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https://github.com/bulletphysics/bullet3
synced 2024-12-14 05:40:05 +00:00
refactoring of TriangleMeshShape, introduced ConcaveShape, which allows for StaticPlaneShape and future landscape/heightfield shape
This commit is contained in:
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e190b3cb79
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62593f8b99
@ -43,6 +43,9 @@ CONCAVE_SHAPES_START_HERE,
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//keep all the convex shapetype below here, for the check IsConvexShape in broadphase proxy!
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TRIANGLE_MESH_SHAPE_PROXYTYPE,
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EMPTY_SHAPE_PROXYTYPE,
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STATIC_PLANE_PROXYTYPE,
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CONCAVE_SHAPES_END_HERE,
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COMPOUND_SHAPE_PROXYTYPE,
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MAX_BROADPHASE_COLLISION_TYPES
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@ -87,7 +87,7 @@ public:
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virtual void ReleaseManifoldResult(ManifoldResult*)=0;
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virtual void DispatchAllCollisionPairs(class BroadphasePair* pairs,int numPairs,DispatcherInfo& dispatchInfo)=0;
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virtual void DispatchAllCollisionPairs(struct BroadphasePair* pairs,int numPairs,DispatcherInfo& dispatchInfo)=0;
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virtual int GetNumManifolds() const = 0;
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@ -19,11 +19,10 @@ subject to the following restrictions:
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#include "CollisionShapes/MultiSphereShape.h"
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#include "ConvexConvexAlgorithm.h"
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#include "BroadphaseCollision/BroadphaseProxy.h"
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#include "CollisionShapes/TriangleShape.h"
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#include "CollisionShapes/ConcaveShape.h"
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#include "CollisionDispatch/ManifoldResult.h"
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#include "NarrowPhaseCollision/RaycastCallback.h"
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#include "CollisionShapes/TriangleMeshShape.h"
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#include "CollisionShapes/TriangleShape.h"
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ConvexConcaveCollisionAlgorithm::ConvexConcaveCollisionAlgorithm( const CollisionAlgorithmConstructionInfo& ci,BroadphaseProxy* proxy0,BroadphaseProxy* proxy1)
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: CollisionAlgorithm(ci),m_convex(*proxy0),m_concave(*proxy1),
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@ -142,7 +141,7 @@ void ConvexConcaveCollisionAlgorithm::ProcessCollision (BroadphaseProxy* ,Broadp
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CollisionObject* convexBody = static_cast<CollisionObject* >(m_convex.m_clientObject);
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CollisionObject* triBody = static_cast<CollisionObject* >(m_concave.m_clientObject);
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if (triBody->m_collisionShape->GetShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
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if (triBody->m_collisionShape->IsConcave())
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{
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if (!m_dispatcher->NeedsCollision(m_convex,m_concave))
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@ -151,11 +150,11 @@ void ConvexConcaveCollisionAlgorithm::ProcessCollision (BroadphaseProxy* ,Broadp
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CollisionObject* triOb = static_cast<CollisionObject*>(m_concave.m_clientObject);
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TriangleMeshShape* triangleMesh = static_cast<TriangleMeshShape*>( triOb->m_collisionShape);
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ConcaveShape* concaveShape = static_cast<ConcaveShape*>( triOb->m_collisionShape);
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if (convexBody->m_collisionShape->IsConvex())
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{
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float collisionMarginTriangle = triangleMesh->GetMargin();
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float collisionMarginTriangle = concaveShape->GetMargin();
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m_ConvexTriangleCallback.SetTimeStepAndCounters(collisionMarginTriangle,dispatchInfo);
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@ -165,7 +164,7 @@ void ConvexConcaveCollisionAlgorithm::ProcessCollision (BroadphaseProxy* ,Broadp
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m_ConvexTriangleCallback.m_manifoldPtr->SetBodies(m_convex.m_clientObject,m_concave.m_clientObject);
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triangleMesh->ProcessAllTriangles( &m_ConvexTriangleCallback,m_ConvexTriangleCallback.GetAabbMin(),m_ConvexTriangleCallback.GetAabbMax());
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concaveShape->ProcessAllTriangles( &m_ConvexTriangleCallback,m_ConvexTriangleCallback.GetAabbMin(),m_ConvexTriangleCallback.GetAabbMax());
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}
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@ -210,12 +209,12 @@ float ConvexConcaveCollisionAlgorithm::CalculateTimeOfImpact(BroadphaseProxy* ,B
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SimdVector3 aabbMin (-1e30f,-1e30f,-1e30f);
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SimdVector3 aabbMax (SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY);
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if (triBody->m_collisionShape->GetShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)
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if (triBody->m_collisionShape->IsConcave())
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{
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CollisionObject* concavebody = (CollisionObject* )m_concave.m_clientObject;
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TriangleMeshShape* triangleMesh = (TriangleMeshShape*) concavebody->m_collisionShape;
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ConcaveShape* triangleMesh = (ConcaveShape*) concavebody->m_collisionShape;
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if (triangleMesh)
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{
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@ -48,24 +48,12 @@ public:
