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https://github.com/bulletphysics/bullet3
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fix btQuaternion(1,0,0,0) ->fix btQuaternion(0,0,0,1)
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parent
4a93c2e704
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733572e625
@ -188,7 +188,7 @@ void PairBench::initPhysics(const ConstructionInfo& ci)
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for (int k=0;k<ci.arraySizeZ;k++)
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{
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btVector3 position(k*3,i*3,j*3);
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btQuaternion orn(1,0,0,0);
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btQuaternion orn(0,0,0,1);
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btVector4 color(0,1,0,1);
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btVector4 scaling(1,1,1,1);
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@ -273,7 +273,7 @@ void ConcaveScene::setupScene(const ConstructionInfo& ci)
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//btVector3 position(-2*ci.gapX+i*ci.gapX,25+j*ci.gapY,-2*ci.gapZ+k*ci.gapZ);
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btVector3 position(-(ci.arraySizeX/2)*CONCAVE_GAPX+i*CONCAVE_GAPX,50+j*CONCAVE_GAPY,-(ci.arraySizeZ/2)*CONCAVE_GAPZ+k*CONCAVE_GAPZ);
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btQuaternion orn(1,0,0,0);
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btQuaternion orn(0,0,0,1);
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btVector4 color = colors[curColor];
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curColor++;
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@ -35,7 +35,7 @@ void GpuConvexScene::setupScene(const ConstructionInfo& ci)
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btVector4 scaling(400,1,400,1);
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int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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btVector3 position(0,0,0);
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btQuaternion orn(1,0,0,0);
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btQuaternion orn(0,0,0,1);
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btVector4 color(0,0,1,1);
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@ -69,7 +69,7 @@ void GpuConvexScene::setupScene(const ConstructionInfo& ci)
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btVector3 position((j&1)+i*2.2,2+j*2.,(j&1)+k*2.2);
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btQuaternion orn(1,0,0,0);
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btQuaternion orn(0,0,0,1);
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btVector4 color = colors[curColor];
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curColor++;
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