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https://github.com/bulletphysics/bullet3
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attempt to let Maya plugin build under Linux using cmake
Thanks redpawfx for the feedback, see http://code.google.com/p/bullet/issues/detail?id=221 improvements in cmake (disable this incremental linking)
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@ -1,5 +1,5 @@
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/*
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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Copyright (c) 2003-2010 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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@ -13,5 +13,6 @@ subject to the following restrictions:
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*/
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Free for commercial use, but please mail bullet@erwincoumans.com to report projects, and join the forum at
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www.continuousphysics.com/Bullet/phpBB2
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Free for commercial use, please report projects in the forum at http://www.bulletphysics.org
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In case you want to display a Bullet logo in your software: you can download the Bullet logo in various vector formats and high resolution at the download section in http://bullet.googlecode.com
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@ -1,6 +1,8 @@
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cmake_minimum_required(VERSION 2.4)
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#this line has to appear before 'PROJECT' in order to be able to disable incremental linking
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SET(MSVC_INCREMENTAL_DEFAULT ON)
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PROJECT(BULLET_PHYSICS)
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SET(BULLET_VERSION 2.75)
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@ -20,36 +22,35 @@ IF (USE_MULTITHREADED_BENCHMARK)
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ENDIF()
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OPTION(USE_MSVC_RUNTIME_LIBRARY_DLL "Use MSVC Runtime Library DLL (/MD or /MDd)" ON)
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OPTION(USE_MSVC_INCREMENTAL_LINKING "Use MSVC Incremental Linking" ON)
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OPTION(USE_MSVC_INCREMENTAL_LINKING "Use MSVC Incremental Linking" OFF)
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#SET(CMAKE_EXE_LINKER_FLAGS_INIT "/STACK:10000000 /INCREMENTAL:NO")
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#SET(CMAKE_EXE_LINKER_FLAGS "/STACK:10000000 /INCREMENTAL:NO")
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#MESSAGE("MSVC_INCREMENTAL_YES_FLAG"+${MSVC_INCREMENTAL_YES_FLAG})
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IF(MSVC)
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IF (NOT USE_MSVC_INCREMENTAL_LINKING)
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IF (CMAKE_EXE_LINKER_FLAGS_DEBUG)
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#MESSAGE("MSVC_INCREMENTAL_DEFAULT"+${MSVC_INCREMENTAL_DEFAULT})
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SET( MSVC_INCREMENTAL_YES_FLAG "/INCREMENTAL:NO")
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STRING(REPLACE "INCREMENTAL:YES" "INCREMENTAL:NO" replacementFlags ${CMAKE_EXE_LINKER_FLAGS_DEBUG})
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message (${replacementFlags})
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SET(CMAKE_SHARED_LINKER_FLAGS_DEBUG ${replacementFlags})
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STRING(REPLACE "INCREMENTAL:YES" "INCREMENTAL:NO" replacementFlags2 ${CMAKE_EXE_LINKER_FLAGS})
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message (${replacementFlags2})
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SET(CMAKE_EXE_LINKER_FLAGS ${replacementFlag2})
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SET(CMAKE_EXE_LINKER_FLAGS_DEBUG "/INCREMENTAL:NO ${replacementFlags}" )
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MESSAGE("CMAKE_EXE_LINKER_FLAGS_DEBUG=${CMAKE_EXE_LINKER_FLAGS_DEBUG}")
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# STRING(REPLACE "INCREMENTAL:YES" "INCREMENTAL:NO" replacementFlags2 ${CMAKE_EXE_LINKER_FLAGS})
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# SET(CMAKE_EXE_LINKER_FLAGS ${replacementFlag2})
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# STRING(REPLACE "INCREMENTAL:YES" "" replacementFlags3 ${CMAKE_EXTRA_LINK_FLAGS})
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# SET(CMAKE_EXTRA_LINK_FLAGS ${replacementFlag3})
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# STRING(REPLACE "INCREMENTAL:YES" "INCREMENTAL:NO" replacementFlags1 ${CMAKE_SHARED_LINKER_FLAGS_DEBUG})
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# SET(CMAKE_SHARED_LINKER_FLAGS_DEBUG ${replacementFlags1})
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# STRING(REPLACE "INCREMENTAL:YES" "INCREMENTAL:NO" replacementFlags2 ${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO})
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# SET(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO ${replacementFlags2})
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ENDIF (CMAKE_EXE_LINKER_FLAGS_DEBUG)
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STRING(REPLACE "INCREMENTAL:YES" "INCREMENTAL:NO" replacementFlags3 ${CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO})
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SET(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO ${replacementFlags3})
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SET(CMAKE_EXE_LINKER_FLAGS_RELWITHDEBINFO "/INCREMENTAL:NO ${replacementFlags3}" )
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ENDIF (NOT USE_MSVC_INCREMENTAL_LINKING)
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IF (NOT USE_MSVC_RUNTIME_LIBRARY_DLL)
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@ -80,11 +81,14 @@ IF (WIN32)
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OPTION(INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES "Create MSVC projectfiles that can be distributed" OFF)
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IF (INTERNAL_CREATE_DISTRIBUTABLE_MSVC_PROJECTFILES)
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SET (LIBRARY_OUTPUT_PATH ${BULLET_PHYSICS_SOURCE_DIR}/lib CACHE PATH "Single output directory for building all libraries.")
