Merge pull request #951 from jietan/pullRequest

add minitaur class and test to the pull request
This commit is contained in:
erwincoumans 2017-02-07 08:29:55 -08:00 committed by GitHub
commit 61b68edb58
2 changed files with 116 additions and 0 deletions

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import pybullet as p
class Minitaur:
def __init__(self):
self.reset()
def reset(self):
self.quadruped = p.loadURDF("quadruped/quadruped.urdf",0,0,.3)
self.kp = 1
self.kd = 0.1
self.maxForce = 100
nJoints = p.getNumJoints(self.quadruped)
self.jointNameToId = {}
for i in range(nJoints):
jointInfo = p.getJointInfo(self.quadruped, i)
self.jointNameToId[jointInfo[1].decode('UTF-8')] = jointInfo[0]
self.resetPose()
for i in range(100):
p.stepSimulation()
def disableAllMotors(self):
nJoints = p.getNumJoints(self.quadruped)
for i in range(nJoints):
p.setJointMotorControl2(bodyIndex=self.quadruped, jointIndex=i, controlMode=p.VELOCITY_CONTROL, force=0)
def setMotorAngleByName(self, motorName, desiredAngle):
p.setJointMotorControl2(bodyIndex=self.quadruped, jointIndex=self.jointNameToId[motorName], controlMode=p.POSITION_CONTROL, targetPosition=desiredAngle, positionGain=self.kp, velocityGain=self.kd, force=self.maxForce)
def resetPose(self):
#right front leg
self.disableAllMotors()
p.resetJointState(self.quadruped,self.jointNameToId['motor_front_rightR_joint'],1.57)
p.resetJointState(self.quadruped,self.jointNameToId['knee_front_rightR_link'],-2.2)
p.resetJointState(self.quadruped,self.jointNameToId['motor_front_rightL_joint'],-1.57)
p.resetJointState(self.quadruped,self.jointNameToId['knee_front_rightL_link'],2.2)
p.createConstraint(self.quadruped,self.jointNameToId['knee_front_rightR_link'],self.quadruped,self.jointNameToId['knee_front_rightL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,0.01,0.2],[0,-0.015,0.2])
self.setMotorAngleByName('motor_front_rightR_joint', 1.57)
self.setMotorAngleByName('motor_front_rightL_joint',-1.57)
#left front leg
p.resetJointState(self.quadruped,self.jointNameToId['motor_front_leftR_joint'],1.57)
p.resetJointState(self.quadruped,self.jointNameToId['knee_front_leftR_link'],-2.2)
p.resetJointState(self.quadruped,self.jointNameToId['motor_front_leftL_joint'],-1.57)
p.resetJointState(self.quadruped,self.jointNameToId['knee_front_leftL_link'],2.2)
p.createConstraint(self.quadruped,self.jointNameToId['knee_front_leftR_link'],self.quadruped,self.jointNameToId['knee_front_leftL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,-0.01,0.2],[0,0.015,0.2])
self.setMotorAngleByName('motor_front_leftR_joint', 1.57)
self.setMotorAngleByName('motor_front_leftL_joint',-1.57)
#right back leg
p.resetJointState(self.quadruped,self.jointNameToId['motor_back_rightR_joint'],1.57)
p.resetJointState(self.quadruped,self.jointNameToId['knee_back_rightR_link'],-2.2)
p.resetJointState(self.quadruped,self.jointNameToId['motor_back_rightL_joint'],-1.57)
p.resetJointState(self.quadruped,self.jointNameToId['knee_back_rightL_link'],2.2)
p.createConstraint(self.quadruped,self.jointNameToId['knee_back_rightR_link'],self.quadruped,self.jointNameToId['knee_back_rightL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,0.01,0.2],[0,-0.015,0.2])
self.setMotorAngleByName('motor_back_rightR_joint', 1.57)
self.setMotorAngleByName('motor_back_rightL_joint',-1.57)
#left back leg
p.resetJointState(self.quadruped,self.jointNameToId['motor_back_leftR_joint'],1.57)
p.resetJointState(self.quadruped,self.jointNameToId['knee_back_leftR_link'],-2.2)
p.resetJointState(self.quadruped,self.jointNameToId['motor_back_leftL_joint'],-1.57)
p.resetJointState(self.quadruped,self.jointNameToId['knee_back_leftL_link'],2.2)
p.createConstraint(self.quadruped,self.jointNameToId['knee_back_leftR_link'],self.quadruped,self.jointNameToId['knee_back_leftL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,-0.01,0.2],[0,0.015,0.2])
self.setMotorAngleByName('motor_back_leftR_joint', 1.57)
self.setMotorAngleByName('motor_back_leftL_joint',-1.57)
def getBasePosition(self):
position, orientation = p.getBasePositionAndOrientation(self.quadruped)
return position
def getBaseOrientation(self):
position, orientation = p.getBasePositionAndOrientation(self.quadruped)
return orientation
def applyAction(self, motorCommands):
self.setMotorAngleByName('motor_front_rightR_joint', motorCommands[0])
self.setMotorAngleByName('motor_front_rightL_joint', motorCommands[1])
self.setMotorAngleByName('motor_front_leftR_joint', motorCommands[2])
self.setMotorAngleByName('motor_front_leftL_joint', motorCommands[3])
self.setMotorAngleByName('motor_back_rightR_joint', motorCommands[4])
self.setMotorAngleByName('motor_back_rightL_joint', motorCommands[5])
self.setMotorAngleByName('motor_back_leftR_joint', motorCommands[6])
self.setMotorAngleByName('motor_back_leftL_joint', motorCommands[7])

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import pybullet as p
from minitaur import Minitaur
import time
import math
import numpy as np
def main(unused_args):
timeStep = 0.01
c = p.connect(p.SHARED_MEMORY)
if (c<0):
c = p.connect(p.GUI)
p.resetSimulation()
p.setTimeStep(timeStep)
p.loadURDF("plane.urdf")
p.setGravity(0,0,-10)
minitaur = Minitaur()
amplitude = 0.24795664427
speed = 0.2860877729434
for i in range(1000):
a1 = math.sin(i*speed)*amplitude+1.57
a2 = math.sin(i*speed+3.14)*amplitude+1.57
joint_values = [a1, -1.57, a1, -1.57, a2, -1.57, a2, -1.57]
minitaur.applyAction(joint_values)
p.stepSimulation()
# print(minitaur.getBasePosition())
time.sleep(timeStep)
final_distance = np.linalg.norm(np.asarray(minitaur.getBasePosition()))
print(final_distance)
main(0)