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https://github.com/bulletphysics/bullet3
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Merge pull request #951 from jietan/pullRequest
add minitaur class and test to the pull request
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examples/pybullet/minitaur.py
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examples/pybullet/minitaur.py
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import pybullet as p
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class Minitaur:
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def __init__(self):
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self.reset()
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def reset(self):
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self.quadruped = p.loadURDF("quadruped/quadruped.urdf",0,0,.3)
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self.kp = 1
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self.kd = 0.1
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self.maxForce = 100
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nJoints = p.getNumJoints(self.quadruped)
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self.jointNameToId = {}
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for i in range(nJoints):
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jointInfo = p.getJointInfo(self.quadruped, i)
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self.jointNameToId[jointInfo[1].decode('UTF-8')] = jointInfo[0]
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self.resetPose()
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for i in range(100):
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p.stepSimulation()
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def disableAllMotors(self):
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nJoints = p.getNumJoints(self.quadruped)
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for i in range(nJoints):
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p.setJointMotorControl2(bodyIndex=self.quadruped, jointIndex=i, controlMode=p.VELOCITY_CONTROL, force=0)
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def setMotorAngleByName(self, motorName, desiredAngle):
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p.setJointMotorControl2(bodyIndex=self.quadruped, jointIndex=self.jointNameToId[motorName], controlMode=p.POSITION_CONTROL, targetPosition=desiredAngle, positionGain=self.kp, velocityGain=self.kd, force=self.maxForce)
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def resetPose(self):
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#right front leg
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self.disableAllMotors()
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p.resetJointState(self.quadruped,self.jointNameToId['motor_front_rightR_joint'],1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_front_rightR_link'],-2.2)
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p.resetJointState(self.quadruped,self.jointNameToId['motor_front_rightL_joint'],-1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_front_rightL_link'],2.2)
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p.createConstraint(self.quadruped,self.jointNameToId['knee_front_rightR_link'],self.quadruped,self.jointNameToId['knee_front_rightL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,0.01,0.2],[0,-0.015,0.2])
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self.setMotorAngleByName('motor_front_rightR_joint', 1.57)
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self.setMotorAngleByName('motor_front_rightL_joint',-1.57)
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#left front leg
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p.resetJointState(self.quadruped,self.jointNameToId['motor_front_leftR_joint'],1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_front_leftR_link'],-2.2)
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p.resetJointState(self.quadruped,self.jointNameToId['motor_front_leftL_joint'],-1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_front_leftL_link'],2.2)
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p.createConstraint(self.quadruped,self.jointNameToId['knee_front_leftR_link'],self.quadruped,self.jointNameToId['knee_front_leftL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,-0.01,0.2],[0,0.015,0.2])
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self.setMotorAngleByName('motor_front_leftR_joint', 1.57)
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self.setMotorAngleByName('motor_front_leftL_joint',-1.57)
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#right back leg
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p.resetJointState(self.quadruped,self.jointNameToId['motor_back_rightR_joint'],1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_back_rightR_link'],-2.2)
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p.resetJointState(self.quadruped,self.jointNameToId['motor_back_rightL_joint'],-1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_back_rightL_link'],2.2)
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p.createConstraint(self.quadruped,self.jointNameToId['knee_back_rightR_link'],self.quadruped,self.jointNameToId['knee_back_rightL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,0.01,0.2],[0,-0.015,0.2])
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self.setMotorAngleByName('motor_back_rightR_joint', 1.57)
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self.setMotorAngleByName('motor_back_rightL_joint',-1.57)
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#left back leg
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p.resetJointState(self.quadruped,self.jointNameToId['motor_back_leftR_joint'],1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_back_leftR_link'],-2.2)
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p.resetJointState(self.quadruped,self.jointNameToId['motor_back_leftL_joint'],-1.57)
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p.resetJointState(self.quadruped,self.jointNameToId['knee_back_leftL_link'],2.2)
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p.createConstraint(self.quadruped,self.jointNameToId['knee_back_leftR_link'],self.quadruped,self.jointNameToId['knee_back_leftL_link'],p.JOINT_POINT2POINT,[0,0,0],[0,-0.01,0.2],[0,0.015,0.2])
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self.setMotorAngleByName('motor_back_leftR_joint', 1.57)
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self.setMotorAngleByName('motor_back_leftL_joint',-1.57)
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def getBasePosition(self):
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position, orientation = p.getBasePositionAndOrientation(self.quadruped)
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return position
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def getBaseOrientation(self):
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position, orientation = p.getBasePositionAndOrientation(self.quadruped)
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return orientation
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def applyAction(self, motorCommands):
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self.setMotorAngleByName('motor_front_rightR_joint', motorCommands[0])
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self.setMotorAngleByName('motor_front_rightL_joint', motorCommands[1])
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self.setMotorAngleByName('motor_front_leftR_joint', motorCommands[2])
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self.setMotorAngleByName('motor_front_leftL_joint', motorCommands[3])
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self.setMotorAngleByName('motor_back_rightR_joint', motorCommands[4])
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self.setMotorAngleByName('motor_back_rightL_joint', motorCommands[5])
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self.setMotorAngleByName('motor_back_leftR_joint', motorCommands[6])
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self.setMotorAngleByName('motor_back_leftL_joint', motorCommands[7])
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33
examples/pybullet/minitaur_test.py
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examples/pybullet/minitaur_test.py
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import pybullet as p
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from minitaur import Minitaur
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import time
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import math
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import numpy as np
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def main(unused_args):
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timeStep = 0.01
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c = p.connect(p.SHARED_MEMORY)
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if (c<0):
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c = p.connect(p.GUI)
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p.resetSimulation()
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p.setTimeStep(timeStep)
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p.loadURDF("plane.urdf")
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p.setGravity(0,0,-10)
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minitaur = Minitaur()
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amplitude = 0.24795664427
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speed = 0.2860877729434
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for i in range(1000):
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a1 = math.sin(i*speed)*amplitude+1.57
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a2 = math.sin(i*speed+3.14)*amplitude+1.57
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joint_values = [a1, -1.57, a1, -1.57, a2, -1.57, a2, -1.57]
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minitaur.applyAction(joint_values)
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p.stepSimulation()
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# print(minitaur.getBasePosition())
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time.sleep(timeStep)
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final_distance = np.linalg.norm(np.asarray(minitaur.getBasePosition()))
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print(final_distance)
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main(0)
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