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{
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SimdVector3 halfExtents = GetHalfExtents();
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SimdVector3 margin(GetMargin(),GetMargin(),GetMargin());
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halfExtents -= margin;
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SimdVector3 supVertex;
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supVertex = SimdPoint3(vec.x() < SimdScalar(0.0f) ? -halfExtents.x() : halfExtents.x(),
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vec.y() < SimdScalar(0.0f) ? -halfExtents.y() : halfExtents.y(),
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vec.z() < SimdScalar(0.0f) ? -halfExtents.z() : halfExtents.z());
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if ( GetMargin()!=0.f )
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{
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SimdVector3 vecnorm = vec;
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if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
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{
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vecnorm.setValue(-1.f,-1.f,-1.f);
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}
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vecnorm.normalize();
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supVertex+= GetMargin() * vecnorm;
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}
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return supVertex;
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}
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@ -59,9 +59,13 @@ public:
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}
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bool IsConcave() const
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{
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return (GetShapeType() > CONCAVE_SHAPES_START_HERE);
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return ((GetShapeType() > CONCAVE_SHAPES_START_HERE) &&
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(GetShapeType() < CONCAVE_SHAPES_END_HERE));
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}
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bool IsCompound() const
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{
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return (GetShapeType() == COMPOUND_SHAPE_PROXYTYPE);
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}
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virtual void setLocalScaling(const SimdVector3& scaling) =0;
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virtual const SimdVector3& getLocalScaling() const =0;
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28
Bullet/CollisionShapes/ConcaveShape.cpp
Normal file
28
Bullet/CollisionShapes/ConcaveShape.cpp
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@ -0,0 +1,28 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "ConcaveShape.h"
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ConcaveShape::ConcaveShape() : m_collisionMargin(0.f)
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{
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}
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ConcaveShape::~ConcaveShape()
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{
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}
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51
Bullet/CollisionShapes/ConcaveShape.h
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51
Bullet/CollisionShapes/ConcaveShape.h
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@ -0,0 +1,51 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef CONCAVE_SHAPE_H
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#define CONCAVE_SHAPE_H
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#include "CollisionShapes/CollisionShape.h"
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#include "BroadphaseCollision/BroadphaseProxy.h" // for the types
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#include "TriangleCallback.h"
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///Concave shape proves an interface concave shapes that can produce triangles that overlapping a given AABB.
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///Static triangle mesh, infinite plane, height field/landscapes are example that implement this interface.
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class ConcaveShape : public CollisionShape
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{
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protected:
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float m_collisionMargin;
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public:
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ConcaveShape();
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virtual ~ConcaveShape();
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virtual void ProcessAllTriangles(TriangleCallback* callback,const SimdVector3& aabbMin,const SimdVector3& aabbMax) const = 0;
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virtual float GetMargin() const {
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return m_collisionMargin;
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}
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virtual void SetMargin(float collisionMargin)
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{
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m_collisionMargin = collisionMargin;
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}
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};
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#endif //CONCAVE_SHAPE_H
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@ -16,7 +16,7 @@ subject to the following restrictions:
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#ifndef EMPTY_SHAPE_H
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#define EMPTY_SHAPE_H
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#include "CollisionShape.h"
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#include "ConcaveShape.h"
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#include "SimdVector3.h"
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#include "SimdTransform.h"
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@ -27,8 +27,9 @@ subject to the following restrictions:
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/// EmptyShape is a collision shape without actual collision detection. It can be replaced by another shape during runtime
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class EmptyShape : public CollisionShape
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/// EmptyShape is a collision shape without actual collision detection.
