mirror of
https://github.com/bulletphysics/bullet3
synced 2024-12-04 17:40:06 +00:00
Bump up pybullet version to 3.26
expose max_num_object_capacity and max_shape_capacity_in_bytes to override the graphics VBO buffer allocations. This allows to load larger triangle meshes in pybullet. Example: p.connect(p.GUI, options="--max_num_object_capacity=131072 --max_shape_capacity_in_bytes=1073741824") Use MAX_NUM_PARTS_IN_BITS=4 by default, this allows to use 134 million triangles in each concave triangle mesh in PyBullet (instead of 2 Million)
This commit is contained in:
parent
fcef2c81f2
commit
6bb8d1123d
@ -25,7 +25,7 @@ subject to the following restrictions:
|
||||
#include <float.h>
|
||||
|
||||
/* SVN $Revision$ on $Date$ from http://bullet.googlecode.com*/
|
||||
#define BT_BULLET_VERSION 325
|
||||
#define BT_BULLET_VERSION 326
|
||||
|
||||
inline int btGetVersion()
|
||||
{
|
||||
|
@ -481,7 +481,7 @@ public:
|
||||
|
||||
buffer[9] = '3';
|
||||
buffer[10] = '2';
|
||||
buffer[11] = '5';
|
||||
buffer[11] = '6';
|
||||
}
|
||||
|
||||
virtual void startSerialization()
|
||||
|
Loading…
Reference in New Issue
Block a user