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fix 'safeNormalize' (probably should remove it)
Fix for Issue 953: cull degenerate triangles https://github.com/bulletphysics/bullet3/issues/935 Thanks to Oleg Klimov for the report and reproduction case.
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@ -111,18 +111,21 @@ void CollisionShape2TriangleMesh(btCollisionShape* collisionShape, const btTrans
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vertices.push_back(triangleVerts[2]);
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btVector3 triNormal = (triangleVerts[1]-triangleVerts[0]).cross(triangleVerts[2]-triangleVerts[0]);
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triNormal.normalize();
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btScalar dot = triNormal.dot(triNormal);
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for (int v=0;v<3;v++)
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//cull degenerate triangles
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if (dot >= SIMD_EPSILON*SIMD_EPSILON)
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{
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btVector3 pos =parentTransform*triangleVerts[v];
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indicesOut.push_back(vertexPositions.size());
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vertexPositions.push_back(pos);
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vertexNormals.push_back(triNormal);
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triNormal /= btSqrt(dot);
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for (int v = 0; v < 3; v++)
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{
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btVector3 pos = parentTransform*triangleVerts[v];
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indicesOut.push_back(vertexPositions.size());
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vertexPositions.push_back(pos);
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vertexNormals.push_back(triNormal);
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}
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}
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}
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}
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@ -249,14 +249,16 @@ public:
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B3_FORCE_INLINE b3Vector3& safeNormalize()
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{
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b3Vector3 absVec = this->absolute();
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int maxIndex = absVec.maxAxis();
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if (absVec[maxIndex]>0)
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b3Scalar l2 = length2();
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//triNormal.normalize();
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if (l2 >= B3_EPSILON*B3_EPSILON)
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{
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*this /= absVec[maxIndex];
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return *this /= length();
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(*this) /= b3Sqrt(l2);
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}
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else
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{
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setValue(1, 0, 0);
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}
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setValue(1,0,0);
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return *this;
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}
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@ -100,45 +100,54 @@ bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &po
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btScalar radiusWithThreshold = radius + contactBreakingThreshold;
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btVector3 normal = (vertices[1]-vertices[0]).cross(vertices[2]-vertices[0]);
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normal.safeNormalize();
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btVector3 p1ToCentre = sphereCenter - vertices[0];
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btScalar distanceFromPlane = p1ToCentre.dot(normal);
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if (distanceFromPlane < btScalar(0.))
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{
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//triangle facing the other way
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distanceFromPlane *= btScalar(-1.);
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normal *= btScalar(-1.);
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}
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bool isInsideContactPlane = distanceFromPlane < radiusWithThreshold;
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// Check for contact / intersection
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btScalar l2 = normal.length2();
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bool hasContact = false;
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btVector3 contactPoint;
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if (isInsideContactPlane) {
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if (facecontains(sphereCenter,vertices,normal)) {
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// Inside the contact wedge - touches a point on the shell plane
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hasContact = true;
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contactPoint = sphereCenter - normal*distanceFromPlane;
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} else {
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// Could be inside one of the contact capsules
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btScalar contactCapsuleRadiusSqr = radiusWithThreshold*radiusWithThreshold;
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btVector3 nearestOnEdge;
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for (int i = 0; i < m_triangle->getNumEdges(); i++) {
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btVector3 pa;
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btVector3 pb;
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m_triangle->getEdge(i,pa,pb);
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btScalar distanceSqr = SegmentSqrDistance(pa,pb,sphereCenter, nearestOnEdge);
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if (distanceSqr < contactCapsuleRadiusSqr) {
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// Yep, we're inside a capsule
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hasContact = true;
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contactPoint = nearestOnEdge;
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if (l2 >= SIMD_EPSILON*SIMD_EPSILON)
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{
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normal /= btSqrt(l2);
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btVector3 p1ToCentre = sphereCenter - vertices[0];
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btScalar distanceFromPlane = p1ToCentre.dot(normal);
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if (distanceFromPlane < btScalar(0.))
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{
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//triangle facing the other way
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distanceFromPlane *= btScalar(-1.);
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normal *= btScalar(-1.);
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}
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bool isInsideContactPlane = distanceFromPlane < radiusWithThreshold;
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// Check for contact / intersection
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if (isInsideContactPlane) {
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if (facecontains(sphereCenter, vertices, normal)) {
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// Inside the contact wedge - touches a point on the shell plane
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hasContact = true;
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contactPoint = sphereCenter - normal*distanceFromPlane;
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}
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else {
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// Could be inside one of the contact capsules
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btScalar contactCapsuleRadiusSqr = radiusWithThreshold*radiusWithThreshold;
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btVector3 nearestOnEdge;
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for (int i = 0; i < m_triangle->getNumEdges(); i++) {
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btVector3 pa;
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btVector3 pb;
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m_triangle->getEdge(i, pa, pb);
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btScalar distanceSqr = SegmentSqrDistance(pa, pb, sphereCenter, nearestOnEdge);
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if (distanceSqr < contactCapsuleRadiusSqr) {
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// Yep, we're inside a capsule
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hasContact = true;
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contactPoint = nearestOnEdge;
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}
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}
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}
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}
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}
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@ -291,14 +291,16 @@ public:
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SIMD_FORCE_INLINE btVector3& safeNormalize()
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{
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btVector3 absVec = this->absolute();
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int maxIndex = absVec.maxAxis();
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if (absVec[maxIndex]>0)
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btScalar l2 = length2();
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//triNormal.normalize();
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if (l2 >= SIMD_EPSILON*SIMD_EPSILON)
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{
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*this /= absVec[maxIndex];
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return *this /= length();
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(*this) /= btSqrt(l2);
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}
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else
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{
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setValue(1, 0, 0);
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}
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setValue(1,0,0);
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return *this;
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}
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