mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-14 05:40:05 +00:00
fix more warnings in BulletCollision, and fix CMakeLists for Linux
This commit is contained in:
parent
143c2da254
commit
5834547368
@ -6,7 +6,6 @@ INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/btgui/lua-5.2.3/src
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)
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SET(App_AllBullet2Demos_SRCS
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main.cpp
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BulletDemoInterface.h
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@ -93,7 +92,13 @@ ELSE(WIN32)
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MESSAGE(${COCOA})
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link_libraries(${COCOA})
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ELSE(APPLE)
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LINK_LIBRARIES( pthread GLEW)
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ADD_DEFINITIONS("-DGLEW_INIT_OPENGL11_FUNCTIONS=1")
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ADD_DEFINITIONS("-DGLEW_STATIC")
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ADD_DEFINITIONS("-DGLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1")
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/btgui/OpenGLWindow/GlewWindows
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)
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LINK_LIBRARIES( pthread dl)
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ENDIF(APPLE)
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ENDIF(WIN32)
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@ -106,5 +106,5 @@ if os.is("Linux") then
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initX11()
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end
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if os.is("MacOSX") then
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links{"Cocoa.framework"}
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links{"Cocoa.framework"}
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end
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@ -50,7 +50,16 @@ ELSE(WIN32)
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MESSAGE(${COCOA})
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link_libraries(${COCOA})
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ELSE(APPLE)
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LINK_LIBRARIES( GLEW X11 pthread dl)
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SET(App_Bullet3_OpenCL_Demos_SRCS ${App_Bullet3_OpenCL_Demos_SRCS} ${App_Bullet3_OpenCL_Demos_Common_SRCS} ../../btgui/OpenGLWindow/GlewWindows/glew.c)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/btgui/OpenGLWindow/GlewWindows
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)
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ADD_DEFINITIONS("-DGLEW_INIT_OPENGL11_FUNCTIONS=1")
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ADD_DEFINITIONS("-DGLEW_STATIC")
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ADD_DEFINITIONS("-DGLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1")
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LINK_LIBRARIES( X11 pthread dl)
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ENDIF(APPLE)
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ENDIF(WIN32)
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@ -27,7 +27,15 @@ ELSE(WIN32)
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MESSAGE(${COCOA})
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link_libraries(${COCOA})
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ELSE(APPLE)
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LINK_LIBRARIES( GLEW X11 pthread dl Xext)
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/btgui/OpenGLWindow/GlewWindows
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)
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ADD_DEFINITIONS("-DGLEW_INIT_OPENGL11_FUNCTIONS=1")
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ADD_DEFINITIONS("-DGLEW_STATIC")
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ADD_DEFINITIONS("-DGLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1")
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LINK_LIBRARIES( X11 pthread dl Xext)
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ENDIF(APPLE)
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ENDIF(WIN32)
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@ -32,7 +32,14 @@ ENDIF(APPLE)
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#no Linux detection?