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///It can be replaced by another shape during runtime
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class EmptyShape : public ConcaveShape
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{
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public:
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EmptyShape();
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@ -53,22 +54,13 @@ public:
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virtual int GetShapeType() const { return EMPTY_SHAPE_PROXYTYPE;}
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virtual void SetMargin(float margin)
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{
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m_collisionMargin = margin;
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}
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virtual float GetMargin() const
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{
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return m_collisionMargin;
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}
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virtual char* GetName()const
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{
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return "Empty";
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}
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private:
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SimdScalar m_collisionMargin;
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protected:
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SimdVector3 m_localScaling;
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98
Bullet/CollisionShapes/StaticPlaneShape.cpp
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98
Bullet/CollisionShapes/StaticPlaneShape.cpp
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@ -0,0 +1,98 @@
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "StaticPlaneShape.h"
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#include "SimdTransformUtil.h"
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StaticPlaneShape::StaticPlaneShape(const SimdVector3& planeNormal,SimdScalar planeConstant)
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:m_planeNormal(planeNormal),
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m_planeConstant(planeConstant),
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m_localScaling(0.f,0.f,0.f)
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{
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}
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StaticPlaneShape::~StaticPlaneShape()
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{
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}
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void StaticPlaneShape::GetAabb(const SimdTransform& t,SimdVector3& aabbMin,SimdVector3& aabbMax) const
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{
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SimdVector3 infvec (1e30f,1e30f,1e30f);
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SimdVector3 center = m_planeNormal*m_planeConstant;
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aabbMin = center + infvec*m_planeNormal;
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aabbMax = aabbMin;
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aabbMin.setMin(center - infvec*m_planeNormal);
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aabbMax.setMax(center - infvec*m_planeNormal);
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aabbMin.setValue(-1e30f,-1e30f,-1e30f);
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aabbMax.setValue(1e30f,1e30f,1e30f);
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}
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void StaticPlaneShape::ProcessAllTriangles(TriangleCallback* callback,const SimdVector3& aabbMin,const SimdVector3& aabbMax) const
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{
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SimdVector3 halfExtents = (aabbMax - aabbMin) * 0.5f;
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SimdScalar radius = halfExtents.length();
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SimdVector3 center = (aabbMax + aabbMin) * 0.5f;
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//this is where the triangles are generated, given AABB and plane equation (normal/constant)
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SimdVector3 tangentDir0,tangentDir1;
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SimdPlaneSpace1(m_planeNormal,tangentDir0,tangentDir1);
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SimdVector3 supVertex0,supVertex1;
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SimdVector3 projectedCenter = center - (m_planeNormal.dot(center) - m_planeConstant)*m_planeNormal;
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SimdVector3 triangle[3];
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triangle[0] = projectedCenter + tangentDir0*radius + tangentDir1*radius;
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triangle[1] = projectedCenter + tangentDir0*radius - tangentDir1*radius;
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triangle[2] = projectedCenter - tangentDir0*radius - tangentDir1*radius;
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callback->ProcessTriangle(triangle,0,0);
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triangle[0] = projectedCenter - tangentDir0*radius - tangentDir1*radius;
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triangle[1] = projectedCenter - tangentDir0*radius + tangentDir1*radius;
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triangle[2] = projectedCenter + tangentDir0*radius + tangentDir1*radius;
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callback->ProcessTriangle(triangle,0,1);
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}
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void StaticPlaneShape::CalculateLocalInertia(SimdScalar mass,SimdVector3& inertia)
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{
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//moving concave objects not supported
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inertia.setValue(0.f,0.f,0.f);
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}
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void StaticPlaneShape::setLocalScaling(const SimdVector3& scaling)
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{
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m_localScaling = scaling;
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}
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const SimdVector3& StaticPlaneShape::getLocalScaling() const
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{
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return m_localScaling;
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}
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61
Bullet/CollisionShapes/StaticPlaneShape.h
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61
Bullet/CollisionShapes/StaticPlaneShape.h
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
|
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
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|
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef STATIC_PLANE_SHAPE_H
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#define STATIC_PLANE_SHAPE_H
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#include "CollisionShapes/ConcaveShape.h"
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///StaticPlaneShape simulates an 'infinite' plane by dynamically reporting triangles approximated by intersection of the plane with the AABB.
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///Assumed is that the other objects is not also infinite, so a reasonable sized AABB.
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class StaticPlaneShape : public ConcaveShape
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{
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protected:
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SimdVector3 m_localAabbMin;
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SimdVector3 m_localAabbMax;
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SimdVector3 m_planeNormal;
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SimdVector3 m_localScaling;
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SimdScalar m_planeConstant;
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public:
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StaticPlaneShape(const SimdVector3& planeNormal,SimdScalar planeConstant);
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virtual ~StaticPlaneShape();
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virtual int GetShapeType() const
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{
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return STATIC_PLANE_PROXYTYPE;
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}
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virtual void GetAabb(const SimdTransform& t,SimdVector3& aabbMin,SimdVector3& aabbMax) const;
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virtual void ProcessAllTriangles(TriangleCallback* callback,const SimdVector3& aabbMin,const SimdVector3& aabbMax) const;
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virtual void CalculateLocalInertia(SimdScalar mass,SimdVector3& inertia);
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virtual void setLocalScaling(const SimdVector3& scaling);
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virtual const SimdVector3& getLocalScaling() const;
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//debugging
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virtual char* GetName()const {return "STATICPLANE";}
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};
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#endif //STATIC_PLANE_SHAPE_H
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@ -23,8 +23,7 @@ subject to the following restrictions:
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#include "stdio.h"
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TriangleMeshShape::TriangleMeshShape(StridingMeshInterface* meshInterface)
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: m_meshInterface(meshInterface),
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m_collisionMargin(CONVEX_DISTANCE_MARGIN)
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: m_meshInterface(meshInterface)
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{
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RecalcLocalAabb();
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}
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@ -16,30 +16,24 @@ subject to the following restrictions:
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#ifndef TRIANGLE_MESH_SHAPE_H
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#define TRIANGLE_MESH_SHAPE_H
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#include "CollisionShapes/CollisionShape.h"
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#include "BroadphaseCollision/BroadphaseProxy.h" // for the types
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#include "StridingMeshInterface.h"
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#include "TriangleCallback.h"
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#include "CollisionShapes/ConcaveShape.h"
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#include "CollisionShapes/StridingMeshInterface.h"
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///Concave triangle mesh. Uses an interface to access the triangles to allow for sharing graphics/physics triangles.