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SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${BULLET_PHYSICS_SOURCE_DIR})
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SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_DEBUG ${BULLET_PHYSICS_SOURCE_DIR})
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SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELEASE ${BULLET_PHYSICS_SOURCE_DIR})
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SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_MINSIZEREL ${BULLET_PHYSICS_SOURCE_DIR})
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SET( CMAKE_RUNTIME_OUTPUT_DIRECTORY_RELWITHDEBINFO ${BULLET_PHYSICS_SOURCE_DIR})
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ELSE()
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SET (LIBRARY_OUTPUT_PATH ${CMAKE_BINARY_DIR}/lib CACHE PATH "Single output directory for building all libraries.")
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ENDIF()
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OPTION(INTERNAL_CREATE_MSVC_RELATIVE_PATH_PROJECTFILES "Create MSVC projectfiles with relative paths" OFF)
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11
ChangeLog
11
ChangeLog
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Bullet Continuous Collision Detection and Physics Library
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Primary author and maintainer: Erwin Coumans
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Please see http://code.google.com/p/bullet/source/list for more complete log in Subversion
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This ChangeLog is incomplete, for an up-to-date list of all fixed issues see http://bullet.googlecode.com
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using http://tinyurl.com/yabmjjj
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2010 February
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- Bullet 2.76 release, revision 2010
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- support for the .bullet binary file format
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- btInternalEdgeUtility to adjust unwanted collisions against internal triangle edges
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- Improved Maya Dynamica plugin with better constraint authoring and .bullet file export
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2009 September 17
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- Minor update to Bullet 2.75 release, revision 1776
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@ -17,8 +17,10 @@ subject to the following restrictions:
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#include "DemoApplication.h"
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#include "LinearMath/btIDebugDraw.h"
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#include "BulletDynamics/Dynamics/btDynamicsWorld.h"
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//#define USE_6DOF 1
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#include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h"//picking
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#include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h"//picking
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#include "BulletCollision/CollisionShapes/btCollisionShape.h"
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#include "BulletCollision/CollisionShapes/btBoxShape.h"
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#include "BulletCollision/CollisionShapes/btSphereShape.h"
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@ -778,11 +780,31 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
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btVector3 localPivot = body->getCenterOfMassTransform().inverse() * pickPos;
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btPoint2PointConstraint* p2p = new btPoint2PointConstraint(*body,localPivot);
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p2p->m_setting.m_impulseClamp = mousePickClamping;
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#ifdef USE_6DOF
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btTransform tr;
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tr.setIdentity();
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tr.setOrigin(localPivot);
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btGeneric6DofConstraint* dof6 = new btGeneric6DofConstraint(*body, tr,false);
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dof6->setLinearLowerLimit(btVector3(0,0,0));
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dof6->setLinearUpperLimit(btVector3(0,0,0));
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dof6->setAngularLowerLimit(btVector3(0,0,0));
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dof6->setAngularUpperLimit(btVector3(0,0,0));
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m_dynamicsWorld->addConstraint(dof6);
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m_pickConstraint = dof6;
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#else
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btPoint2PointConstraint* p2p = new btPoint2PointConstraint(*body,localPivot);
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m_dynamicsWorld->addConstraint(p2p);
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m_pickConstraint = p2p;
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p2p->m_setting.m_impulseClamp = mousePickClamping;
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//very weak constraint for picking
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p2p->m_setting.m_tau = 0.1f;
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#endif
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//save mouse position for dragging
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gOldPickingPos = rayTo;
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@ -790,8 +812,7 @@ void DemoApplication::mouseFunc(int button, int state, int x, int y)
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gOldPickingDist = (pickPos-rayFrom).length();
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//very weak constraint for picking
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p2p->m_setting.m_tau = 0.1f;
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}
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}
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}
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@ -830,14 +851,24 @@ void DemoApplication::mouseMotionFunc(int x,int y)
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if (m_pickConstraint)
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{
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//move the constraint pivot
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btPoint2PointConstraint* p2p = static_cast<btPoint2PointConstraint*>(m_pickConstraint);
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if (p2p)
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#ifdef USE_6DOF
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btGeneric6DofConstraint* pickCon = static_cast<btGeneric6DofConstraint*>(m_pickConstraint);
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#else
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btPoint2PointConstraint* pickCon = static_cast<btPoint2PointConstraint*>(m_pickConstraint);
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#endif
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if (pickCon)
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{
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//keep it at the same picking distance