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IF(NOT WIN32 AND NOT APPLE)
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SET(OpenGLWindow_SRCS ${OpenGLWindowLinux_CPP} ${OpenGLWindowCommon_CPP} )
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/btgui/OpenGLWindow/GlewWindows
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)
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ADD_DEFINITIONS(-DGLEW_STATIC)
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ADD_DEFINITIONS("-DGLEW_INIT_OPENGL11_FUNCTIONS=1")
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ADD_DEFINITIONS("-DGLEW_DYNAMIC_LOAD_ALL_GLX_FUNCTIONS=1")
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SET(OpenGLWindow_SRCS ${OpenGLWindowLinux_CPP} ${BULLET_PHYSICS_SOURCE_DIR}/btgui/OpenGLWindow/GlewWindows/glew.c ${OpenGLWindowCommon_CPP} )
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ENDIF()
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@ -38,8 +38,9 @@ static DBVT_INLINE btDbvtVolume merge( const btDbvtVolume& a,
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const btDbvtVolume& b)
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{
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#if (DBVT_MERGE_IMPL==DBVT_IMPL_SSE)
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ATTRIBUTE_ALIGNED16(char locals[sizeof(btDbvtAabbMm)]);
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btDbvtVolume& res=*(btDbvtVolume*)locals;
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ATTRIBUTE_ALIGNED16( char locals[sizeof(btDbvtAabbMm)]);
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btDbvtVolume* ptr = (btDbvtVolume*) locals;
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btDbvtVolume& res=*ptr;
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#else
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btDbvtVolume res;
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#endif
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@ -250,7 +251,8 @@ static btDbvtVolume bounds( const tNodeArray& leaves)
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{
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#if DBVT_MERGE_IMPL==DBVT_IMPL_SSE
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ATTRIBUTE_ALIGNED16(char locals[sizeof(btDbvtVolume)]);
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btDbvtVolume& volume=*(btDbvtVolume*)locals;
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btDbvtVolume* ptr = (btDbvtVolume*) locals;
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btDbvtVolume& volume=*ptr;
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volume=leaves[0]->volume;
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#else
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btDbvtVolume volume=leaves[0]->volume;
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@ -31,11 +31,10 @@ btCollisionObject::btCollisionObject()
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m_activationState1(1),
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m_deactivationTime(btScalar(0.)),
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m_friction(btScalar(0.5)),
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m_rollingFriction(0.0f),
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m_restitution(btScalar(0.)),
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m_rollingFriction(0.0f),
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m_internalType(CO_COLLISION_OBJECT),
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m_userObjectPointer(0),
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m_userIndex(-1),
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m_hitFraction(btScalar(1.)),
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m_ccdSweptSphereRadius(btScalar(0.)),
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m_ccdMotionThreshold(btScalar(0.)),
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@ -292,7 +292,7 @@ void btCollisionWorld::rayTestSingleInternal(const btTransform& rayFromTrans,con
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btGjkConvexCast gjkConvexCaster(castShape,convexShape,&simplexSolver);
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//btContinuousConvexCollision convexCaster(castShape,convexShape,&simplexSolver,0);
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bool condition = true;
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btConvexCast* convexCasterPtr = 0;
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//use kF_UseSubSimplexConvexCastRaytest by default
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if (resultCallback.m_flags & btTriangleRaycastCallback::kF_UseGjkConvexCastRaytest)
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@ -1245,7 +1245,10 @@ public:
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void btCollisionWorld::debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color)
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{
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// Draw a small simplex at the center of the object
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getDebugDrawer()->drawTransform(worldTransform,1);
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if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawFrames)
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{
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getDebugDrawer()->drawTransform(worldTransform,1);
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}
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if (shape->getShapeType() == COMPOUND_SHAPE_PROXYTYPE)
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{
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@ -123,7 +123,7 @@ public:
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//backup
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btTransform orgTrans = m_compoundColObjWrap->getWorldTransform();
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btTransform orgInterpolationTrans = m_compoundColObjWrap->getWorldTransform();
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const btTransform& childTrans = compoundShape->getChildTransform(index);
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btTransform newChildWorldTrans = orgTrans*childTrans ;
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@ -294,7 +294,7 @@ void btCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrap
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btManifoldArray manifoldArray;
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const btCollisionShape* childShape = 0;
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btTransform orgTrans;
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btTransform orgInterpolationTrans;
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btTransform newChildWorldTrans;
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btVector3 aabbMin0,aabbMax0,aabbMin1,aabbMax1;
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@ -304,8 +304,8 @@ void btCompoundCollisionAlgorithm::processCollision (const btCollisionObjectWrap
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{
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childShape = compoundShape->getChildShape(i);
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//if not longer overlapping, remove the algorithm