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class TriangleMeshShape : public CollisionShape
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class TriangleMeshShape : public ConcaveShape
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{
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protected:
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StridingMeshInterface* m_meshInterface;
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SimdVector3 m_localAabbMin;
|
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SimdVector3 m_localAabbMax;
|
||||
float m_collisionMargin;
|
||||
|
||||
|
||||
public:
|
||||
TriangleMeshShape(StridingMeshInterface* meshInterface);
|
||||
|
||||
virtual ~TriangleMeshShape();
|
||||
|
||||
|
||||
|
||||
virtual SimdVector3 LocalGetSupportingVertex(const SimdVector3& vec) const;
|
||||
|
||||
virtual SimdVector3 LocalGetSupportingVertexWithoutMargin(const SimdVector3& vec)const
|
||||
@ -68,16 +62,6 @@ public:
|
||||
//debugging
|
||||
virtual char* GetName()const {return "TRIANGLEMESH";}
|
||||
|
||||
|
||||
virtual float GetMargin() const {
|
||||
return m_collisionMargin;
|
||||
}
|
||||
virtual void SetMargin(float collisionMargin)
|
||||
{
|
||||
m_collisionMargin = collisionMargin;
|
||||
}
|
||||
|
||||
|
||||
|
||||
};
|
||||
|
||||
|
@ -25,7 +25,7 @@ subject to the following restrictions:
|
||||
#include "CollisionShapes/BoxShape.h"
|
||||
#include "CollisionShapes/SphereShape.h"
|
||||
#include "CollisionShapes/ConeShape.h"
|
||||
|
||||
#include "CollisionShapes/StaticPlaneShape.h"
|
||||
|
||||
#include "CollisionShapes/Simplex1to4Shape.h"
|
||||
#include "CollisionShapes/EmptyShape.h"
|
||||
@ -82,7 +82,7 @@ const int maxOverlap = 65535;
|
||||
|
||||
|
||||
#ifdef _DEBUG
|
||||
const int numObjects = 120;
|
||||
const int numObjects = 20;
|
||||
#else
|
||||
const int numObjects = 120;
|
||||
#endif
|
||||
@ -112,6 +112,8 @@ CollisionShape* shapePtr[numShapes] =
|
||||
///See http://www.continuousphysics.com/Bullet/phpBB2/viewtopic.php?t=346
|
||||
|
||||
new BoxShape (SimdVector3(450,10,450)),
|
||||
//new StaticPlaneShape(SimdVector3(0,1,0),10),
|
||||
|
||||
new BoxShape (SimdVector3(CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS,CUBE_HALF_EXTENTS)),
|
||||
new SphereShape (CUBE_HALF_EXTENTS- 0.05f),
|
||||
|
||||
|
@ -25,6 +25,13 @@ subject to the following restrictions:
|
||||
|
||||
#define SimdRecipSqrt(x) ((float)(1.0f/SimdSqrt(float(x)))) /* reciprocal square root */
|
||||
|
||||
inline SimdVector3 SimdAabbSupport(const SimdVector3& halfExtents,const SimdVector3& supportDir)
|
||||
{
|
||||
return SimdVector3(supportDir.x() < SimdScalar(0.0f) ? -halfExtents.x() : halfExtents.x(),
|
||||
supportDir.y() < SimdScalar(0.0f) ? -halfExtents.y() : halfExtents.y(),
|
||||
supportDir.z() < SimdScalar(0.0f) ? -halfExtents.z() : halfExtents.z());
|
||||
}
|
||||
|
||||
|
||||
inline void SimdPlaneSpace1 (const SimdVector3& n, SimdVector3& p, SimdVector3& q)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user