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btVector3 newRayTo = getRayTo(x,y);
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btVector3 rayFrom;
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btVector3 oldPivotInB = p2p->getPivotInB();
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#ifdef USE_6DOF
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btVector3 oldPivotInB = pickCon->getFrameOffsetA().getOrigin();
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#else
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btVector3 oldPivotInB = pickCon->getPivotInB();
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#endif
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btVector3 newPivotB;
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if (m_ortho)
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{
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@ -853,10 +884,12 @@ void DemoApplication::mouseMotionFunc(int x,int y)
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newPivotB = rayFrom + dir;
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}
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#ifdef USE_6DOF
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pickCon->getFrameOffsetA().setOrigin(newPivotB);
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#else
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pickCon->setPivotB(newPivotB);
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#endif
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p2p->setPivotB(newPivotB);
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}
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}
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endif(COMMAND cmake_policy)
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IF ( UNIX AND NOT APPLE )
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ADD_DEFINITIONS(-DLINUX)
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ENDIF()
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SET(CMAKE_CXX_WARNING_LEVEL 4)
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#SET (CMAKE_VERBOSE_MAKEFILE TRUE)
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FIND_PATH(MAYA_BASE_DIR include/maya/MFn.h PATH
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/usr/autodesk/maya2009-x64
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/usr/autodesk/maya2008-x64
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/usr/autodesk/maya
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"C:/Program Files/Autodesk/Maya2008"
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*
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* Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ).
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*
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* The main documentation is Bullet_User_Manual.pdf, included in the source code distribution.
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* There is the Physics Forum for feedback and general Collision Detection and Physics discussions.
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* Please visit http://www.bulletphysics.com
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*
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@ -29,14 +30,16 @@ subject to the following restrictions:
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*
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* @subsection step1 Step 1: Download
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* You can download the Bullet Physics Library from the Google Code repository: http://code.google.com/p/bullet/downloads/list
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*
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* @subsection step2 Step 2: Building
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* Bullet comes with autogenerated Project Files for Microsoft Visual Studio 6, 7, 7.1 and 8.
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* The main Workspace/Solution is located in Bullet/msvc/8/wksbullet.sln (replace 8 with your version).
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*
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* Under other platforms, like Linux or Mac OS-X, Bullet can be build using either using make, cmake, http://www.cmake.org , or jam, http://www.perforce.com/jam/jam.html . cmake can autogenerate Xcode, KDevelop, MSVC and other build systems. just run cmake . in the root of Bullet.
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* So if you are not using MSVC or cmake, you can run ./autogen.sh ./configure to create both Makefile and Jamfile and then run make or jam.
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* Jam is a build system that can build the library, demos and also autogenerate the MSVC Project Files.
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* If you don't have jam installed, you can make jam from the included jam-2.5 sources, or download jam from ftp://ftp.perforce.com/jam
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* Bullet main build system for all platforms is cmake, you can download http://www.cmake.org
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* cmake can autogenerate projectfiles for Microsoft Visual Studio, Apple Xcode, KDevelop and Unix Makefiles.
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* The easiest is to run the CMake cmake-gui graphical user interface and choose the options and generate projectfiles.
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* You can also use cmake in the command-line. Here are some examples for various platforms:
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* cmake . -G "Visual Studio 9 2008"
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* cmake . -G Xcode
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* cmake . -G "Unix Makefiles"
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* Although cmake is recommended, you can also use autotools for UNIX: ./autogen.sh ./configure to create a Makefile and then run make.
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*
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* @subsection step3 Step 3: Testing demos
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* Try to run and experiment with BasicDemo executable as a starting point.
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* Bullet has been designed in a modular way keeping dependencies to a minimum. The ConvexHullDistance demo demonstrates direct use of btGjkPairDetector.
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*
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* @section copyright Copyright
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* Copyright (C) 2005-2008 Erwin Coumans, some contributions Copyright Gino van den Bergen, Christer Ericson, Simon Hobbs, Ricardo Padrela, F Richter(res), Stephane Redon
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* Special thanks to all visitors of the Bullet Physics forum, and in particular above contributors, John McCutchan, Nathanael Presson, Dave Eberle, Dirk Gregorius, Erin Catto, Dave Eberle, Adam Moravanszky,
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* Pierre Terdiman, Kenny Erleben, Russell Smith, Oliver Strunk, Jan Paul van Waveren, Marten Svanfeldt.
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* For up-to-data information and copyright and contributors list check out the Bullet_User_Manual.pdf
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*
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*/
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