObject* m_colObj; /* Rigid body */
|
||||
btVector3 m_normal; /* Outward normal */
|
||||
btScalar m_offset; /* Offset from origin */
|
||||
const btCollisionObject* m_colObj; /* Rigid body */
|
||||
btVector3 m_normal; /* Outward normal */
|
||||
mutable btVector3 m_impulse; /* Applied impulse */
|
||||
btScalar m_offset; /* Offset from origin */
|
||||
btVector3 m_bary; /* Barycentric weights for faces */
|
||||
sCti() : m_impulse(0, 0, 0) {}
|
||||
};
|
||||
|
||||
/* sMedium */
|
||||
@ -892,7 +894,7 @@ public:
|
||||
int node1) const;
|
||||
bool checkLink(const Node* node0,
|
||||
const Node* node1) const;
|
||||
/* Check for existring face */
|
||||
/* Check for existing face */
|
||||
bool checkFace(int node0,
|
||||
int node1,
|
||||
int node2) const;
|
||||
|
Loading…
Reference in New Issue
Block a user