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orgTrans = colObjWrap->getWorldTransform();
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orgInterpolationTrans = colObjWrap->getWorldTransform();
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orgTrans = colObjWrap->getWorldTransform();
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const btTransform& childTrans = compoundShape->getChildTransform(i);
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newChildWorldTrans = orgTrans*childTrans ;
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@ -112,10 +112,9 @@ struct btCompoundCompoundLeafCallback : btDbvt::ICollide
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btManifoldResult* resultOut,
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btHashedSimplePairCache* childAlgorithmsCache,
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btPersistentManifold* sharedManifold)
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:m_compound0ColObjWrap(compound1ObjWrap),m_compound1ColObjWrap(compound0ObjWrap),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut),
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:m_numOverlapPairs(0),m_compound0ColObjWrap(compound1ObjWrap),m_compound1ColObjWrap(compound0ObjWrap),m_dispatcher(dispatcher),m_dispatchInfo(dispatchInfo),m_resultOut(resultOut),
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m_childCollisionAlgorithmCache(childAlgorithmsCache),
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m_sharedManifold(sharedManifold),
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m_numOverlapPairs(0)
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m_sharedManifold(sharedManifold)
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{
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}
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@ -88,20 +88,19 @@ partId, int triangleIndex)
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//just for debugging purposes
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//printf("triangle %d",m_triangleCount++);
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const btCollisionObject* ob = const_cast<btCollisionObject*>(m_triBodyWrap->getCollisionObject());
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btCollisionAlgorithmConstructionInfo ci;
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ci.m_dispatcher1 = m_dispatcher;
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//const btCollisionObject* ob = static_cast<btCollisionObject*>(m_triBodyWrap->getCollisionObject());
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#if 0
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///debug drawing of the overlapping triangles
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if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe ))
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{
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const btCollisionObject* ob = const_cast<btCollisionObject*>(m_triBodyWrap->getCollisionObject());
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btVector3 color(1,1,0);
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btTransform& tr = ob->getWorldTransform();
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m_dispatchInfoPtr->m_debugDraw->drawLine(tr(triangle[0]),tr(triangle[1]),color);
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@ -105,8 +105,7 @@ btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(const btDefault
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int maxSize = sizeof(btConvexConvexAlgorithm);
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int maxSize2 = sizeof(btConvexConcaveCollisionAlgorithm);
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int maxSize3 = sizeof(btCompoundCollisionAlgorithm);
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int sl = sizeof(btConvexSeparatingDistanceUtil);
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sl = sizeof(btGjkPairDetector);
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int collisionAlgorithmMaxElementSize = btMax(maxSize,constructionInfo.m_customCollisionAlgorithmMaxElementSize);
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collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize2);
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collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize3);
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@ -114,7 +114,6 @@ struct btConnectivityProcessor : public btTriangleCallback
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if(numshared >= 3)
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return;
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}
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switch (numshared)
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{
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case 0:
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@ -203,6 +202,7 @@ struct btConnectivityProcessor : public btTriangleCallback
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ang4 = 0.f;
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} else
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{
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calculatedEdge.normalize();
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btVector3 calculatedNormalA = calculatedEdge.cross(edgeCrossA);
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calculatedNormalA.normalize();
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@ -213,7 +213,7 @@ struct btConnectivityProcessor : public btTriangleCallback
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isConvex = (dotA<0.);
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correctedAngle = isConvex ? ang4 : -ang4;
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btQuaternion orn2 = btQuaternion(btVector3(calculatedEdge.x(), calculatedEdge.y(), calculatedEdge.z()),-correctedAngle);
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btQuaternion orn2(calculatedEdge,-correctedAngle);
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calculatedNormalB = btMatrix3x3(orn2)*normalA;
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@ -301,6 +301,11 @@ struct btConnectivityProcessor : public btTriangleCallback
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break;
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}
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default:
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{
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// printf("warning: duplicate triangle\n");
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}
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}
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}
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};
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@ -28,18 +28,14 @@ ATTRIBUTE_ALIGNED16(class) btCollisionShape
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{
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protected:
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int m_shapeType;
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union
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{
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void* m_userPointer;
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int m_userIndex;
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};
