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https://github.com/bulletphysics/bullet3
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fix names (case) for Linux for MPL/hand
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66919cc66a
commit
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@ -49,30 +49,30 @@
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</visual>
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<asset>
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<mesh name="index0" file="index0_collision.stl"/>
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<mesh name="index1" file="index1_collision.stl"/>
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<mesh name="index2" file="index2_collision.stl"/>
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<mesh name="index3" file="index3_collision.stl"/>
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<mesh name="middle0" file="middle0_collision.stl"/>
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<mesh name="middle1" file="middle1_collision.stl"/>
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<mesh name="middle2" file="middle2_collision.stl"/>
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<mesh name="middle3" file="middle3_collision.stl"/>
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<mesh name="palm" file="palm.stl"/>
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<mesh name="pinky0" file="pinky0_collision.stl"/>
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<mesh name="pinky1" file="pinky1_collision.stl"/>
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<mesh name="pinky2" file="pinky2_collision.stl"/>
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<mesh name="pinky3" file="pinky3_collision.stl"/>
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<mesh name="ring0" file="ring0_collision.stl"/>
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<mesh name="ring1" file="ring1_collision.stl"/>
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<mesh name="ring2" file="ring2_collision.stl"/>
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<mesh name="ring3" file="ring3_collision.stl"/>
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<mesh name="thumb0" file="thumb0_collision.stl"/>
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<mesh name="thumb1" file="thumb1_collision.stl"/>
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<mesh name="thumb2" file="thumb2_collision.stl"/>
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<mesh name="thumb3" file="thumb3_collision.stl"/>
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<mesh name="wristx" file="wristx_collision.stl"/>
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<mesh name="wristy" file="wristy_collision.stl"/>
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<mesh name="wristz" file="wristz_collision.stl"/>
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<mesh name="index0" file="index0_collision.STL"/>
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<mesh name="index1" file="index1_collision.STL"/>
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<mesh name="index2" file="index2_collision.STL"/>
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<mesh name="index3" file="index3_collision.STL"/>
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<mesh name="middle0" file="middle0_collision.STL"/>
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<mesh name="middle1" file="middle1_collision.STL"/>
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<mesh name="middle2" file="middle2_collision.STL"/>
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<mesh name="middle3" file="middle3_collision.STL"/>
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<mesh name="palm" file="palm.STL"/>
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<mesh name="pinky0" file="pinky0_collision.STL"/>
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<mesh name="pinky1" file="pinky1_collision.STL"/>
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<mesh name="pinky2" file="pinky2_collision.STL"/>
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<mesh name="pinky3" file="pinky3_collision.STL"/>
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<mesh name="ring0" file="ring0_collision.STL"/>
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<mesh name="ring1" file="ring1_collision.STL"/>
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<mesh name="ring2" file="ring2_collision.STL"/>
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<mesh name="ring3" file="ring3_collision.STL"/>
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<mesh name="thumb0" file="thumb0_collision.STL"/>
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<mesh name="thumb1" file="thumb1_collision.STL"/>
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<mesh name="thumb2" file="thumb2_collision.STL"/>
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<mesh name="thumb3" file="thumb3_collision.STL"/>
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<mesh name="wristx" file="wristx_collision.STL"/>
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<mesh name="wristy" file="wristy_collision.STL"/>
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<mesh name="wristz" file="wristz_collision.STL"/>
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<texture type="skybox" builtin="gradient" rgb1=".4 .6 .8" rgb2="0 0 0"
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width="100" height="100"/>
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@ -16,7 +16,7 @@ if (c<0):
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p.connect(p.GUI)
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#load the MuJoCo MJCF hand
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objects = p.loadMJCF("MPL/mpl.xml")
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objects = p.loadMJCF("MPL/MPL.xml")
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hand=objects[0]
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#clamp in range 400-600
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@ -75,4 +75,4 @@ if (ser.isOpen()):
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#print(middle)
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#print(pink)
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#print(index)
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#print(thumb)
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#print(thumb)
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