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Update btContinuousConvexCollision.h
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@ -25,7 +25,7 @@ class btStaticPlaneShape;
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/// btContinuousConvexCollision implements angular and linear time of impact for convex objects.
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/// Based on Brian Mirtich's Conservative Advancement idea (PhD thesis).
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/// Algorithm operates in worldspace, in order to keep inbetween motion globally consistent.
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/// Algorithm operates in worldspace, in order to keep in between motion globally consistent.
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/// It uses GJK at the moment. Future improvement would use minkowski sum / supporting vertex, merging innerloops
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class btContinuousConvexCollision : public btConvexCast
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{
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