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void* m_userPointer;
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int m_userIndex;
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public:
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BT_DECLARE_ALIGNED_ALLOCATOR();
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btCollisionShape() : m_shapeType (INVALID_SHAPE_PROXYTYPE), m_userPointer(0)
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btCollisionShape() : m_shapeType (INVALID_SHAPE_PROXYTYPE), m_userPointer(0), m_userIndex(-1)
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{
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}
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@ -135,17 +131,17 @@ public:
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{
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return m_userPointer;
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}
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void setUserIndex(int index)
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{
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m_userIndex = index;
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}
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int getUserIndex() const
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int getUserIndex() const
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{
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return m_userIndex;
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}
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virtual int calculateSerializeBufferSize() const;
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///fills the dataBuffer and returns the struct name (and 0 on failure)
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@ -303,7 +303,7 @@ void btCompoundShape::createAabbTreeFromChildren()
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m_dynamicAabbTree = new(mem) btDbvt();
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btAssert(mem==m_dynamicAabbTree);
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for ( size_t index = 0; index < m_children.size(); index++ )
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for ( int index = 0; index < m_children.size(); index++ )
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{
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btCompoundShapeChild &child = m_children[index];
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@ -312,7 +312,8 @@ void btCompoundShape::createAabbTreeFromChildren()
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child.m_childShape->getAabb(child.m_transform,localAabbMin,localAabbMax);
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const btDbvtVolume bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
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child.m_node = m_dynamicAabbTree->insert(bounds, reinterpret_cast<void*>(index) );
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size_t index2 = index;
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child.m_node = m_dynamicAabbTree->insert(bounds, reinterpret_cast<void*>(index2) );
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}
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}
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}
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@ -313,7 +313,7 @@ bool btPolyhedralContactClipping::findSeparatingAxis( const btConvexPolyhedron&
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int edgeB=-1;
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btVector3 worldEdgeA;
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btVector3 worldEdgeB;
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btVector3 witnessPointA,witnessPointB;
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btVector3 witnessPointA(0,0,0),witnessPointB(0,0,0);
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int curEdgeEdge = 0;
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@ -21,7 +21,6 @@ subject to the following restrictions:
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struct btBroadphaseProxy;
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class btConvexShape;
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class btTriangleRaycastCallback: public btTriangleCallback
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{
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public:
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@ -33,7 +32,7 @@ public:
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//@BP Mod - allow backface filtering and unflipped normals
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enum EFlags
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{
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kF_None = 0,
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kF_None = 0,
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kF_FilterBackfaces = 1 << 0,
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kF_KeepUnflippedNormal = 1 << 1, // Prevents returned face normal getting flipped when a ray hits a back-facing triangle
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///SubSimplexConvexCastRaytest is the default, even if kF_None is set.
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@ -65,10 +65,10 @@ bool btSubsimplexConvexCast::calcTimeOfImpact(
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btVector3 n;
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n.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
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bool hasResult = false;
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btVector3 c;
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btScalar lastLambda = lambda;
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btScalar dist2 = v.length2();
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@ -109,9 +109,9 @@ bool btSubsimplexConvexCast::calcTimeOfImpact(
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//m_simplexSolver->reset();
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//check next line
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w = supVertexA-supVertexB;
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lastLambda = lambda;
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n = v;
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hasResult = true;
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}
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}
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///Just like regular GJK only add the vertex if it isn't already (close) to current vertex, it would lead to divisions by zero and NaN etc.
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@ -121,7 +121,7 @@ bool btSubsimplexConvexCast::calcTimeOfImpact(
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if (m_simplexSolver->closest(v))
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{
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dist2 = v.length2();
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hasResult = true;
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//todo: check this normal for validity
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//n=v;
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//printf("V=%f , %f, %f\n",v[0],v[1],v[2]);
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