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removed confusing comment to use cmake at the end of configure (autotools)
updated INSTALL, ChangeLog for Bullet 2.77 release
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ChangeLog
23
ChangeLog
@ -3,16 +3,21 @@ Primary author and maintainer: Erwin Coumans
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This ChangeLog is incomplete, for an up-to-date list of all fixed issues see http://bullet.googlecode.com
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using http://tinyurl.com/yabmjjj
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2010 September 7
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- autotools now uses CamelCase naming for libraryes just like cmake:
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libbulletdynamics -> libBulletDynamics, libbulletmath -> libLinearMath
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2010 July 21
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- Preparing for Bullet 2.77 release, around revision r2135
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- Added an OpenCL particle demo, running on NVidia, AMD and MiniCL
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Thanks to NVidia for the original particle demo from their OpenCL SDK
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- Added GPU deformable object solvers for OpenCL and DirectCompute, and a DirectX 11 cloth demo
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Thanks to AMD
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- Create a separate library for MiniCL,
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MiniCL is a rudimentary OpenCL wrapper that allows to compile OpenCL kernels for multi-core CPU, using Win32 Threads or Posix
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- Moved vectormath into Bullet/src, and added a SSE implementation
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- Added a btParallelConstraintSolver, mainly for PlayStation 3 Cell SPUs (although it runs fine on CPU too)
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- Preparing for Bullet 2.77 release, around revision r2135
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- Added an OpenCL particle demo, running on NVidia, AMD and MiniCL
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Thanks to NVidia for the original particle demo from their OpenCL SDK
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- Added GPU deformable object solvers for OpenCL and DirectCompute, and a DirectX 11 cloth demo
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Thanks to AMD
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- Create a separate library for MiniCL,
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MiniCL is a rudimentary OpenCL wrapper that allows to compile OpenCL kernels for multi-core CPU, using Win32 Threads or Posix
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- Moved vectormath into Bullet/src, and added a SSE implementation
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- Added a btParallelConstraintSolver, mainly for PlayStation 3 Cell SPUs (although it runs fine on CPU too)
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2010 March 6
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- Dynamica Maya plugin (and COLLADA support) is moved to http://dynamica.googlecode.com
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8
INSTALL
8
INSTALL
@ -1,11 +1,17 @@
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Bullet Collision Detection and Physics Library
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See also http://bulletphysics.org/mediawiki-1.5.8/index.php/Creating_a_project_from_scratch
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** Windows Compilation **
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Use CMake to autogenerate a build system for Windows:
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Open the Microsoft Visual Studio solution in msvc/20xx/BULLET_PHYSICS.sln
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Alternatively, use CMake to autogenerate a build system for Windows:
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- Download/install CMake from www.cmake.org or package manager
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- Use cmake-gui or
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- List available build systems by running 'cmake' in the Bullet root folder
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- Use cmake-gui
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- Create a build system using the -G option for example:
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cmake . -G "Visual Studio 9 2008" or
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3
README
3
README
@ -1,7 +1,6 @@
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Bullet is a 3D Collision Detection and Rigid Body Dynamics Library for games and animation.
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Free for commercial use, including Playstation 3, open source under the ZLib License.
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Discrete and continuous collision detection, integrated into Blender 3D, and COLLADA 1.4 Physics import.
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See the Bullet_User_Manual.pdf for more info and visit the Bullet Physics Forum at
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http://bulletphysics.com
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http://bulletphysics.org
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@ -112,7 +112,6 @@ AC_CONFIG_FILES([bullet.pc Makefile Demos/Makefile Demos/SoftDemo/Makefile Demos
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AC_OUTPUT
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AC_MSG_NOTICE([
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You can type 'make' alternatively, you can use cmake ( http://cmake.org )or use the visual studio solution msvc folder.
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Please type 'make' to build Bullet
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])
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