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https://github.com/bulletphysics/bullet3
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updated demo, can't stepFront
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06a1de2574
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@ -1473,10 +1473,11 @@ int main(int argc,char** argv)
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ConcaveDemo* concaveDemo = new ConcaveDemo();
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ConcaveDemo* concaveDemo = new ConcaveDemo();
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concaveDemo->initPhysics();
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concaveDemo->initPhysics();
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concaveDemo->setCameraDistance(30.f);
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concaveDemo->setCameraDistance(30.f);
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concaveDemo->stepFront();
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//cannot run stepFront yet, the OpenGL context is not opened (stepFront updates camera...)
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concaveDemo->stepFront();
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// concaveDemo->stepFront();
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concaveDemo->stepFront();
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// concaveDemo->stepFront();
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concaveDemo->stepFront();
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// concaveDemo->stepFront();
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// concaveDemo->stepFront();
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return glutmain(argc, argv,640,480,"Moving Concave Mesh Demo",concaveDemo);
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return glutmain(argc, argv,640,480,"Moving Concave Mesh Demo",concaveDemo);
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}
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}
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@ -44,7 +44,7 @@ m_dynamicsWorld(0),
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m_pickConstraint(0),
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m_pickConstraint(0),
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m_cameraDistance(15.0),
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m_cameraDistance(15.0),
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m_debugMode(0),
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m_debugMode(0),
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m_ele(0.f),
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m_ele(20.f),
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m_azi(0.f),
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m_azi(0.f),
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m_cameraPosition(0.f,0.f,0.f),
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m_cameraPosition(0.f,0.f,0.f),
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m_cameraTargetPosition(0.f,0.f,0.f),
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m_cameraTargetPosition(0.f,0.f,0.f),
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