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https://github.com/bulletphysics/bullet3
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More fix for integration test.
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fddccca482
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@ -5,7 +5,7 @@ ${BULLET_PHYSICS_SOURCE_DIR}/src
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LINK_LIBRARIES(
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LINK_LIBRARIES(
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BulletDynamics BulletCollision LinearMath
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BulletDynamics BulletCollision LinearMath BulletSoftBody
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)
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)
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IF (WIN32)
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IF (WIN32)
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@ -60,7 +60,7 @@ SET(AppBasicExampleGui_SRCS
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ADD_DEFINITIONS(-DB3_USE_STANDALONE_EXAMPLE)
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ADD_DEFINITIONS(-DB3_USE_STANDALONE_EXAMPLE)
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LINK_LIBRARIES(
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LINK_LIBRARIES(
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BulletDynamics BulletCollision LinearMath OpenGLWindow Bullet3Common ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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BulletDynamics BulletCollision BulletSoftBody LinearMath OpenGLWindow Bullet3Common ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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)
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)
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#some code to support OpenGL and Glew cross platform
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#some code to support OpenGL and Glew cross platform
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@ -5,7 +5,7 @@ ${BULLET_PHYSICS_SOURCE_DIR}/src
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)
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)
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LINK_LIBRARIES(
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LINK_LIBRARIES(
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BulletDynamics BulletCollision LinearMath
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BulletDynamics BulletCollision LinearMath BulletSoftBody
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)
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)
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IF (WIN32)
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IF (WIN32)
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@ -10,7 +10,7 @@ ADD_DEFINITIONS(-DUSE_GTEST)
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ADD_DEFINITIONS(-D_VARIADIC_MAX=10)
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ADD_DEFINITIONS(-D_VARIADIC_MAX=10)
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LINK_LIBRARIES(
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LINK_LIBRARIES(
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BulletDynamics BulletCollision LinearMath gtest
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BulletDynamics BulletCollision LinearMath gtest BulletSoftBody
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)
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)
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IF (NOT WIN32)
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IF (NOT WIN32)
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